When a skill is fully filled, the player received 99 points. Most players, especially high-end players, tend to push their skills as high as possible to get the most amount of effect out of their build. Some have pushed their skill points up to 600, 700, and even 800 points. This, of course, gives the player a huge boost in that skill, especially in terms of DPS. In many cases, abilities used by those skills--when boosted--become drastically powerful to the point that they border, if not are, game-breaking. That being said:
Should skill points be capped at 400 to prevent Bridge Officer abilities from becoming game-breaking or near game-breaking?
Should skill points be capped at 400 to prevent Bridge Officer abilities from becoming...? 44 votes
Yes, skill points should be capped at 400.
2 votes
Yes, skill points should be capped, but at a different value.
No, skill points should not be capped. Everything is fine as is.
I don't care or have an opinion about this topic.
1 vote
0
Comments
Such as sci having the high caps in drain etc?
OP, this'd be a bad idea in the form suggested by the thread title...any build that goes over 400-500 in a skill has generally specialized to the point that they can't do many other things. They're already voluntarily giving up effectiveness in multiple roles to be good at a narrow set of stuff.
That, and of the skills that can be pushed above 400 (which are mostly healing or science), only a few like drainX would really be hurt in effectiveness by a cap of 400. My exotic damage builds, for example, have just under 500 when they could get 600, because they get more benefits from consoles like constriction anchor than from additional skill points. In such a case, since so much of the damage is coming from somewhere other than skill points, a cap would just create a disparity between this build type and others.
Lastly, even if we could enforce a cap, it wouldn't stop the changes being made in the rebalance, whose purpose is not just to rein in the edge cases of damage, but to fix or make attractive a lot of other options.
This would include crtH and crtD as well.
Your suggestion would kill any motivation for players to specialize in a specific discipline.
It's seems you'd rather have all of us become grey goop generalists, where no one can shine at a particular skill.
Thanks but no thanks.
Just because you have extremely high points in some skill(s) doesn't mean you become an amazing player after that. Also game doesn't need a way to discourage players for striving to become better.
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Anyway, capping is not a good idea. Specialisation is never wrong and should indeed be encouraged more, with a need for choices. Skill points are already very limited and there's only so many consoles you can add to further boost it anyway ... in a sense, it is already limited.
Does anyone else feel that a lot of recent and no-so-recent threads boil down to that?
Fact is we have a cap. At some point you cannot add more. However you can never tell when that cap is reached. The game develops and new items are added which can alter the cap. If I were a developper, dimishing returns would be a basic system.
Yes. Bad players whining about other people being better than them. I pity the foo'.
Yup, sadly you are right with that.
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I do think an earlier suggestion of "career type = better max values for certain skills" is a good one though.
USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
"We are Grey. We stand between the darkness and the light."
– Grey Council greeting
i've never seen that stat in the game
USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
"We are Grey. We stand between the darkness and the light."
– Grey Council greeting
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#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
To visualize.
https://www.youtube.com/watch?v=wymMn-SmALY
Now the question is, is this an acceptable outcome?
Note: This post isn't serious. :P
the tactical/science/engineering skill-based stats aren't shown in the ship stat screen on the console version, we just have the Attack, defence and movement sections.
strange how cryptic didn't include that feature.
USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
"We are Grey. We stand between the darkness and the light."
– Grey Council greeting
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I found the stats you were talking about. I'm assuming they change based on what you choose in the skill tree?