Years ago when the siphon drones were nerfed because they were taking folks down to zero power in all subsystems the devs told us that they should never reach zero. Drain in this game is now insane and taking someone to zero is ridiculously simple, forcing players to fit jumps, certain sets, whatever to get out of the ridiculous tykens. I was hoping that this balance pass would address this issue but clearly not, and I speak from someone with a 400+ drain build ship.
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Didn't they also add some lock out with the latest patch? Like that once your subsystems are disabled, they can't be disabled for another 15 seconds or so? Or doest that only count for NPCs?
There used to be a difference between disables and drains. Not sure if it's still there, but basically, being hit with a whole team using polarons will keep draining you, but you'll get breaks against a whole team using phasers.
Add to that tyken's rift with ridiculous drains as well and things are a tad overpowered. I'm all for science being more attractive and having a chance but now drains have gone way over the top. Remember that the guy with 600+ drainx that's taking all your power will also have massive drain resistance now too, so doing the same to him will be difficult.
I'm not quite sure what the solution is here, but it feels OP to me and i'm a big science player myself.
Doesn't drain skill also add drain resistance?
Somehow I doubt that, taking that into account, someone can easily be drained if they have over 400 in that skill.
I just checked since I posted my last comment btw. Tyken's rift is a lot stronger. Don't think that was really necessary myself.
When everyone else is dragged down to their level.
Um, no it is not insane. And what is this "force players to fit x y and z"
You know what, I had to "Fit" uber amounts of Res to fight your Dps, Jumps to fight you Destabilizing Resonance Beam, Placates to fight your ApA uber death cheese.
So now the shoe is on the another foot. It is time for all you guys to IDK, counter the other player (drain in this case).
So what if you have try new things to fight one type of build. Drains have weakness, exploit that, and when you do, I dont cry. So if someone's build cant counter the drain it is the players fault for not using other mechanics.
It is a counter...in theory. However from experience using nadion inversion and eps power transfer at the same time along with a decent amount of drainx (to increase drain resistances) has little effect against drains. I've heard of some people pushing 800 drainx.
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> If this is true... I think the only counter right now is the Engie Nadion Inversion clicky power. I think...
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> It is a counter...in theory. However from experience using nadion inversion and eps power transfer at the same time along with a decent amount of drainx (to increase drain resistances) has little effect against drains. I've heard of some people pushing 800 drainx.
Heh. I've seen people able to get drain to almost 1000 drainX skill for short periods now. Things are getting a wee bit daft.
DrainX was nerfed into the ground, in the sense that having invested in it for the Leech became totally useless. At least still being able to drain NPC's is a small comfort for those who got all the DrainX gear.
It's fine if you want to correct power creep, I've always been in favour of correcting over-performing stuff. But let's fix the really problematic stuff (like ApA and stacking of tons of tactical buffs) first.
Tyken's rift is not the solution to everything (as opposed to some other stuff) and using it effectively still requires heavy specialisation into a specific skill that automatically requires huge sacrifices.
Amazing how someone is claiming that draining was 'nerfed into the ground' btw. Please understand that 'draining' is more than just a single console. It's a bit silly (up to the point I get the impression that you have no idea what you're talking about or actually ever tried to use a true drain boat) to pretend that a whole subset of builds was nerfed because one far too important console was corrected.
Edit: spelling
so drainx wasn't nerfed at all except one vastly over performing console... good it should have been nerfed a long time ago. like alot of the changes they made.they should have nerfed more.
and I have crazy idea you got all this gear you spent so much on. how about instead of whining your broken console was fixed, make an actual drain boat. I mean you got the stuff already.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
"We have this one chance to get PvP balanced correctly and get folks back into the best part of the game"
I agree 100% on that,
However calling my response childish, is a little over aboard. In the OP is it was stateed The Drain is Insane. However the Rift is the only thing mentioned as being "insane", it was also mentioned that "forcing players to fit...", which means there is a counter to the rift, so how is this insane.
The Rift is also not effective is one does not stay in it, so your need the High drain fora quick effect
I could hug you right now.
I been using the Rift III for 4 years, and this is day is glorious
PvP is not the best part of the game... maybe for you and the other 5 people who play it. Things like drain to zero, 500k DPS, and invincibility, among others, is the reason why STO PvP is garbage. Face it, it's a PvE game, and it does PvE quite well most of the time, but PvP... trash.
There's only so much DPSing a map/mission can have before it renders half the team expendable.
Though I do agree that Tac buffs are more troublesome than Sci abilities. Tyken's rift can support the team by disabling shields of enemies. Tac buffs allow one player to kill off everything faster, leaving nothing to shoot at for other players.
That's a very important difference.
I agree tac captains are troublesome in PvE, especially the super high DPSers. Instead of nerfing Tactical, cryptic for some reason nerfed Science. I can get some decent burst DPS out of my sci, maybe around 100k.... well, pre nerf but she's new, doesn't even have T5 rep, yet tacticals will still have no problem hitting 300k+. I play mostly engineer because few things are as satisfying for me as being able to tank 20+ enemies and survive, and I still dish out decent damage with Delta Prime, 40k-50k steady, 70k burst, less now with the FAW nerf, but it's satisfying and queues aren't done in 2 minutes, so it's fun too.
Right now, Drain is doing both.
If a ship's power levels could not be drained below X (5, 10?) then the Drain powers would still be an incredibly powerful debuff, but they wouldn't also get a Disable benefit on the side.
-snix
That's crazy. Oh the things I could do with 1000 hull repair.
Season 13, new drain build, let's do it!
I am the one, the ORIGINAL/Official Sailor Moon of STO! ~-~º(^v~)ºv~-~
After the Heavy Weapon healing your target, I can fully believe that Cryptic typoed something to make drain OP by pure negligence.