All I know is the rep boxes are spewing powerups faster than I can make room in inventory for them. I'm tempted to start spacing them, they're about as useful as the rep project gear looks.
All I know is the rep boxes are spewing powerups faster than I can make room in inventory for them. I'm tempted to start spacing them, they're about as useful as the rep project gear looks.
I've seen a few that might come in handy.
But the one that caught my eye was the Instant Revive one which I think looks useful for general purpose.
The others I'm not too interested in, but would be somewhat useful in a pure pvp setting.
I'm going to start Fleet Banking them. If my fleet mates want them, they can have at em'.
If they start cluttering up the bank, I'll start spacing them
heh, I opened 3 boxes and got 8 different items, and most are short time powerups. I'm sure I can live without the 15 minute buffs that expire before the queue ends. And 9 different uniform items ? LOL
Am doin the rep, tho I dunno why.
heh, I opened 3 boxes and got 8 different items, and most are short time powerups. I'm sure I can live without the 15 minute buffs that expire before the queue ends. And 9 different uniform items ? LOL
Am doin the rep, tho I dunno why.
All I know is the rep boxes are spewing powerups faster than I can make room in inventory for them. I'm tempted to start spacing them, they're about as useful as the rep project gear looks.
I've seen a few that might come in handy.
But the one that caught my eye was the Instant Revive one which I think looks useful for general purpose.
The others I'm not too interested in, but would be somewhat useful in a pure pvp setting.
I'm going to start Fleet Banking them. If my fleet mates want them, they can have at em'.
If they start cluttering up the bank, I'll start spacing them
They're CBoP. Although they sometimes don't display the bound text. Statis shell looks interesting to me. It gives a massive amount of temp HP... that only works while you hold still. Not sure if knocks will disable it.
Are we talking about STO or Super Mario Brothers, I'm very confused?
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
All I know is the rep boxes are spewing powerups faster than I can make room in inventory for them. I'm tempted to start spacing them, they're about as useful as the rep project gear looks.
I've seen a few that might come in handy.
But the one that caught my eye was the Instant Revive one which I think looks useful for general purpose.
The others I'm not too interested in, but would be somewhat useful in a pure pvp setting.
I'm going to start Fleet Banking them. If my fleet mates want them, they can have at em'.
If they start cluttering up the bank, I'll start spacing them
They're CBoP. Although they sometimes don't display the bound text. Statis shell looks interesting to me. It gives a massive amount of temp HP... that only works while you hold still. Not sure if knocks will disable it.
Personally i don't dislike the queues, but i dislike the spacebar smash attitude and ignore team chat from players which annoys me. The latter is why i hope the competitive marks will be added to Red Alerts and/or warzones.
I agree. We're too entrenched into this "Lone Wolf, I can blow up the whole galaxy" mentality. That needs to change. We need more cooperative content to foster a change in this behavior somehow.
People play games for fun. Shooting stuff is fun. Doing puzzles is not for most people. And if it was, they'd be playing Rubix Cube Online.
"Puzzles"...
That's it, folks. In 2017, knowing how to simply align 2 colors, keeping mashing buttons to keep a path revealed and avoiding glowy balls in corridors with alcoves and only one possible path, are considered "puzzles" and not fun.
Great freaking Scott!
Well... those are kinda basic RPG puzzles. The "dodging dangerous objects" puzzle I've seen variations of in other games. Most notably Legend of Zelda: A Link to the Past, and made a return in A Link Between Worlds.
The Invisible Floor puzzle is another common one.
Typically the player is given some means to detect the floor, either by pushing a block and figuring out where the path is by where the block falls, or an item that allows you to see the hidden floor.
Personally i don't dislike the queues, but i dislike the spacebar smash attitude and ignore team chat from players which annoys me. The latter is why i hope the competitive marks will be added to Red Alerts and/or warzones.
I agree. We're too entrenched into this "Lone Wolf, I can blow up the whole galaxy" mentality. That needs to change. We need more cooperative content to foster a change in this behavior somehow.
People play games for fun. Shooting stuff is fun. Doing puzzles is not for most people. And if it was, they'd be playing Rubix Cube Online.
"Puzzles"...
That's it, folks. In 2017, knowing how to simply align 2 colors, keeping mashing buttons to keep a path revealed and avoiding glowy balls in corridors with alcoves and only one possible path, are considered "puzzles" and not fun.
Great freaking Scott!
Well... those are kinda basic RPG puzzles. The "dodging dangerous objects" puzzle I've seen variations of in other games. Most notably Legend of Zelda: A Link to the Past, and made a return in A Link Between Worlds.
The Invisible Floor puzzle is another common one.
Typically the player is given some means to detect the floor, either by pushing a block and figuring out where the path is by where the block falls, or an item that allows you to see the hidden floor.
Dont forget ocarina of time in the fire temple and kokiri forest there are a few more but cant remember them
When they add the Competitive Marks to the red alerts and the "Choose your marks" cues, then I'll worry about leveling up the new rep, until then, not gonna bother.
"Go play with your DPS in the corner, I don't care how big it is." ~ Me "There... are... four... lights!" ~Jean Luc Picard
All I know is the rep boxes are spewing powerups faster than I can make room in inventory for them. I'm tempted to start spacing them, they're about as useful as the rep project gear looks.
I keep the instant revive and discard everything else.
I don't know if I want to or not it's just that I tryed out the new pve mission queus that came out this week and didn't really enjoy it that much. All i wanted to do was just shoot stuff quick not solve puzzles just to open a big stupid door just so myself and the other Captains can get to the objective's. I also noticed that one or two players was just sitting there doing nothing while the 3 of us was doing the work.
Also are there other way's to get competitive marks if not I think I'm might as well skip this one
What a disaster this new CPvE was...NOT thought of well by DEVs
Even if I wanted to play the new PvEs(which I really don't), I can't, since the queues are dead. Waiting is ridiculously long, especially for advanced or elite to get an assessed strategem. So I'm only doing it on one character, if I have a ton of time to waste waiting around. Guess I'll just do some Red Alerts to get my kicks.
I've managed to get advanced going fairly regularly with only a 5 minute wait.
Players are only doing normal because they think it'll make things easier but you can't change the difficulty level of other players so why not just jump into elite and take a standard PvE build!? The only thing to worry about is the timer on elite. A timer punishes teams for PvPing by effectively granting the win to the opposition that are attacking the core.
Yes, hard. Because nobody tells people there's a button there or what clicking it does.
I myself played the new queues on Normal the first time, because nowhere in the new UI did it say the other difficulties existed at all. It was only after I noticed all the Advanced or Elite queues were gone I went searching for them.
I do fully expect new players not to know what Advanced or Elite queues even are after this. And certainly players confused about how to find them.
Difficult hard - no. Obfuscated hard - yes. There's nothing to really point out that the indicator for the difficulty pulls double duty as the way to change it. Except for the check box to join a queue all the other line items appear to be read-only grid field items. And the new UI definitely has more steps if you want to join multiple queues on difficulties other than normal.
I've yet to start the rep or try the new queues. I'm not nor have i ever been into PvP, nor do i care about it.
Also can't be bothered to earn marks on 22 characters for a reputation that just doesn't interest me with either its PvE/Rep Traits or Gear, even the 32k dil for completing across 22 characters doesn't appeal to me if that's still applicable.
So this is one rep I'll be sitting out like the last Breach and Mirror Events. To much grind for something that I don't care about or want
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
IMO it is as boring as any other PvE. There is "NO" CHALLENGE and not sure why DEVs thought of being competitive. Heck this is worst than a regular lame rep.
Didn't bother with the queues at the beginning and that seems to have killed my ability to rep up one character let alone alts.
Thursday of last week was the last time I actually got a queue to pop for any of them or either normal or advanced with at least 30 mins waiting. And thats even with the new map added to space.
I reckon they should have waited a bit longer, done more maps for ground and space with some kind of random rotation/selection going for each. A single map for each type is no way to launch a new system like competetive pve if you want people to continue with it after the rep has been topped out and the marks for gear obtained since by the time new ones trickle out there's barely any incentive to revisit that part of the queues.
Comments
Awoken Dead
Now shaddup about the queues, it's a BUG
I've seen a few that might come in handy.
But the one that caught my eye was the Instant Revive one which I think looks useful for general purpose.
The others I'm not too interested in, but would be somewhat useful in a pure pvp setting.
I'm going to start Fleet Banking them. If my fleet mates want them, they can have at em'.
If they start cluttering up the bank, I'll start spacing them
Am doin the rep, tho I dunno why.
Awoken Dead
Now shaddup about the queues, it's a BUG
Well, there's still the Tier 5 rewards
My character Tsin'xing
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
If you are a tank/beam boat, i can see its uses..
Sorry, meant to quote Taylor here
Dont forget ocarina of time in the fire temple and kokiri forest there are a few more but cant remember them
"There... are... four... lights!" ~Jean Luc Picard
What a disaster this new CPvE was...NOT thought of well by DEVs
Players are only doing normal because they think it'll make things easier but you can't change the difficulty level of other players so why not just jump into elite and take a standard PvE build!? The only thing to worry about is the timer on elite. A timer punishes teams for PvPing by effectively granting the win to the opposition that are attacking the core.
In any case, there's no reason not to play Elite every time, since losing Elite gives you more reward than winning Normal.
My character Tsin'xing
I myself played the new queues on Normal the first time, because nowhere in the new UI did it say the other difficulties existed at all. It was only after I noticed all the Advanced or Elite queues were gone I went searching for them.
I do fully expect new players not to know what Advanced or Elite queues even are after this. And certainly players confused about how to find them.
Difficult hard - no. Obfuscated hard - yes. There's nothing to really point out that the indicator for the difficulty pulls double duty as the way to change it. Except for the check box to join a queue all the other line items appear to be read-only grid field items. And the new UI definitely has more steps if you want to join multiple queues on difficulties other than normal.
Also can't be bothered to earn marks on 22 characters for a reputation that just doesn't interest me with either its PvE/Rep Traits or Gear, even the 32k dil for completing across 22 characters doesn't appeal to me if that's still applicable.
So this is one rep I'll be sitting out like the last Breach and Mirror Events. To much grind for something that I don't care about or want
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
We're talking about a playerbase that after all these years, still f--ks up ISA.
Thursday of last week was the last time I actually got a queue to pop for any of them or either normal or advanced with at least 30 mins waiting. And thats even with the new map added to space.
I reckon they should have waited a bit longer, done more maps for ground and space with some kind of random rotation/selection going for each. A single map for each type is no way to launch a new system like competetive pve if you want people to continue with it after the rep has been topped out and the marks for gear obtained since by the time new ones trickle out there's barely any incentive to revisit that part of the queues.