Like we can have multiple builds for each character, maybe that could be interesting to have the possibility of having 2 space skill trees:
for example, an enginner could have 1 tree more tactical for the use of weapons (cannons, beams), and a 2nd tree science.
We have a lot of ships, cruiser, science ships, tac ships, but we can't adapt our space skills to these ships, unless if we use each time a token.
I don't know if this is possible, but that would be cool.
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If I had to pick one new skill feature, I'd rather have a separation between space and ground for the primary + secondary specialization choices. That way you could pick two ground-focused specs for ground maps, two space for space. This would be very helpful when doing random TFOs, and even story episodes since most switch between space and ground.
Never going to happen. I know them by now, LOL, and they will just say it takes away choices you made (and effectively just defeats the purpose of choosing skills to begin with).
exactly, that would be very interesting.
they have revamped the skill trees, but we can't use their full potential.
While I would also like to have different ground and space Specialty setups, since most of them have ground and space, I can see where that would also defeat having to choose Specialties - although less so since we can switch these at will outside of combat.
Now, what I would really want is for Loadouts to have Traits saved (and Specialty selections, as well). I can live with having to make choices, but it would be a huge quality of life improvement (for me) if I didn't have to remember all of the choices across all my alts and ships after taking the time to set them up in the first place.
well, if you have a 2nd skill tree, you can make different choices for a different use. My main is a tac, with skills chosen for this role, but i would like to have a 2nd skill tree for being able to use 1 of my sci ships. Sure, i can do that already, if I use a retrain token. but it would be just impossible to use a token each time that I would switch between my ships; that would be quickly very boring.
The purpose of all of that would be to increase the gaming experience for all the captains.
I get around that by creating a new character, but not everyone wants 10+ captains
https://youtu.be/RAqgYxkIUU0
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
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yeah, I understand, i have 12 characters
Just to add to this, I don't want it for min-maxing or powercreep. It's because right now the shared specializations pushes me towards picking specializations that are OK for both space + ground, while ignoring the others.
If I could pick 2 that are only enabled for space, and 2 only enabled for ground, I would pick other specializations to try out, adding a little bit of new gameplay flavor to STO for me.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'