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Area-of-effect abilities: Make them all friendly fire!

sophlogimosophlogimo Member Posts: 6,507 Arc User
Area-of-effect abilities are hard to balance in STO, because for some reason, they all know how to distinguish between friend and foe.

But what if they were not able to do that? What if your Gravity Well III was as attracting and damaging to your own and your team's ships as to the enemy's? If Charged Particle Burst drained everybody's shields? What if Torpefo Spread hit everything in its arc, regardless of allegiance?

Sure, that would make the game harder. But isn't that what is needed?
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Comments

  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Srsly, group content is already on life support. Do you wanna finish it off for good?
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2017
    I never though the OP is able to outdo his “hard-cap-DPS” idea! LOL, guess I was wrong.

    I suppose he will keep on asking to change the stuff we have until he is the only one left playing it.
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  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    I never though the OP is able to outdo his “hard-cap-DPS” idea! LOL, guess I was wrong.

    I suppose he will keep on asking to change the stuff we have until he is the only one left playing it.

    Lol, that's exactly what I was thinking too. The changes OP wants will make no one in game want to slot any AoE abilities and will kill even those few PvEs people are still playing.
    Balance indeed!
  • hanover2hanover2 Member Posts: 1,053 Arc User
    I remember when you could hurt teammates with plasma grenades. Good times. :disappointed:

    I also remember when no grenades shared a cooldown....
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Sure, if they had done this 7 years ago, I think it could have worked. The game would be very different in many regards than it's now, though.

    Gravity Well respecting Friend/Foe identification is absurd, but Torpedo Spread ignoring it is absurd, too.
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    Slot a Tricobalt torpedo or mine, max your damage and launch them at about 0.5km from your foe, voilà!
    #TASforSTO
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  • redvengeredvenge Member Posts: 1,425 Arc User
    sophlogimo wrote: »
    Area-of-effect abilities are hard to balance in STO, because for some reason, they all know how to distinguish between friend and foe.
    It has nothing to do with "distinguishing between friend and foe". It's because it's the content that Cryptic presents.

    "To complete this mission, you must sweep the floor." Cryptic then hands us two tools: a broom and a toothbrush. Now that toothbrush is freaking amazing. Ergonomic grip, massaging panels, even plays holograms of your favorite content while you use it. It's fun and I completely understand why someone would use it.

    However, the task is... sweep the floor so, in most cases, the broom is simply the more efficient tool. Now, you can ask Cryptic to wrap Agony Tape(tm) around the handle of the broom, so it is a horrible experience for the young or the elderly, but it will not change the fact that your mission is... sweeping the floor.
  • questeriusquesterius Member Posts: 8,505 Arc User
    sophlogimo wrote: »
    Area-of-effect abilities are hard to balance in STO, because for some reason, they all know how to distinguish between friend and foe.

    But what if they were not able to do that? What if your Gravity Well III was as attracting and damaging to your own and your team's ships as to the enemy's? If Charged Particle Burst drained everybody's shields? What if Torpefo Spread hit everything in its arc, regardless of allegiance?

    Sure, that would make the game harder. But isn't that what is needed?

    If nothing else the potential of this for abuse by trolls and grievers makes it a bad idea.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Isnt there a floor clearing implement tied to the rep system? Maybe dyson?

    Its not a big stretch to assume that if a ship was to use an ability they'd not use something thats likely to kill them, other than warpcore breach which was removed from the game.

    Likewise torpedo's would probably have some kind of friend or foe detection. So maybe faction specific ships could be exempt while the folk flying about in herald or jemhadar ships would suffer the conseqeunces.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Just make everything friendly fire.

    That way I can go into queued missions and troll everyone.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    I never though the OP is able to outdo his “hard-cap-DPS” idea! LOL, guess I was wrong.

    I suppose he will keep on asking to change the stuff we have until he is the only one left playing it.

    Lol, that's exactly what I was thinking too. The changes OP wants will make no one in game want to slot any AoE abilities and will kill even those few PvEs people are still playing.
    Balance indeed!
    Not entirely true. A battallion of trolls and griefers would happily slot nothing but AoE abilities.
  • davefenestratordavefenestrator Member Posts: 10,693 Arc User
    Your idea is bad.
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  • risian4risian4 Member Posts: 3,711 Arc User
    One of the best ideas I've seen in a while.

    Or at least one of the most logical ones - as others have noted, it may have serious implications.
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  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    This is out of the question as long as they do not improve the BOFF A.I. We'd spend our time taking friendly fire from our own away team members...
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Fully support OP's idea, and don't stop at AoE effects, turn on all friendly fire.

    If we're all so busy spin-cycling the game balance, adding extra specialty weapons to T6 escorts, obsoleting T5-FU and lockbox and lobi escorts, I'd like to role play some defiance and go out in a bang.

    The left-over PvPers will rejoice, and fleets/special channels might become very active in order to accomplish STFs without killing each other.

    It will be space opera at its finest with faction wars and species battles. The united federation of planets and their temporal hegemony will crumble!
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  • burstorionburstorion Member Posts: 1,750 Arc User
    Fully support OP's idea, and don't stop at AoE effects, turn on all friendly fire.

    If we're all so busy spin-cycling the game balance, adding extra specialty weapons to T6 escorts, obsoleting T5-FU and lockbox and lobi escorts, I'd like to role play some defiance and go out in a bang.

    The left-over PvPers will rejoice, and fleets/special channels might become very active in order to accomplish STFs without killing each other.

    It will be space opera at its finest with faction wars and species battles. The united federation of planets and their temporal hegemony will crumble!

    Hush, Tal shiar spy, you're drunk :grin:
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    and not just trolls/griefers...just plain people, because humans are stupid and getting moreso by the year​​
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  • leemwatsonleemwatson Member Posts: 5,514 Arc User
    And here I was thinking I was the only person who thinks Physics SHOULD be considered in STO!! It's in the TV series after all! Your suggestion is bob on OP! I'd be all for getting rid of generic STO Farmville Arcade!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    I could really get behind this change!

    ^when this guy can totally get behind an idea that has massive trolling potential...everyone should rethink the idea. or better example...there is a certain mmo that for awhile a spell could make the floor super slick for ANYONE. throw in various traps an protals and i think you can guess what happened.

    that would be minor compared to say a fully buffed APA gw3 affecting team mates...or tykens rift.
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited March 2017
    leemwatson wrote: »
    And here I was thinking I was the only person who thinks Physics SHOULD be considered in STO!! It's in the TV series after all! Your suggestion is bob on OP! I'd be all for getting rid of generic STO Farmville Arcade!
    Yeah, except in the TV series, that was always one lone ship, a spatial/temporal/quantum phenomenon and occasionally, and occasionally one to three bad or not so bad guys' ships per episode.
    The only time there were more than 4 ships on the screen was during DS9 and there was not a single negative wedgie, it was all phasers, disruptors and polaron, except the Bajoran Wormhole and even then it didn't do much, except one time where it sent 2800 Dominion ships in 2409.

    This sounds like a good idea to enhance realism, but when you think about it a bit, it's an horrible one due to the trolling possibilities and this time an alternate subspace nullifier won't protect you.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    I could get behind having such a feature in advanced and elite ques, or difficulty missions, since that could make the ques more interesting an challenging without buffing the nps really. Though i will say that most of our weapons on the ships like cannons an beam arrays are computer controlled, which would imply they might have a targeting system that can identify ally from enemy ships like via transponder codes or what not.
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  • jexsamxjexsamx Member Posts: 2,803 Arc User
    sophlogimo wrote: »
    Honestly, there is little to no trolling potential in it - provided people those who don't want to be trolled) use a minimum of brains and stay out of harm's way.

    You understand neither of the mindset of trolls nor the true magnitude of what you propose if you really believe this.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Sure, if they had done this 7 years ago, I think it could have worked. The game would be very different in many regards than it's now, though.

    Gravity Well respecting Friend/Foe identification is absurd, but Torpedo Spread ignoring it is absurd, too.

    Well not really. Given each torpedo is a "smart weapon" and ships definitly have IFF codes it's very reasonable they would avoid allied ships.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    sophlogimo wrote: »
    asuran14 wrote: »
    I[...]Though i will say that most of our weapons on the ships like cannons an beam arrays are computer controlled, which would imply they might have a targeting system that can identify ally from enemy ships like via transponder codes or what not.

    And the gravitons from our Gravity Well have builtin enemy recognition, too? ;)

    A torpedo spread is a sprad of warheads that dwarf nuclear bombs. How you could "target" that not to hit your allied ships in the attacked area is something you'd have to explain. But that is probably secondary.

    Game considerations are primary. Honestly, there is little to no trolling potential in it - provided people those who don't want to be trolled) use a minimum of brains and stay out of harm's way.

    But of course, there are those who wouldn't know how to do that, cannot imagine they could and don't want to learn such things. They'd rather have a DPS of 200 k and smash everything with pressing a button while thinking they are acting smart. :smiley:



    Well of course gravity wells and other such things that are not ship-weapons, but creations that are done thru other methods would not have a method of determining ally from friend, but most would take that I was only talking about actual weapon system by what I said specifying weapon systems.

    Well that would be the explosion after the launch an upon impact, which could still affect allies. but in the end we are not talking about unguided torpedoes either. so the guidance system could easily detect an steer away from ally targets, making the explosions largely just a fact of a near miss an rattle the ship over a direct hit. It has been shown that even as powerful as a torp is they are not always that dangerous except as a direct impact on a unshield target.
  • edited March 2017
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