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Season 13: Real reason for balancing: "PvP"?

As per:

http://www.arcgames.com/en/games/star-trek-online/news/detail/10451743-season-13:-escalation-coming-april-25th


PvP queues back to STO....aren't we a bit too late for this? Good or Bad it will bring noobs and others might leave...exciting or NOT???
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Comments

  • rimmarierimmarie Member Posts: 418 Arc User
    don't know.
    its too early to say.

    and so what if its the 'REAL' reason. Needed to be done anyways
  • szimszim Member Posts: 2,503 Arc User
    hmm, also: competitive PvE queues. I'm not certain what to make of it yet...
  • baddmoonrizinbaddmoonrizin Member Posts: 10,737 Community Moderator
    rimmarie wrote: »
    don't know.
    its too early to say.

    and so what if its the 'REAL' reason. Needed to be done anyways

    ^This. Needed to be done anyway. Balancing makes it possible for them to do PvP.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Yeah, but now there are Console Jockies playing the game and some of them just love their PVP. :)
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  • storulesstorules Member Posts: 3,263 Arc User
    They really should have done this a while back before players spent lots of resources of getting the latest DPS builds.

    Definetely, it will be interesting to find out what turns out but expect lots of bugs in the few days following launch.
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  • alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    Super exciting news assuming match making works decently.

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  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    It might be possible to get excited about new content if our builds weren't being nerfed into oblivion...
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Kinda a merging of PvE into PvP.

    I don't know....those PvP competitive races during the events never turn out quite right...always something that some folks will make advantage of / or make short cuts out of. And I don't like them.

    And picking a set team and matching it to a pick up group...still a problem not addressed.
    And still a problem if one team lays down, so the other team wins...rinse, repeat.
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  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    It would be nice if they could actually be bothered to create an all vs. all pvp map - we wanted to do something like this for a fleet event, and give prizes to the last toon standing, but the pvp menu only allows you to set up two teams. How hard can it be to make a map with no teams, just every toon for themselves?
  • leemwatsonleemwatson Member Posts: 5,426 Arc User
    It would be nice if they could actually be bothered to create an all vs. all pvp map - we wanted to do something like this for a fleet event, and give prizes to the last toon standing, but the pvp menu only allows you to set up two teams. How hard can it be to make a map with no teams, just every toon for themselves?

    A 'Royal Rumble' option would be awesome.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    Super exciting news assuming match making works decently.
    Other than CCA, ISA and special event queues when those are on, no queue in the game ever has enough players in it to start multiple 10-player matches. So unless these new queues are incredibly more popular than any other non-event queue in years, the only "match making" there can be is balancing the teams.
  • megacharge07megacharge07 Member Posts: 476 Arc User
    edited March 2017
    This is good news, especially for the longevity of the game. One thing this game was lacking was good competition between players.
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  • risian4risian4 Member Posts: 3,711 Arc User
    edited March 2017
    So besides a new episode (which isn't really surprising but still nice of course) and PvP which we could have seen coming... there's also going to be a more 'class' (career?)-specific focus in the space and ground sets.

    I'm very happy to see this. Career choice should matter a lot more and this is one way of doing it. Hopefully it will give all careers a way to contribute in their own way as well.

  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    I agree this is going to probably be a good thing. IDC about the rebalancing I'm looking forward to it, I've been keeping up on it and its not like the game will be unplayable. Unless you are actively DPS building it probably won't even affect you all that much. It'll bring fresh new ideas for build possibities.The attempt to add new PvP content even in the form of team race-to-finish-first or highest score wins is better than the current state of things. All in all based on today's announcement s13 is bringing a lot of welcome changes.. keep an open mind!
  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    I hope you enjoy your competitive PvE queues. Personally, i'll keep to my Foundry missions and solo content ^^
  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    edited March 2017
    PvP will still be a non-issue for me, and that goes for competitive PvE/PvP hybrid as well. Whatever they can come up with, i never EVER enjoyed myself in a PvP match (whether on STO or on any other MMO for that matter), so they'd actually have to change who i am to make me think differently. Of course, this is not going to happen XD

    With that said, a new feature episode, a new rep and more class-specific gear aren't bad things.
  • storulesstorules Member Posts: 3,263 Arc User
    I wonder if this might look like Ker'rat System warzone. Why not bring it to its glory as it was once?
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • hanover2hanover2 Member Posts: 1,053 Arc User
    storules wrote: »
    They really should have done this a while back before players spent lots of resources of getting the latest DPS builds.

    This argument remains invalid no matter how many variations on it are repeated. You were never guaranteed that a single in-game item would forever function as it did the day you acquired it. In fact, you were emphatically told the opposite.

  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    sounds boring as TRIBBLE to me, and I hope the "player potential" thing stays way far away from normal content. I also fully expect that to be laughably broken.
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  • starcruiser#3423 starcruiser Member Posts: 1,259 Arc User
    Will this mean that there is a PvP reputation finally coming too?
  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    Will this mean that there is a PvP reputation finally coming too?

    That's what they stated a while back in the past...from the blog it might be hinting towards it.
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  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited March 2017
    I just don't know why they can't separate PvP and PvE gear/equipment and have PvP as a separate part of the game.

    All this rebalancing is going to do is appease people in the short term but within 6-9 months after new ships and gear/equipment get released we will be sliding back to the old state of PvP where power creep has started to unbalance things again.

    Balancing them separately would be a lot easier to manage where PvE won't affect PvP and vice versa.
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  • storulesstorules Member Posts: 3,263 Arc User
    hanover2 wrote: »
    storules wrote: »
    They really should have done this a while back before players spent lots of resources of getting the latest DPS builds.

    This argument remains invalid no matter how many variations on it are repeated. You were never guaranteed that a single in-game item would forever function as it did the day you acquired it. In fact, you were emphatically told the opposite.

    I myself have not spent much on DPS builts. However, no matter how it is said there were lots of great players who left this MMO when DR launched...and yes specially those who were great at PvP. That is why IMO this change is too late to fix something that has been broken for a long while. It is not just DPS but also hardcore PvP players who have been affected.

    I hope this will bring fresh new players to STO and re-start that side of the game again. However, your guess as good as mine.
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    PvP cannot work in STO, unless it is vanilla and Lockbox, Lobi and Promotional ships and equipment are banned from it entirely.

    Unless they plan to make all available ships and equipment in the game freely available in PvP, in which case disregard the above...
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  • anazondaanazonda Member Posts: 8,399 Arc User
    Personally, I am more confused... I mean... didn we get a new season just shortly... And it didn really add anything?

    Sure, it's nice that the PvPers get a little and all that (gotta throw everyone a broken bone every now and then) but I just feel a season should have more than a rep, a few minor tweaks and 2-3 missions?
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    anazonda wrote: »
    Personally, I am more confused... I mean... didn we get a new season just shortly... And it didn really add anything?

    Sure, it's nice that the PvPers get a little and all that (gotta throw everyone a broken bone every now and then) but I just feel a season should have more than a rep, a few minor tweaks and 2-3 missions?

    Agreed. Seasons used to be so much more...
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  • tobiashirttobiashirt Member Posts: 630 Arc User
    anazonda wrote: »
    Personally, I am more confused... I mean... didn we get a new season just shortly... And it didn really add anything?

    Sure, it's nice that the PvPers get a little and all that (gotta throw everyone a broken bone every now and then) but I just feel a season should have more than a rep, a few minor tweaks and 2-3 missions?

    Seems like you're selling S13 a tad short...

    - Rebalancing changes, affecting all 3 careers and most ships/builds/skills to some degree
    - New Rep
    - New FE
    - New mechanic for escorts
    - New matchmaking system
    - New type of indirect PvP, in the form of competitive PvE
    - Etc.

    More than just "a few minor tweaks"
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited March 2017
    tobiashirt wrote: »
    anazonda wrote: »
    Personally, I am more confused... I mean... didn we get a new season just shortly... And it didn really add anything?

    Sure, it's nice that the PvPers get a little and all that (gotta throw everyone a broken bone every now and then) but I just feel a season should have more than a rep, a few minor tweaks and 2-3 missions?

    Seems like you're selling S13 a tad short...

    - Rebalancing changes, affecting all 3 careers and most ships/builds/skills to some degree
    - New Rep
    - New FE
    - New mechanic for escorts
    - New matchmaking system
    - New type of indirect PvP, in the form of competitive PvE
    - Etc.

    More than just "a few minor tweaks"

    I am talking about 12... should have mentioned that..

    That said... The rebalancing is already ongoing...
    A new rep?`So what... there is nothing really new about that.

    The rest is somewhat appealing but still...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    anazonda wrote: »
    tobiashirt wrote: »
    anazonda wrote: »
    Personally, I am more confused... I mean... didn we get a new season just shortly... And it didn really add anything?

    Sure, it's nice that the PvPers get a little and all that (gotta throw everyone a broken bone every now and then) but I just feel a season should have more than a rep, a few minor tweaks and 2-3 missions?

    Seems like you're selling S13 a tad short...

    - Rebalancing changes, affecting all 3 careers and most ships/builds/skills to some degree
    - New Rep
    - New FE
    - New mechanic for escorts
    - New matchmaking system
    - New type of indirect PvP, in the form of competitive PvE
    - Etc.

    More than just "a few minor tweaks"

    I am talking about 12... should have mentioned that..

    That said... The rebalancing is already ongoing...
    A new rep?`So what... there is nothing really new about that.

    The rest is somewhat appealing but still...

    I think Devs just decided to call it Season 13 to make it more "palatable" to those peeved by the ongoing balancing. With the amount of nerfs coming I'm sure from their end there was lot of work done. It would have been better to call it 12.5 season but Devs' call.
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