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Should skill points be capped at 400 to prevent Bridge Officer abilities from becoming...?

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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    and everything else you have equipped; traits, gear, consoles, boffs, even certain doff assignments can all add to one skill or another (of course, the latter is a temporary thing)​​
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited March 2017
    No, skill points should not be capped. Everything is fine as is.
    I found the stats you were talking about. I'm assuming they change based on what you choose in the skill tree?

    Skill tree, traits, active effects (like fleet boost or critical success on certain DOFF assignments) and most importantly slotted items. For example, a science console granting +xx "Exotic PArticle Generators" will increase the associated skill accordingly.​​
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  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    No, skill points should not be capped. Everything is fine as is.
    they might've put it somewhere else on the console version; which i can't check for myself as i don't own a console and probably never will​​

    No, the only area for skill-based stats on the ps4 version is the captain skills/specialization/traits and the bridge crew setup menus, why cryptic omitted those sections in the ship stats tab is a mystery.
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  • carasucia83carasucia83 Member Posts: 568 Arc User
    No, skill points should not be capped. Everything is fine as is.
    Since you talk about DPS, I'm assuming you're really only talking about EPG? Meh. Exotic resists? Don't allow resist to go negative? Or how about AI revamp/overhaul? And if it's about PvP, it's not stat number pushing that broke that - but that's probably a whole other thread.

    I don't give a rat's TRIBBLE$ what my DPS is, but with the AI in the state it's in, as long as you know how to not die, the game is already 'broken'. Whatever else this rebalance does, I hope it gives the AI at least a fighting chance.
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