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Developers, We Need a Pet Tab or Vanity Pet Unlock!

velquavelqua Member Posts: 1,220 Arc User
Ever so often, I like to remind our Developers that we, the Players, are in need of a Pet Tab or a Vanity Pet Unlock as more and more Vanity Pets are introduced and released. Borticus has mentioned in a past thread that the Pet Tab idea has been "seriously considered".
The idea of a system/feature that ties into Vanity Pets has been seriously considered multiple times over my tenure on the STO team. It's likely to happen at some point, but not a complete guarantee. And as for when? I couldn't even begin to guess.
I do hope that we can get--as soon as possible--either a Vanity Pet Tab next to our Inventory Tab or that the Vanity Pets become unlockable so that once they are purchased, they can be discarded and reclaimed at no cost after their initial purchase. Again, just a friendly reminder as the Summer Event approaches with new pets to claim. :smile: Thanks!

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    echattyechatty Member Posts: 5,914 Arc User
    Yes, I wholeheartedly endorse this. Vanity pets are part of the RP atmosphere, and though I don't have as many as some do, I do have quite a lot of them.

    Again, a pet tab would be greatly appreciated.
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    bernatkbernatk Member Posts: 1,089 Bug Hunter
    /signed...
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    drtassadardrtassadar Member Posts: 82 Arc User
    Same here. The main reason I don't collect more pets is because they take up valuable inventory space. As someone who likes to collect unique items, I can't afford to keep pets around and risk not having space for some shiny new weapon.
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    Generally /signed. The "buy back" option cannot work on the racing event pets though, since then you could just reclaim and turn into marks at your leisure.
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    velquavelqua Member Posts: 1,220 Arc User
    xyquarze wrote: »
    Generally /signed. The "buy back" option cannot work on the racing event pets though, since then you could just reclaim and turn into marks at your leisure.

    True. The "buy back" could work for the Lobi and "Store" Vanity Pets; that alone would help with Bank and Inventory space. Who knows, maybe we can get both so that the Pet Tab can be finite rather than expanding; I would expect the size to be similar to either the R&D or the Inventory; seeing as how pets are continually made, the Inventory limit would be most useful.
    echatty wrote: »
    Yes, I wholeheartedly endorse this. Vanity pets are part of the RP atmosphere, and though I don't have as many as some do, I do have quite a lot of them.

    Again, a pet tab would be greatly appreciated.

    I have to agree. Costumes and Pets are definitely the most used items among RPers. As Costumes slots are virtually limitless and independent of the Bank/Inventory system, it would be nice to have the vanity pets share something similar as I initially mentioned.
    18662390068_f716cd60e3.jpg
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    starcruiser#3423 starcruiser Member Posts: 1,203 Arc User
    velqua wrote: »
    Ever so often, I like to remind our Developers that we, the Players, are in need of a Pet Tab or a Vanity Pet Unlock as more and more Vanity Pets are introduced and released. Borticus has mentioned in a past thread that the Pet Tab idea has been "seriously considered".
    The idea of a system/feature that ties into Vanity Pets has been seriously considered multiple times over my tenure on the STO team. It's likely to happen at some point, but not a complete guarantee. And as for when? I couldn't even begin to guess.
    I do hope that we can get--as soon as possible--either a Vanity Pet Tab next to our Inventory Tab or that the Vanity Pets become unlockable so that once they are purchased, they can be discarded and reclaimed at no cost after their initial purchase. Again, just a friendly reminder as the Summer Event approaches with new pets to claim. :smile: Thanks!

    Thanks for making this post...I was going to re-post an older one from the countless ones we did in the past but was concerned it would get shut down along with the others...dino1-10.gif

    I totally agree with this and let's keep it rolling. dino1-9.gif​​
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    chozoelder2ndchozoelder2nd Member Posts: 440 Arc User
    Maybe one day...
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Definitely need the Pet Tab. Or make them a summonable entity in a separate tab of the "spellbook" like in most other MMOs.
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    themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    Another thing that would be nice is the ability to have more than one ground pet out at the same time. Now I'm not saying unlimited pets, but more like a maximum of 3 or 5 out at the same time.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
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    velquavelqua Member Posts: 1,220 Arc User
    valoreah wrote: »
    Didn't overuse of the buy back tab cause stability issues? I seem to recall a nasty bug when "Coliseum" was released... something about people filling their banks with free weapons from the rack and then selling them for EC.

    For "buy back", you wouldn't need a tab. You could just re-purchase from the store at 0 currency. The tab would be useful for those pets that are not purchased, but are earned in game (i.e. birds, monkeys, gingerbread people, etc.).
    18662390068_f716cd60e3.jpg
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    daveynydaveyny Member Posts: 8,227 Arc User
    God, we've been begging for this for what ... ? ... at least SIX YEARS now...

    Are They even paying attention to our requests?

    :#
    STO Member since February 2009.
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    bloodyrizbloodyriz Member Posts: 1,756 Arc User
    I cannot say yes to this request. However I can say HELL YES to it.​​
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    shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    a seperate tab for rep tokens and lockboxes would also be good.
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    storulesstorules Member Posts: 3,253 Arc User
    As usual...I'm willing to pay money for it if DEVs want to invest their time to it.tiger-1.gif​​
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    warpangelwarpangel Member Posts: 9,427 Arc User
    +1 for Pet Tab
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    nightkennightken Member Posts: 2,824 Arc User
    please, one of the reason I don't go for pets is cause they take up too much room.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    Yes pet bags please. I support!!! (As always :))
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    themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    Okay, here's an issue we seem to be ignoring...

    How many pet slots would we start with and how could we increase that number?
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
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    nightkennightken Member Posts: 2,824 Arc User
    Okay, here's an issue we seem to be ignoring...

    How many pet slots would we start with and how could we increase that number?

    20 base. 5 slot expansion for 200 zen in the cstore? max out at about 100?

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    Okay, here's an issue we seem to be ignoring...

    How many pet slots would we start with and how could we increase that number?
    As many as Cryptic is willing to give, of course.

    That's not a issue player input is needed on.
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    velquavelqua Member Posts: 1,220 Arc User
    a seperate tab for rep tokens and lockboxes would also be good.

    For Rep Tokens, I think a better idea would be to just have text and a number in the Assets Tab. After all, tokens are just another currency, and they really shouldn't be occupying Bank or Inventory space. This would also be very helpful in that there need not be a limit as there are for the tokens, in terms of stacking.

    As for Lockboxes, I would love to see that, but I feel like the Bank is really the place for them. That being said, I would prefer to stack the Lockboxes even higher than what their maximum currently is.
    Okay, here's an issue we seem to be ignoring...

    How many pet slots would we start with and how could we increase that number?

    For the Tab, I would start with the same amount as the R&D. I would rather that it would be expanding like the Inventory since Vanity Pets are added to the game as it ages.
    18662390068_f716cd60e3.jpg
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    themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    velqua wrote: »
    As for Lockboxes, I would love to see that, but I feel like the Bank is really the place for them. That being said, I would prefer to stack the Lockboxes even higher than what their maximum currently is.

    Lockboxes should stack the same as keys: 99 per stack.
    For the Tab, I would start with the same amount as the R&D. I would rather that it would be expanding like the Inventory since Vanity Pets are added to the game as it ages.

    That could work.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    no, lockboxes should stack as they do in neverwinter - at 999​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    capemike4capemike4 Member Posts: 394 Arc User
    All for a pets tab, here! :D
    When in doubt...Gravity Well TO THE FACE!! :D
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    warpangelwarpangel Member Posts: 9,427 Arc User
    no, lockboxes should stack as they do in neverwinter - at 999​​
    I bet the lockboxes don't stack well, so that players would be more tempted to open them instead of storing them. o:)
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    velquavelqua Member Posts: 1,220 Arc User
    no, lockboxes should stack as they do in neverwinter - at 999​​

    I totally agree. Lockboxes should stack to 999.
    18662390068_f716cd60e3.jpg
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    warpangelwarpangel Member Posts: 9,427 Arc User
    ruinthefun wrote: »
    warpangel wrote: »
    I bet the lockboxes don't stack well, so that players would be more tempted to open them instead of storing them. o:)
    I don't think that actually happens, because I've never known anyone to think "Gee, I should open this stack of lockboxes because it's starting to overflow into a second stack", probably because there is no way of obtaining any KEYS to open them with at anything close to rates at which we acquire them. Lockboxes are effectively junk, it's not like games where finding a lockbox at all is a rarity. You can't blow up enemies in Mirror Hell without tripping over a few dozen.
    People who see lockboxes as junk are likely to discard their spares anyway. It doesn't matter if they stack 20 or 20,000.

    It's the people who don't like to discard them that the cap would target. If not to sell them keys, then to sell them inventory slots.
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