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New Feature Coming?

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  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    and yet again the ignorant moron tries to pretend he knows more about how the engine works than the people who actually DO work on it​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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  • disqord#9557 disqord Member Posts: 567 Arc User
    Regardless of whether or not it actually is possible (Which, might I say, has been stated several times that it either isn't, or isn't possible WITHIN REASON), piloting your ship from the bridge isn't going go be a thing, simply because of the sheer amount of resistance we've been given whenever it comes to the subject.
  • disqord#9557 disqord Member Posts: 567 Arc User
    > @patrickngo said:
    > somtaawkhar wrote: »
    >
    > azrael605 wrote: »
    >
    > Thats not a feature
    >
    >
    >
    > ^This
    >
    > Plus, no one ever said they wanted a bar on the colony world.
    >
    >
    >
    >
    > it fits. Geko (or whoever) teases it in a tweet, the next week, here appears the bar. Given the emphasis they give on the dropdowns, it falls in line better than any of the other speculations, and it has the benefit of timing.

    It doesn't fit. Gecko repeatedly said in replies on twitter that a revamped DS9 would not be considered a "feature." Considering that nobody has actually asked for a bar on the colony, and the fact that a cosmetic map revamp (which is very similar to an addition that is also purely cosmetic) isn't considered a feature, the new addition is blatantly not going to be the bar.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    edited December 2017
    They DID ask for the bar on the Colony... INDIRECTLY, that is. Everyone is always clamoring for a Dilitium sink, well here it is. 200k Dilitium for the serving bar. Then you have to add stools at 100k Dilitium each, and only 50k Dilitium for each bottle of flickering booze you add to the shelf behind the bar. Tables to sit at around the bar, just a paltry 125k Dilitium each.

    Now the sink has a sink. Wishes to this crowd is like asking one from an evil Djinn. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • orangenee#2931 orangenee Member Posts: 837 Arc User
    People ASK for a dil sink? What is wrong with people?
  • ltminnsltminns Member Posts: 12,572 Arc User
    They want cheaper exchange rates of Dilitium to Zen, because many get their Zen that way.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Stop with the extra 'c' in Geko already, he's not a cute little creature selling insurance. He's Metrics©®™ Man. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • jonsillsjonsills Member Posts: 10,460 Arc User
    sophlogimo wrote: »
    [...]
    The problem with the above is what happens when you leave your bridge part way through the count down. If you leave at the start, you go back to where ever you left to get to your bridge. If you leave at the end, you go to your destination. If you leave in the middle, where do you go? [...]

    Uh, you do the same vector computation that you do when actually moving through space, you just don't graphically represent it on any map. That's trivial, really.
    Spoken like someone who's never had to code a complex system with visual realtime representations. Everything seems easy to the person who doesn't have to do it.
    Lorna-Wing-sig.png
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    Seriously, the topicc is in the FCT for a reason, it's not happening. End of story.
  • edited December 2017
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  • jonsillsjonsills Member Posts: 10,460 Arc User
    edited December 2017
    We've also had the real-world discussion of Cryptic coding, Soph. Do I need to remind you again of how the addition of vehicles to a completely different game crashed the chat server for two weeks, even though that system shouldn't even be connected to anything that has to do with graphics? Or when the Wild Hunt event was introduced in CO, which crashed the entire Desert zone, and how that was somehow solved by deleting all the coyotes near Greenskin Base, even though they didn't interact with anything?

    And you think changing anything in this code is "simple"...

    (For that matter, do I have to break out my anecdotes from coding at HQ SAC back in the '80s again? I mean, I'm pretty sure everybody here is getting sick of Grandpa talking about the Bad Old Days, but if you insist...)
    Lorna-Wing-sig.png
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    Consider for a moment that said "feature" is to roll out with the next expansion...
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  • theraven2378theraven2378 Member Posts: 6,015 Arc User
    Or the anniversary
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • disqord#9557 disqord Member Posts: 567 Arc User
      As has been pointed out several times: a cosmetic, pointless addition is not a feature. It's cosmetic. A DS9 revamp, as specifically mentioned by Al, is not a feature. If a revamp of the entirety of the setting for one of the shows for 7 seasons straight isn't a feature, you can be absolutely certain that a bar that holds literally no functional purpose besides looking cool and roleplaying will not, and will never be, considered a feature.

      Also, here's a good question for you. Why would he randomly decide to tease the bar of all things, as opposed to any/all of the other cosmetic additions to the colony? Are you saying that glass floors and foliage aren't features? I have never seen anyone ever asking for any of these to be added to the colony, so why would a functionless bar of all things apparently be a popular feature?

      And also, Kael said he had taken some screenshots of a new, highly requested feature to be revealed at a later date, and that happened AFTER the bar was announced. Using our mystical powers of common sense, we can reasonably deduce that Kael and Geko were talking about the same thing, and that it is in fact not the bar that you seem unreasonably hyped for.
    • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,579 Community Moderator
      Geko wouldn't tease a new feature and say its gonna be big, only for it to be another cosmetic for a holding. We get those every once in a while. That is not a "New" feature. Its just coincidental timing.
      db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
      I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
      The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    • salvation4salvation4 Member Posts: 1,167 Arc User
      gaevsman wrote: »
      x64 client, or mod re-roll... i'm more inclined to the x64 client, its ready now and works quite well..

      UH where?!
      > @jonsills said:
      > I was hoping he was going to replace Jorel Quinn with Wesley Crusher. :smile:

      Wesley Crusher is not a feature ;-)

      Nah, wesley would rage quit..

      Properly scaled ship interiors? Bug fixes (THIS IS ONE FEATURE WE ALL WANT, LOL) :D ? Exploration into unknown regions would be sweet..Sever fixes?!

      Off topic, question not answered till date is, why is there a sector in the alpha quad demarkayed to the north?! Future plan?!
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