Why do people keep insisting on posting YouTube videos as if they proved anything? I thought by now you'd have caught on that the plausibility level here is about the same as "I saw it on the internet, so it must be true!"
As I've told my roommate, I can find you several series on YouTube about twentysomethings being harassed by the Slenderman, but that doesn't make him real.
I do not agree with forcing anyone from not selling lockboxes. I still do not understand the uproar about them. I understand the Star Wars Battlefront 2 case but none of the others. To those who were mad that the Discovery Constitution was in the Infinity R & D pack, it was following the precedent (that can always change) set by the TOS Constitution being in the Infinity R & D pack as well. The items in the lockboxes are not needed to play the game, most is cosmetics. I also do not agree with getting rid of a source of income for Cryptic and other gaming companies, what with how expensive it is to live in California, the cost of the servers (even with the Akamai security server being on the fritz these days), etc. May this never happen. Thanks.
At the bottom of the webpage is the second workshop around the psychological impact of loot boxes
So various things can cause a psychological impact on the person including war. Every person is different and affected differently. Also, humans have an ability called self-control that can be exercised even if one has an addiction-prone personality. I just don't get it. Is Cryptic going to soon have to put a 1-800-GAMBLER number or something like that in the game if you have a gambling problem? It is getting ridiculous.
It isn't the gaming industry's responsibility to worry about a person's mental health. It's the responsibility of the person. Too many times the blame game goes on with people blaming everyone except themselves for the things they do.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
It isn't the gaming industry's responsibility to worry about a person's mental health. It's the responsibility of the person. Too many times the blame game goes on with people blaming everyone except themselves for the things they do.
It isn't the gaming industry's responsibility to worry about a person's mental health. It's the responsibility of the person. Too many times the blame game goes on with people blaming everyone except themselves for the things they do.
It is the gaming industry's responsibility to make a profit for as long as possible. To make the most amount of profit from their customer, then worrying about their customer's mental health might be part of the gaming industry's responsibility. Sadly, too many industries are concerned with just short-term profits and not long-term profits.
buy keys low from exc. and sell them high. when it's event is over. 0 mula . a system that gives this and similar abilitis is a good system.
gambling = only price or nothing ( only way to get that price )
not gambling = 50+ different +lobi items ( at least 5 different ways to reach the price )
sto 's system is fine . it can even be a example for other companies.
How are the gamble boxes fine and an example ? You think spending $1000s of dollars to get one ship is a good system?
Because you can trade in game currency to get the stuff. NONE of the stuff in STO's lock boxes actually requires you to spend money. It requires SOMEONE to spend money, but not YOU.
It is the gaming industry's responsibility to make a profit for as long as possible. To make the most amount of profit from their customer, then worrying about their customer's mental health might be part of the gaming industry's responsibility.
How about the individual take responsibility for their own well being instead of companies?
Some individuals can't take responsibility for their own well being. However having companies taking care of an individual's well being can result in a Science Fiction Nightmare.
Its only a matter of time before more serious legislation actually happens, but it could be another year or 2 before legal things are in place to prevent or limit the sale of lootboxes. For now we have to rely on the developers who look at lootboxes and realize what they are and decide to not greedily exploit their customers.
Businesses wanting to make money is not greedy. The only people being "exploited" are those who are victims of their own stupidity.
The same can be said of poker players, or anyone who gambles in casino's, yet those games are regulated to some degree or another already. I can see how they might want to regulate the boxes the same way, though as usual for anything that involves the internet and gaming it is a ridiculous circus that will probably come up with regulations that have no actual bearing on the problem.
That said, I never have anything to do with the boxes that require keys because my budget does not stretch to impulse buying vaporitems so I really could not care less about them. I do not buy keys and the only time I buy non-keyed gamble boxes is when they do it as an add on for something I can use (so far just the doff boxes, which of course had nothing but the doffs I wanted in the first place and some useless junk in them).
Also, players have calculated the odds via data aggregation. We already KNOW. Officially publishing them changes little.
No, people on the forums or reddit that follow this kind of threads know. But you can't assume that's everyone. Or even a significant amount of people compared to the people opening lockboxes.
Having it out in the open means that you don't know about it by accident, you know it because it is told you before you open the lockbox.
It seems a reasonable limitation. It doesn't remove the business model of the game, it just makes it more transparent.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Also, players have calculated the odds via data aggregation. We already KNOW. Officially publishing them changes little.
No, people on the forums or reddit that follow this kind of threads know. But you can't assume that's everyone. Or even a significant amount of people compared to the people opening lockboxes.
Having it out in the open means that you don't know about it by accident, you know it because it is told you before you open the lockbox.
It seems a reasonable limitation. It doesn't remove the business model of the game, it just makes it more transparent.
It gets discussed in-game too. If you ask around in game someone will tell you.
But officially published odds would make that information easier to get.
Comments
As I've told my roommate, I can find you several series on YouTube about twentysomethings being harassed by the Slenderman, but that doesn't make him real.
https://www.ftc.gov/news-events/audio-video/video/inside-game-unlocking-consumer-issues-surrounding-loot-boxes-session-1
At the bottom of the webpage is the second workshop around the psychological impact of loot boxes
So various things can cause a psychological impact on the person including war. Every person is different and affected differently. Also, humans have an ability called self-control that can be exercised even if one has an addiction-prone personality. I just don't get it. Is Cryptic going to soon have to put a 1-800-GAMBLER number or something like that in the game if you have a gambling problem? It is getting ridiculous.
I agree.
It is the gaming industry's responsibility to make a profit for as long as possible. To make the most amount of profit from their customer, then worrying about their customer's mental health might be part of the gaming industry's responsibility. Sadly, too many industries are concerned with just short-term profits and not long-term profits.
How are the gamble boxes fine and an example ? You think spending $1000s of dollars to get one ship is a good system?
gambling = only price or nothing ( only way to get that price )
not gambling = 50+ different +lobi items ( at least 5 different ways to reach the price )
My character Tsin'xing
Some individuals can't take responsibility for their own well being. However having companies taking care of an individual's well being can result in a Science Fiction Nightmare.
https://www.youtube.com/watch?v=VYxo-uymPUY
The same can be said of poker players, or anyone who gambles in casino's, yet those games are regulated to some degree or another already. I can see how they might want to regulate the boxes the same way, though as usual for anything that involves the internet and gaming it is a ridiculous circus that will probably come up with regulations that have no actual bearing on the problem.
That said, I never have anything to do with the boxes that require keys because my budget does not stretch to impulse buying vaporitems so I really could not care less about them. I do not buy keys and the only time I buy non-keyed gamble boxes is when they do it as an add on for something I can use (so far just the doff boxes, which of course had nothing but the doffs I wanted in the first place and some useless junk in them).
My character Tsin'xing
No, people on the forums or reddit that follow this kind of threads know. But you can't assume that's everyone. Or even a significant amount of people compared to the people opening lockboxes.
Having it out in the open means that you don't know about it by accident, you know it because it is told you before you open the lockbox.
It seems a reasonable limitation. It doesn't remove the business model of the game, it just makes it more transparent.
But officially published odds would make that information easier to get.
My character Tsin'xing