Finally the mod re-roll people have wanted. Wonder what the cost will be?
And it says there are a bunch of new mods coming out - very exciting. Wonder what those will be? Could be some new metas coming soon.
Wish they would do away with some of the old mods that are totally worthless.
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normal text = me speaking as fellow formite
colored text = mod mode
From the blog, the mod re-rolls will cost dilithium and a new currency called salvage. The dilithium cost from the blog starts at 1050, but decreases as you choose the mods to randomize. However the salvage increases from 100 to 500 depending on how many slots you want to randomize.
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Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
https://www.reddit.com/r/sto/comments/7p87ed/introducing_reengineering/
It will also be shown on this week's Twitch live stream. 4pm PT on Wednesdays.
Mr. Spock: And the ways our differences combine, to create meaning and beauty.
-Star Trek: Is There in Truth No Beauty? (1968)
wish they were this communicative on this forum.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Finally something to do with all that useless space garbage!!!
Why do you need a reason to care?
I personally run with whatever mods I get on my items. I get by most of the time just fine with what I have on my main character.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
My character Tsin'xing
uhhh because they actually affect gameplay? People spend countless hours fine tuning their builds. Why even care about anything in the game then? Good god.
As if we didn’t spend enough dil upgrading... Now we spend MORE on the same item to “roll” for a “chance” at a better mod...
Nice! Honestly, any improvement is welcome... And I mean that...
CM
Mr. Spock: And the ways our differences combine, to create meaning and beauty.
-Star Trek: Is There in Truth No Beauty? (1968)
I can see that happening to some folks.
I've played plenty of games which does this. It's a great system IMHO. Hopefully the 'why aren't your weapons got (X) mods on' trolls don't start popping up now! Lol.
This is great news if you're crafting a set of Mark II VR items to upgrade since 90+% of them will have mods you don't want and vendoring them gives next to nothing.
Blizzard's Diablo 3 has a similar system when you can re-roll a single trait (which locks whichever others the item has), the cost of which increases each time. It also tells you what the possible outcomes are, and gives you a choice of 3 at the end. From then on, only that trait can be changed and the rest become fixed.
So as long as you can control which modifier is up for grabs it's a good idea. I'll probably only be doing it for weapons that start out with 3 great mods and want to improve the 4th, since they'll have a good base to start with. If on the other hand it puts traits that I actually want at risk, I won't touch it with a bargepole!
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Interesting, but was hoping to see some new stuff, not new combinations of the same old things.
There is hardly anything to do at 60 then old content over and over, every new update/season or what they love to call "expansion" has hardly any playable content, so why introduce this silly idea and on top of that again charge the few players left in this game with dil.....
It is already a pain to upgrade items and not getting the right mod feels like a waste of time and dil, now introducing this feature seems like an continuous torture of wasting already so much dil.
And judging by the image, you need to randomize? You mean it's still RNG to get the right mod? You can't even choose?
Do you hate your small player base that much? You want more people to quit?
Remove the cost for dil. at least for your players, come on for crying out loud.