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Omnidirectional Torpedoes

I was just thinking that a cool new addition to weaponry would be omnidirectional torpedoes. They could function similar to how omnidirectional beams work, you can only mount one torpedo per type and they have slightly reduced damage. All that sort of thing.

It would be a significant boon to science ships and escorts. Science ships work well with torpedoes already. And an Escort would not have to forgo a Beam Bank or DHC to get some torpedo support.

It may even provide some incentive to actually use torpedoes for those who favor beam array broadside.

Anyway. Just a thought.

Comments

  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited March 2017
    Not really the way torpedo tubes work. However, it is the way missiles work, and why the Ferengi rapid fire missile weapon should be 360 degrees.

    Edit: Refer to my post a bit down for the reason for this edit.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    and more missile weapons are needed - and races to use them​​
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    nikeix wrote: »

    I completely forgot about that. Actually, if there was a weapon that was similar to that but only fired one-at-a-time, I would say that could work.
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  • maerikcharonmaerikcharon Member Posts: 108 Arc User
    I'm aware of the Torpedo Point Defense, now show me something usable more often than once every 2 minutes...
  • nikeixnikeix Member Posts: 3,972 Arc User
    No need for hostility. I was making the case that 360 degree torpedoes are a technical possibility already supported by STO's internal canon. By the same token auto-turrets appear as both consoles and weapons slot items. So if a console exists, its not a huge jump to a weapons slot version existing :).

    We also have the wide angle torpedoes in game. This would just be a wider angle ;).

    I've also suggested broadside torpedoes in the past, using the firing arc of the broadside emitter array. Tech is in the game- lets use it!
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    nikeix wrote: »
    No need for hostility. I was making the case that 360 degree torpedoes are a technical possibility already supported by STO's internal canon. By the same token auto-turrets appear as both consoles and weapons slot items. So if a console exists, its not a huge jump to a weapons slot version existing :).

    We also have the wide angle torpedoes in game. This would just be a wider angle ;).

    I've also suggested broadside torpedoes in the past, using the firing arc of the broadside emitter array. Tech is in the game- lets use it!

    Very Wide Angle Torpedo, 280°, that would be awesome!
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  • maerikcharonmaerikcharon Member Posts: 108 Arc User
    No hostility intended.
  • nccmarknccmark Member Posts: 1,083 Arc User
    This request makes some sense.

    Once a torp is launched, its guidance system should be useable to direct it towards a target. And that should be possible no matter where its launch tube is located on the source vessel.

    Add a strike delay to reflect launch vs guidance times if you must.
  • galattgalatt Member Posts: 708 Arc User
    Remember, DS9 had torpedo turrets that fired in multiple directions. How difficult would it be mount something like that on the roll bar of an Akira?
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  • potasssiumpotasssium Member Posts: 1,226 Arc User
    Perfect thing to mount on a mission pod on top of ships that feature them.

    I would love for mission pods to be treated as a kind of universal gear slot. There are both Fed & KDF ships with mission pods.

    Put a Torpedo there 180* Torpedo, put a pet there, treated as a hangar Bay, put a console there just treated as additional hardware.

    But at a time when they are trying to balance space I cannot see them giving the still competitive and beloved T5u Fleet Tor'kaht or the Fleet Kurak an effective 9th weapon slot that is also omni-directional.

    But it would be cool. Would love to do it on my Nebula as well.

    Mission pods need love man.
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  • maerikcharonmaerikcharon Member Posts: 108 Arc User
    potasssium wrote: »
    Perfect thing to mount on a mission pod on top of ships that feature them.

    I would love for mission pods to be treated as a kind of universal gear slot. There are both Fed & KDF ships with mission pods.

    Put a Torpedo there 180* Torpedo, put a pet there, treated as a hangar Bay, put a console there just treated as additional hardware.

    But at a time when they are trying to balance space I cannot see them giving the still competitive and beloved T5u Fleet Tor'kaht or the Fleet Kurak an effective 9th weapon slot that is also omni-directional.

    But it would be cool. Would love to do it on my Nebula as well.

    Mission pods need love man.

    +1 Mission Pods.

    If I remember correctly one of the mission pods for the Nebula Class was a weapons pod that held like a crazy number of torpedo tubes.
  • galattgalatt Member Posts: 708 Arc User
    Dare we hope for a T6 Miranda with an omni- directional torpedo pod?

    A man can dream...
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,567 Community Moderator
    Right now the closest we have to Omni Torps, besides the wide angle Quantum and Voth, is using the Ionized Gas Sensor off the T2 Exeter.

    Say you've got a torp fore and aft. You activate the Ionized Gas Sensor console, both torp launchers go active, allowing you to fire a torpedo from either one no matter where the enemy is.

    Upside: Basically an extra Torp High Yield 1 that homes in on even cloaked targets.
    Downside: 2 minute cooldown, takes up a console slot, no passives off the console, and slow travel speed of said beeping torpedo.
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  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    gaevsman wrote: »
    nikeix wrote: »
    No need for hostility. I was making the case that 360 degree torpedoes are a technical possibility already supported by STO's internal canon. By the same token auto-turrets appear as both consoles and weapons slot items. So if a console exists, its not a huge jump to a weapons slot version existing :).

    We also have the wide angle torpedoes in game. This would just be a wider angle ;).

    I've also suggested broadside torpedoes in the past, using the firing arc of the broadside emitter array. Tech is in the game- lets use it!

    Very Wide Angle Torpedo, 280°, that would be awesome!

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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited March 2017
    Only ships I could see gaining from this would be a limited weapon slot ship like most sci vessels. On anything else it would be kind of OPed if you think about it say you have a 5 and 3 escort. Mount as many torps as you want up front and given some have different cd's you can have a steady stream of torps call it 5 then with your 360 mounted in one of the rear slots you have a massive torp volley. IMHO this would further unbalance the game. IMHO you want more or less 360 torp coverage mount a tube forward and aft.
  • maerikcharonmaerikcharon Member Posts: 108 Arc User
    ssbn655 wrote: »
    Only ships I could see gaining from this would be a limited weapon slot ship like most sci vessels. On anything else it would be kind of OPed if you think about it say you have a 5 and 3 escort. Mount as many torps as you want up front and given some have different cd's you can have a steady stream of torps call it 5 then with your 360 mounted in one of the rear slots you have a massive torp volley. IMHO this would further unbalance the game. IMHO you want more or less 360 torp coverage mount a tube forward and aft.

    Most of the Dual Beam Bank Spam ships would benefit from this, getting torpedoes in aft slots that fire forward would be pretty beneficial. Even if they are running Antiproton, and have two Omni Beams, an Omni Torp back there would usually be preferable to a turret or a regular beam.

    All Cruiser captains who run the 6 Beam 2 Torp setup would benefit from this as well. The Torps would all fire into the broadside arc, without fudging around with the Torpedo-weave maneuver
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited March 2017
    potasssium wrote: »
    Perfect thing to mount on a mission pod on top of ships that feature them.

    I would love for mission pods to be treated as a kind of universal gear slot. There are both Fed & KDF ships with mission pods.

    Put a Torpedo there 180* Torpedo, put a pet there, treated as a hangar Bay, put a console there just treated as additional hardware.

    But at a time when they are trying to balance space I cannot see them giving the still competitive and beloved T5u Fleet Tor'kaht or the Fleet Kurak an effective 9th weapon slot that is also omni-directional.

    But it would be cool. Would love to do it on my Nebula as well.

    Mission pods need love man.

    +1 Mission Pods.

    If I remember correctly one of the mission pods for the Nebula Class was a weapons pod that held like a crazy number of torpedo tubes.

    Lets hope that doesn't happen as a vocal group will cry nerf. Just like they have with Tac. Oh yeah FYI I play all three sci, eng and tac and never felt my sci and engs were underpowered damage wise.
  • ev1taev1ta Member Posts: 42 Arc User
    potasssium wrote: »
    If I remember correctly one of the mission pods for the Nebula Class was a weapons pod that held like a crazy number of torpedo tubes.

    I always picture something like this.

    EVLEcwS.gif


  • leemwatsonleemwatson Member Posts: 5,463 Arc User
    The problem with 360 anything is in actuality they shouldn't work as such. The hull and other (360) hardpoints would actually get in the way. The game has them spherically fire, which they shouldn't. At the highest point of any plane you can only have 1 hardpoint that is truly 360 along a given plane.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    yeah, that's already an issue with turrets and omni-directional beams traveling through the spine of your ship...i really don't think people care at this point if another weapon were introduced that did the same thing

    it's just something people have gotten used to, since it can't really be changed without overhauling the whole game - or at least how it treats firing hardpoints​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • nikeixnikeix Member Posts: 3,972 Arc User
    I always imagined Omni-directional beam banks as being a pair of emitters each covering a 180 degree hemisphere and a shared power supply. I believe that's somewhat supported in STO as even a single Omni bank will fire from several different points on a ship depending on where the target is.

    Not unlike the top/bottom turrets on the Millennium Falcon (though those were both able to shoot simultaneously in any sufficiently target-rich environment).
  • tyler002tyler002 Member Posts: 1,586 Arc User
    edited March 2017
    +1 Mission Pods.

    If I remember correctly one of the mission pods for the Nebula Class was a weapons pod that held like a crazy number of torpedo tubes.
    Not in any canon I know of, no explanation was ever given for why there was 5 variants of Nebula Class or if the large structures on the ones with them were even removable.

    The Akira's the only one I know of with a ridiculous number of Torpedo Launchers, with the 17 on the studio model (12 on the pod, 5 on the saucer).
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  • byozuma#0956 byozuma Member Posts: 502 Arc User
    edited March 2017
    The thing I see is that, if created, those torpedoes would have about as much punch as turrets and omni-beams do in respect to their stronger counterparts (heavy duals and dual beams respectively). Torpedoes have such a small targeting arc yet have a high damage threshold. Maintaining that level of damage on such a wide arc would make it the only weapon anyone would want to use and we'd see no end to the 'nerf 360o torpedoes' threads. Given the reload speed of torpedoes most people would probably skip properly balanced 360o torpedoes and mount a turret or omni-beam instead, save if they're running a torpedo boat.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    I would much rather see them introduce other torpedo/mine types, and buff existing torpedo-type weapons that are largely a waste of a weapon slot somewhat like cluster-torps. I would love to see them develop a heavy torp variant of the normal torpedoes (maybe treat it like they do the dual cannons, which is front mounted only), or even a variable firing-mode torpedo launcher that could have two firing arcs you can switch between with different damage amounts based on the mode used (so you might have the normal arc, a wider arc with low damage, and a narrow arc with very high damage, but that torpdo launcher has a internal cd for switching modes.).

    Honestly this idea of a variable firing mode idea would be very nice to use on mission/rep weapons we get that are unique, but are not always a type we might want to use on our ship. Like for instance the romulan experimental plasma beam array weapon, if we could switch it between a beam array an bank mode it could be used on so many more builds, similarly with mission rewards like nausicaan disruptor beam array (I would have liked a dual bank or even dual cannon version of this myself.).
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  • darkheart71darkheart71 Member Posts: 3 Arc User
    Sounds worthless to me tbf, i mean would you have it so you can only have one of these or multiple? if 1 off then why bother if its got all reduced damage and all that no doubt that space would be best utilized with a two piece combo or something that adds more value? and then if you can have multiple imagine the builds, they would be silly you would have everyone flying around in cruiser tanks with 8 omni torps on. All they would have to do is sit there and spam damage boosts and all that while firing a never ending barrage of torpedoes without even having to look?(oh darn isn't that kinda like beam fire at will with beta??? lol) anyway you got the........ http://sto.gamepedia.com/Wide_Angle_Quantum_Torpedo_Launcher...........thats half way there :)

    And again matey boy saying "what about allowing a dual beam bank being mounted on the aft" jesus!! guys think about things and the mechanics of the game before asking silly questions like this. Its all about balance, basically what your asking is to make everything super easy and every ship and class equal to damage output right???
    ok so what about defensive balance, take a raider and take a dreadnought cruiser now slap all your multi directional high damage weapons on both ships.....who do you think will win? All of a sudden the raiders high "forward facing" damage advantage is now worthless and in fact it actually has 2 weapon slots less, so darn any ship under 8 weapon slots has pretty much been made seriously under powered, so nope im thinking its a bad move.
    I think the fairest solution would be to have a CONSOLE that all can slot which say, doubles the arc of your weps. then dual heavy lovers will be happy too :) or make it a two piece or three piece trait, it has to be balanced otherwise your just making something else to add the the meta only to be nerfed at a later date as its on every cookie cutter build in the world (plasma explosion consoles and plasmonic leach)
    Anyway thats my pennies worth and all i do is PVP so for me as a PVP'er it sounds like a blooming nightmare.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    I think [wide]x2/3 would be a better option, with each extra level granting an additional 90 degrees, that way you get the omni effect but at the expense of additional mods
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  • jslynjslyn Member Posts: 1,788 Arc User
    Mines are having their lock-on range increased with the upcoming balance patch. The 'Hot Pursuit' Trait doubles their range as well. Those are the best that is available for a Torpedo Turret outside of the Akira's console, which I think is locked to the Akira.
  • lianthelialianthelia Member Posts: 7,884 Arc User
    I'm aware of the Torpedo Point Defense, now show me something usable more often than once every 2 minutes...

    Well it is a console for a ship built with torpedo tubes up the wazoo...most ships aren't built with torpedo tubes like the Akira was.
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