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Return of The Dominion: The Speculation Thread

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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    asuran14 wrote: »
    What if the fleet that is coming thru the wormhole is actually coming to the alpha/beta quad to speak with the alpha jem'hadar and the changelings of the alpha/beta quad. Either attempting to bring them back to the great link, or maybe came thru after getting a message from those changelings for aid. I could see the Dominion sending a fleet that size into the alpha/beta quad for such reasons, maybe finding the Tzenkethi war/battles might endanger the changelings, and so are there to defend them either from attacks already happening or that might help.
    That just brings up the same question as the idea that they are coming for some diplomatic reason. There is no reason to send that many ships if all they want to do is talk.

    That is an invasion force, or a massive full scale retreat, force.
    That or a VIP visit. Ain't no way one of the Founders would risk leaving Dominion space without an armed escort. Which raises the question of which Founder... Mebbe Odo, or the one from Fac 4028?

    Seriously... that's a SMALL fleet by Dominion standards.
    They didn't send that many ships when they came to pick up the female changeling in the 2800 arc. They seemed perfectly content with just 4-5 ships.

    And yeah it's a small fleet in total numbers, but it is a video game, and everything is scaled down. The cutscene for the 2800 arc wasn't much different.
    That wasn't really a fleet even, that was just whatever Eraun had under his command. Also, the cutscenes were purposely done to never even try to show the full fleet. The cloest we come is seeing the wormhole open and a column of ships pouring out of it. we see the beginning, but not the end.

    this scene though? It opens, a few ships come out, then it closes.

    It's just as well it was scaled down :tongue: , almost 3,000 dominion ships were taken out of time and placed in another timeframe and released through the wormhole.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    brian334brian334 Member Posts: 2,214 Arc User
    Ooooh!

    Cultural Exchange!

    In order to facilitate joint fleet operations, the Dominion is sending a number of ships, officers, and civilian experts to serve with their counterparts in the AB quadrants while The Alliance sends a like number of personnel to serve with The Dominion.

    This could mean a playable Dominion starter quest for Dominion officers. It was earlier shown that in STO canon there are three Gamma Quadrant races involved with each major faction in the DOff Assignments, so it would be simple to use them as factional BOffs and DOffs. This would be an opportunity to create the missing parts needed in the Tailor for each of these races as well..

    For existing characters, the Cultural Exchange assignments into the Gamma Quadrant could lead to access to a GQ expansion through a series of missions, such as in the Delta Quadrant. But the real opportunity will be the chance to play our very own Loriss clone and begin your career as an officer of The Dominion.
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    seriousxenoseriousxeno Member Posts: 473 Arc User
    Here's my 2 ECs on this:

    I really don't want another Dominion war, it would pale in comparison to the show (the mediums differ too much) and ultimately would make the original war a lot less significant.

    Someone suggested the Hur'q? Nice idea, but I have one problem with them. The Hur'q were beaten by primitive Klingons who haven't even left their home world yet when they attacked (correct me if I'm wrong). So how dangerous can they possibly be? They would run in fear the second they see a Klingon battleship.

    Then again, the writers also made the Vaadwaur a a powerful enemy, which it most certainly wasn't when they had their one-off episode in VOY. So the only way I see the Hur'q return as a major enemy is if they have (yet again) some kind of benefactor.

    Personally, I could settle with a revamp of the 2800 series. But any new Dominion missions would be cool, just not another all out war with them preferably.
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    seriousxenoseriousxeno Member Posts: 473 Arc User
    I doubt we will ever see playable Dominion in any form.

    There is no real way to integrate them into the storyline pre-Iconian War, since its part of the story that, outside of the 2800 incident, the dominion wasn't around, which is why Sela had to go get them.

    The only way a Dominion faction could work is if they just started them at level 60, with a t4/5 ship, and some gear, and had them have like an AoY style 5-6 mission lead up before they come into the storyline of expansion 4. But that would mean they wouldn't have access to any of the missions, gear, and stuff, from before that.
    Someone suggested the Hur'q? Nice idea, but I have one problem with them. The Hur'q were beaten by primitive Klingons who haven't even left their home world yet when they attacked (correct me if I'm wrong). So how dangerous can they possibly be? They would run in fear the second they see a Klingon battleship.
    The Hur'q weren't beaten by the Klingons, they simply left after raiding the Klingon homeworld.

    Yeah but doesn't that imply they kind of suck at it, if they can't even beat a planet that hasn't developed starships of any kind yet?
    I know we are talking about Klingons here, but still.
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    seriousxenoseriousxeno Member Posts: 473 Arc User
    edited August 2017
    Yeah but doesn't that imply they kind of suck at it, if they can't even beat a planet that hasn't developed starships of any kind yet?
    I know we are talking about Klingons here, but still.
    They did beat the Klingons though, how else do you think they managed to steal the Sword of Kahless?

    Klingons are still around. If the Hur'q won, then the Klingons would either be a.) extinct or b.) still under occupation.
    It's like the movie Independence Day. At first Klingons get their butts kicked, but then find some deus ex machina to save them.
    latest?cb=20090525051807&path-prefix=en
    "Let them eat static!"
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    feiqafeiqa Member Posts: 2,410 Arc User
    Here's my 2 ECs on this:

    I really don't want another Dominion war, it would pale in comparison to the show (the mediums differ too much) and ultimately would make the original war a lot less significant.

    Someone suggested the Hur'q? Nice idea, but I have one problem with them. The Hur'q were beaten by primitive Klingons who haven't even left their home world yet when they attacked (correct me if I'm wrong). So how dangerous can they possibly be? They would run in fear the second they see a Klingon battleship.

    Then again, the writers also made the Vaadwaur a a powerful enemy, which it most certainly wasn't when they had their one-off episode in VOY. So the only way I see the Hur'q return as a major enemy is if they have (yet again) some kind of benefactor.

    Personally, I could settle with a revamp of the 2800 series. But any new Dominion missions would be cool, just not another all out war with them preferably.

    Before we knock the hur'q too far down. How primitive were the Klingons of the time? Because I think an alien invasion of Earth from about WW2 and on has a chance for the plucky race to kick the space faring race off the surface for being nuts and blood thirsty.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
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    nightkennightken Member Posts: 2,824 Arc User
    feiqa wrote: »
    Here's my 2 ECs on this:

    I really don't want another Dominion war, it would pale in comparison to the show (the mediums differ too much) and ultimately would make the original war a lot less significant.

    Someone suggested the Hur'q? Nice idea, but I have one problem with them. The Hur'q were beaten by primitive Klingons who haven't even left their home world yet when they attacked (correct me if I'm wrong). So how dangerous can they possibly be? They would run in fear the second they see a Klingon battleship.

    Then again, the writers also made the Vaadwaur a a powerful enemy, which it most certainly wasn't when they had their one-off episode in VOY. So the only way I see the Hur'q return as a major enemy is if they have (yet again) some kind of benefactor.

    Personally, I could settle with a revamp of the 2800 series. But any new Dominion missions would be cool, just not another all out war with them preferably.

    Before we knock the hur'q too far down. How primitive were the Klingons of the time? Because I think an alien invasion of Earth from about WW2 and on has a chance for the plucky race to kick the space faring race off the surface for being nuts and blood thirsty.

    there is also the war of the world factor... if what klingons find normal is a deadly environment to hur'q it changes things alot.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    I personally think the dominion is coming to the alpha quadrant for help lead by Odo
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
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    asuran14asuran14 Member Posts: 2,335 Arc User
    The other thing to keep in mind is that we are basing the idea of the Hur'q being beaten, or ran off the Klingon home world only from the Klingon's perspective. What if they were not exactly defeated or ran off, but merely had been slowly leaving the world, maybe looking for or moving onto a new area to raid (much like a nomads an hunter gathers would move on after using an area.) and the Klingons capitalized on that fact. if the Hur'q were already leaving it might not be that hard for even a primitive race to throw off the stranglers that were still on their wold, than like many things the Klingons as many victors do embellished the events.

    Hell looking at the way the Hur'q were portrayed in the star trek invasion game, they were described as being insectoid scavengers, whose physiology resembled that of army ants and the armor of the samurai. Also the point of said game was to push back the Hur'q thru a wormhole before they could take over the galaxy, which to me portrayed them as being still quite powerful )even if this is not cannon). I would also say that since it is hinted at the Fek'Ihri were created by the Hur, so depending on how old they are that might point to at least a portion of the Hur'q race still living, the Fek'Ihri's ships an technology were quite advanced an in someways seemed comprable to the KDF's own technology.
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    brian334brian334 Member Posts: 2,214 Arc User
    The Hur'q may also be the victims of biology or astronometrical phenomena.

    Suppose they have activity cycles based upon their homeworld's eccentric orbit which spends a long time in the outer orbital zone before spiraling down closer to the star for a while until its orbital decay speeds it up to launch it back to the outer system. The whole world could 'sleep beneath the ice' of its frozen atmosphere until it begins to thaw. A binary star system with an eliptical mutual orbit might also create a warm phase for an otherwise frozen world which thaws and freezes on a multi-mellenial cycle.

    This might create a race which must hibernate for a thousand years before reviving for a few hundred years of activity. In which case, we might be due for a return visit.

    Consider also the possibility that the Hur'q are native to another dimension which co-exists with our universe and that periodically the two intersect in such a way that allows transfer between them. In this case the Hur'q invaded and when the universes diverged some remained behind as Moguls, only to have their 'subjugated' Klingons rebel, steal their stuff, and go on to wipe out all but a few hidden pockets of the invaders.

    In this case, another interdimensional alignment may be coming and with it the descendents of the creatures who birthed the Klingon's oppressors.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    asuran14 wrote: »
    The other thing to keep in mind is that we are basing the idea of the Hur'q being beaten, or ran off the Klingon home world only from the Klingon's perspective. What if they were not exactly defeated or ran off, but merely had been slowly leaving the world, maybe looking for or moving onto a new area to raid (much like a nomads an hunter gathers would move on after using an area.) and the Klingons capitalized on that fact. if the Hur'q were already leaving it might not be that hard for even a primitive race to throw off the stranglers that were still on their wold, than like many things the Klingons as many victors do embellished the events.

    Hell looking at the way the Hur'q were portrayed in the star trek invasion game, they were described as being insectoid scavengers, whose physiology resembled that of army ants and the armor of the samurai. Also the point of said game was to push back the Hur'q thru a wormhole before they could take over the galaxy, which to me portrayed them as being still quite powerful )even if this is not cannon). I would also say that since it is hinted at the Fek'Ihri were created by the Hur, so depending on how old they are that might point to at least a portion of the Hur'q race still living, the Fek'Ihri's ships an technology were quite advanced an in someways seemed comprable to the KDF's own technology.
    Well, we know they took the sword to the Gamma Q. Presumably that's where they attacked from. So maybe the group that sacked Qo'nos simply couldn't call for backup?
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    asuran14asuran14 Member Posts: 2,335 Arc User
    asuran14 wrote: »
    The other thing to keep in mind is that we are basing the idea of the Hur'q being beaten, or ran off the Klingon home world only from the Klingon's perspective. What if they were not exactly defeated or ran off, but merely had been slowly leaving the world, maybe looking for or moving onto a new area to raid (much like a nomads an hunter gathers would move on after using an area.) and the Klingons capitalized on that fact. if the Hur'q were already leaving it might not be that hard for even a primitive race to throw off the stranglers that were still on their wold, than like many things the Klingons as many victors do embellished the events.

    Hell looking at the way the Hur'q were portrayed in the star trek invasion game, they were described as being insectoid scavengers, whose physiology resembled that of army ants and the armor of the samurai. Also the point of said game was to push back the Hur'q thru a wormhole before they could take over the galaxy, which to me portrayed them as being still quite powerful )even if this is not cannon). I would also say that since it is hinted at the Fek'Ihri were created by the Hur, so depending on how old they are that might point to at least a portion of the Hur'q race still living, the Fek'Ihri's ships an technology were quite advanced an in someways seemed comprable to the KDF's own technology.
    Well, we know they took the sword to the Gamma Q. Presumably that's where they attacked from. So maybe the group that sacked Qo'nos simply couldn't call for backup?

    I could see that, or it could be the expense to keep the world compared to what they gained from the world was just not worth it.
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    terlokiterloki Member Posts: 287 Arc User
    Y'know, this WOULD be a good opportunity to bring in yellow alongside blue red and green. Maybe we could see a Cardassia caught between rebuilding (which given how quickly the Republic started pumping out ships will probably take all of two minutes) its obligations to the alliance and its past with the Dominion and True Way. Maybe the Obsidian Order sees a resurgence, or there's a Cardassian civil war?

    Of course this would all be more viable if two of the three main Cardassian ships weren't in LOCKBOXES already! *grumblegrumble*
    Admiral Katrina Tokareva - U.S.S. Cosmos, Yorktown-class Star Cruiser
    Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird
    General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
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    asuran14asuran14 Member Posts: 2,335 Arc User
    edited August 2017
    I would think more that Cardassians would become a c-store purchase, or as part of a recruitment event . I would see it more possible the rebuilding Cardassian government would send some of their military officers, as well as that some of the Cardassian people might seek to join the three main factions both to get off world an also to build alliances.

    I would also not mind seeing a group of missions that have you delve into the history of the Cardassians, as well as their religious past that they had long ago tossed aside when they became more of a military empire.Also even as a small mini-faction like the Romulan (smaller though than them) or the 23'rd fed faction I could see it working with them seeking to ally with the fed or kdf after finding the True way is working against the reformation of Cardassia (which I think would land them right perfect to start the normal story arcs). The issue as stated is what kind of ships they would use with the known Cardassian ships in the lockbox.
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    locutusofcactuslocutusofcactus Member Posts: 651 Arc User
    How do we know it's the return of the Dominion? Those Dominion ships could be piloted by anyone. Such as Ferengi bringing them all to the alpha quadrant to sell them for GPL in the grand GPL store reopening which could be part of the new season.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    terloki wrote: »
    Y'know, this WOULD be a good opportunity to bring in yellow alongside blue red and green. Maybe we could see a Cardassia caught between rebuilding (which given how quickly the Republic started pumping out ships will probably take all of two minutes) its obligations to the alliance and its past with the Dominion and True Way. Maybe the Obsidian Order sees a resurgence, or there's a Cardassian civil war?

    Of course this would all be more viable if two of the three main Cardassian ships weren't in LOCKBOXES already! *grumblegrumble*

    The order was completely destroyed, who is going to bring it back and what reason would there be for Cardassian Union to return to its previous values with the Obsidian Order? Those same values that got them into this mess with the Dominion in the first place.

    Would the Cardassians be willing to ignore 800 million lost souls for another secret police state and a return to it's treacherous Dominion "allies"?

    What reason could the Cardassians have to deal with terrorists in the True way, they are dangerous fanatics that want their old kingdom back and they have conducted acts that even the Cardassians couldn't be willing to ignore. Besides that what would the other powers think if the Union pardoned the True way and brought them back into the fold?

    Why would the Cardassians fall into a civil war for?
    asuran14 wrote: »
    I would think more that Cardassians would become a c-store purchase, or as part of a recruitment event . I would see it more possible the rebuilding Cardassian government would send some of their military officers, as well as that some of the Cardassian people might seek to join the three main factions both to get off world an also to build alliances.

    I would also not mind seeing a group of missions that have you delve into the history of the Cardassians, as well as their religious past that they had long ago tossed aside when they became more of a military empire.Also even as a small mini-faction like the Romulan (smaller though than them) or the 23'rd fed faction I could see it working with them seeking to ally with the fed or kdf after finding the True way is working against the reformation of Cardassia (which I think would land them right perfect to start the normal story arcs). The issue as stated is what kind of ships they would use with the known Cardassian ships in the lockbox.

    Why would Cardassians fight for people who don't have the interests of the Cardassian Union at heart?


    Sorry for all the questions but the old Cardassia is dead and is never coming back. We should look to a new future for the Cardassian Union and not rehash the past. :tongue:
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    szimszim Member Posts: 2,503 Arc User
    They have given away the plot already. The Dominion is gonna join the Alliance.

    As you know, the first rounds of Sompek arena are a "skirmish against forces of the Alliance". And Jem'hadar troops are frequently among these forces... so... It's official now :D
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    feiqafeiqa Member Posts: 2,410 Arc User
    terloki wrote: »
    Y'know, this WOULD be a good opportunity to bring in yellow alongside blue red and green. Maybe we could see a Cardassia caught between rebuilding (which given how quickly the Republic started pumping out ships will probably take all of two minutes) its obligations to the alliance and its past with the Dominion and True Way. Maybe the Obsidian Order sees a resurgence, or there's a Cardassian civil war?

    Of course this would all be more viable if two of the three main Cardassian ships weren't in LOCKBOXES already! *grumblegrumble*

    The order was completely destroyed, who is going to bring it back and what reason would there be for Cardassian Union to return to its previous values with the Obsidian Order? Those same values that got them into this mess with the Dominion in the first place.

    Would the Cardassians be willing to ignore 800 million lost souls for another secret police state and a return to it's treacherous Dominion "allies"?

    What reason could the Cardassians have to deal with terrorists in the True way, they are dangerous fanatics that want their old kingdom back and they have conducted acts that even the Cardassians couldn't be willing to ignore. Besides that what would the other powers think if the Union pardoned the True way and brought them back into the fold?

    Why would the Cardassians fall into a civil war for?
    asuran14 wrote: »
    I would think more that Cardassians would become a c-store purchase, or as part of a recruitment event . I would see it more possible the rebuilding Cardassian government would send some of their military officers, as well as that some of the Cardassian people might seek to join the three main factions both to get off world an also to build alliances.

    I would also not mind seeing a group of missions that have you delve into the history of the Cardassians, as well as their religious past that they had long ago tossed aside when they became more of a military empire.Also even as a small mini-faction like the Romulan (smaller though than them) or the 23'rd fed faction I could see it working with them seeking to ally with the fed or kdf after finding the True way is working against the reformation of Cardassia (which I think would land them right perfect to start the normal story arcs). The issue as stated is what kind of ships they would use with the known Cardassian ships in the lockbox.

    Why would Cardassians fight for people who don't have the interests of the Cardassian Union at heart?


    Sorry for all the questions but the old Cardassia is dead and is never coming back. We should look to a new future for the Cardassian Union and not rehash the past. :tongue:

    Uhm check me on this. But I thought the Obsidian Order was against the Dominion and gathered military strength they were not supposed to in order to perform a first strike on the Founders? Granted it was a Founder plot to lure them to a trap. But they were the first big anti Dominion force. The Civilian government was not terribly interested in anything but rebuilding after things got hairy. They did not petition the Dominion for help. Dukat did that because he was an old school military commander. Now look at the players in the war. Dukat, military man and followed all the codes and principles society set before him. And in the end was out only for himself. Garak, Obsidian order agent that did all that was necessary for Cardassia to survive and if possible thrive. Never sold secrets for a comfortable life outside Cardassia. No he kept to the hope he could return home and fought to free his home.

    Based on track records which would you reestablish if things became volatile. The openly powerful military that only cares about itself? Or the secret police that generated heroes and foresaw threats others ignored?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    feiqa wrote: »
    terloki wrote: »
    Y'know, this WOULD be a good opportunity to bring in yellow alongside blue red and green. Maybe we could see a Cardassia caught between rebuilding (which given how quickly the Republic started pumping out ships will probably take all of two minutes) its obligations to the alliance and its past with the Dominion and True Way. Maybe the Obsidian Order sees a resurgence, or there's a Cardassian civil war?

    Of course this would all be more viable if two of the three main Cardassian ships weren't in LOCKBOXES already! *grumblegrumble*

    The order was completely destroyed, who is going to bring it back and what reason would there be for Cardassian Union to return to its previous values with the Obsidian Order? Those same values that got them into this mess with the Dominion in the first place.

    Would the Cardassians be willing to ignore 800 million lost souls for another secret police state and a return to it's treacherous Dominion "allies"?

    What reason could the Cardassians have to deal with terrorists in the True way, they are dangerous fanatics that want their old kingdom back and they have conducted acts that even the Cardassians couldn't be willing to ignore. Besides that what would the other powers think if the Union pardoned the True way and brought them back into the fold?

    Why would the Cardassians fall into a civil war for?
    asuran14 wrote: »
    I would think more that Cardassians would become a c-store purchase, or as part of a recruitment event . I would see it more possible the rebuilding Cardassian government would send some of their military officers, as well as that some of the Cardassian people might seek to join the three main factions both to get off world an also to build alliances.

    I would also not mind seeing a group of missions that have you delve into the history of the Cardassians, as well as their religious past that they had long ago tossed aside when they became more of a military empire.Also even as a small mini-faction like the Romulan (smaller though than them) or the 23'rd fed faction I could see it working with them seeking to ally with the fed or kdf after finding the True way is working against the reformation of Cardassia (which I think would land them right perfect to start the normal story arcs). The issue as stated is what kind of ships they would use with the known Cardassian ships in the lockbox.

    Why would Cardassians fight for people who don't have the interests of the Cardassian Union at heart?


    Sorry for all the questions but the old Cardassia is dead and is never coming back. We should look to a new future for the Cardassian Union and not rehash the past. :tongue:

    Uhm check me on this. But I thought the Obsidian Order was against the Dominion and gathered military strength they were not supposed to in order to perform a first strike on the Founders? Granted it was a Founder plot to lure them to a trap. But they were the first big anti Dominion force. The Civilian government was not terribly interested in anything but rebuilding after things got hairy. They did not petition the Dominion for help. Dukat did that because he was an old school military commander. Now look at the players in the war. Dukat, military man and followed all the codes and principles society set before him. And in the end was out only for himself. Garak, Obsidian order agent that did all that was necessary for Cardassia to survive and if possible thrive. Never sold secrets for a comfortable life outside Cardassia. No he kept to the hope he could return home and fought to free his home.

    Based on track records which would you reestablish if things became volatile. The openly powerful military that only cares about itself? Or the secret police that generated heroes and foresaw threats others ignored?

    The Obsidian Order was controlled by Enabran Tain and he had help from the Tal Shiar, the whole reason Cardassia ended up with the Dominion is because Tain went out there to try stop the dominion and ended up weakening Cardassia to a point where Dukat saw an opportunity later on to elevate his position from a mere Gul to a Legate and leader of the Cardassian people within the Dominion. He didn't care for anyone but himself. The end result of the Cardassian people trying to free themselves from the Dominion was high, a very high cost.

    The Order didn't create heroes it created monsters, Garak himself knew he had become one. Odo mentioned it once, the Order noted down everything a person ate each day and if they ate something different these innocent people have been known to disappear. It wasn't infallible though, a Founder managed to get Tain to commit such a large force to attack a planet with false life sign readings in an ovbious and elaborate trap, it seems not even the Tal Shair themselves saw it coming. The Order clearly didn't see that one coming.
    T6 Miranda Hero Ship FTW.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    asuran14 wrote: »
    I would think more that Cardassians would become a c-store purchase, or as part of a recruitment event . I would see it more possible the rebuilding Cardassian government would send some of their military officers, as well as that some of the Cardassian people might seek to join the three main factions both to get off world an also to build alliances.

    I would also not mind seeing a group of missions that have you delve into the history of the Cardassians, as well as their religious past that they had long ago tossed aside when they became more of a military empire.Also even as a small mini-faction like the Romulan (smaller though than them) or the 23'rd fed faction I could see it working with them seeking to ally with the fed or kdf after finding the True way is working against the reformation of Cardassia (which I think would land them right perfect to start the normal story arcs). The issue as stated is what kind of ships they would use with the known Cardassian ships in the lockbox.

    Why would Cardassians fight for people who don't have the interests of the Cardassian Union at heart?


    Sorry for all the questions but the old Cardassia is dead and is never coming back. We should look to a new future for the Cardassian Union and not rehash the past. :tongue:

    Actually quite simple really. Cardassia is pretty much in an extremely weak state so making/maintaining alliances would be a good idea, which having some of their population join the other factions would do in ways, while also in a expansion that has the Dominion return some Cardassians might want to be more directly apart of any interactions with them. Also I would think that after seeing how looking out for only their own goal worked for the Cardassian empire, that the Cardassian union would seek out better ties with other factions. Hell some Cardassians might not be all about Cardassia an merely would be seeking out their own futures off world, and exploring their freedoms that they did not have during the times of the empire. There are alot of reasons that could be used, and worked into a story line as to why some Cardassaians are joining the other factions, even that since the fleet defending Cardassia is so much smaller some of the old captains wanted to not have to go back to Cardassia an preferred to stay in a command even if of an other faction's ship.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    asuran14 wrote: »
    asuran14 wrote: »
    I would think more that Cardassians would become a c-store purchase, or as part of a recruitment event . I would see it more possible the rebuilding Cardassian government would send some of their military officers, as well as that some of the Cardassian people might seek to join the three main factions both to get off world an also to build alliances.

    I would also not mind seeing a group of missions that have you delve into the history of the Cardassians, as well as their religious past that they had long ago tossed aside when they became more of a military empire.Also even as a small mini-faction like the Romulan (smaller though than them) or the 23'rd fed faction I could see it working with them seeking to ally with the fed or kdf after finding the True way is working against the reformation of Cardassia (which I think would land them right perfect to start the normal story arcs). The issue as stated is what kind of ships they would use with the known Cardassian ships in the lockbox.

    Why would Cardassians fight for people who don't have the interests of the Cardassian Union at heart?


    Sorry for all the questions but the old Cardassia is dead and is never coming back. We should look to a new future for the Cardassian Union and not rehash the past. :tongue:

    Actually quite simple really. Cardassia is pretty much in an extremely weak state so making/maintaining alliances would be a good idea, which having some of their population join the other factions would do in ways, while also in a expansion that has the Dominion return some Cardassians might want to be more directly apart of any interactions with them. Also I would think that after seeing how looking out for only their own goal worked for the Cardassian empire, that the Cardassian union would seek out better ties with other factions. Hell some Cardassians might not be all about Cardassia an merely would be seeking out their own futures off world, and exploring their freedoms that they did not have during the times of the empire. There are alot of reasons that could be used, and worked into a story line as to why some Cardassaians are joining the other factions, even that since the fleet defending Cardassia is so much smaller some of the old captains wanted to not have to go back to Cardassia an preferred to stay in a command even if of an other faction's ship.

    Cardassians have this pride in themselves and the way they were brought up, it would be very hard for them to accept change, but that doesn't mean it can't happen after an eye opening experience, that experience was brought up because of the way they are taught.

    With the state of the galaxy in 2409, the Klingons and Federation are marauding across each others borders, the True Way terrorists, alpha remnants of the Dominion, Breen verses Deferi and then the Borg later on, the Romulans are in civil war with outside assistance to drive it along... The Federation isn't able to defend Cardassian territory as effectively any more. That treaty needs to be altered so the Cardassians can have a limited military force of their own, at the very least to take pressure off the Federation.

    From a storyline point of view if the Cardassians are to have a faction or become part of a larger faction, that treaty will most certainly become a central part of the storyline at some point and if the Cardassians are to become apart of an alliance with the Dominion from the GQ, there will have to be a storyline to cover all the events from the Dominion war and how to shock both sides into changing their opinions of each other and make them realise they need each other and a strong alliance for them is a strong alliance for the other major factions. It's possible that while the AQ and BQ races were about to have contact with the Iconians, another of their servitor races is currently exterminating the Dominion to the point they have little choice but to sacrifice their pride for survival.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    It's possible that while the AQ and BQ races were about to have contact with the Iconians, another of their servitor races is currently exterminating the Dominion to the point they have little choice but to sacrifice their pride for survival.
    Hur'q + Fek'Ihri perhaps.

    Those are Klingon otherworldly figures in the Fek'Ihri, i can't see a connection to the Iconians, what are your thought on the subject?

    The Hur'q were rumored at the time to of come from the GQ, it's possible they could of hidden themselves with the Iconians, since there is no story there beyond the invasion of the early Klingon empire, it's a perfect race for the developers to use.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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