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space skill tree expanded

sennahcheribsennahcherib Member Posts: 2,823 Arc User
Like we can have multiple builds for each character, maybe that could be interesting to have the possibility of having 2 space skill trees:

for example, an enginner could have 1 tree more tactical for the use of weapons (cannons, beams), and a 2nd tree science.

We have a lot of ships, cruiser, science ships, tac ships, but we can't adapt our space skills to these ships, unless if we use each time a token.

I don't know if this is possible, but that would be cool. :)
Post edited by sennahcherib on

Comments

  • davefenestratordavefenestrator Member Posts: 9,571 Arc User
    "Skill tree loadouts" is an interesting idea. I'd expect Cryptic to charge for each additional loadout slot though.

    If I had to pick one new skill feature, I'd rather have a separation between space and ground for the primary + secondary specialization choices. That way you could pick two ground-focused specs for ground maps, two space for space. This would be very helpful when doing random TFOs, and even story episodes since most switch between space and ground.
  • meimeitoomeimeitoo Member Posts: 12,367 Arc User
    "Skill tree loadouts" is an interesting idea.

    Never going to happen. I know them by now, LOL, and they will just say it takes away choices you made (and effectively just defeats the purpose of choosing skills to begin with).

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  • avoozuulavoozuul Member Posts: 2,970 Arc User
    Why would they expand it now after already streamlining it some time ago?
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    "Skill tree loadouts" is an interesting idea. I'd expect Cryptic to charge for each additional loadout slot though.

    If I had to pick one new skill feature, I'd rather have a separation between space and ground for the primary + secondary specialization choices. That way you could pick two ground-focused specs for ground maps, two space for space. This would be very helpful when doing random TFOs, and even story episodes since most switch between space and ground.

    exactly, that would be very interesting.

    they have revamped the skill trees, but we can't use their full potential.
  • wideningxgyrewideningxgyre Member Posts: 684 Arc User
    I agree that allowing people multiple skill tree setups defeats the purpose of having to choose in the first place.

    While I would also like to have different ground and space Specialty setups, since most of them have ground and space, I can see where that would also defeat having to choose Specialties - although less so since we can switch these at will outside of combat.

    Now, what I would really want is for Loadouts to have Traits saved (and Specialty selections, as well). I can live with having to make choices, but it would be a huge quality of life improvement (for me) if I didn't have to remember all of the choices across all my alts and ships after taking the time to set them up in the first place.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    I agree that allowing people multiple skill tree setups defeats the purpose of having to choose in the first place.

    well, if you have a 2nd skill tree, you can make different choices for a different use. My main is a tac, with skills chosen for this role, but i would like to have a 2nd skill tree for being able to use 1 of my sci ships. Sure, i can do that already, if I use a retrain token. but it would be just impossible to use a token each time that I would switch between my ships; that would be quickly very boring.

    The purpose of all of that would be to increase the gaming experience for all the captains.

  • davefenestratordavefenestrator Member Posts: 9,571 Arc User
    I agree that allowing people multiple skill tree setups defeats the purpose of having to choose in the first place.

    well, if you have a 2nd skill tree, you can make different choices for a different use. My main is a tac, with skills chosen for this role, but i would like to have a 2nd skill tree for being able to use 1 of my sci ships. Sure, i can do that already, if I use a retrain token. but it would be just impossible to use a token each time that I would switch between my ships; that would be quickly very boring.

    The purpose of all of that would be to increase the gaming experience for all the captains.

    I get around that by creating a new character, but not everyone wants 10+ captains :)
  • ltminnsltminns Member Posts: 12,462 Arc User
    But then you can't have parties like this

    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • legendarylycan#5411 legendarylycan Member Posts: 36,869 Arc User
    edited December 2019
    or this

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    Post edited by baddmoonrizin on
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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    I agree that allowing people multiple skill tree setups defeats the purpose of having to choose in the first place.

    well, if you have a 2nd skill tree, you can make different choices for a different use. My main is a tac, with skills chosen for this role, but i would like to have a 2nd skill tree for being able to use 1 of my sci ships. Sure, i can do that already, if I use a retrain token. but it would be just impossible to use a token each time that I would switch between my ships; that would be quickly very boring.

    The purpose of all of that would be to increase the gaming experience for all the captains.

    I get around that by creating a new character, but not everyone wants 10+ captains :)

    yeah, I understand, i have 12 characters :p
  • echattyechatty Member Posts: 5,684 Arc User
    I have 19 on my Lifer acct
    Now a LTS and loving it.

    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.

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  • davefenestratordavefenestrator Member Posts: 9,571 Arc User
    "Skill tree loadouts" is an interesting idea. I'd expect Cryptic to charge for each additional loadout slot though.

    If I had to pick one new skill feature, I'd rather have a separation between space and ground for the primary + secondary specialization choices. That way you could pick two ground-focused specs for ground maps, two space for space. This would be very helpful when doing random TFOs, and even story episodes since most switch between space and ground.

    Just to add to this, I don't want it for min-maxing or powercreep. It's because right now the shared specializations pushes me towards picking specializations that are OK for both space + ground, while ignoring the others.

    If I could pick 2 that are only enabled for space, and 2 only enabled for ground, I would pick other specializations to try out, adding a little bit of new gameplay flavor to STO for me.

  • ltminnsltminns Member Posts: 12,462 Arc User
    Also Ground and Space Active Reputation Traits.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • phoenixc#0738 phoenixc Member Posts: 3,900 Arc User
    While flexibility is nice, too much of it just homogenizes characters into a single lump with nothing but cosmetic differences. Personally I would rather they expand what is available rather than simply take away all the relevance of choices.
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