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How to improve endgame and "Make STO Gr8 Again"

I love this game, but its kind of dying off. They keep adding expansions which is gr8... but it still feels like there is not much to do at max lvl; however, there is a fix to this issue. Take ESO (Elder Scrolls Online) for instance. In ESO they have an amazing pvp zone were the factions can battle for keeps and outposts. If they could do this except make it star trek related I believe they could get a lot of pvp loving people really addicted to this game. Also, I find the pve ques to be needlessly. Again, I suggest following ESO's suit in this. Trying to simplify and enhance it could promote activity in pve. They could also add a join random que for a bonus at the end which can help the less popular maps allow people to play them. They could also add special dailies for certain ones, and have them give special rewards for doing it on harder difficulties. If they do this kind of stuff they open the door for people who are maxed out and looking for stuff to keep them entertained. Cuz tho this is an amazing game, I find myself spending 80% of my time floating aimlessly on Risa.
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Comments

  • discojerdiscojer Member Posts: 533 Arc User
    Well, personally, I think you are taking from the wrong Elder Scrolls games. I'd like to see STO do something from the older games, have procedurally generated worlds and such for players to explore.

    I'd also implement something where you can do admiralty missions yourself, in your ship (maybe assign some allies with your ship cards). Each mission of each name would basically be the same, but would have different opponents, maps, and so forth.

  • darakossdarakoss Member Posts: 850 Arc User
    I would like to see different side missions at endgame that focus on your specific class. Let your sci captain go on scientifiv mission and so on. Blasting the same old stuff over and over again gets tiresome.
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    original join date 2010

    Member: Team Trekyards. Visit Trekyards today!
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    From what i have seen from the few on these forums, the STF's queue UI needs a complete overhaul and after using it a few times i most certainly agree:
    - It's not broadcasting accurate information.
    - You try to join an RA with the button on the screen and it doesn't connect you and from there you got to do it from the STF queue UI.
    - Even when you have joined a queue you notice some solid dark yellow circles in the join boxes.
    - You also can't join a second STF unless you remove yourself from the queue to do so.

    It's something of a mess that needs to be sorted out at some point, but that is one of the issues with end game.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    superdocor wrote: »
    Cuz tho this is an amazing game, I find myself spending 80% of my time floating aimlessly on Risa.

    And yet there's a lot more to do besides that. Queueing and PvPing isn't the only thing on STO... Have you tried the Foundry missions, for instance? There are thousands upon thousands of them, and some of the player-created Foundry arcs of missions are actually superior to the official storyarcs, in my opinion. Given, there's also some garbage content that has been thrown in, but if you like classic Star Trek storytelling and spend a minute or two using the search tool, this is well worth a try.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    STO used to have exploration zones with a chance of a random encounter when scanning anomalies. There were many pre-made maps with random enemies. That was cut out of the game because Cryptic felt the overall quality of the missions were not good. There were also a lot of players who complained they got lost in the exploration zones.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited August 2017
    jaguarskx wrote: »
    STO used to have exploration zones with a chance of a random encounter when scanning anomalies. There were many pre-made maps with random enemies. That was cut out of the game because Cryptic felt the overall quality of the missions were not good. There were also a lot of players who complained they got lost in the exploration zones.

    Yeah, fun times. But to bring the game up to their quality standards they simultaneously added patrols that only consist of "kill [X] waves of [insert enemy faction]" and made them episodes. Suuuuuch an improvement......

    Back on topic though. STO has lots of stuff to do but the issue is that most is either a chore to play through, a chore to even find (like srsly, there are so many systems with offcicial missions but unless you're flying by EVERY single one you may never find out which have one and which don't) or so hilariously unrewarding that waiting for doffing & admiralty to finish up is the better option.
    It's been already said a gazillion times but the queues in general need a real big revamp on their rewards. Sure they also have other isseus as well but when a 20-30 min group mission (that in most cases is also very annoying) barely pays more that a 5 min activity in a battlezone then there's something severly wrong.

    And to top it all off the current queue UI is top tier garbage. The old one may have not been as pretty but it at least worked properly and did it's job.
  • leemwatsonleemwatson Member Posts: 5,469 Arc User
    Half the problem is the players thinking they are entitled to easier and easier stuff to do that should pay more and more, and then complaining about grinding. All games involve grind. Sorry but that's fact. So many players refuse to make the effort and go the easiest route (CCA/ISA/RA's). The addition of multi-choice boxes also has a big effect on queue's, and should never have been added.

    The old exploration should have never been removed without a replacement being put into place. This has annoyed people the most.

    I do agree an open PvP zone would add to the fun, but also would add more trolls and griefers, and to be honest, one of the main reasons for many MMO's dying is because this was implemented! Thankfully, you can't lose anything in PvP. except for the few brain cells when said trolls and griefers appear.

    As for adding rewards for doing other content, well OP, we've got the Endeavour system in place for that now.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    leemwatson wrote: »
    Half the problem is the players thinking they are entitled to easier and easier stuff to do that should pay more and more, and then complaining about grinding. All games involve grind. Sorry but that's fact. So many players refuse to make the effort and go the easiest route (CCA/ISA/RA's). The addition of multi-choice boxes also has a big effect on queue's, and should never have been added.
    Agreed 100%.
    The old exploration should have never been removed without a replacement being put into place. This has annoyed people the most.
    It has a replacement. The doff missions in the clusters are better both for gameplay and immersion. The things they had us do in those "exploration" missions are for crewmen, not captains, to do.
    I do agree an open PvP zone would add to the fun, but also would add more trolls and griefers, and to be honest, one of the main reasons for many MMO's dying is because this was implemented! Thankfully, you can't lose anything in PvP. except for the few brain cells when said trolls and griefers appear.
    There is an open PvP zone, it's called Ker'rat. I don't know if anyone goes there anymore.

    The playerbase in general does not seem to like PvP. Sure, some people SAY they want PvP, but it's always with caveats big enough to fly a borg cube through.
    As for adding rewards for doing other content, well OP, we've got the Endeavour system in place for that now.
    And we saw how well that turned out.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,584 Community Moderator
    - It's not broadcasting accurate information.
    The old system didn't accurately show how many people were queued most of the time either from what I remember.
    - You try to join an RA with the button on the screen and it doesn't connect you and from there you got to do it from the STF queue UI.
    Pretty sure the Devs mentioned that was disabled for a while after the new UI went live.
    - Even when you have joined a queue you notice some solid dark yellow circles in the join boxes.
    - You also can't join a second STF unless you remove yourself from the queue to do so.
    Point 1 don't know. Point 2... I'll agree on that.
    It's something of a mess that needs to be sorted out at some point, but that is one of the issues with end game.

    MMOs are evolving creatures. Always changing.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    rattler2 wrote: »
    MMOs are evolving creatures. Always changing.

    They are at that. :tongue:
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,584 Community Moderator
    rattler2 wrote: »
    MMOs are evolving creatures. Always changing.

    They are at that. :tongue:

    Yes. I don't understand why some people believe a complete shutdown of ALL content progress to do a "bug fix season" will work, as the next time they add something, something generally breaks. Multitasking IS a thing, and its not like an Environmental Artist can work code.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • warpangelwarpangel Member Posts: 9,427 Arc User
    rattler2 wrote: »
    - It's not broadcasting accurate information.
    The old system didn't accurately show how many people were queued most of the time either from what I remember.
    Oh yes, the famous "queues are not empty, it's just a reporting error." I call BS, the queues were as empty as a keg on sunday morning, and still are. At least the old system never tried to tell me there were 0 people waiting in a queue when I was in it myself, which the new one frequently does. :/
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,584 Community Moderator
    warpangel wrote: »
    Oh yes, the famous "queues are not empty, it's just a reporting error." I call BS, the queues were as empty as a keg on sunday morning, and still are. At least the old system never tried to tell me there were 0 people waiting in a queue when I was in it myself, which the new one frequently does. :/

    I wasn't citing the "Reporting Error" in regards to full queues. I was saying that sometimes it didn't actually show how many people were queued until you actually queued. It didn't always update.

    BOTH UIs had their issues.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    rattler2 wrote: »
    rattler2 wrote: »
    MMOs are evolving creatures. Always changing.

    They are at that. :tongue:

    Yes. I don't understand why some people believe a complete shutdown of ALL content progress to do a "bug fix season" will work, as the next time they add something, something generally breaks. Multitasking IS a thing, and its not like an Environmental Artist can work code.

    i understand, i've seen enough of what you are saying on games being developed over the last year to see that it's a matter of development as it is fixing things constantly and sometimes not just one or two tasks but as you say, multiple tasks at a time.

    But at some point the developers need to come back to something like this and ask themselves if the quality of an area in game is up to their standards and the answer could be no, where once again it will be revisited until the content is in place where it feels good for the developers to consider it finished.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,584 Community Moderator
    They've done that here in STO. The revamped Romulan and Cardassian Arcs being a prime example, along with some of the revamped early Fed missions. Would be nice if they made a pass through the Deferi Battlezone at some point, I think parts of it are still broken to this day.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    warpangel wrote: »
    Sure, some people SAY they want PvP, but it's always with caveats big enough to fly a borg cube through.

    You can put me down as a solid 'no' for PvP in any sense; no caveats. ;)
    I suck horribly at it, have no desire to get good at it, don't want to spend the monies for the uber gear cause it's .05% better & don't want to spend that much time finding all the 'tricks' needed.

    Sometimes I think I play STO just to have something to complain about on the forums.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,584 Community Moderator
    Unless there's a way to pit players of similar skill levels against each other, PvP is a gankfest for Alpha Strikers who love to hunt down people they can oneshot. As a PvEer, I do NOT find being constantly oneshot fun. I want a decent battle where skill and timing of abilities matter. Not "Lets see how many buffs I can stack on top of each other for a sneaky Alpha Strike so I can NUKE the other guy BEFORE HE CAN EVEN REACT".

    Not fun seeing a well built PvE Cruiser that can generally hold its own against most content get vaped instantly by another player.
    Bad memories of PvP in WoW involving Death Knights... *shudders*
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    rattler2 wrote: »
    Unless there's a way to pit players of similar skill levels against each other, PvP is a gankfest for Alpha Strikers who love to hunt down people they can oneshot. As a PvEer, I do NOT find being constantly oneshot fun. I want a decent battle where skill and timing of abilities matter. Not "Lets see how many buffs I can stack on top of each other for a sneaky Alpha Strike so I can NUKE the other guy BEFORE HE CAN EVEN REACT".

    Not fun seeing a well built PvE Cruiser that can generally hold its own against most content get vaped instantly by another player.
    Bad memories of PvP in WoW involving Death Knights... *shudders*

    PvE co-op getting bad too. The Vapers charge off and kill groups in the RAs before you can even get there to fire upon them. Not a lot of fun when most of your time is spent just trying to get w/in range before the Cubes get blow'd up. Most of my alts do Borg RAs for Ship Mastery points, not sure I get any points for all those Borg I never get to shoot. :/
    Sometimes I think I play STO just to have something to complain about on the forums.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    rattler2 wrote: »
    Unless there's a way to pit players of similar skill levels against each other, PvP is a gankfest for Alpha Strikers who love to hunt down people they can oneshot. As a PvEer, I do NOT find being constantly oneshot fun. I want a decent battle where skill and timing of abilities matter. Not "Lets see how many buffs I can stack on top of each other for a sneaky Alpha Strike so I can NUKE the other guy BEFORE HE CAN EVEN REACT".

    Not fun seeing a well built PvE Cruiser that can generally hold its own against most content get vaped instantly by another player.
    Bad memories of PvP in WoW involving Death Knights... *shudders*

    PvE co-op getting bad too. The Vapers charge off and kill groups in the RAs before you can even get there to fire upon them. Not a lot of fun when most of your time is spent just trying to get w/in range before the Cubes get blow'd up. Most of my alts do Borg RAs for Ship Mastery points, not sure I get any points for all those Borg I never get to shoot. :/
    Borg Alerts stopped being meta for ship traits when they removed the XP bonus.
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    coldnapalm wrote: »
    You should be doing the aragala patrol for that like everyone else. RA are for quick marks.
    Yeah, I'm just lazy about flying there and back to DS9. ;)

    Sometimes I think I play STO just to have something to complain about on the forums.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,584 Community Moderator
    Tier 4 Diplomacy Transwarp. :D
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    superdocor wrote: »
    I love this game, but its kind of dying off. They keep adding expansions which is gr8... but it still feels like there is not much to do at max lvl; however, there is a fix to this issue. Take ESO (Elder Scrolls Online) for instance. In ESO they have an amazing pvp zone were the factions can battle for keeps and outposts. If they could do this except make it star trek related I believe they could get a lot of pvp loving people really addicted to this game. Also, I find the pve ques to be needlessly. Again, I suggest following ESO's suit in this. Trying to simplify and enhance it could promote activity in pve. They could also add a join random que for a bonus at the end which can help the less popular maps allow people to play them. They could also add special dailies for certain ones, and have them give special rewards for doing it on harder difficulties. If they do this kind of stuff they open the door for people who are maxed out and looking for stuff to keep them entertained. Cuz tho this is an amazing game, I find myself spending 80% of my time floating aimlessly on Risa.

    They only need to add more BONUS extras to PvEs every other day and you will see more peeps logging in the game.​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
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  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    - Raid-style STF's with scaling difficulties and rewards/enhancements based on a combo of space/ground objectives completed.
    - Space and Ground exploration system which will utilize Captain Career & specializations like Diplomacy, Medical, Developmental, etc.
    - "Play Areas" where the objects can be interacted with (and regenerated, if possible/needed). This would make for epic RP sessions. Imagine being able to flip a table, actively DJ a party at ESD from pre-loaded music, move cargo crates, use Worker Bee's to repair/modify ships, etc.
    - Allow specific modifications to Space/Ground items & vehicles. Use a point system to enhance attributes (ex: add points to cause a weapon to have a higher rate of fire or damage, but at the expense of a longer recharge time, less ArP, or other deficiencies).
    - Allow specific events/invasions to have an impact throughout the galaxy (re: instanced "invasions" on planets, war-torn overlays, reconstruction efforts by allocating resources to specific systems to be rebuilt, etc).
    - Bug fixes and a complete overhaul of the mechanics system.
    - Proper changelog and tracking of shard data file(s) to ensure that the appropriate changes properly make it to Holodeck without incident(s).

    Do the above, and not only will you have an extremely robust game, but one that will pull people from other game genres and keep them interested in this game and its ecosystem. Retention = Revenue.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • sotsogmsotsogm Member Posts: 67 Arc User
    The old exploration clusters weren't great, but they were good: showing up on a weird, old school sci-fi landscape or exotic star system you hadn't seen before had the feel of classic Trek, even if all you ended up doing was one of the same three missions (scan stuff, kill squads, kill squads and scan stuff).

    So yeah, I wish they'd bring back some kind of exploration. I understand why Cryptic felt the missions didn't live up to what they were supposed to be, but they were there because they were what Star Trek was supposed to be, and it would be fantastic if something like came back. Especially if they could be procedurally generated, though I also understand that's a technical hurdle that's probably beyond what the game can handle. (IIRC, Cryptic did attempt to build a procedural world generator, but never implemented it because assets would sometimes deploy into a landscape bad-weird instead of cool-weird--landscape features showing up in distractingly impossible places, that kind of thing. Building and debugging a working PWG probably would require time, money, and manpower Cryptic can't tap right now.)
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,584 Community Moderator
    sotsogm wrote: »
    The old exploration clusters weren't great, but they were good: showing up on a weird, old school sci-fi landscape or exotic star system you hadn't seen before had the feel of classic Trek, even if all you ended up doing was one of the same three missions (scan stuff, kill squads, kill squads and scan stuff).

    Everyone loves the ancient 3rd Borg Dynasty! Or was it 4th?

    Only issue I had with the ground exploration was rarely you would end up with groups spawning underground.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • rhenvar42rhenvar42 Member Posts: 85 Arc User
    rattler2 wrote: »
    They've done that here in STO. The revamped Romulan and Cardassian Arcs being a prime example, along with some of the revamped early Fed missions. Would be nice if they made a pass through the Deferi Battlezone at some point, I think parts of it are still broken to this day.

    I have to admit, I do like the revamped Romulan and Cardassian arcs and I would check out the Deferi Battlezone a bit more if they revamped it.

    I know that someone mentioned the Dilithium
    leemwatson wrote: »
    Half the problem is the players thinking they are entitled to easier and easier stuff to do that should pay more and more, and then complaining about grinding. All games involve grind. Sorry but that's fact. So many players refuse to make the effort and go the easiest route (CCA/ISA/RA's). The addition of multi-choice boxes also has a big effect on queue's, and should never have been added.

    The old exploration should have never been removed without a replacement being put into place. This has annoyed people the most.

    I would say that a small boost to the Diliuthium rewards would not hurt any. This is just my rough idea. Basic: 500 Dilithium, Advanced: 1,000, Elite 1,500.

    I also agree with you that the exploration needs to come back, as that random chance of being able to discover a new race that could potentially add some DOFF's or BOFF's to your crew may be interesting.

    Another thing that they could do is something like the Arena of Sompek, but instead of making four rounds and you get the goodies for the day, what about making it so that every time you reach a new difficulty level, you got a mark. Using Sompek as an an example, every seven rounds, we got another mark. I can say that it rewards people who have epic gear, but at the same time, it may push people to want to play other things to get resources to do get those items.

    I could add other ideas, but I will quit, for now.
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    PvE co-op getting bad too. The Vapers charge off and kill groups in the RAs before you can even get there to fire upon them. Not a lot of fun when most of your time is spent just trying to get w/in range before the Cubes get blow'd up.
    Another concern is that this can result in people being judged automatically as 'AFK' through no fault of their own. These sorts of false positives are inexcusable.

    - Raid-style STF's with scaling difficulties and rewards/enhancements based on a combo of space/ground objectives completed.
    I understand that the original Borg STFs were akin to this before being split into their current incarnations. An interim solution could be endeavors which ask you to complete certain STFs in a specific order, but still...
    - Space and Ground exploration system which will utilize Captain Career & specializations like Diplomacy, Medical, Developmental, etc.
    And guess what? They have the building blocks for this too! Some missions have career-track-specific optional objectives (most notably 'Mine Enemy', 'Second Wave', and 'Facility 4028'); a couple have optionals which interact with your Diplomacy 'rank' (in 'Mine Enemy' there is a point where choosing the diplomatic options reduces the number of enemy groups waiting in an upcoming room).
    - Allow specific modifications to Space/Ground items & vehicles. Use a point system to enhance attributes (ex: add points to cause a weapon to have a higher rate of fire or damage, but at the expense of a longer recharge time, less ArP, or other deficiencies).
    Not a bad idea; it can coexist with, well, actual weapon mods. And then there's this.
    - Proper changelog and tracking of shard data file(s) to ensure that the appropriate changes properly make it to Holodeck without incident(s).
    And when something does go wrong; own up to it, fix it, and be transparent/straightforward in communicating about it.
  • nixie50nixie50 Member Posts: 1,343 Arc User
    did not read much past op, but i will say, IMHO, that less than 5% give a damn about PVP. you want a PVO zone but the existing zones are flat.
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    We Need BERETS in the tailor
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