Obviously in this TFO we are defending a Jupiter class carrier, and delivering particles to it. What strikes me as odd is this NPC carrier has none of it own fighters? Why doesn't it launch its own npc fighters to assist the players defending it? They don't have to be OP or anything. But I just find it weird that this carrier would take on such a dangerous mission with no wing compliments?
rattler2Member, Star Trek Online ModeratorPosts: 58,595Community Moderator
No, to my knowledge the USS Jupiter doesn't fight back at all. Its almost like the majority of its power is being diverted to whatever device we're powering with the Hawking Particles. And while I agree that it is odd that a carrier isn't launching fighters, perhaps lore wise they can't because of proximity to the black hole. Since fighters don't have the power of a full size starship, it could be that they just can't operate in such an intense gravity well without getting sucked in.
rattler2Member, Star Trek Online ModeratorPosts: 58,595Community Moderator
Honestly Gravity Kills was a lot more fun when the enemy ships were just as vulnerable to the Blach Hole as you were. It made for some creative tactics in dealing with Tzenkethi ships, and made some repulse style builds viable. Then they "fixed" it, and we're back to status quo of "Need more Dakka" while fighting the Black Hole.
Honestly Gravity Kills was a lot more fun when the enemy ships were just as vulnerable to the Blach Hole as you were. It made for some creative tactics in dealing with Tzenkethi ships, and made some repulse style builds viable. Then they "fixed" it, and we're back to status quo of "Need more Dakka" while fighting the Black Hole.
When did they "fix" it? I still push ships into the black hole left, right, and center, including the dread. I have an escort built especially for this using the experimental weapon from the Temer as well as repulsor beams.
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rattler2Member, Star Trek Online ModeratorPosts: 58,595Community Moderator
When did they "fix" it? I still push ships into the black hole left, right, and center, including the dread. I have an escort built especially for this using the experimental weapon from the Temer as well as repulsor beams.
Quite a while ago. While it is still easy to push them into the black hole, the Tzenkethi ships don't have to fight the black hole as much as we do, making push tactics a lot riskier because we can get pulled past the point of no return trying to push them in.
While it has been a while, I remember when it first came out, and playing golf with Tzenkethi ships was pretty much the number one tactic if you had the capability, because they got pulled in just as easily as players. Then that changed, making it a much higher risk tactic because they weren't flying sidways like players end up doing sometimes. While we do have more ways to push or pull ships around... I think the Tzenkethi ships are still much more resistant to the Black Hole's pull than Players are.
Tzenkethi Hypermass Hockey is a time-honored tradition...and pretty much the only way to play that horrid queue without going on a murderous rampage.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
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Comments
Since when does lore affect players?
When did they "fix" it? I still push ships into the black hole left, right, and center, including the dread. I have an escort built especially for this using the experimental weapon from the Temer as well as repulsor beams.
Quite a while ago. While it is still easy to push them into the black hole, the Tzenkethi ships don't have to fight the black hole as much as we do, making push tactics a lot riskier because we can get pulled past the point of no return trying to push them in.
While it has been a while, I remember when it first came out, and playing golf with Tzenkethi ships was pretty much the number one tactic if you had the capability, because they got pulled in just as easily as players. Then that changed, making it a much higher risk tactic because they weren't flying sidways like players end up doing sometimes. While we do have more ways to push or pull ships around... I think the Tzenkethi ships are still much more resistant to the Black Hole's pull than Players are.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"