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Re-Engineering - Thoughts?

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  • rattler2rattler2 Member Posts: 55,676 Community Moderator
    Odds are they may allow for some re-rolling on rep gear to allow people to personalize them more towards their preferred playstyle.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • tremere12tremere12 Member Posts: 477 Arc User
    kool feature I guess, but irrelevant to my endeavors.

    The thing is with new features every time is "do I dread that this will ruin my builds or not?" and this time it's thankfully not the case.
  • anodynesanodynes Member Posts: 1,982 Arc User
    tigeraries wrote: »
    warpangel wrote: »
    warpangel wrote: »
    I'd rather they give me a reason to care about the mods first.

    Why do you need a reason to care?

    I personally run with whatever mods I get on my items. I get by most of the time just fine with what I have on my main character.
    *I* don't need a reason to care about anything in this game. I have other things to spend my spare time on, if STO doesn't pick itself up from the boredom heap.

    But the devs, presumably, should want players to play the game and that by necessity requires players to care.
    Here's a tentative list of the new mods:

    [Ac-2]
    [CrtD2]
    [CrtH2]
    [Ac/Dm] (existing)
    [CritD/Dm]
    [CritH/Dm]
    [Ac/CrtH]
    [CritH/CritD]

    Interesting, but was hoping to see some new stuff, not new combinations of the same old things.
    Those aren't even new combinations, just new ways of spelling existing combinations. As if [Ac-2] is any different from [Acc]x2 or whatever. Lame. :disappointed:

    Where is Acc/CritD mod?

    with the increase miss for FAW and SV having at least 1 Acc is good.

    It's there, too. That was not a comprehensive list.
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  • redvengeredvenge Member Posts: 1,425 Arc User
    rattler2 wrote: »
    Odds are they may allow for some re-rolling on rep gear to allow people to personalize them more towards their preferred playstyle.
    By preferred playstyle you mean "loading up on as much [CrtD] as possible since that reflects the current meta"?

    Not seeing significant playstyle choice here. Just make EVERYTHING [CrtD]. Why bother with the illusion of choice?

    I guess some people might want blue [CrtD] over red [CrtD] for cosmetic reasons, but not seeing "playstyle".
  • rattler2rattler2 Member Posts: 55,676 Community Moderator
    I don't care about meta builds.
    Hell... I had a full set of 6 Phaser Arrays that were [Acc]x3 and did alright.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
    The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • r0m#7631 r0m Member Posts: 134 Arc User
    I'm pretty happy about the addition. It is nice to have the option of re-rolling these bonuses.

    As for those who would prefer that the RNG side of the system goes, well life is pretty random itself, so kinda makes sense that their will be variability in the outcomes of your endeavors in STO.
  • ltminnsltminns Member Posts: 12,481 Arc User
    Wide Angle Quantum from the Federation C-Store Assault Crusiers and Wide Angle Voth Transphasic-Chroniton Torpedo from the Voth Bulwark Dreadnought Crusier have the [Arc] modifier, none else.
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  • platewearingbirdplatewearingbird Member Posts: 453 Arc User
    Trash is gonna become so much more valuable on the marketplace.

    Either as salvage or just selling the items.
  • lopequillopequil Member Posts: 1,213 Arc User
    I've been playing around with it a little today.
    • Special mods, e.g. Pen, Rapid, Spread, Reload are all fixed and cannot be re-rolled even if for some reason you wanted to.
    • Some mission rewards can be re-rolled but, in the case of the JH weapons the first two mods are fixed.
    • Lobi gear can't be re-rolled at all, reputation gear likewise. I initially thought this was related to them having special procs like the Romulan plasma having a disruptor-ish proc as well as the usual DoT but this doesn't happen with JH weapons.*
    • Somewhat counter-intuitively it costs more to re-roll all of an item's mods than just one. If you think that it ought to cost more to get from something like Dmgx3 to Dmgx4 than Accx4 to CrtD, Dmg, CrtC, Acc then bear in mind that the game doesn't seem to value one mod more than another. That is to say, if you re-roll four "bad" mods at once there's a greater chance of seeing an improvement than if you did them one by one. In practice it will still cost a fair bit to get exactly the set of mods you want.
    • Not all weapons can use all mods and this differs from weapon to weapon. From memory, the Ancient Omni beam will always have Arc like any other omni, but will also have a fixed Acc and a fixed Dmg. Two of the remaining slots are restricted to either Acc or Dmg but the epic slot appears to have the full range of epic mod choices. Other omnis, from lock boxes and crafting still have Arc, but can use a wider range of mods (e.g. CrtD) in the other slots. You can see which mods are available by hovering over the slot; some lists of possible mods are larger than the 'slot machine' part of the window so it appears as though there are fewer possible outcomes than there actually are.

    I don't think this will have a huge effect on the weapons market. I expect some of the really expensive items will see a price drop because we can now spend a reasonable amount of dil instead of tens of millions of EC. I think that item rarity will be more of a factor in buying than mods; I spent a lot less dil swapping mods around than I would have getting something to epic quality by upgrading it.

    As far as salvage is concerned, I received the same amount regardless of which item I destroyed but all were Mk XII VR. I think the amount you receive scales with item level and rarity only but didn't test this. Not everything can be salvaged, so don't expect to completely do away with vendor trash.

    * I think it's more likely something to do with some weapons (reputation mostly) sacrificing a mod for an extra-special proc. Other weapons that have a special proc but the same number of mods can be re-engineered just fine (I tried this on Delphic AP and Elachi Disruptors mostly). Perhaps this was not so much a conscious design decision as a consequence of the existing code making it impractical to implement.

    @rattler2, You can already choose which mods you get on rep gear - to an extent - when you buy them from the store. This may also be why reputation gear can't be re-rolled.
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  • rattler2rattler2 Member Posts: 55,676 Community Moderator
    lopequil wrote: »
    @rattler2, You can already choose which mods you get on rep gear - to an extent - when you buy them from the store. This may also be why reputation gear can't be re-rolled.

    Actually... I think its referring to gear like the MACO rifle. The actual Set pieces. Not the rep store items you buy with Dilithium.
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
    The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • protoneousprotoneous Member Posts: 2,476 Arc User
    This is great! All of the weapons that I stopped using, but didn't throw away, have a purpose now.
    Hoarders rejoice! The timing is great, was just about to have a massive cleanup. Now I can procrastinate again.
  • orangenee#2931 orangenee Member Posts: 792 Arc User
    This should be interesting. Though adding another currency seems, odd.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Perhaps we'll finally see the [CrtD] mod knocked down to +15%...
  • seaofsorrowsseaofsorrows Member Posts: 10,913 Arc User
    Honestly, as cool as the feature sounds.. I probably won't use it.

    Yes, I have items with 'sub optimal' mods, but if I don't reguarly parse runs.. why would I worry about 'perfecting' them?

    I can already vaporize a borg cube before it can return fire, what's the point of tweaking out those last few points of min/max efficiency?

    Unless this system comes with harder content, it just doesn't feel like something I need to worry about.
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  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    What's the maximum Crtd or Dmg mod you can now have per weapon and anyone have any concerns of a future re-working of the Crtd/Dmg mod's say 6 months after re-engineering has been released ?
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    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • reyan01reyan01 Member Posts: 15,537 Arc User
    What's the maximum Crtd or Dmg mod you can now have per weapon and anyone have any concerns of a future re-working of the Crtd/Dmg mod's say 6 months after re-engineering has been released ?

    I have a few CritDx4 phaser beam arrays.
  • thay8472thay8472 Member Posts: 5,967 Arc User
    edited January 2018
    Looks good, maybe others will use it, but I likely won't use it. My gears good enough for me, I don't think I want to waste the dil on this.
  • lopequillopequil Member Posts: 1,213 Arc User
    Depending on the weapon you can have all CrtD or whatever.
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  • nimbullnimbull Member Posts: 1,551 Arc User
    edited January 2018
    bwleon7 wrote: »
    Just an FYI: They are explaining a lot more about it on the STO reddit. If you go down the tread the names with red titles are people from Cryptic.

    https://www.reddit.com/r/sto/comments/7p87ed/introducing_reengineering/

    It will also be shown on this week's Twitch live stream. 4pm PT on Wednesdays.



    It says a lot when a company can't use it's official forums to have these kinds of discussions. On a side note, rerolling Romulan Plasma weapons to more favorable mods might be interesting and breath some life in to them.
    Green people don't have to be.... little.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,223 Arc User
    edited January 2018
    What's the maximum Crtd or Dmg mod you can now have per weapon and anyone have any concerns of a future re-working of the Crtd/Dmg mod's say 6 months after re-engineering has been released ?

    With the new system you can go into the extreme thanks to the new epic mod available:

    [Crit D] x4 [CtD]2 -> Think +120% CritD so 40% more than we were able to get before (AP had 100%).

    I don’t think I have seen more DMG enhancing mods than before.

    We get DPS nerfed, we may re-buy DPS, other stuff get's DPS nerfed then, we may... has been that way for years now. :/
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  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    lol patched Tribble last night just got on and boom Tribble is offline with Holodeck so looks like Re-Engineering playtime will have to wait
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • leemwatsonleemwatson Member Posts: 4,646 Arc User
    Had a good play around Re-Engineering weapons.

    Cost is reasonable.
    Some Rep items CAN be re-rolled as they have the same amount of modifiers as normal weapons (Omega Torp and KCB).
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • ltminnsltminns Member Posts: 12,481 Arc User
    If the costs are reasonable, the next update will increase them don't you know. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • lopequillopequil Member Posts: 1,213 Arc User
    The dil cost is reasonable but actually getting salvage will be the bottleneck. You can get it for free on Tribble by claiming free mk12 gear and scrapping that but if you’re like me you may not have much in the way of good gear you’re willing to part with.

    Remember, if you recycle things like lockbox weapons you are effectively removing them from the game permanently.

    On the bright side I will finally be able to get shot of all those Kelvin phasers that I equipped then decided I didn’t want. I could have vendor trashed them before, but didn’t because of what I paid for them.
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  • gaevsmangaevsman Member Posts: 3,181 Arc User
    I was on tribble, but was unable to salvage weapons, there is no option for that... I'm doing something wrong?, no context menu, no nothing, just the Re engi menu and that's all :neutral:
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  • bubblegirl2015bubblegirl2015 Member Posts: 820 Arc User
    edited January 2018
    Welcome to GAMBLING ONLINE....where no Star Trek has gone before...


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  • lopequillopequil Member Posts: 1,213 Arc User
    @gaevsman Check you don’t have protection on and tell us what you’re trying to salvage as not everything can be.
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  • leemwatsonleemwatson Member Posts: 4,646 Arc User
    Welcome to GAMBLING ONLINE....where no Star Trek has gone before...


    30340093061_jeux-machines-a-sous-gratuites-et-sans.jpg​​

    And if everyone got their way, this game would be an utter, utter disaster. Never look a gift horse in the mouth. Nothing wrong with RNG in a game, even if you think it's all RNG. And lastly, once again, for old time's sake.....you are playing a FREE 20GB+ game!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • orangenee#2931 orangenee Member Posts: 792 Arc User
    How would I see the Trojans if I didn't inspect the horse? I've never seen any sense in that phrase. In fact once I rise to power it's going to be banned after I've dealt with J.J. Abrams.
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