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CBS/Viacom Merger Announcement Expected Soon – Star Trek Re-Unification Cited As Factor (August 8th)

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  • starkaosstarkaos Member Posts: 11,556 Arc User
    azrael605 wrote: »
    Technological advancement by temporal incursion happened in the 1960s. This was established by Voyager. To say nothing of the dozens of small changes Kirk, Spock, and McCoy may have made in the 30s. A homeless man they helped may make it who didn't before for example. Not to mention what Ferengi tech may have been left behind by a cheap bartender at Roswell. What about a phaser left behind on an Aircraft carrier?

    Or Chronowerx in the 1990s and Kirk, Spock, and McCoy in the 1980s. The timeline in the Series Premiere of TOS is not the same timeline in Nemesis.
  • smokebaileysmokebailey Member Posts: 4,659 Arc User
    azrael605 wrote: »
    Technological advancement by temporal incursion happened in the 1960s. This was established by Voyager. To say nothing of the dozens of small changes Kirk, Spock, and McCoy may have made in the 30s. A homeless man they helped may make it who didn't before for example. Not to mention what Ferengi tech may have been left behind by a cheap bartender at Roswell. What about a phaser left behind on an Aircraft carrier?

    In the Khan novels, I think the Klingon gun, was sent to Area 51, and later on Khan had a run in with Gary Seven there. And Khan managed to swipe some technology from Area 51 for the Botany Bay, hence why it was out in deep space in less than 3 centuries.
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  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    The writers have made it fairly clear that TOS and the others are the result of a lot of predestination events. The question is whether it is dynamic and always shifting as the "future" end of the loops come up, or whether it is the stable sum of all the events already (as in the past part of the loop is the determiner) and does not keep changing without the people noticing it from the "inside". Personally I prefer the stable interpretation, but CBS is going to do what CBS is going to do and at this point their take on it is anyone's guess.

    Apparently, while technology can get better from interventions the opposite is also true. Take the unbelievably lousy gunnery and sensor tech in DSC compared to TOS for instance, and the fact that DSC ships seem to be completely unable to fight in warp (or even see where they are going with any detail, so they run into asteroid fields and whatnot when they drop the warp bubble).
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    and retconned out after TNG​​
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  • jonsillsjonsills Member Posts: 10,354 Arc User
    Remember also that DSC takes place about a decade before TOS. It's entirely believable that warp-capable sensors improved during the interim.
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  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    edited July 2019
    azrael605 wrote: »
    Inability to fight at warp was retconned in on TNG.

    It was earlier than that, and it was not a retcon. What happened is that in TOS phaser banks were still directly connected to the impulse drive stacks the same way that Malcomb did it in ENT. That meant that using impulse power to move meant the weapons lost some of their power, so the doctrine was to fight in warp.

    Then, Scotty or whoever got the idea to connect them to the warp mains instead in order to take advantage of the greater amount of power, and actually came up with a way to do it, which reversed the situation so moving at warp meant weakening the weapons so it was more advantageous to fight at impulse instead. And just like the long period between ENT and TOS, no one came up with another revolutionary idea about where to hook the phasers next yet (though there is a theory that the third nacelle on the Galaxy-X was not for movement, but rather to power the lance).
    jonsills wrote: »
    Remember also that DSC takes place about a decade before TOS. It's entirely believable that warp-capable sensors improved during the interim.

    True, that is possible though the NX did not have the problems with seeing out of their own warp bubble that they seem to have in DSC, and Malcom even figured out how to balance the weapon, shield, and warp phases to fight in warp near the end of the series. The key is evidently not time here, or at least not the fact that it takes place a decade before TOS since they solved the problem a century before TOS.

    It is also possible that not being able to hit the enemy if they are moving much at all even when clearly visible with the naked eye could be the result of some sort of ECM that is forcing them to actually manually aim with optical cameras or whatever. Such a situation would not last for long before some new tech or technique was developed to counteract it and DSC might just simply be in the few years where the ECM worked or whatever. Still, one would think that they would mention it in dialog at some point at least if that were the case.

    Anyway, that ECM explanation (if they went with it) would not cover whatever the reason is they stumble into asteroid fields and whatnot that both the NX and the TOS Enterprise would have easily avoided.

    It also seems a bit far fetched that they would go from ordinary flat 2018 style touchscreen controls that you have to look down at to work to control panels that featured the tactile "jewel" buttons that functioned as solid-state tophat controls (just look at how Sulu manipulates them to maneuver the ship, he does not just press them like buttons he rocks his hand with his fingers on them for the most part, and Uhura often pushed the sides of the "buttons" or pushed and turned with the pad or side of her finger) and used audio feedback, which the crew often barely glanced at when working the controls (when they looked at them at all).

    Such a radically different control system takes time to introduce in a military setting since it would need to be refitted to everything for the sake of standardization (so they can move people around freely) and people would need to re-trained to use them. And in TOS they seemed very familiar with those controls, like they had been using them for years.

    Sure, the DSC stuff looks neat, but it is functionally far less sophisticated in-setting than the stuff from TOS even though the '60s production values seriously cramped their style (the panels were actually supposed to morph to some extent for instance), and they have been around long enough to look old-hat from over-familiarity.
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    they HAD been using them for years - constitution class ships were already decades old by the time discovery started​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • jonsillsjonsills Member Posts: 10,354 Arc User
    In fact, the phasers didn't run through the warp mains until some time after Kirk was promoted to Rear Admiral. That was, as you may recall, a minor point in TMP meant to emphasize how unprepared Kirk was to resume command - when there was a warp-drive malfunction and they needed to destroy a small asteroid that was going to impact the ship, he ordered a phaser strike against it, only to be countermanded by Decker who then ordered torpedoes. Decker explained to Kirk afterward that the phasers were run through the warp main for greater power, which meant that when the drive malfunctioned the phasers went offline.

    We don't actually know if weapons could be used at warp in TOS, because unless someone mentions it there's really no way to tell whether the ship is moving at warp speed or sublight. (Also, as it was never specified in the series bible, it would have varied from episode to episode anyway.)
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    jonsills wrote: »
    In fact, the phasers didn't run through the warp mains until some time after Kirk was promoted to Rear Admiral. That was, as you may recall, a minor point in TMP meant to emphasize how unprepared Kirk was to resume command - when there was a warp-drive malfunction and they needed to destroy a small asteroid that was going to impact the ship, he ordered a phaser strike against it, only to be countermanded by Decker who then ordered torpedoes. Decker explained to Kirk afterward that the phasers were run through the warp main for greater power, which meant that when the drive malfunctioned the phasers went offline.

    We don't actually know if weapons could be used at warp in TOS, because unless someone mentions it there's really no way to tell whether the ship is moving at warp speed or sublight. (Also, as it was never specified in the series bible, it would have varied from episode to episode anyway.)

    I think it's the Babel episode where they fight an Orion ship, and someone (Kirk?) says that having to fight at sublight (while the Orion ship can fly around at Warp) is a serious tactical disadvantage. But theoretically it's true that we don't know if they just maneuver at warp, then drop to sublight to take a few shots, and then jump back to warp.

    Also you're correct that if they would have been consistent about in TOS, it would be a mere accident.
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  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    edited July 2019
    jonsills wrote: »
    In fact, the phasers didn't run through the warp mains until some time after Kirk was promoted to Rear Admiral. That was, as you may recall, a minor point in TMP meant to emphasize how unprepared Kirk was to resume command - when there was a warp-drive malfunction and they needed to destroy a small asteroid that was going to impact the ship, he ordered a phaser strike against it, only to be countermanded by Decker who then ordered torpedoes. Decker explained to Kirk afterward that the phasers were run through the warp main for greater power, which meant that when the drive malfunctioned the phasers went offline.

    We don't actually know if weapons could be used at warp in TOS, because unless someone mentions it there's really no way to tell whether the ship is moving at warp speed or sublight. (Also, as it was never specified in the series bible, it would have varied from episode to episode anyway.)

    The fighting at warp point was a really big thing in the Star Wars vs. Star Trek debates back in the late '90s and early 2000s, and people (including me) were going through the scripts and videotapes tracking exactly what they did in battles. It turns out that space combat in TOS had a lot to do with fours, the average engagement range was 40,000km and the average speed in combat was warp four. And the weapons used were phasers, disruptors, and both photon and plasma torpedoes.

    True, the series bible did not mention whether they fought in warp or not. If it did it would probably have said not, because originally the thought was that all combat would be at sublight, but that is when "phaser" was short for "phase amplified laser" (the signature trilling noise was supposed to represent the hotspots of the wave interaction ripsawing through the air).

    Since dropping to sublight took time (remember they accelerated and decelerated in TOS) and complicated things too much when fighting via dialog they decided they had to fight at warp at least some of the time so the phasers had to be able to be used FTL. After the scientific advisor said that lasers, phased or not, could not possibly do the kind of stuff they needed for the scripts (both the FTL in space and the "swiss-knife" functions of the hand phasers) they dropped the laser concept during the later part of the run-up to filming the series (though they were still using it when filming The Cage) and the phaser became undefined space magic until TNG defined it as subspace nadion particles.

    Another interesting piece of trivia is that the photon torpedoes in the series bible were caseless spar torpedoes with tractor beams substituting for the wooden spar that sailing ship torpedoes used to hang the bomb on, though like with the phasers the torpedoes they finally went with on the show were different from their early bible description.

    And yes, the in-setting change to running the phasers off the warp mains instead of the impulse stacks was introduced in TMP (not some "retcon" in TNG like Shadowfang suggested).
  • firebeard#3273 firebeard Member Posts: 48 Arc User
    According to Mr. Scott's Guide to the Enterprise; phased arrays are not capable of Warp engagements because the vessel is travelling faster than the beam(s). Only Photon torpedoes, which travel at Warp speeds natively, can be used at faster-than-light velocities.
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  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    According to Mr. Scott's Guide to the Enterprise; phased arrays are not capable of Warp engagements because the vessel is travelling faster than the beam(s). Only Photon torpedoes, which travel at Warp speeds natively, can be used at faster-than-light velocities.

    Mr. Scott's Guide is one of the non-canon licensed third party works that have few, if any, actually canonized elements. Like FASA's works, it was considered quasi-canon for a short time and then almost completely relegated to the same non-canon status as novels and comics.

    It does provide a kind of snapshot into some of the arguments that were going on about various points in that time of flux though. Interestingly, they use the FASA stardate system and other information that was so accepted in fan circles that it amounted to "fanon" in some cases. Particularly, the sublight combat stuff seems to have come more from the gaming end rather than the studio (who left it undefined), with Star Fleet Battles and (to a lesser degree) FASA combat systems being limited to sublight despite plenty of examples of combat in warp in TOS and TAS because it simplified the systems.

    That tech manual also called the refit Constitution-class ships "Enterprise-class" (a thing it also had in common with FASA) and that the Federation developed a "transwarp" drive developed from analysis of the interphase space that the USS Defiant disappeared into and which was fitted to some of the Enterprise-class ships.

    Anyway, a lot of the fans did not like the "space magic" that phasers were relegated to after the phased laser concept was dropped and so resurrected the phaser as laser thing in fan stories and whatnot and argued that they would not be able to be used in FTL combat, whereas the actual production people came up with their own explanation for why they started fighting at sublight (the warp mains connection) in order to show both ships in the frame at once Star Wars style while still being able to sit on the fence about the issue.

    Later on the studio cleared up the issue by saying that phasers were NOT lasers, they were nadion particle weapons and that nadions came from subspace and so did not necessarily act like normalspace particles. All of the post-TOS series show at least a little FTL phaser use in chase situations (especially Voyager with its severe difficulties getting new torpedoes). Then ENT nailed it down beyond question when they devoted an entire episode to a chase battle where Malcomb was feverishly working on the phase sync problem in order to get the phasers to work with both the shields and warp field up at the same time (and even before that the Suliban would occasionally take potshots at the NX in warp).
  • jonsillsjonsills Member Posts: 10,354 Arc User
    Speaking of VOY and her photon torpedoes... :lol:

    https://www.youtube.com/watch?v=PIGxMENwq1k
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  • rattler2rattler2 Member Posts: 57,973 Community Moderator
    My headcanon is that they found a way to actually make their own torpedos. All they'd need to do is trade for some of the materials.
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  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    rattler2 wrote: »
    My headcanon is that they found a way to actually make their own torpedos. All they'd need to do is trade for some of the materials.
    The entire reason for the limitation was they couldn't replicate the antimatter needed for standard-issue warheads. The idea they would NEVER find that or a substitute warhead design is dumb. "But they never showed that in an episode!" Meh, they didn't show MOST of the ship maintenance in episodes either. But obviously that happened since the ship doesn't usually start episodes with pieces missing.
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  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    In one episode there was something about getting a few photon torpedoes made by the local natives but that the deal fell through before they got more than a few.

    It is a shame that, like the two-crews concept, they pretty much dropped the survival stuff early in the first season. On the run-up hype to the series they made such a big deal about the Voyager being the 24th century equivalent to today's Arleigh-Burke class heavy missile destroyer away from normal supply lines that it was hard to take the series seriously when the problems just evaporated for the most part in favor of the old alien of the week format.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Realistically, part of that is how the writers didn't have good reason to try to make a list of all the stuff on Voyager. They'd regularly trade for supplies, and scavenge, but the writers rarely bothered listing exact specifics. mostly because only fanboys cared.
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  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    edited July 2019
    I was not talking about the exact count of torpedoes or crew or whatever, I was referring to it as points of drama. The original concept was that they were taking a short-deployment missile heavy destroyer and putting it into one of the worst situations possible for that kind of ship, along with making it so short handed they had to work with the "enemy" they were pursuing just before being snatched across the galaxy, and one of the important metaplot threads was supposed to be the efforts of the crew to adapt and to work on converting the ship to a long range light cruiser on the fly to get home.

    Remember the power problems they had at first? That was because their engines were so optimized for high performance they could not stand a very high percentage of the rotgut fuel the bussards could scoop up and they did not have an infinite supply of the highly refined fuel they normally used. The idea with that was that there would be a dilemma, because if they modified the engines to accept poor fuel it would slow them down a bit, which could add years to their journey. They played with it an episode or two to get Nelix set up and then ignored the whole thing from then on.

    Overall the show was still watchable, but it could have been a lot more if they did not ignore their own concept for the show and slip back into the old TNG format with a few adjustments.
  • jonsillsjonsills Member Posts: 10,354 Arc User
    According to a tale told by Ron Moore, the reason he quit writing for VOY (and part of the reason he went a little overboard on the "basic survival" stuff in nBSG) was because he wrote an episode that would account for how the Voyager was able to resupply and repair so often, and was told by Berman and/or Braga that "we don't worry about that stuff - this is Star Trek!"

    Meanwhile, we are indeed left with the bald statement, not qualified at all, in the pilot episode that there was "no way to get more" (later emphasized by Janeway saying in one of the battles in that video, "They may have torpedoes to waste, we don't") - and somewhere they managed to at least quadruple their supply. Seems like the sort of thing that might at least get mentioned in dialog - "we've been having a little trouble getting those Benthan torpedoes to work with our launchers" or something.
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  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    If it was literally the focus of the episode I can see why the producers would think it was a weaksauce concept.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    jonsills wrote: »
    According to a tale told by Ron Moore, the reason he quit writing for VOY (and part of the reason he went a little overboard on the "basic survival" stuff in nBSG) was because he wrote an episode that would account for how the Voyager was able to resupply and repair so often, and was told by Berman and/or Braga that "we don't worry about that stuff - this is Star Trek!"

    Meanwhile, we are indeed left with the bald statement, not qualified at all, in the pilot episode that there was "no way to get more" (later emphasized by Janeway saying in one of the battles in that video, "They may have torpedoes to waste, we don't") - and somewhere they managed to at least quadruple their supply. Seems like the sort of thing that might at least get mentioned in dialog - "we've been having a little trouble getting those Benthan torpedoes to work with our launchers" or something.

    Has Berman and/or Braga never met a rabid Star Trek fan? They might not care about resupply and repair, but Star Trek fans are notorious for that type of stuff. That episode would have made for a better and more realistic Voyager. This is one of the things that SGU did far better than Voyager. Voyager and Destiny were in about the same shape at the beginning of the series and it only took one episode for Voyager to be working at standard Federation power levels while it took a few episodes for Destiny to get working life support, food supplies, and energy.
  • firebeard#3273 firebeard Member Posts: 48 Arc User
    According to Mr. Scott's Guide to the Enterprise; phased arrays are not capable of Warp engagements because the vessel is travelling faster than the beam(s). Only Photon torpedoes, which travel at Warp speeds natively, can be used at faster-than-light velocities.

    Mr. Scott's Guide is one of the non-canon licensed third party works that have few, if any, actually canonized elements. Like FASA's works, it was considered quasi-canon for a short time and then almost completely relegated to the same non-canon status as novels and comics.

    It does provide a kind of snapshot into some of the arguments that were going on about various points in that time of flux though. Interestingly, they use the FASA stardate system and other information that was so accepted in fan circles that it amounted to "fanon" in some cases. Particularly, the sublight combat stuff seems to have come more from the gaming end rather than the studio (who left it undefined), with Star Fleet Battles and (to a lesser degree) FASA combat systems being limited to sublight despite plenty of examples of combat in warp in TOS and TAS because it simplified the systems.

    That tech manual also called the refit Constitution-class ships "Enterprise-class" (a thing it also had in common with FASA) and that the Federation developed a "transwarp" drive developed from analysis of the interphase space that the USS Defiant disappeared into and which was fitted to some of the Enterprise-class ships.

    Anyway, a lot of the fans did not like the "space magic" that phasers were relegated to after the phased laser concept was dropped and so resurrected the phaser as laser thing in fan stories and whatnot and argued that they would not be able to be used in FTL combat, whereas the actual production people came up with their own explanation for why they started fighting at sublight (the warp mains connection) in order to show both ships in the frame at once Star Wars style while still being able to sit on the fence about the issue.

    Later on the studio cleared up the issue by saying that phasers were NOT lasers, they were nadion particle weapons and that nadions came from subspace and so did not necessarily act like normalspace particles. All of the post-TOS series show at least a little FTL phaser use in chase situations (especially Voyager with its severe difficulties getting new torpedoes). Then ENT nailed it down beyond question when they devoted an entire episode to a chase battle where Malcomb was feverishly working on the phase sync problem in order to get the phasers to work with both the shields and warp field up at the same time (and even before that the Suliban would occasionally take potshots at the NX in warp).

    You're implying that all technical manuals written by the engineering and science consultants as well as show runners are non-cannon. In fact they are. They are the minutiae that is referenced but not seen on screen because it was edited out due to time constraints. For example; just watching Khan attack the Enterprise with Spock assaying the damage one would think the Enterprise bridge was hit, when Khan instead came along port-side and struck just aft of the deflector array. When Spock said, "They knew right where to hit us." He as referring to the fact that the bridge crew were site-to-site transported to the battle bridge. That's why the bridge was such disarray.

    The nadion particle assertion was in reference to how the beam stays cohesive, not as to its constitution .. and didn't CBS release a 15 minute short on Youtube that ended with, "Computer. End program." While the events in ST: Enterprise took place the recounting was just inference by Riker to prepare for first contact situations before he was to assume command of the Enterprise-E ..
    "Victory is not determined by whose armies are strongest. It is determined by who is left standing." - Napoléon
  • jonsillsjonsills Member Posts: 10,354 Arc User
    Yes, every "technical manual" is in essence fanfic. And where did you get that ridiculous assertion that the bridge crew of the Enterprise were somehow transported to this "battle bridge" (not a thing in TOS, by the bye) in TWoK? The bridge was messed up because, as has been well established, hitting a Federation starship just about anyplace is going to make stuff explode on the bridge. Apparently two inventions that never made it out of the far end of the Third World War were seat belts and circuit breakers.

    (The one that really got me was when they blew one nacelle off the Reliant, and rubble fell from the ceiling of the bridge. It would seem that Miranda-class ships must be partially constructed of rock.)
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  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    every federation starship is constructed of rock - even nowadays

    that same rubble was all over the bridge of the discovery and enterprise during their battle with control's fleet​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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