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think I'll skip this new competitive rep system

jim625jim625 Member Posts: 907 Arc User
I don't know if I want to or not it's just that I tryed out the new pve mission queus that came out this week and didn't really enjoy it that much. All i wanted to do was just shoot stuff quick not solve puzzles just to open a big stupid door just so myself and the other Captains can get to the objective's. I also noticed that one or two players was just sitting there doing nothing while the 3 of us was doing the work.

Also are there other way's to get competitive marks if not I think I'm might as well skip this one

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  • xyquarzexyquarze Member Posts: 2,120 Arc User
    There's always the possibility of being able to gather the marks later through "choose your marks" stuff like CC event, summer/winter pet selling, and so on. Cryptic may skip it here, since it is very different from their other reps, but I doubt they'll change the MO.
    My mother was an epohh and my father smelled of tulaberries
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    I think is fun, and you dont need to win to get the rewards, its not that difficult really, thou is not so fun if you are not with teammates
    The forces of darkness are upon us!
  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited April 2017


    God forbid for game to actually challenge you sometimes,like there is not enough of mindless shooting and bullet sponges npcs already
  • saurializardsaurializard Member Posts: 4,404 Arc User
    jim625 wrote: »
    All i wanted to do was just shoot stuff quick not solve puzzles just to open a big stupid door just so myself and the other Captains can get to the objective's.
    And then, players complain this game has too much combat and is not true Star Trek.

    #TASforSTO
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  • nightkennightken Member Posts: 2,824 Arc User
    jim625 wrote: »
    All i wanted to do was just shoot stuff quick not solve puzzles just to open a big stupid door just so myself and the other Captains can get to the objective's.
    And then, players complain this game has too much combat and is not true Star Trek.

    thats cause most trekkies hate star trek. oh the like the idea but they hate pretty much everything that was in the shows, books, movies, whatever.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • ltminnsltminns Member Posts: 12,572 Arc User
    It already shows where this is going. There are some posting on these Forums that they don't care about the cores, etc., they just want to vape other players.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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  • questeriusquesterius Member Posts: 8,485 Arc User
    jim625 wrote: »
    Also are there other way's to get competitive marks if not I think I'm might as well skip this one

    There is currently no way to get competitive marks other than through the new queues. Unlike previous reputations these marks are not available through Red Alerts (at least not yet).

    There is yet another queue for competitive marks due to be released so perhaps that one will tickle your fancy.

    Personally i don't dislike the queues, but i dislike the spacebar smash attitude and ignore team chat from players which annoys me. The latter is why i hope the competitive marks will be added to Red Alerts and/or warzones.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    it could have been a lot worse. for me, thinking of it as a holographic training exercise makes it palatable. also you get reasonable marks for losing. the main problem i see so far is that advanced is taking maybe 5 minutes already to pop (in the morning). and the ground advanced is already dead.

    i will do for my first character and the two that have heavy weapons slots but this will be the first time i don't do with all until there is an alternative source of the marks. to gather 600 for each through these missions is too much for me - too tedious and time-consuming. I hope for the parrots.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

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  • questeriusquesterius Member Posts: 8,485 Arc User
    and the ground advanced is already dead.

    It still pops, but more slowly than earlier in the week.
    Part of this may be due to the fact that the holographic bridge requires teamwork and if you get a team with zero cooperation then you cannot get past the first hurdle and end up with a mere 5 marks (this has actually happened to me today).

    It's a queue where you HAVE to work as a team to get past the hurdles and where you're f-ed if you end up with a team of leeches or incompetent players.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • hoffy1hoffy1 Member Posts: 97 Arc User
    Honestly ... why bother with the ground advanced one ... if one can do elite?
    really like the new ground CPvE queue tbh, not so fond of the space one, but that is just my taste
  • jaredza#2872 jaredza Member Posts: 80 Arc User
    questerius wrote: »
    and the ground advanced is already dead.

    It still pops, but more slowly than earlier in the week.
    Part of this may be due to the fact that the holographic bridge requires teamwork and if you get a team with zero cooperation then you cannot get past the first hurdle and end up with a mere 5 marks (this has actually happened to me today).

    It's a queue where you HAVE to work as a team to get past the hurdles and where you're f-ed if you end up with a team of leeches or incompetent players.

    So far I've been lucky, I haven't had a problem getting into a team and so far all the times I've done it it worked out well. The last few times there were actually people volunteering to activate the bridge console to get others across. Maybe it also has to do with what time you try to queue for them.

  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    yeah it's true i only play in the early mornings. maybe the morning people have switched to elite. i forgot that they added that.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • dragnridrdragnridr Member Posts: 671 Arc User
    The main problem with the new queues are that the player don't want to let go of wanting to just shoot everything, leech, or just completely go AFK. The new queues require teamwork which is in very short supply considering the game has catered to DPS hog crowd for so long that players have forgotten teamwork. I'm only skipping the new queues and waiting for the birdies during the summer event because finding a team that ACTUALLY WORKS AS A TEAM is like finding a needle in the galaxy.
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited April 2017
    ltminns wrote: »
    It already shows where this is going. There are some posting on these Forums that they don't care about the cores, etc., they just want to vape other players.

    They....are in withdrawal??? Maybe? J/K

    But is it really that surprising?

    I think it shows the rift between the stuff PC players want and how Console players like to play...they may as well have two different STO games.

    Unless someone can get it together and teach some PvP counters and tactics to the PvE players. And PvE players are willing to learn something other than DPS set ups. "Does not bode well" is fitting for this format or this "season". Maybe the "Ship Builds" and "Media Corps" can get the You Tube videos going.....

    And on the PvP side...there needs to be a culture change. Drive out those who are doing nothing but trolling.

    Doubt either one of these will happen this late in the game.
    "Spend your life doing strange things with weird people." -- UNK

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  • xyquarzexyquarze Member Posts: 2,120 Arc User
    dragnridr wrote: »
    The main problem with the new queues are that the player don't want to let go of wanting to just shoot everything

    This has been a problem though for a long time. Just throw in one random group of enemies being in between your starting position and the mission goal with no other influence than being there, and 60% of players will shoot them instead of caring about what the goals are.
    My mother was an epohh and my father smelled of tulaberries
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited April 2017
    I'm completely burnt out on the Reputation System. Stopped playing any of it back at the Terran one.
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  • discojerdiscojer Member Posts: 533 Arc User
    People play games for fun. Shooting stuff is fun. Doing puzzles is not for most people. And if it was, they'd be playing Rubix Cube Online.
  • jade1280jade1280 Member Posts: 868 Arc User
    Burnt out from gathering marks stuff.
    Have not had the energy for it since the Terran rep and after i slugged through that we had the temporal and now we have two more it has lost its charm and overall worth to me.
  • lapprenticellapprenticel Member Posts: 254 Arc User
    Current queue times for the 6 new missions is 2 minutes - N/A. Used to be about 30s up. I suspect another week or so of grinding and they'll crash.
    it could have been a lot worse. for me, thinking of it as a holographic training exercise makes it palatable. also you get reasonable marks for losing. the main problem i see so far is that advanced is taking maybe 5 minutes already to pop (in the morning). and the ground advanced is already dead.

    i will do for my first character and the two that have heavy weapons slots but this will be the first time i don't do with all until there is an alternative source of the marks. to gather 600 for each through these missions is too much for me - too tedious and time-consuming. I hope for the parrots.

  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2017
    It's interesting seeing another form of PVE-PVP outside of N'Vak and Kerrat. N'Vak and Kerrat have been around since launch but no new form of such gameplay has been introduced since, until now.

    Interesting...

    I'm sure you can get the marks without doing the rep specific queues themselves. You may not get the elite marks but you can get the marks at least to get to Tier 5 and get the rewards at the end.
    Post edited by warmaker001b on
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  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    edited April 2017
    gaevsman wrote: »
    I think is fun, and you dont need to win to get the rewards, its not that difficult really, thou is not so fun if you are not with teammates

    Indeed. When PuGing for this, there's always a risk of being teamed with toxic individuals that will start getting verbally abusive if your DPS output isn't meeting their "expectations" (as if they had any legitimacy to boss people around, but that's another story...). Nevermind, of course, that you actually worked to solve the puzzles while they were going pew-pew...

    And yes. It happened to me days ago already, and we're barely one week into the new season... Some guy whose name i will keep untold started threathening us to either "grow a pair and win", or he'd start reporting us for failing...

    Funnily enough, we won, and by a nice margin at that :)

    It's a pity, really, because this new content could be actually entertaining if it wasn't already plagued by people whose ego is larger than the Jenolan Dyson Sphere. And please note, this comes from a player who initially thought he'd not take part in that new reputation at first, but ended up appreciating it !
  • sharmutashlikha#2072 sharmutashlikha Member Posts: 158 Arc User
    hmmm... I'll have to give it a try, I think.
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  • staq16staq16 Member Posts: 1,181 Arc User
    ashstorm1 wrote: »
    Indeed. When PuGing for this, there's always a risk of being teamed with toxic individuals that will start getting verbally abusive if your DPS output isn't meeting their "expectations" (as if they had any legitimacy to boss people around, but that's another story...). Nevermind, of course, that you actually worked to solve the puzzles while they were going pew-pew...

    More to the point, the PVP element of Core Assault means that being a glass cannon can make you a liability - had an interesting game last night which also references the point below...
    ltminns wrote: »
    It already shows where this is going. There are some posting on these Forums that they don't care about the cores, etc., they just want to vape other players.

    My team were later to the core, so my NX-beamscort took up defensive duties on our core. Looks like the other team had glass cannons, as even the pair (!) of Vengeance-classes were repeatedly fragged; in conjunction with a teammate, we were able to repeatedly knock out the opposing team and therefore (narrowly!) won.

    Point is; "vaping" is a valid tactic in Core Assault, as it protects your core (or colleagues attacking the enemy core). And traditional ISA DPS-Uber-Alles builds are a potential liability against intelligent opponents who can do unsporting things like evade past your BFAW.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    discojer wrote: »
    People play games for fun. Shooting stuff is fun. Doing puzzles is not for most people. And if it was, they'd be playing Rubix Cube Online.

    I wouldn't necessarily say "most". Many, certainly. But many also like a slight change of pace in their game, not being one dimensional but indeed having multiple aspects to the experience.

    How much the puzzles in STO are contributing to that is another matter, which I will answer for myself with "it differs wildly".
    My mother was an epohh and my father smelled of tulaberries
  • saurializardsaurializard Member Posts: 4,404 Arc User
    discojer wrote: »
    People play games for fun. Shooting stuff is fun. Doing puzzles is not for most people. And if it was, they'd be playing Rubix Cube Online.
    "Puzzles"...

    That's it, folks. In 2017, knowing how to simply align 2 colors, keeping mashing buttons to keep a path revealed and avoiding glowy balls in corridors with alcoves and only one possible path, are considered "puzzles" and not fun.

    Great freaking Scott!
    #TASforSTO
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  • daiphdaiph Member Posts: 149 Arc User
    jim625 wrote: »
    All i wanted to do was just shoot stuff quick not solve puzzles just to open a big stupid door just so myself and the other Captains can get to the objective's. I also noticed that one or two players was just sitting there doing nothing while the 3 of us was doing the work.

    Given the 'not solve puzzles' bit, could it be that those other captains weren't actually sitting doing nothing but were in fact either healing up in the cube or sitting with no shields because they were holding the door keys? Just saying, there might be a pretty decent chance that just because you don't like the mission or seemingly understand it, doesn't mean others aren't actually doing something you're not aware of.
    And I mean really, you think THAT is a puzzle or some kind of challenge. Wow...
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,579 Community Moderator
    questerius wrote: »

    Personally i don't dislike the queues, but i dislike the spacebar smash attitude and ignore team chat from players which annoys me. The latter is why i hope the competitive marks will be added to Red Alerts and/or warzones.

    I agree. We're too entrenched into this "Lone Wolf, I can blow up the whole galaxy" mentality. That needs to change. We need more cooperative content to foster a change in this behavior somehow.
    discojer wrote: »
    People play games for fun. Shooting stuff is fun. Doing puzzles is not for most people. And if it was, they'd be playing Rubix Cube Online.
    "Puzzles"...

    That's it, folks. In 2017, knowing how to simply align 2 colors, keeping mashing buttons to keep a path revealed and avoiding glowy balls in corridors with alcoves and only one possible path, are considered "puzzles" and not fun.

    Great freaking Scott!

    Well... those are kinda basic RPG puzzles. The "dodging dangerous objects" puzzle I've seen variations of in other games. Most notably Legend of Zelda: A Link to the Past, and made a return in A Link Between Worlds.
    latest?cb=20131208034830

    The Invisible Floor puzzle is another common one.
    zelda-ganons-castle.jpg
    Typically the player is given some means to detect the floor, either by pushing a block and figuring out where the path is by where the block falls, or an item that allows you to see the hidden floor.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    rattler2 wrote: »
    Well... those are kinda basic RPG puzzles. The "dodging dangerous objects" puzzle I've seen variations of in other games. Most notably Legend of Zelda: A Link to the Past, and made a return in A Link Between Worlds.
    latest?cb=20131208034830
    Emphasis mine.

    I know those are basic puzzles seen a lot and that shouldn't pose any trouble.
    But when you read some comments, you feel like players are finding themselves facing myst-level puzzles that needs a patient, methodic, scientific mind to be processed and are slowing them down.

    #TASforSTO
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