I was just thinking that a cool new addition to weaponry would be omnidirectional torpedoes. They could function similar to how omnidirectional beams work, you can only mount one torpedo per type and they have slightly reduced damage. All that sort of thing.
It would be a significant boon to science ships and escorts. Science ships work well with torpedoes already. And an Escort would not have to forgo a Beam Bank or DHC to get some torpedo support.
It may even provide some incentive to actually use torpedoes for those who favor beam array broadside.
Anyway. Just a thought.
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Edit: Refer to my post a bit down for the reason for this edit.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
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I completely forgot about that. Actually, if there was a weapon that was similar to that but only fired one-at-a-time, I would say that could work.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
We also have the wide angle torpedoes in game. This would just be a wider angle .
I've also suggested broadside torpedoes in the past, using the firing arc of the broadside emitter array. Tech is in the game- lets use it!
Very Wide Angle Torpedo, 280°, that would be awesome!
Once a torp is launched, its guidance system should be useable to direct it towards a target. And that should be possible no matter where its launch tube is located on the source vessel.
Add a strike delay to reflect launch vs guidance times if you must.
I would love for mission pods to be treated as a kind of universal gear slot. There are both Fed & KDF ships with mission pods.
Put a Torpedo there 180* Torpedo, put a pet there, treated as a hangar Bay, put a console there just treated as additional hardware.
But at a time when they are trying to balance space I cannot see them giving the still competitive and beloved T5u Fleet Tor'kaht or the Fleet Kurak an effective 9th weapon slot that is also omni-directional.
But it would be cool. Would love to do it on my Nebula as well.
Mission pods need love man.
+1 Mission Pods.
If I remember correctly one of the mission pods for the Nebula Class was a weapons pod that held like a crazy number of torpedo tubes.
A man can dream...
Say you've got a torp fore and aft. You activate the Ionized Gas Sensor console, both torp launchers go active, allowing you to fire a torpedo from either one no matter where the enemy is.
Upside: Basically an extra Torp High Yield 1 that homes in on even cloaked targets.
Downside: 2 minute cooldown, takes up a console slot, no passives off the console, and slow travel speed of said beeping torpedo.
The Heavy Escort Carrier (Akira) comes to mind. Should have that + Command seating instead of Pilot. #JustSayin
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Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Most of the Dual Beam Bank Spam ships would benefit from this, getting torpedoes in aft slots that fire forward would be pretty beneficial. Even if they are running Antiproton, and have two Omni Beams, an Omni Torp back there would usually be preferable to a turret or a regular beam.
All Cruiser captains who run the 6 Beam 2 Torp setup would benefit from this as well. The Torps would all fire into the broadside arc, without fudging around with the Torpedo-weave maneuver
Lets hope that doesn't happen as a vocal group will cry nerf. Just like they have with Tac. Oh yeah FYI I play all three sci, eng and tac and never felt my sci and engs were underpowered damage wise.
I always picture something like this.
it's just something people have gotten used to, since it can't really be changed without overhauling the whole game - or at least how it treats firing hardpoints
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Not unlike the top/bottom turrets on the Millennium Falcon (though those were both able to shoot simultaneously in any sufficiently target-rich environment).
The Akira's the only one I know of with a ridiculous number of Torpedo Launchers, with the 17 on the studio model (12 on the pod, 5 on the saucer).
Honestly this idea of a variable firing mode idea would be very nice to use on mission/rep weapons we get that are unique, but are not always a type we might want to use on our ship. Like for instance the romulan experimental plasma beam array weapon, if we could switch it between a beam array an bank mode it could be used on so many more builds, similarly with mission rewards like nausicaan disruptor beam array (I would have liked a dual bank or even dual cannon version of this myself.).
And again matey boy saying "what about allowing a dual beam bank being mounted on the aft" jesus!! guys think about things and the mechanics of the game before asking silly questions like this. Its all about balance, basically what your asking is to make everything super easy and every ship and class equal to damage output right???
ok so what about defensive balance, take a raider and take a dreadnought cruiser now slap all your multi directional high damage weapons on both ships.....who do you think will win? All of a sudden the raiders high "forward facing" damage advantage is now worthless and in fact it actually has 2 weapon slots less, so darn any ship under 8 weapon slots has pretty much been made seriously under powered, so nope im thinking its a bad move.
I think the fairest solution would be to have a CONSOLE that all can slot which say, doubles the arc of your weps. then dual heavy lovers will be happy too or make it a two piece or three piece trait, it has to be balanced otherwise your just making something else to add the the meta only to be nerfed at a later date as its on every cookie cutter build in the world (plasma explosion consoles and plasmonic leach)
Anyway thats my pennies worth and all i do is PVP so for me as a PVP'er it sounds like a blooming nightmare.
Well it is a console for a ship built with torpedo tubes up the wazoo...most ships aren't built with torpedo tubes like the Akira was.