test content
What is the Arc Client?
Install Arc

The Borg Resurgence!

124

Comments

  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    Please remove the 1 min idle wait time at the start of queues. Completely pointless, a waste of time, and contributes to empty queues.
    These exist specifically because many people complained about TFOs automatically starting the moment the first person loaded in, allowing those quick loaders to blast through many of the early stage enemies, often leaving slower loaders with an AFK penalty in TFOs like Crystalline Entity, and Infected the Conduit, because the TFO could be over by the time they loaded in.

    They are not pointless, much less completely pointless. They exist because people asked for them to make it fairer for everyone.

    Would it be too hard to code in a simple check, if x players queued for map, wait [reasonable time] before starting match, otherwise start match after 10 seconds?

    If too many players play on a potato, would it be fair to start nerfing graphics too to cater to them? There is such a thing as stooping too low.
    Y945Yzx.jpg
    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
    · ♥ · ◦.¸¸. ◦'¯`·. (Ɏ) V A N U _ S O V E R E I G N T Y (Ɏ) .·´¯'◦.¸¸. ◦ · ♡ ·
    «» \▼/ T E R R A N ¦ R E P U B L I C \▼/ «»
    ﴾﴿ ₪ṩ ||| N A N I T E S Y S T E M S : B L A C K | O P S ||| ₪ṩ ﴾﴿
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    edited January 2020
    Please remove the 1 min idle wait time at the start of queues. Completely pointless, a waste of time, and contributes to empty queues.
    These exist specifically because many people complained about TFOs automatically starting the moment the first person loaded in, allowing those quick loaders to blast through many of the early stage enemies, often leaving slower loaders with an AFK penalty in TFOs like Crystalline Entity, and Infected the Conduit, because the TFO could be over by the time they loaded in.

    They are not pointless, much less completely pointless. They exist because people asked for them to make it fairer for everyone.

    Would it be too hard to code in a simple check, if x players queued for map, wait [reasonable time] before starting match, otherwise start match after 10 seconds?

    If too many players play on a potato, would it be fair to start nerfing graphics too to cater to them? There is such a thing as stooping too low.
    On this, I do not agree. A 30 seconds briefing? Sure, I can get behind that.
    But punishing people because they "play on a potato", as you so tactuflly put it, with AFK penalties and such just because someone cannot wait 30 seconds is not worth it.
    And no, there is no such thing as stooping too low if you make sure that players using hardware that are well within the spec requirements (both minimum and recommended) can play the game even if they don't have the latest, fasted knick knack.

    Again, a 30 seconds briefing is more than enough to ensure that pretty much everyone is loaded in and ready to go.
    If you can't wait "that" long to start playing a queue that - as of before the changes - have a record running of 24 seconds... then I'm sorry, but go play something else.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    edited January 2020
    The graphic settings were just an example made in the post I quoted... at least I hope they were. And really, playing with the graphics on minimum is more than enough, so there's no need to touch anything in that regard.
    I spoke solely of the wait time, because that's what all the fuss is about.
    And what's not hard for you may be harder for others - priorities are a funny thing, aren't they?​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    spielman1 wrote: »
    And what's not hard for you may be harder for others - priorities are a funny thing, aren't they?​​
    Funny yes but not impossible or hard took me a good 10 years to invest in my com,mputer to get it where it si at right now and that is with 3 kids to feed a morgage to pay bills just like everyone else. All i did was put money aside where i could and saved up so yeah not impossible hard for others yes but not impossible it can be done.
    [/quote]

    True, but not all have those priorities, it depends on their income and expenses, i change my computer every year, but i donnot expect that every one can do it, and back to the point, the new TFOs are fun, and more clean.. i like them.
    The forces of darkness are upon us!
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Its more likely the connection that causes slow loading so anyone who isn't stateside is automatically on the backfoot due to transatlantic ping. Anyone who has on demand patching active will also take a hit. And of course dishonourable mention goes to those times where the loading hits the 85-90 mark and decides to nip to the toilet before it completes.
  • ltminnsltminns Member Posts: 12,569 Arc User
    Well at least I can get out all my Tactical Flyers before starting.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • pottsey5gpottsey5g Member Posts: 4,165 Arc User
    Would it be too hard to code in a simple check, if x players queued for map, wait [reasonable time] before starting match, otherwise start match after 10 seconds?

    If too many players play on a potato, would it be fair to start nerfing graphics too to cater to them? There is such a thing as stooping too low.
    Here's the thing, the briefing time that they put on these TFOs is what they consider reasonable. You should give enough time for players to not only load in, but to also read the directions about what they are supposed to do, to ensure that everyone is on the same page.
    I don't see how spending 25% of a TFO waiting for timers and in the worst TFO 50% is reasonable. The idea is good but there are better ways to implant it. Very often the entire team is being punished and sitting waiting when its not needed. Its bad design that could be very easy to improve so everyone benefits.

  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    these tfos were boring, and they are still boring. They could add 1000 cubes on the maps, they would still be boring. The borg are not a challenge at all.

  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    gaevsman wrote: »
    True, but not all have those priorities, it depends on their income and expenses, i change my computer every year, but i donnot expect that every one can do it
    Exactly.

    As for the "revamped" versions... I like the challenge the elite difficulty poses if you're not in an elite team, especially since you can still progress with reps and such by doing advanced queues (or normal, for all those reps that don't have elite marks and/or do not interest you in the slightest, gear wise), so no one is forced to do anything they don't want.
    Granted, advanced is still laughable - at least for the space ones - but it's better than nothing.

    Now, if they would only work on the few that are missing, (particularly since there are still costume options tied to their respective accolades), I'd be even more glad.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    Would it be too hard to code in a simple check, if x players queued for map, wait [reasonable time] before starting match, otherwise start match after 10 seconds?

    If too many players play on a potato, would it be fair to start nerfing graphics too to cater to them? There is such a thing as stooping too low.
    Here's the thing, the briefing time that they put on these TFOs is what they consider reasonable. You should give enough time for players to not only load in, but to also read the directions about what they are supposed to do, to ensure that everyone is on the same page.

    And, you are aware that graphics requirements are designed for the average computer, which, according to Steam's hardware surveys, is actually quite bad? Cryptic is a business, and businesses seek to make a profit. You make the most profit by targeting the largest pool of potential consumers as possible. Not to mention, graphics on PC have been "nerfed" for years, since most games are designed for consoles, and then ported to PC. Thus PC game's graphics are held back by consoles.

    Khitomer Vortex did not have a 1 minute timer before. I played it hundreds of times. They added it recently. No one likes time gates where you just essentially wait doing idle stuff which can't be influenced no matter what. Pointless timers added like now should be reverted back to what they were.

    ISA for example never had instructions on what to do to complete the optionals successfully, and instructions don't help since the very players who would benefit don't bother to read anyways. I've given simple clear instructions over team chat on how to easily assist the team get optionals in ISA, dead weight team mates don't read and don't care.

    I also already proposed a method to make it fair even for those running on the worst systems, so spare me the bs.
    Y945Yzx.jpg
    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
    · ♥ · ◦.¸¸. ◦'¯`·. (Ɏ) V A N U _ S O V E R E I G N T Y (Ɏ) .·´¯'◦.¸¸. ◦ · ♡ ·
    «» \▼/ T E R R A N ¦ R E P U B L I C \▼/ «»
    ﴾﴿ ₪ṩ ||| N A N I T E S Y S T E M S : B L A C K | O P S ||| ₪ṩ ﴾﴿
  • pottsey5gpottsey5g Member Posts: 4,165 Arc User
    edited January 2020
    pottsey5g wrote: »
    I don't see how spending 25% of a TFO waiting for timers and in the worst TFO 50% is reasonable. The idea is good but there are better ways to implant it. Very often the entire team is being punished and sitting waiting when its not needed. Its bad design that could be very easy to improve so everyone benefits.
    I know you really are unable to do so, but maybe, just maybe, you should consider other people's experiences?

    You may complete the TFO in 4 minutes total, but others don't. So this idea that you are spending 25% of your playtime on the timer is nonsense.
    The idea I spent 25% of my playtime in a wait timer is not nonsense its a fact. Neither is the fact other people are experiencing the same thing.

    Just because not everyone experiences the same thing it doesn’t mean its nonsense and never happens. The funny thing is I am considering other peoples play experiences which is why I made the suggestion to improve the TFO as it will improve the play experience for other people while having no negative impact on anyone else.

    Why should people who have played the TFO before and know what they are doing have to sit though not 1 but multiple wait timers? That does nothing but make the replay value of the TFO worse and TFO’s are meant to be designed to be replayed.

    Why should people playing with friends have themselves and the rest of the friends all waiting around doing nothing not once but multiple times in the Hive TFO purely down to bad TFO design?

    All this design does it punish one batch of players for zero benefit for any other players. It would be easy to tweak so everyone benefits. But you have often struggled with that concept in the past as you don't seem to consider other peoples play experiences based on our past talks.
  • sthe91sthe91 Member Posts: 5,406 Arc User
    edited January 2020
    I hope today's patch fixes the bug that players were not getting progress for the Borg Resurgence Event. I played yesterday Infected: The Conduit: Normal Edition. Got Day 1 completion and progress in the free Tier 6 ship progress. I used the TFO tab and not the Events tab. Thanks. :)
    Where there is a Will, there is a Way.
  • johnl75johnl75 Member Posts: 70 Arc User
    TBO Why revamp Borg:? Yes its the oldest. But it is also the one TFO that I have more assets of that I couldn't ever use if I had 10 toons. Conduit (Space) is so overplayed that ill take a 30 minute leaver penalty anytime I get it. Point is the Borg "Anything Space or Ground" is beyond overplayed tired and down right annoying to see anymore. If you are going to revamp it flip it on its back and make it a 180 from what its know by. Make it a Space-round Co-op like you find in episodes etc. Do something more than just adding a few bells and whistles...
  • voodoopokeyvoodoopokey Member Posts: 244 Arc User
    johnl75 wrote: »
    TBO Why revamp Borg:? Yes its the oldest. But it is also the one TFO that I have more assets of that I couldn't ever use if I had 10 toons. Conduit (Space) is so overplayed that ill take a 30 minute leaver penalty anytime I get it. Point is the Borg "Anything Space or Ground" is beyond overplayed tired and down right annoying to see anymore. If you are going to revamp it flip it on its back and make it a 180 from what its know by. Make it a Space-round Co-op like you find in episodes etc. Do something more than just adding a few bells and whistles...

    The new Picard series seems to (based on the trailers) feature the borg to at least a certain degree. It's possible they know what's coming and are revamping anything that might even peripherally relate to the new series that comes out this month. They'll certainly be lubing up the R&D promo ship boxes to jam a lot of Picard-y ships into this year, I suspect.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Picard series might be why the borg (queen?) has that romulan forehead accentuated on the tfo splashscreen.
  • salvation4salvation4 Member Posts: 1,167 Arc User
    "Participating in this Event will give all players the opportunity to win a set of Cyclical Modulation Ground Weaponry (Pistol, Rifle, Assault) for their entire account!"

    Grinding it out for 14 days is only a win if you happen to be doing something like the giro d'italia.

    EPIC LOL...
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • n0znihs#2244 n0znihs Member Posts: 16 Arc User
    Pro:
    Visual Upgrades,
    Red markers for people incable of reading text, new players or Random capable of playing
    Voice over (and it also warns when ships endanger bonus objective(s), feels more related to the repuation omega due the npc

    Con:
    Timegate at start

    To bad it had some issues at the first days with event progress however, gratefull for the fix this quick and the extra added day. Don't worry you still have people who need 1 more day extra at the end of the event. Those players are like the borg, they adept
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    ltminns wrote: »
    Well at least I can get out all my Tactical Flyers before starting.

    I appreciate being able to launch pets too before battle when I use a carrier. I still think the briefing takes a bit too long, but yesterday that Cryptic's Jette discussed part of the reason(s) of why they have it. It is a minor annoyance to me, but I understand the reasoning for it & agree.

    During that 10FW livestream it was also mentioned that for the Elite version they have somewhat of a dps measuring-stick at the beginning which I thought was an interesting mechanic dressed as game-play.

    So far I'm enjoying these 3 re-works. I'll probably forget all about them though once they lose the daily bonus in marks after the event.
  • questeriusquesterius Member Posts: 8,301 Arc User
    A quick question to those who have tested the modulating weapons, do the Borg adapt to the various energy types?

    They will be slower to adapt since the energy type can be switched rapidly (and probably will be switched every 3 shots to keep the shield and armor pen going) but do the Borg still adapt eventually to the various energy types?

    (Do we still need a frequency remodulator as backup for the weapon)
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    robeasom wrote: »
    sthe91 wrote: »
    robeasom wrote: »
    Pity they are not making them harder as the Borg should be.

    If you want harder, play Advanced or Elite and not Normal.

    I do still not much of a challenge

    Complaining your in the TOP 1-5% isn't something you should do, be happy and work to helping Fleetmates or others out.

    :*
    0zxlclk.png
  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    The Borg have returned, in force. The Borg Resurgence event is coming next week, and it will be your last chance, in this event, to progress towards a free T6 Ship!

    https://www.arcgames.com/en/games/star-trek-online/news/detail/11335943-the-borg-resurgence!

    If I want a T6 ship I'll buy one. I don't need Cryptic to manipulate me into getting one, and I resent the fact that they are. Hard pass on all of this "free" stuff, because manipulation is what it really is. People DO NOT appreciate being treated like idiots. We know these are just marketing tactics that have the company's interest in mind, NOT ours. Treat us with respect and we'll respect you (which means giving you money).

    That's nice, but believe it or not, there are people who are either short on cash, Exchange/Dil/Zen farming skills, etc., or just want to play the game purely as free-to-play. Until they give ship tokens for T6, like they do for the earlier tier ships, this is the best way to get the regular, non-event T6 ships.

    No one is holding this over your head, so you can go ahead and skip it if you like.

    Very nicely said! I think Cryptic is sending a nice gesture, the fact a limited few don't see it that way is a shame!
    0zxlclk.png
  • jcswwjcsww Member Posts: 6,789 Arc User
    The initial timer could be dropped to 30 secs and majority of slow loaders would still be starting alongside everyone else.

    Or a small bit of effort could have been applied to the "revamp" and the timer auto completes once everyone has F'd through or closed the window for the preflight talky bit. Something that has been suggested quite often in the past as a way to counteract the longwinded pause before stuff goes pop.

    My thought with this and any other PvE queue TFO and instance is, that the instructions should be on the load screen for the particular mission. That way, you should be able to start as soon as all 5 people are in.
  • lexers615#4253 lexers615 Member Posts: 186 Arc User
    jcsww wrote: »
    The initial timer could be dropped to 30 secs and majority of slow loaders would still be starting alongside everyone else.

    Or a small bit of effort could have been applied to the "revamp" and the timer auto completes once everyone has F'd through or closed the window for the preflight talky bit. Something that has been suggested quite often in the past as a way to counteract the longwinded pause before stuff goes pop.

    My thought with this and any other PvE queue TFO and instance is, that the instructions should be on the load screen for the particular mission. That way, you should be able to start as soon as all 5 people are in.
    "Are in" can include people being "in" but "AFK" as they went to grab something to eat as it was taking forever to load. For me, 60 seconds is too long, but last year I had tons of AFK penalties in the 2018 Winter Wonderland invasion TFO because I spawned like 10s after everyone else, and the team simply had rushed way ahead of me and I only caught up too late.

    This said, I'd suggest merging two aforementioned suggestions: 30 seconds timer that can be prematurely ended once everyone presses a dedicated button to start earlier.
This discussion has been closed.