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Will New Exchange CAP increase serve to increase price gouging?

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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    that white orion came from someone who had gotten T4 diplomacy before they made the boffs from that all purple​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

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    anodynesanodynes Member Posts: 1,999 Arc User
    I did a search and there are only 13 very rare Starfleet Klingons, both male and female, on the exchange, compared to 227 very rare Humans. It's not difficult to see why they cost so much more, when they are nearly 20 times as scarce. That's the supply part of supply and demand in action.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    So, how about purple Quartermaster battery doff then? 71 million?! Really?!
    3lsZz0w.jpg
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    anodynes wrote: »
    I did a search and there are only 13 very rare Starfleet Klingons, both male and female, on the exchange, compared to 227 very rare Humans. It's not difficult to see why they cost so much more, when they are nearly 20 times as scarce. That's the supply part of supply and demand in action.
    But is that a legitimate rarity, or is it being controlled? Like how diamonds are bought, and then simply put in bank vaults to take them out of circulation and thus drive up price. I guess it's a case of where do these vr Starfleet Klingons come from? Are they somehow rewarded for doff-work, or do devs periodically introduce new stock onto the exchange?

    Like the amount of Mirror Escorts, for example, I don't remember seeing a vast amount on the exchange, but there always seem to be some floating around, so either no one actually wants to fly them, and just buys to sell, or, someone must be adding new stock to the exchange :)
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    jaguarskx wrote: »
    if you managed to snag one for only 20K, consider that an EXTREMELY lucky purchase on your part - even KDF klingon boffs of the VR variety are going for around 10x that price, and they are a LOT more common red-side​​

    Even rarer than Federation Female Klingons are the Federation Female Orions. I did not know they existed until a Fed player walked by me with female Orion Boff on New Romulus. I righted clicked on the Boff to verify it was in fact an common (white) female Orion rather than an alien. Out of curiosity, I went to the Exchange to filter the most expensive Orions listed. Sure enough there was a single Federation common female Orion listed for 10m EC.

    I tracked the Boff for a little over a week before it was no longer listed. I kept an eye out for it for several more day, but the Boff never reappeared. I can only assume that someone was willing to buy that Fed female Orion just to have a sort of ultra rare Boff.
    :open_mouth:

    If I hadn't spent so much in training manuals and qualifications on my Aliengen Orion, I would Definitely be after one of those for my Space Barbie collection!!! As it is though, she's had way too much spent on her to simply delete and re-skin and re-qualify a new boff Just for it to say 'Orion Female' in the inventory box :D

    As it is, she's skinned with a direct costume load from a KDF Orion boff, rather than just maxing out bust slider and picking a shade of green for the skin, so as far as I'm concerned, the pixel configuration is 'genuine', so that's good enough for me :) I figure she just has the equivalenf of an EB-1 (alien of extraordinary ability) visa, so her 'papers' simply say 'alien' as a matter of beauracracy :D At least, that's her story ;)
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    tobiashirttobiashirt Member Posts: 630 Arc User
    freenos85 wrote: »
    coldnapalm wrote: »
    I'm tempted to load a stack of hypos for 20'000'000 next time I log in, just to see if some Space Rich tycoon buys it for the lols

    tycoons become tycoons by being smart, not stupid​​

    Misclicks happen. And since there is zero cost to post the item, there is really zero risk to doing such thing. They really should have a posting fee.

    What would the fee pay for?
    • It would be an EC sink and thus keep inflation in check (at least somewhat)
    • It would reduce the amount auctions as a whole, because if you had to pay (say 10% of the listed price as a fee), you'd think twice if it's really worth it, putting something up for auction, since it might not be bought.
    • It would reduce the amount of scam auctions (you know, putting similar named items in the same price range and hope that somebody mis-clicks) and joke auctions.

    Personally i would like to see every item you bought from the exchange become bind to account, as soon as you bought it. Same with trading. You'd only be able to buy things you'd really need and we would finally be able to see what kind of
    demand there really is for certain items.
    People would still open lockboxes to get the rewards and should still be able to sell those if they don't like them, so that aspect would go unchanged.

    So it wouldn't pay for anything, it would just be deleting people's hard earned ec?

    If you want EC sinks make good ones, not lazy or immoral ones.

    Wasn't deleting people's ec the entire idea of your 'decimation' thread? Is that then an immoral and lazy solution?
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    tobiashirttobiashirt Member Posts: 630 Arc User
    meimeitoo wrote: »
    And therein, deeply buried within a wall of text, lies the deception again, at "the market price appears to be: X." Because X is not a given number, but the price you put it on the market for yourselves! Circular deceit again: "We, the tycoons, put it up for 500 mil, the market now has it listed for 500 mil, therefore it's worth 500 mil. And now everything lower than that, we buy up again, and relist it for a 'market-price' we set ourselves." Riiight.
    Nooo, listing stuffz at X amount and hoping it'll sell, that's running the risk of getting undercut and the market dropping. The exchange is like day trading, and to truly benefit from it, needs live monitoring and undivided attention.

    My method, is that I keep all my commodities in my inventory, and keep searching the ascending price of whatever commodity it is, so I'm always seeing the most current low price. Anything above that, ignore it. Study the commodity for a couple of days so you get the feel for its fluctuation. Next day, you can get yourself all set up, keep hitting that search for the latest price, and when it's right, that's when you buy or sell. Undercut the lowest price, and your item will sell, but don't undercut too much, afterall, you're trying to sell at the high-point, of that lowest cost. If you push too low, you're losing profit, and if you list too many items at once, others will just re-list theirs below your price. Relisting below them, again, it's a slippery slope. Depending on how low they want to list, I'll either let it go, or I'll just buy their stock. They get the price they want, I get more commodities to sell at the price I want ;) Once the price goes significantly toward the low point, either log off and do a daily, or, take the opportunity to pick up more stock :)

    If you were to just think 'I'm going to sell this key at 5.3M', then log off and go do something else yes, you might eventually get a sale, but you also run the risk of people undercutting. Definitely easier to give it your full attention, so you know your list prices are reflecting the fluctuation of the market :)

    I do a decent amount of 'post at X and hope it sells'. Sure, it may take a few days to sell, but if I'm juggling a bunch of small items across 9 toons, something is almost always selling. Take the low price that you observe, and set equivalent items at 5 or 10% above, waiting for the small fluctuations to bump against this value (sort of like playing with the dil exchange and posting a buy order 1 or 2 below the current price). Probably doesn't work like that for items in the 100s of millions price range, but seems reliable for upgrades, components, and the like.
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    anodynesanodynes Member Posts: 1,999 Arc User
    edited June 2017
    anodynes wrote: »
    I did a search and there are only 13 very rare Starfleet Klingons, both male and female, on the exchange, compared to 227 very rare Humans. It's not difficult to see why they cost so much more, when they are nearly 20 times as scarce. That's the supply part of supply and demand in action.
    But is that a legitimate rarity, or is it being controlled? Like how diamonds are bought, and then simply put in bank vaults to take them out of circulation and thus drive up price. I guess it's a case of where do these vr Starfleet Klingons come from? Are they somehow rewarded for doff-work, or do devs periodically introduce new stock onto the exchange?

    Like the amount of Mirror Escorts, for example, I don't remember seeing a vast amount on the exchange, but there always seem to be some floating around, so either no one actually wants to fly them, and just buys to sell, or, someone must be adding new stock to the exchange :)

    Humans are a dime a dozen to get, though. There are a bunch of DOff assignments to "Evaluate Human Whatever Officer" that award them. I don't know if I've ever seen one of those for a Klingon, and they aren't available from the C-Store. The only ones that I'm sure that I've seen are from the choice of BOff candidates that you get at the x5 levels, and only the last few of those are very rare.

    Mirror ships probably do get some fresh supply, originally from lockbox rerun events, and now probably even more from the Infinity box.

    Could it be cartel behavior on both of those thing? Sure. It's a lot of work and inventory space used to gain between 6 and 50 million EC for a female Klingon BOff every so often from somebody who just has to have one, though.

    I have one, and might have paid as much as a million EC for it, I honestly can't recall. I got her way back in late-2012, when the economy was very different. I couldn't replace her right now, even if I wanted to, as there were absolutely no female Klingon very rare Engineering candidates available, just a couple of Science ones at around 6 million, and a few Tactical ones at 40-50 million. I picked mine up on my Fed main as a bit of a joke. I noticed that she had almost all female BOffs of all different species by chance, so I decided to upgrade all of them to very rare, and go for a collection of a very rare female BOff of every species available to a Starfleet officer. I have that collection complete now, unless you count Photonic and Android as species, which I do not, even though I do count Liberated Borg Human and Liberated Borg Romulan as distinct species from their regular counterparts.
    meimeitoo wrote: »
    So, how about purple Quartermaster battery doff then? 71 million?! Really?!

    I have no idea about the rarity of a specific DOff ability within a type, and I don't feel like checking, since it takes forever to sort through them by special ability. Maybe I'll feel ambitious today, but I doubt it.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    azrael605 wrote: »
    Mirror ships have value now due to Admiralty, & thats also why you don't see many flying around. Most of the people who buy them open the box, get the admiralty card & dismiss the ship.

    They also have no value because they are just bad now. No mastery puts your at a disadvantage vs T5U and T6.
    Tza0PEl.png
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    themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    azrael605 wrote: »
    Mirror ships have value now due to Admiralty, & thats also why you don't see many flying around. Most of the people who buy them open the box, get the admiralty card & dismiss the ship.

    Pretty much exactly what I do with Mirror Ships.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
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    ltminnsltminns Member Posts: 12,569 Arc User
    I now send Mirror Ships to Dry-dock but had dismissed them in the beforetimes.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    tobiashirt wrote: »
    meimeitoo wrote: »
    And therein, deeply buried within a wall of text, lies the deception again, at "the market price appears to be: X." Because X is not a given number, but the price you put it on the market for yourselves! Circular deceit again: "We, the tycoons, put it up for 500 mil, the market now has it listed for 500 mil, therefore it's worth 500 mil. And now everything lower than that, we buy up again, and relist it for a 'market-price' we set ourselves." Riiight.
    Nooo, listing stuffz at X amount and hoping it'll sell, that's running the risk of getting undercut and the market dropping. The exchange is like day trading, and to truly benefit from it, needs live monitoring and undivided attention.

    My method, is that I keep all my commodities in my inventory, and keep searching the ascending price of whatever commodity it is, so I'm always seeing the most current low price. Anything above that, ignore it. Study the commodity for a couple of days so you get the feel for its fluctuation. Next day, you can get yourself all set up, keep hitting that search for the latest price, and when it's right, that's when you buy or sell. Undercut the lowest price, and your item will sell, but don't undercut too much, afterall, you're trying to sell at the high-point, of that lowest cost. If you push too low, you're losing profit, and if you list too many items at once, others will just re-list theirs below your price. Relisting below them, again, it's a slippery slope. Depending on how low they want to list, I'll either let it go, or I'll just buy their stock. They get the price they want, I get more commodities to sell at the price I want ;) Once the price goes significantly toward the low point, either log off and do a daily, or, take the opportunity to pick up more stock :)

    If you were to just think 'I'm going to sell this key at 5.3M', then log off and go do something else yes, you might eventually get a sale, but you also run the risk of people undercutting. Definitely easier to give it your full attention, so you know your list prices are reflecting the fluctuation of the market :)

    I do a decent amount of 'post at X and hope it sells'. Sure, it may take a few days to sell, but if I'm juggling a bunch of small items across 9 toons, something is almost always selling. Take the low price that you observe, and set equivalent items at 5 or 10% above, waiting for the small fluctuations to bump against this value (sort of like playing with the dil exchange and posting a buy order 1 or 2 below the current price). Probably doesn't work like that for items in the 100s of millions price range, but seems reliable for upgrades, components, and the like.

    That's what I've been doing, and I can't complain about my results :) I'd be interested to see the kind of markup one could make on those High End items before the buyers simply don't buy, and if it's a similar percentage as the lower cost items :)
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    anodynes wrote: »
    anodynes wrote: »
    I did a search and there are only 13 very rare Starfleet Klingons, both male and female, on the exchange, compared to 227 very rare Humans. It's not difficult to see why they cost so much more, when they are nearly 20 times as scarce. That's the supply part of supply and demand in action.
    But is that a legitimate rarity, or is it being controlled? Like how diamonds are bought, and then simply put in bank vaults to take them out of circulation and thus drive up price. I guess it's a case of where do these vr Starfleet Klingons come from? Are they somehow rewarded for doff-work, or do devs periodically introduce new stock onto the exchange?

    Like the amount of Mirror Escorts, for example, I don't remember seeing a vast amount on the exchange, but there always seem to be some floating around, so either no one actually wants to fly them, and just buys to sell, or, someone must be adding new stock to the exchange :)

    Humans are a dime a dozen to get, though. There are a bunch of DOff assignments to "Evaluate Human Whatever Officer" that award them. I don't know if I've ever seen one of those for a Klingon, and they aren't available from the C-Store. The only ones that I'm sure that I've seen are from the choice of BOff candidates that you get at the x5 levels, and only the last few of those are very rare.

    Mirror ships probably do get some fresh supply, originally from lockbox rerun events, and now probably even more from the Infinity box.

    Could it be cartel behavior on both of those thing? Sure. It's a lot of work and inventory space used to gain between 6 and 50 million EC for a female Klingon BOff every so often from somebody who just has to have one, though.

    I have one, and might have paid as much as a million EC for it, I honestly can't recall. I got her way back in late-2012, when the economy was very different. I couldn't replace her right now, even if I wanted to, as there were absolutely no female Klingon very rare Engineering candidates available, just a couple of Science ones at around 6 million, and a few Tactical ones at 40-50 million. I picked mine up on my Fed main as a bit of a joke. I noticed that she had almost all female BOffs of all different species by chance, so I decided to upgrade all of them to very rare, and go for a collection of a very rare female BOff of every species available to a Starfleet officer. I have that collection complete now, unless you count Photonic and Android as species, which I do not, even though I do count Liberated Borg Human and Liberated Borg Romulan as distinct species from their regular counterparts.
    I have a couple of Starfleet Science Klingon females, but without logging on I can't recall their rarity (I think just common) and they definitely weren't expensive, but the tactical branch, they're definitely expensive :D

    Would the cartel behaviour really be a lot of work though, if whoever it is, has a steady supply of them? They know they'll sell, so that can pretty much write their own ticket, and then it's just that balancing act between what sells, and what won't :) I'm very curious to find out where they come from :)
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    ltminnsltminns Member Posts: 12,569 Arc User
    I currently see one Female Starfleet Klingon for 10 million, no Engineers, and a few Tactical at 40+ Million.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    azrael605 wrote: »
    Mirror ships have value now due to Admiralty, & thats also why you don't see many flying around. Most of the people who buy them open the box, get the admiralty card & dismiss the ship.

    Yeah, they still valuable for F2P players who wants more ships to do admiralty missions, but either do not want to grind Dil to buy ships from the C-Store, spend real money to purchase C-Store ships, or grind EC to purchase T6 ships from the Exchange. I dry docked all the ones I purchased back in 2014. If I run out of space, then I guess I would dismiss them.
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    ltminns wrote: »
    I currently see one Female Starfleet Klingon for 10 million, no Engineers, and a few Tactical at 40+ Million.

    That's an increase of 5+ million since Escalation was released.
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    nikephorus wrote: »
    azrael605 wrote: »
    Mirror ships have value now due to Admiralty, & thats also why you don't see many flying around. Most of the people who buy them open the box, get the admiralty card & dismiss the ship.

    They also have no value because they are just bad now. No mastery puts your at a disadvantage vs T5U and T6.

    I can't deny that T5U and T6 ships do have better stats, but on a personal level, I have to say that I prefer the seating and performance of the Mirror Patrol Escort, over the Hestia.
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    ltminnsltminns Member Posts: 12,569 Arc User
    They should have made them, retroactively, like the post Delta Rising 9-console Ship prizes (APU, Malon, etc.), upgrade-able to 10-console with a T5U Upgrade Token.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • Options
    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    ltminns wrote: »
    They should have made them, retroactively, like the post Delta Rising 9-console Ship prizes (APU, Malon, etc.), upgrade-able to 10-console with a T5U Upgrade Token.
    That would definitely be a cool option, and if I could upgrade mine, it would definitely see more use :)
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    tobiashirt wrote: »
    freenos85 wrote: »
    coldnapalm wrote: »
    I'm tempted to load a stack of hypos for 20'000'000 next time I log in, just to see if some Space Rich tycoon buys it for the lols

    tycoons become tycoons by being smart, not stupid​​

    Misclicks happen. And since there is zero cost to post the item, there is really zero risk to doing such thing. They really should have a posting fee.

    What would the fee pay for?
    • It would be an EC sink and thus keep inflation in check (at least somewhat)
    • It would reduce the amount auctions as a whole, because if you had to pay (say 10% of the listed price as a fee), you'd think twice if it's really worth it, putting something up for auction, since it might not be bought.
    • It would reduce the amount of scam auctions (you know, putting similar named items in the same price range and hope that somebody mis-clicks) and joke auctions.

    Personally i would like to see every item you bought from the exchange become bind to account, as soon as you bought it. Same with trading. You'd only be able to buy things you'd really need and we would finally be able to see what kind of
    demand there really is for certain items.
    People would still open lockboxes to get the rewards and should still be able to sell those if they don't like them, so that aspect would go unchanged.

    So it wouldn't pay for anything, it would just be deleting people's hard earned ec?

    If you want EC sinks make good ones, not lazy or immoral ones.

    Wasn't deleting people's ec the entire idea of your 'decimation' thread? Is that then an immoral and lazy solution?

    No it wasn't. People would have an identical amount of ec wealth before and after a redenomination.
    I'm not good with maths, but I believe under your redenomination proposal, people would not have an identical amount of ec wealth, just an equal percentage. That's not the same thing. What would you rather bet on that? 1% of my ec balance, or 1% of yours? ;)

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • Options
    ltminnsltminns Member Posts: 12,569 Arc User
    Over the weekend was the time to pick up the ExoComp, etc. Maintenance Engineer Battery Doff for free at your Academy if you did not have one.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • Options
    themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    ltminns wrote: »
    They should have made them, retroactively, like the post Delta Rising 9-console Ship prizes (APU, Malon, etc.), upgrade-able to 10-console with a T5U Upgrade Token.

    Well, they could if they do the Mirror Recruit event that I want desperately...
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • Options
    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    tobiashirt wrote: »
    freenos85 wrote: »
    coldnapalm wrote: »
    I'm tempted to load a stack of hypos for 20'000'000 next time I log in, just to see if some Space Rich tycoon buys it for the lols

    tycoons become tycoons by being smart, not stupid​​

    Misclicks happen. And since there is zero cost to post the item, there is really zero risk to doing such thing. They really should have a posting fee.

    What would the fee pay for?
    • It would be an EC sink and thus keep inflation in check (at least somewhat)
    • It would reduce the amount auctions as a whole, because if you had to pay (say 10% of the listed price as a fee), you'd think twice if it's really worth it, putting something up for auction, since it might not be bought.
    • It would reduce the amount of scam auctions (you know, putting similar named items in the same price range and hope that somebody mis-clicks) and joke auctions.

    Personally i would like to see every item you bought from the exchange become bind to account, as soon as you bought it. Same with trading. You'd only be able to buy things you'd really need and we would finally be able to see what kind of
    demand there really is for certain items.
    People would still open lockboxes to get the rewards and should still be able to sell those if they don't like them, so that aspect would go unchanged.

    So it wouldn't pay for anything, it would just be deleting people's hard earned ec?

    If you want EC sinks make good ones, not lazy or immoral ones.

    Wasn't deleting people's ec the entire idea of your 'decimation' thread? Is that then an immoral and lazy solution?

    No it wasn't. People would have an identical amount of ec wealth before and after a redenomination.
    I'm not good with maths, but I believe under your redenomination proposal, people would not have an identical amount of ec wealth, just an equal percentage. That's not the same thing. What would you rather bet on that? 1% of my ec balance, or 1% of yours? ;)

    I'm confident i have more EC than you do, and I would celebrate decimation or any other redenomination.

    Consider for ease of understanding that it's done with a factor of 1000 instead of 10. Every integer loses three digits.

    500,000 becomes 500. Now consider that they change the name of the currency from "EC" to "kEC" and mean "thousand energy credits" by it.

    500k EC becomes 500 kEC. Has anyone lost anything?
    I'm also confident that you have more ec than me, which is why I'd rather have 1% of your balance, than 1% of mine ;)

    I don't recall you proposal mentioning renaming the currency, but kEC is close enough to Kek, so I'm down with that...

    If, and only if, the ec becomes kEC, then in theory, the percentage values remain the same, but, that's really just shifting the goalposts, and not addressing the notion that High End Items, would remain High End Items in Kek dollars, and the average player still wouldn't have enough Kek dollars to buy them.

    To be honest, I don't think there actually is a solution. People who have accumulated multi billion balances are entitled to them. They earned and paid into them, so no issue there. Also, no issue, that anyone can start playing, and either accrue a good balance through trading, or by converting RealWorld money into ec. So the n00b can't afford a Vengeance... If they work at it, they will.

    Historical instances of printing more money, have never worked out well. Tricks like in Libya, where anything over a thousand dinar got confiscated, also don't go down well with people not used to that kind of social structure. They think it's unfair.

    Everything listed on the exchange, the actual information, is all system-determined. So why not just extend that to include the ec value which items have? That then becomes the player's choice of recycling the item and losing a percentage, or, listing it on the exchange in hopes of a sale, but knowing that anyone listing another identical item, is going to bump yours down the list, and the buyer is only going to buy the first on the list.

    Rather than the list being like it is now, it would be more a case of:

    Kelvin Timeline Phaser Beam Emitter Array Mk II [15 Available]
    Kelvin Timeline Phaser Beam Emitter Array Mk V [23 Available]
    Kelvin Timeline Phaser Beam Emitter Array Mk XIV [9 Available]

    And that available number changing with each purchase. The price is the price, no one gets gouged, no one profits from gouging.
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    I'm confident i have more EC than you do, and I would celebrate decimation or any other redenomination.

    Consider for ease of understanding that it's done with a factor of 1000 instead of 10. Every integer loses three digits.

    500,000 becomes 500. Now consider that they change the name of the currency from "EC" to "kEC" and mean "thousand energy credits" by it.

    500k EC becomes 500 kEC. Has anyone lost anything?

    Does this hypothetical example use whole numbers or does it allow for decimals?

    In your example, 500,000 EC becomes 500 kEC a small shield charge is currently valued at 20 EC when purchased from the vendor. Does that become 0.02 kEC and if you were to buy it you would then have 499.980 kEC in your account? If this is the case, then what is the gain? There would still be six digits that would be needed to represent the currency.

    If kEC is a whole number, then does that mean the small shield charge then costs 2 kEC to purchase with a resale value of 1 kEC if sold back to the vendor? What if I simply discard it which currently gives you 40% of the value? Does that means discarding it will also give me 1 kEC since kEC is represented as a whole number? In this example, this is a case for either price inflation or monetary devaluation; however you want to look at it.


    - 500,000 EC allows you can purchase 25,000 small battery charges which costs 20 EC each.

    - 500 kEC allows you to purchase 25,000 small battery charges which costs 0.020 kEC each. That is assuming kEC allows for decimals which still requires 6 digits to represent the equivalent of 500,000 EC.

    - 500 kEC allows you to only purchase 250 small battery charges if they cost costs 2 kEC each. That is assuming kEC is a whole number and the smallest unit above zero is 1 kEC. The same result could be accomplished simply by taking the player's EC balance of 500,000 EC and divide it by 100 while keeping the price of the small battery charges at 20 EC each.
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