plot holes? I thought the great link was like the borg hive mind... once you join you become part of the whole you know everything they link knows, but one can detach yourself from it... so you can join the great link and still keep secrets from each other?
fed doesnt have any white on hand? or it never occurred to anyone for ask a vorta or a jhd for some extra/spare white?
[What's more frustrating, is that they trotted out names from Discovery- a loser, a moron, and a traitor, as if they were worthy of respect, much less adoration.
T'kuvma stated a war that the Empire lost, and was killed by a 105 pound girl.
Voq was a moron who wasn't even in control of his own actions or thoughts.
L'Rell betrayed the Empire and lost the war T'Kuvma started.
these are NOT people that would be treated as 'heroes' in a warrior culture. an incompetent, a victim and a traitor aren't the sort of people you enshrine.
It seems a little premature to put Voq on there. I don't think his story is finished. L'Rell is a suprise, since she threatened to blow up Qo'nos. I assumed the Klingons did not like to be threatened. "We do not forgive; or forget" after all.
It's probably propaganda. The living emperor Kah'less the Clone is certainly propaganda. The Klingons buy into their propaganda so much, their clone challenges an Iconian with a point bit of metal. I think Klingons take their propaganda a little too seriously.
It seems a little premature to put Voq on there. I don't think his story is finished. L'Rell is a suprise, since she threatened to blow up Qo'nos. I assumed the Klingons did not like to be threatened. "We do not forgive; or forget" after all.
Folks, in universe L'Rell is why the Klingons in TOS are a very different political unit than the Klingons at the start of Discovery. She brought the great houses to heel in the name of unity.
fed doesnt have any white on hand? or it never occurred to anyone for ask a vorta or a jhd for some extra/spare white?
They had what they needed on hand. Then Weyoun shot it. Forcing plan B is his primary function in this episode.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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We should also remember that 99% of the klingon empire was not present when T'Kuvma was killed, so to them T'Kuvma managed to get the great houses to follow a single leader (and I would strongly suspect that House Kor wanted to keep details of T'Kuvma's death a secret so that it wouldn't chalenge their "right" to rule).
As for Klingons not liking being threatened, you got to remember L'rell is a klingon and a member of a great house (2 actually House T'Kuvma and House Mo'kai), so threats from her would treated differently then threats from an outsider.
i found this mission is the worst of the lot and one bad mechanic from the hur'q on the ground is especially more prononced.
fighting the space forces was simple, the ground hur'q forces are lead by bipedal creatures that emit a scream that bursts every second and having many of those in one place just needlessly slows down combat, also the attendant show again how powerful they are, within a bite or two from you and you are dead and that is just from one of them, so avoiding a pack of them. with the default gear the jem'hadar get? psh! forget it, you will die at least a dozen times.
what i found most disappointing is the storyline writing, i mean the Weyoun downfall was down right confusing. Weyoun is fanatical about defending his gods and the Dominion and he would give his life for that goal, so why would he destroy the Founders and Dominion by eradicating the cure? That just doesn't make any sense what-so-ever especially considering he is smart enough to know the score and has shown many times over the various clones that he would sooner see an end to the fighting if it meant saving the Dominion from outside threats.
I also didn't like the pointless bickering between Bashir and Loriss either.
outside the dreadnough and past the next space mission, on Empersa i only have two issues, there is a bug where a few of the hur'q are stuck in a rock near the barricade setup and the final founder rescue point. a number of your allies will wonder right up to the last attendant stuck in the rock and chomp them all the pieces if given a chance.
Fianlly the barricade fight, it would of been nice to have a little more variation and the spawn distance of the hur'q to be a little more distant to catch your breath for a few moments.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
what i found most disappointing is the storyline writing, i mean the Weyoun downfall was down right confusing. Weyoun is fanatical about defending his gods and the Dominion and he would give his life for that goal, so why would he destroy the Founders and Dominion by eradicating the cure? That just doesn't make any sense what-so-ever especially considering he is smart enough to know the score and has shown many times over the various clones that he would sooner see an end to the fighting if it meant saving the Dominion from outside threats.
I don't think it made much sense in terms of what the narrative was doing either. The story beat was a 1:1 repeat from the ending of T. Torment and the major players (Weyoun and Rex) don't seem to be aware of it. They recycle the same Jem'Hadar moral conflict, which plays out to approximately the same degree. Characters react the same way only with Weyoun having an outro which could have been written into the last mission if it was vital for closure to have him killed.
And this just to shoot the backpack and trigger plan B? The Hur'Q we were fighting could have done that. So why the convolution in setup and redundancy in execution of the Weyoun encounter? Overall, I liked the mission (ending was fun), but this part felt very out of place to me.
Bipedal mammal and senior Foundry author.
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A question here... If all it took for the Hurq to synthesize the cure was some ketracel, wouldn't it be enough to just throw a ketracel hypo into the extractor thingie?
(Also: Bashir, I thought you were supposed to be super smart... Did you really need the tricorder to figure out Weyoun is dead after taking a polaron blast in the head execution style?)
Why is it that most of the Jem'hadar episodes have to be played twice because the bugs get stuck in walls or aren't around so that I can finish the mission and have to start over?
Solution: Add more respawn points before EVERY battle so even though it will still be frustrating, it will be less so.
For stuck ENEMY NPC My Boff laid down a mortar and the mortar did the rest while we stood back and watched it go BOOM..
Episode was good and a fine end to the arc..But as someone said, did Kira drop a hint at a new ship in bound?!
I will try that. I had several turrets in place that wouldn't target the map displaced NPCs.
Nope, Mortar didn't work as I couldn't find the NPCs in the entire Dreadnought control center. I used a kit mortar so I could place it everywhere and no dice. Only work around is to replay it until it goes through.
As an Engineer however I have noticed one unique attribute. The devs must all be Tacs because the only way to ensure no missing or wallbound NPCs is to charge into the middle of the bugs before attacking. Any logical tactical planning where you hold back and plant defences usually leads to a stuck mission due to missing NPCs.
I liked this mission, especially the end. However it does take a long time and playing three or four times to get all the rewards will probably be enough for me for a while. My other Jem toons and especially my other toons will wait to play it until some time has passed.
NOTE: It appears the "optional" objective to help the four founders is not truly optional. I didn't make it to the first one in time to scan her, and she died. I made it to the other three, but the mission got stuck without scanning the first Founder. Had to beam up and back and start the map over.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Conquered maybe, it would be the only way to secure the loyalty of the Vorta and Jem'Hadar. Kill the Founders and you have a massive problem dealing with the Jem'Hadar.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
A question here... If all it took for the Hurq to synthesize the cure was some ketracel, wouldn't it be enough to just throw a ketracel hypo into the extractor thingie?
Congratulations! You've subdued a single Hur'Q and he's starting to come to. You're dead though because while you and your team were trying to do this, 147 more Hur'Q pounded you flat.
The fuss over the delivery of the cure was to ensure that it was made freely available to all/most Hur'Q and dispensed automatically. And while Ketracel is based on their magic space fungus it's probably been modified by the Dominion with other qualities that are more suitable to controlling the Jem'Hadar. You don't want to just give that to a Hur'Q (it might bring them around but for the species there'd probably be some undesirable long-term side-effects) but you want to give the Hur'Q the core element that'll help them stay sane.
Some optional dialog spelling this out in more detail wouldn't have gone amiss.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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The whole "cure" side of thing could have been another episode instead of suddenly bashir has figured it out and synthesised a couple of thermos flasks of the stuff.
Could have gone back to the planet from the ds9 episode where he originally tried to find a solution for ketracel dependency to find some of his past research or something along the lines of capturing a live hurq to even find out if the concept was possible.
The setup could have worked, if they hadn't rushed the ending, and if they'd been willing to put more into it than a cheesy 'final battle' that resolves thanks to an NPC's actions, rather than the player's actions, which just magically wraps up everything into a neat, tidy friendship-is-magic ending.
Ultimately, it's unsatisfactory, but follows STO's tendency for excessively neat and tidy endings where characters reverse all course and act in opposition to everything they believe, every reasonable outcome, etc. for the sake of imposing the outcome.
The difference between STO and Television, is that STO is participatory, (or that's how it's advertised) and not restricted to a one hour slot once a week.
Hear, hear! But then again, that's been the trouble since LoR - the "writers" are writing NPC's stories because they have no idea to write a game featuring the PC as the star and/or they are trying to justify all the voice actors. LoR was the story of Tovan Khev, with your captain just tagging along doing whatever your supposed sidekick says. The result is like a Sherlock Holmes story if Watson was in charge, and Holmes just went shopping for him.
How many times have we (Fleet Admirals) had to take orders from scummy little captains, commanders and lieutenants (AND listen to them treat us insubordinately)? Commander Achebe on Bajor is someone I would have hauled in for a Court Martial. That Benzite on Kobali Prime is another.
It's really the awful writing for this game that makes me long for the old Ultimas, or Elder Scrolls, or Knights of the Old Republic. The games were about the PC, and the NPC's were subordinate. You could grow to love or hate some of the NPC's, but the games were about YOU. STO would do well to learn that lesson: a game is not a TV show - it's supposed to be interactive.
What's more frustrating, is that they trotted out names from Discovery- a loser, a moron, and a traitor, as if they were worthy of respect, much less adoration.
T'kuvma stated a war that the Empire lost, and was killed by a 105 pound girl.
Voq was a moron who wasn't even in control of his own actions or thoughts.
L'Rell betrayed the Empire and lost the war T'Kuvma started.
these are NOT people that would be treated as 'heroes' in a warrior culture. an incompetent, a victim and a traitor aren't the sort of people you enshrine.
Perfectly put!
A couple of other points:
1) What happened to Loriss's voice? Did they switch actresses? If so, I liked the old one MUCH better! She had smarmy Vorta charm, while the shrieking harridan we got here was just jarring.
2) They shouldn't have brought Weyoun back AT ALL. Nothing against Mr. Coombs (all of whose performances I've adored since Reanimator), but the Female Changeling said in the finale of DS9 that "That was Weyoun's last clone!", indicating that cloning him again was impossible (presumably due to replicative fading). Unless the Department of Temporal Shenanigans snatched him at the moment of death (like our AoY toons) and brought him forward in time just to shoot a backpack, he really shouldn't have been part of this. I greatly admire the actor, and love his work, but having the character post-DS9 is just wrong.
3)
And if they are bringing Weyoun back, why give him the idiot ball? The fricking uber Hur'q killed the Founder, not Odo or us. And he WATCHED it happen, so WTF is he on about? The Founders don't let Changeling kill Changelings, they certainly wouldn't let a Vorta have the ability to do so! If Weyoun wanted to open fire on me and my BOFFs for some reason, fine - but not on Odo, no matter what. Really atrocious forced writing there. One of the most out-of-character moments for any character in STO (and that's saying something)!
Really liked Nana Visitor's work here (despite some of the lines she was given), and Andrew Robinson was another highlight for me.
One more nice thing which nobody has mentioned: Gamma Recruits get an extra reward box for playing this - see your Gamma Transponder for details!
It was weyouns last alpha clone, due to the facility being destroyed, nothing was said to imply his genetic code wasn't stored somewhere in the quadrant of his origin.
I always assumed that the founders cloned from a crafted template rather than pulling dna out of one being and using that. They'd also been cloning for generations so would more than likely have worked out most of the kinks.
It seems a little premature to put Voq on there. I don't think his story is finished. L'Rell is a suprise, since she threatened to blow up Qo'nos. I assumed the Klingons did not like to be threatened. "We do not forgive; or forget" after all.
Folks, in universe L'Rell is why the Klingons in TOS are a very different political unit than the Klingons at the start of Discovery. She brought the great houses to heel in the name of unity.
fed doesnt have any white on hand? or it never occurred to anyone for ask a vorta or a jhd for some extra/spare white?
They had what they needed on hand. Then Weyoun shot it. Forcing plan B is his primary function in this episode.
Remember the TOS Klingons were a surveillance state like Orson Well's 1984, not the warrior culture of the TMP and later eras, the Enterprise era and earlier, or even the weird necro culture of first season Discovery.
Given the augment plague thread from ENT the best explanation for the radical difference between the TOS and all the Paramount series' depiction of Klingon society is that the Terran-like Klingons may have had some neurological differences from mainline Klingons that made them potentially untrustworthy in the eyes of the rest. It is also not too much of a stretch to think the Klingons sent the Terranoids to the Federation border because those possible neurological differences might give them an advantage over the normal (and very straitlaced) Klingons in dealing with the very tricky Terrans but the normal felt they needed to be constantly watched.
It is rather hard to imagine how the DSC necro stuff would fit in since in order to have the "ancient" aspect they kept thumping on in DSC it means that the Klingons would have had to have started out with the necro one, switched to the warrior culture for what would have probably been a short time about ninety years before DSC for the run of ENT, gone back to the necro sometime before DSC, then switched to the surveillance culture for TOS (with no plague justification this time), followed by going back to the warrior culture for TMP on. Those are fundamental changes in their society, nothing that can be waved away as simple visual changes while supposedly keeping "event continuity".
Why is it that most of the Jem'hadar episodes have to be played twice because the bugs get stuck in walls or aren't around so that I can finish the mission and have to start over?
Solution: Add more respawn points before EVERY battle so even though it will still be frustrating, it will be less so.
For stuck ENEMY NPC My Boff laid down a mortar and the mortar did the rest while we stood back and watched it go BOOM..
Episode was good and a fine end to the arc..But as someone said, did Kira drop a hint at a new ship in bound?!
I will try that. I had several turrets in place that wouldn't target the map displaced NPCs.
Nope, Mortar didn't work as I couldn't find the NPCs in the entire Dreadnought control center. I used a kit mortar so I could place it everywhere and no dice. Only work around is to replay it until it goes through.
As an Engineer however I have noticed one unique attribute. The devs must all be Tacs because the only way to ensure no missing or wallbound NPCs is to charge into the middle of the bugs before attacking. Any logical tactical planning where you hold back and plant defences usually leads to a stuck mission due to missing NPCs.
Maybe get rid of rebound?
Every time I played the featured episode it got stuck in the control room after fighting off the hurq waves kicked off by talking with Bashir on the rim of the pit the first time. I thought it might be the ones that are always trapped in the corridor off the first room keeping the scenario from progressing and found that while you still cannot open the doors to get at them, somehow returning to the start causes the episode to unstick and you can go back to the control room and finish it.
The drantzuli in the rock can sometimes be knocked back using sonic pulse, but I stopped even trying to deal with the thing. When my boffs get stuck trying to fight it I use waypoints to pull them away from the battle (often I have to go and wake them up then quickly send them to the waypoint before they get stuck fighting the rock bug again. Usually I have to leapfrog the boffs through two or three waypoints to keep them from going back and getting croaked again.
1) What happened to Loriss's voice? Did they switch actresses? If so, I liked the old one MUCH better! She had smarmy Vorta charm, while the shrieking harridan we got here was just jarring.
Pretty sure it is still Michele Specht (who also played Dr McKenna in Star Trek Continues) voicing Loriss.
And I quite liked it to be honest - fair to say not everyone reacts to pressure the same way; Loriss clearly gets flustered when this is the case.
Thanks for clearing that up! We saw her in the 2800 under the pressure of having her own Jem'Hadar First going rogue and attempting to kill her and her Founder, yet she remained relatively calm, if a bit frustrated. She struck me as a pretty cool cucumber, like every other Vorta we've seen until ViL. So it sounds like a case of bad directing, in removing her spine this time out, rather than replacing a fine voice actress. The lesser of two evils, I suppose.
Both Vortas got a raw deal here. Weyoun became a nutjob capable of Foundercide, and Loriss became a weak coward. Really too bad!
But I'm truly glad to hear that it's still Ms. Specht! I loved her Loriss portrayal from the 2800 so much that I named my Jem'Hadar's ship D.V. Loriss and snagged a Loriss hologram for his crew before I knew for certain that she would be in ViL!
I'm hoping the rewards aren't yet more melee weapons or basic polaron gear, MK13 wouldn't hurt either.
The rewards from VIL were incredibly bland and not that useful to anyone who opted to level a jem and not twink them with gear from alts.
What? They ALREADY DID a full expansion for the absolute worst show in the Star Trek franchise (that would be Star Trek: Voyager) - so why shouldn't they do an expansion for one of the better series in the franchise at this point?
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
...the Female Changeling said in the finale of DS9 that "That was Weyoun's last clone!", indicating that cloning him again was impossible (presumably due to replicative fading).
No it was because Damar destroyed the cloning facility in the Alpha Quadrant so it was presumed the last Weyoun but it would be a bigger stretch to presume the Dominion don't have the templates in storage back in the Gamma Quadrant.
Sorry, but the war was over at that point. Access to the Gamma Quadrant was restored and the Dominion forces were able to go home (except for the Founder herself, who was going to prison for war crimes). She explicitly said, "I wish you hadn't done that. That was Weyoun's last clone." Not "his last clone here", or "his last easily accessible clone", but "his last clone". Done. Finito. End of the line. No more Weyouns. She said it with real regret, too. Her meaning was VERY clear. Like the Doctor's 12th regeneration, it was meant to be the final limit. Of course, the Doctor Who writers finagled around that one, and now STO's writers have done the same. Which lessens the impact, and cheapens the whole thing (especially in this case, considering what they did with Weyoun's character in ViL). I'm always delighted to see (or hear) more of Mr. Coombs's work, but this was directly contradictory to what was said on air. But sadly, respect for canon seems to be an increasingly rare commodity in the Trek community these days.
Off topic: I've been playing through the 2800 line with my Jem'Hadar, and Weyoun has been substituted in for Eraun (and Garak for Rugan Skyl). But while the new VO's have been added, the old ones were not removed, so in many cases you get to hear both the original and the replacement voice files playing at the same time. Very jarring.
Sorry, but the war was over at that point. Access to the Gamma Quadrant was restored and the Dominion forces were able to go home (except for the Founder herself, who was going to prison for war crimes). She explicitly said, "I wish you hadn't done that. That was Weyoun's last clone." Not "his last clone here", or "his last easily accessible clone", but "his last clone". Done. Finito. End of the line. No more Weyouns. She said it with real regret, too. Her meaning was VERY clear. Like the Doctor's 12th regeneration, it was meant to be the final limit. Of course, the Doctor Who writers finagled around that one, and now STO's writers have done the same. Which lessens the impact, and cheapens the whole thing (especially in this case, considering what they did with Weyoun's character in ViL). I'm always delighted to see (or hear) more of Mr. Coombs's work, but this was directly contradictory to what was said on air. But sadly, respect for canon seems to be an increasingly rare commodity in the Trek community these days.
Off topic: I've been playing through the 2800 line with my Jem'Hadar, and Weyoun has been substituted in for Eraun (and Garak for Rugan Skyl). But while the new VO's have been added, the old ones were not removed, so in many cases you get to hear both the original and the replacement voice files playing at the same time. Very jarring.
It's far too easy to explain away to be a plot hole in my opinion.
But yes the new voice overs have been broken since ViL launched. Sometimes in the case of Weyoun I never even got the new dialogue at all but Garak was doubled over with baldy.
Comments
fed doesnt have any white on hand? or it never occurred to anyone for ask a vorta or a jhd for some extra/spare white?
It's probably propaganda. The living emperor Kah'less the Clone is certainly propaganda. The Klingons buy into their propaganda so much, their clone challenges an Iconian with a point bit of metal. I think Klingons take their propaganda a little too seriously.
Oi...
http://memory-alpha.wikia.com/wiki/L'Rell
Folks, in universe L'Rell is why the Klingons in TOS are a very different political unit than the Klingons at the start of Discovery. She brought the great houses to heel in the name of unity.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
As for Klingons not liking being threatened, you got to remember L'rell is a klingon and a member of a great house (2 actually House T'Kuvma and House Mo'kai), so threats from her would treated differently then threats from an outsider.
fighting the space forces was simple, the ground hur'q forces are lead by bipedal creatures that emit a scream that bursts every second and having many of those in one place just needlessly slows down combat, also the attendant show again how powerful they are, within a bite or two from you and you are dead and that is just from one of them, so avoiding a pack of them. with the default gear the jem'hadar get? psh! forget it, you will die at least a dozen times.
what i found most disappointing is the storyline writing, i mean the Weyoun downfall was down right confusing. Weyoun is fanatical about defending his gods and the Dominion and he would give his life for that goal, so why would he destroy the Founders and Dominion by eradicating the cure? That just doesn't make any sense what-so-ever especially considering he is smart enough to know the score and has shown many times over the various clones that he would sooner see an end to the fighting if it meant saving the Dominion from outside threats.
I also didn't like the pointless bickering between Bashir and Loriss either.
outside the dreadnough and past the next space mission, on Empersa i only have two issues, there is a bug where a few of the hur'q are stuck in a rock near the barricade setup and the final founder rescue point. a number of your allies will wonder right up to the last attendant stuck in the rock and chomp them all the pieces if given a chance.
Fianlly the barricade fight, it would of been nice to have a little more variation and the spawn distance of the hur'q to be a little more distant to catch your breath for a few moments.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
And this just to shoot the backpack and trigger plan B? The Hur'Q we were fighting could have done that. So why the convolution in setup and redundancy in execution of the Weyoun encounter? Overall, I liked the mission (ending was fun), but this part felt very out of place to me.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
(Also: Bashir, I thought you were supposed to be super smart... Did you really need the tricorder to figure out Weyoun is dead after taking a polaron blast in the head execution style?)
I will try that. I had several turrets in place that wouldn't target the map displaced NPCs.
Nope, Mortar didn't work as I couldn't find the NPCs in the entire Dreadnought control center. I used a kit mortar so I could place it everywhere and no dice. Only work around is to replay it until it goes through.
As an Engineer however I have noticed one unique attribute. The devs must all be Tacs because the only way to ensure no missing or wallbound NPCs is to charge into the middle of the bugs before attacking. Any logical tactical planning where you hold back and plant defences usually leads to a stuck mission due to missing NPCs.
Maybe get rid of rebound?
NOTE: It appears the "optional" objective to help the four founders is not truly optional. I didn't make it to the first one in time to scan her, and she died. I made it to the other three, but the mission got stuck without scanning the first Founder. Had to beam up and back and start the map over.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Conquered maybe, it would be the only way to secure the loyalty of the Vorta and Jem'Hadar. Kill the Founders and you have a massive problem dealing with the Jem'Hadar.
-Lord Commander Solar Macharius
Congratulations! You've subdued a single Hur'Q and he's starting to come to. You're dead though because while you and your team were trying to do this, 147 more Hur'Q pounded you flat.
Some optional dialog spelling this out in more detail wouldn't have gone amiss.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Could have gone back to the planet from the ds9 episode where he originally tried to find a solution for ketracel dependency to find some of his past research or something along the lines of capturing a live hurq to even find out if the concept was possible.
Hear, hear! But then again, that's been the trouble since LoR - the "writers" are writing NPC's stories because they have no idea to write a game featuring the PC as the star and/or they are trying to justify all the voice actors. LoR was the story of Tovan Khev, with your captain just tagging along doing whatever your supposed sidekick says. The result is like a Sherlock Holmes story if Watson was in charge, and Holmes just went shopping for him.
How many times have we (Fleet Admirals) had to take orders from scummy little captains, commanders and lieutenants (AND listen to them treat us insubordinately)? Commander Achebe on Bajor is someone I would have hauled in for a Court Martial. That Benzite on Kobali Prime is another.
It's really the awful writing for this game that makes me long for the old Ultimas, or Elder Scrolls, or Knights of the Old Republic. The games were about the PC, and the NPC's were subordinate. You could grow to love or hate some of the NPC's, but the games were about YOU. STO would do well to learn that lesson: a game is not a TV show - it's supposed to be interactive.
Perfectly put!
A couple of other points:
1) What happened to Loriss's voice? Did they switch actresses? If so, I liked the old one MUCH better! She had smarmy Vorta charm, while the shrieking harridan we got here was just jarring.
2) They shouldn't have brought Weyoun back AT ALL. Nothing against Mr. Coombs (all of whose performances I've adored since Reanimator), but the Female Changeling said in the finale of DS9 that "That was Weyoun's last clone!", indicating that cloning him again was impossible (presumably due to replicative fading). Unless the Department of Temporal Shenanigans snatched him at the moment of death (like our AoY toons) and brought him forward in time just to shoot a backpack, he really shouldn't have been part of this. I greatly admire the actor, and love his work, but having the character post-DS9 is just wrong.
3)
Really liked Nana Visitor's work here (despite some of the lines she was given), and Andrew Robinson was another highlight for me.
One more nice thing which nobody has mentioned: Gamma Recruits get an extra reward box for playing this - see your Gamma Transponder for details!
I always assumed that the founders cloned from a crafted template rather than pulling dna out of one being and using that. They'd also been cloning for generations so would more than likely have worked out most of the kinks.
Remember the TOS Klingons were a surveillance state like Orson Well's 1984, not the warrior culture of the TMP and later eras, the Enterprise era and earlier, or even the weird necro culture of first season Discovery.
Given the augment plague thread from ENT the best explanation for the radical difference between the TOS and all the Paramount series' depiction of Klingon society is that the Terran-like Klingons may have had some neurological differences from mainline Klingons that made them potentially untrustworthy in the eyes of the rest. It is also not too much of a stretch to think the Klingons sent the Terranoids to the Federation border because those possible neurological differences might give them an advantage over the normal (and very straitlaced) Klingons in dealing with the very tricky Terrans but the normal felt they needed to be constantly watched.
It is rather hard to imagine how the DSC necro stuff would fit in since in order to have the "ancient" aspect they kept thumping on in DSC it means that the Klingons would have had to have started out with the necro one, switched to the warrior culture for what would have probably been a short time about ninety years before DSC for the run of ENT, gone back to the necro sometime before DSC, then switched to the surveillance culture for TOS (with no plague justification this time), followed by going back to the warrior culture for TMP on. Those are fundamental changes in their society, nothing that can be waved away as simple visual changes while supposedly keeping "event continuity".
Every time I played the featured episode it got stuck in the control room after fighting off the hurq waves kicked off by talking with Bashir on the rim of the pit the first time. I thought it might be the ones that are always trapped in the corridor off the first room keeping the scenario from progressing and found that while you still cannot open the doors to get at them, somehow returning to the start causes the episode to unstick and you can go back to the control room and finish it.
The drantzuli in the rock can sometimes be knocked back using sonic pulse, but I stopped even trying to deal with the thing. When my boffs get stuck trying to fight it I use waypoints to pull them away from the battle (often I have to go and wake them up then quickly send them to the waypoint before they get stuck fighting the rock bug again. Usually I have to leapfrog the boffs through two or three waypoints to keep them from going back and getting croaked again.
Thanks for clearing that up! We saw her in the 2800 under the pressure of having her own Jem'Hadar First going rogue and attempting to kill her and her Founder, yet she remained relatively calm, if a bit frustrated. She struck me as a pretty cool cucumber, like every other Vorta we've seen until ViL. So it sounds like a case of bad directing, in removing her spine this time out, rather than replacing a fine voice actress. The lesser of two evils, I suppose.
Both Vortas got a raw deal here. Weyoun became a nutjob capable of Foundercide, and Loriss became a weak coward. Really too bad!
But I'm truly glad to hear that it's still Ms. Specht! I loved her Loriss portrayal from the 2800 so much that I named my Jem'Hadar's ship D.V. Loriss and snagged a Loriss hologram for his crew before I knew for certain that she would be in ViL!
What? They ALREADY DID a full expansion for the absolute worst show in the Star Trek franchise (that would be Star Trek: Voyager) - so why shouldn't they do an expansion for one of the better series in the franchise at this point?
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
No it was because Damar destroyed the cloning facility in the Alpha Quadrant so it was presumed the last Weyoun but it would be a bigger stretch to presume the Dominion don't have the templates in storage back in the Gamma Quadrant.
Off topic: I've been playing through the 2800 line with my Jem'Hadar, and Weyoun has been substituted in for Eraun (and Garak for Rugan Skyl). But while the new VO's have been added, the old ones were not removed, so in many cases you get to hear both the original and the replacement voice files playing at the same time. Very jarring.
ViL really made an impact on me. And on the DPS markers.
It's far too easy to explain away to be a plot hole in my opinion.
But yes the new voice overs have been broken since ViL launched. Sometimes in the case of Weyoun I never even got the new dialogue at all but Garak was doubled over with baldy.