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Should skill points be capped at 400 to prevent Bridge Officer abilities from becoming...?

velquavelqua Member Posts: 1,220 Arc User
When a skill is fully filled, the player received 99 points. Most players, especially high-end players, tend to push their skills as high as possible to get the most amount of effect out of their build. Some have pushed their skill points up to 600, 700, and even 800 points. This, of course, gives the player a huge boost in that skill, especially in terms of DPS. In many cases, abilities used by those skills--when boosted--become drastically powerful to the point that they border, if not are, game-breaking. That being said:

Should skill points be capped at 400 to prevent Bridge Officer abilities from becoming game-breaking or near game-breaking?
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Should skill points be capped at 400 to prevent Bridge Officer abilities from becoming...? 44 votes

Yes, skill points should be capped at 400.
4%
vostok2remming 2 votes
Yes, skill points should be capped, but at a different value.
9%
psychoplattthelordofshadesleemwatsontiberious#6095 4 votes
No, skill points should not be capped. Everything is fine as is.
84%
ssbn655r5e4w3q2meimeitoolordsteve1zarato4218swamarianrisian4tunebreakerdaxsa1patrickngoangrytargmainasistericdeadspacex64letsfadeawaynccmarkjiralinriatobiashirttibernusbovinemaster 37 votes
I don't care or have an opinion about this topic.
2%
davefenestrator 1 vote
«1

Comments

  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    Yes, skill points should be capped, but at a different value.
    Each career should have caps appropriate to their 'career training and experience'.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • tobiashirttobiashirt Member Posts: 630 Arc User
    No, skill points should not be capped. Everything is fine as is.
    leemwatson wrote: »
    Each career should have caps appropriate to their 'career training and experience'.

    Such as sci having the high caps in drain etc?

    OP, this'd be a bad idea in the form suggested by the thread title...any build that goes over 400-500 in a skill has generally specialized to the point that they can't do many other things. They're already voluntarily giving up effectiveness in multiple roles to be good at a narrow set of stuff.

    That, and of the skills that can be pushed above 400 (which are mostly healing or science), only a few like drainX would really be hurt in effectiveness by a cap of 400. My exotic damage builds, for example, have just under 500 when they could get 600, because they get more benefits from consoles like constriction anchor than from additional skill points. In such a case, since so much of the damage is coming from somewhere other than skill points, a cap would just create a disparity between this build type and others.

    Lastly, even if we could enforce a cap, it wouldn't stop the changes being made in the rebalance, whose purpose is not just to rein in the edge cases of damage, but to fix or make attractive a lot of other options.
  • lowy1lowy1 Member Posts: 964 Arc User
    edited March 2017
    No caps but more decisive diminishing returns. Maybe at 400 the effect drops significantly. Also it would be much easier for the debts to manage the combat system with DR. They wouldn't have to be so swift with the nerf bat for balancing.

    This would include crtH and crtD as well.
    HzLLhLB.gif

  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited March 2017
    No, skill points should not be capped. Everything is fine as is.
    Would you guys kindly knock it off with the Nerf Brigade.. Holy smokes, some people are never satisfied.

    Your suggestion would kill any motivation for players to specialize in a specific discipline.

    It's seems you'd rather have all of us become grey goop generalists, where no one can shine at a particular skill.
    Thanks but no thanks.

    Post edited by taylor1701d on
    [img][/img]OD5urLn.jpg
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    No, skill points should not be capped. Everything is fine as is.
    Lol, what are you smoking?
    Just because you have extremely high points in some skill(s) doesn't mean you become an amazing player after that. Also game doesn't need a way to discourage players for striving to become better.
  • esistziipesistziip Member Posts: 8 Arc User
    No, skill points should not be capped. Everything is fine as is.
    In order to stack any skill that high you'll have to sacrifice a lot of other stuff, console slots, weapon slots, sets, traits. I don't see the problem here.
    screeeennnnnnnnnnnnnn3co8o.png
  • risian4risian4 Member Posts: 3,711 Arc User
    No, skill points should not be capped. Everything is fine as is.
    I hope that by 'everything' you mean everything with regard to skill points.

    Anyway, capping is not a good idea. Specialisation is never wrong and should indeed be encouraged more, with a need for choices. Skill points are already very limited and there's only so many consoles you can add to further boost it anyway ... in a sense, it is already limited.
  • mmps1mmps1 Member Posts: 381 Arc User
    Things don't quite work the way you think they do.
    "Mr talks down to the peasants."
  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    edited March 2017
    Where's my "this poll is not needed" option?
    6tviTDx.png

  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    No, skill points should not be capped. Everything is fine as is.
    "Waiter, can I get some of what the OP is smoking please?"

    :#
    SulMatuul.png
  • devilment666devilment666 Member Posts: 112 Arc User
    "I'm not as good as other players, so I think they should be artifically restrained."

    Does anyone else feel that a lot of recent and no-so-recent threads boil down to that?
  • mmps1mmps1 Member Posts: 381 Arc User
    Yeah devilment, folks should remember; Other people's success is not your failure.
    "Mr talks down to the peasants."
  • fovrelfovrel Member Posts: 1,448 Arc User
    What we see in the skill tree is dimishing returns, more skill points add more skill but less skill per point. That system should also work when we add skill with items and gear. That is not a hard cap because the next skill point gives more power but such a tiny bit that the increase is of no significance. So you may say, there is an artificial cap. Graphically it is represented by a line that goes up but bends towards a horizontal line, but never gets there.

    Fact is we have a cap. At some point you cannot add more. However you can never tell when that cap is reached. The game develops and new items are added which can alter the cap. If I were a developper, dimishing returns would be a basic system.
  • altran3301altran3301 Member Posts: 167 Arc User
    No, skill points should not be capped. Everything is fine as is.
    "I'm not as good as other players, so I think they should be artifically restrained."

    Does anyone else feel that a lot of recent and no-so-recent threads boil down to that?

    Yes. Bad players whining about other people being better than them. I pity the foo'.
    tnl3Zwx.png
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    "I'm not as good as other players, so I think they should be artifically restrained."

    Does anyone else feel that a lot of recent and no-so-recent threads boil down to that?

    Yup, sadly you are right with that.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • nccmarknccmark Member Posts: 1,083 Arc User
    No, skill points should not be capped. Everything is fine as is.
    You are suggesting that everyone have the same balance....that's not up to you.

    I do think an earlier suggestion of "career type = better max values for certain skills" is a good one though.
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    edited March 2017
    No, skill points should not be capped. Everything is fine as is.
    Are you referring to player skill points or something else?, afaik after getting my main char to lv50 you only get 46 skill points. Unless of course this is a new mechanic not yet on the consoles yet.
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    No, skill points should not be capped. Everything is fine as is.
    sophlogimo wrote: »
    Are you referring to player skill points or something else?, afaik after getting my main char to lv50 you only get 46 skill points. Unless of course this is a new mechanic not yet on the consoles yet.

    No, both the OP and I meant skill rating. Wrong word.

    i've never seen that stat in the game
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • angrytargangrytarg Member Posts: 11,001 Arc User
    No, skill points should not be capped. Everything is fine as is.
    Every skill/style a player chooses should equally benefit from pushing your skill level to the max and overspecialising should be felt in other areas of you build, that I support. But artificially capping what is essentially the only thing to do in this game for arbitrary reason doesn't make sense to me.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • jaredza#2872 jaredza Member Posts: 80 Arc User
    Where does one find these points? I feel like I'm missing something....
  • legendarylycan#5411 legendarylycan Member Posts: 37,275 Arc User
    you find them under your ship's info tab, which is next to the mastery tab​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • jaredza#2872 jaredza Member Posts: 80 Arc User
    Interesting..I'll have to log in again now and check.
  • legendarylycan#5411 legendarylycan Member Posts: 37,275 Arc User
    when you go to look, they are listed under every other stat in the ship's info section, further split up into tactical, science and engineering sections - like how the skills themselves are​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • cactolithcactolith Member Posts: 69 Arc User
    No, skill points should not be capped. Everything is fine as is.
    Capping skill points would bring about the end-times; including the end to all of the remaining queues as we know it (not much to say the least), as the majority of players being fed up with the changes (mostly tacs mind you) decide to make right off via a mass exodus and find other mmos to populate and spend their money on. Ergo, this game would then collapse in on it's own unsustainable weight like a dying over-sized nerf star turning into a nerfhole with an accretion disk made up of the manifestation of the remnants of pent up player rage that would swirl superheated into the resentment singularity of devs who lost their jobs.

    To visualize.
    https://www.youtube.com/watch?v=wymMn-SmALY

    Now the question is, is this an acceptable outcome?

    Note: This post isn't serious. :P
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    No, skill points should not be capped. Everything is fine as is.
    when you go to look, they are listed under every other stat in the ship's info section, further split up into tactical, science and engineering sections - like how the skills themselves are​​

    the tactical/science/engineering skill-based stats aren't shown in the ship stat screen on the console version, we just have the Attack, defence and movement sections.

    strange how cryptic didn't include that feature.
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • legendarylycan#5411 legendarylycan Member Posts: 37,275 Arc User
    they might've put it somewhere else on the console version; which i can't check for myself as i don't own a console and probably never will​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • jaredza#2872 jaredza Member Posts: 80 Arc User
    they might've put it somewhere else on the console version; which i can't check for myself as i don't own a console and probably never will​​

    I found the stats you were talking about. I'm assuming they change based on what you choose in the skill tree?
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