Beam Overload now buffs ALL beams for a small time.
Which is an interesting addition. Your first BO blows through a targets shields and hull, and the rest of your beams, bit more powerful against a single target, hit it with a 2, 3 swing
Of course, more testing is needed on tribble to see exactly how this change to BO might change engagement tactics against NPCs and players. But im excited, reductions that needed to happen, and buffs to some other powers, and changed mechanics in others.
Its a whole new ballgame. So lets sit ourselves down in our captains chair, point our fingers at the screen, and say "engage" to the exploration of new and changed abilities
Bout time the meta go a swift kick in the tail. Time to shake things up, gameplay was becoming stale.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Beam Overload now buffs ALL beams for a small time.
That made me salivate when I read it on the GN forum post. Beam overload with KDF BO trait is gonna be fun since FAW is getting knocked down a few pegs.
Beam Overload now buffs ALL beams for a small time.
That made me salivate when I read it on the GN forum post. Beam overload with KDF BO trait is gonna be fun since FAW is getting knocked down a few pegs.
Yep, gonna be a real blast for my Phantom beam scort. Wonder if BO now applies to the phase lance?
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Took me a few days to get this done because of tribble character transfer issues and downtime, but here is the combat comparison data I promised.
First the ship & equipment I used, nothing special, mostly looted or from reputation, all items obtainable by low level players, ship loadout is mix of different weapons, all plasma damage. The captain is an engineer and the only offensive skills I used were beam overload & torpedo high yield, no bfaw, no feedback pulse, no special traits/spec/doffs/boffs etc..
Here are the combat reports, I used the "assimilation grounds" deep space encouter (delta quad) for testing
I chose assimilation grounds as a testing location because ISA parses are inaccurate due to team buffs & debuffs from other players.
the first report is from holodeck
the second report is from Tribble
Now tell me again how the great space "rebalance" is making the game better for low dps players by making less commonly used items more effective, because the data I've collected & posted here shows otherwise.
Took me a few days to get this done because of tribble character transfer issues and downtime, but here is the combat comparison data I promised.
First the ship & equipment I used, nothing special, mostly looted or from reputation, all items obtainable by low level players, ship loadout is mix of different weapons, all plasma damage. The captain is an engineer and the only offensive skills I used were beam overload & torpedo high yield, no bfaw, no feedback pulse, no special traits/spec/doffs/boffs etc..
Here are the combat reports, I used the "assimilation grounds" deep space encouter (delta quad) for testing
I chose assimilation grounds as a testing location because ISA parses are inaccurate due to team buffs & debuffs from other players.
the first report is from holodeck
the second report is from Tribble
Now tell me again how the great space "rebalance" is making the game better for low dps players by making less commonly used items more effective, because the data I've collected & posted here shows otherwise.
The DPS drop on the tribble test was minimal
the damage on the tribble test was a bit higher
Tbh i think the "Space Rebalance" is geared more towards bringing sci and engi closer to tac and BFaW has been needing the nerf hammer for a LOOOOONG time.
Imo i think this rebalance will only help the game.
The DPS drop on the tribble test was minimal
the damage on the tribble test was a bit higher
Tbh i think the "Space Rebalance" is geared more towards bringing sci and engi closer to tac and BFaW has been needing the nerf hammer for a LOOOOONG time.
Imo i think this rebalance will only help the game.
The character I used for testing IS an Engineer. and his dps is down by nearly 25% which imo is a huge hit.
are you aware that eng & sci can also use the bfaw skill? how exactly does lowering EVERYBODY's damage bring sci & eng closer to tac?
Took me a few days to get this done because of tribble character transfer issues and downtime, but here is the combat comparison data I promised.
First the ship & equipment I used, nothing special, mostly looted or from reputation, all items obtainable by low level players, ship loadout is mix of different weapons, all plasma damage. The captain is an engineer and the only offensive skills I used were beam overload & torpedo high yield, no bfaw, no feedback pulse, no special traits/spec/doffs/boffs etc..
Here are the combat reports, I used the "assimilation grounds" deep space encouter (delta quad) for testing
I chose assimilation grounds as a testing location because ISA parses are inaccurate due to team buffs & debuffs from other players.
the first report is from holodeck
the second report is from Tribble
Now tell me again how the great space "rebalance" is making the game better for low dps players by making less commonly used items more effective, because the data I've collected & posted here shows otherwise.
The DPS drop on the tribble test was minimal
the damage on the tribble test was a bit higher
Tbh i think the "Space Rebalance" is geared more towards bringing sci and engi closer to tac and BFaW has been needing the nerf hammer for a LOOOOONG time.
Imo i think this rebalance will only help the game.
Yeah, the second parse shows that you did MORE damage during the fight than the first one. Also... apparently you got killed TWICE in the second one. That skews the numbers a lot. Another thing that I find interesting is the "Target Debuff" field. There's a drastic difference there. Any idea why?
Yeah, the second parse shows that you did MORE damage during the fight than the first one. Also... apparently you got killed TWICE in the second one. That skews the numbers a lot. Another thing that I find interesting is the "Target Debuff" field. There's a drastic difference there. Any idea why?
Yes on tribble survivability was wayyyyy down, but if I'm dying more on tribble thats also due to the balance changes. Remember this map isn't ISA where 5 players are competing for the damage; and considering the overall combat times, dying and respawning in the deep space encounter has a very minimal impact on the overall DPS calculation.
Since I was using exact same skills in both parses, I'm assuming the difference in target debuff is due to some proc happening less frequently. The total overall damage is different in every one of the dozens of parses I did, even parses on same server. But you'll see that in both parses 11 enemies were killed. I selected the 2 parses which were the closest. The numerous other parses I conducted had even more drastically different results.
I did this test as fairly as I could, but sto has lots of variables. The point here is not to win a dps contest, its to demonstrate that the justification we were given for the space rebalance are untrue. If you believe I intentionally fubarred my own tests, feel free to do your own comparisons, and I'm certain you'll find similar results.
Comments
My character Tsin'xing
Which is an interesting addition. Your first BO blows through a targets shields and hull, and the rest of your beams, bit more powerful against a single target, hit it with a 2, 3 swing
Of course, more testing is needed on tribble to see exactly how this change to BO might change engagement tactics against NPCs and players. But im excited, reductions that needed to happen, and buffs to some other powers, and changed mechanics in others.
Its a whole new ballgame. So lets sit ourselves down in our captains chair, point our fingers at the screen, and say "engage" to the exploration of new and changed abilities
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
That made me salivate when I read it on the GN forum post. Beam overload with KDF BO trait is gonna be fun since FAW is getting knocked down a few pegs.
Yep, gonna be a real blast for my Phantom beam scort. Wonder if BO now applies to the phase lance?
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
First the ship & equipment I used, nothing special, mostly looted or from reputation, all items obtainable by low level players, ship loadout is mix of different weapons, all plasma damage. The captain is an engineer and the only offensive skills I used were beam overload & torpedo high yield, no bfaw, no feedback pulse, no special traits/spec/doffs/boffs etc..
Here are the combat reports, I used the "assimilation grounds" deep space encouter (delta quad) for testing
I chose assimilation grounds as a testing location because ISA parses are inaccurate due to team buffs & debuffs from other players.
the first report is from holodeck
the second report is from Tribble
Now tell me again how the great space "rebalance" is making the game better for low dps players by making less commonly used items more effective, because the data I've collected & posted here shows otherwise.
The DPS drop on the tribble test was minimal
the damage on the tribble test was a bit higher
Tbh i think the "Space Rebalance" is geared more towards bringing sci and engi closer to tac and BFaW has been needing the nerf hammer for a LOOOOONG time.
Imo i think this rebalance will only help the game.
The character I used for testing IS an Engineer. and his dps is down by nearly 25% which imo is a huge hit.
are you aware that eng & sci can also use the bfaw skill? how exactly does lowering EVERYBODY's damage bring sci & eng closer to tac?
My character Tsin'xing
Yes on tribble survivability was wayyyyy down, but if I'm dying more on tribble thats also due to the balance changes. Remember this map isn't ISA where 5 players are competing for the damage; and considering the overall combat times, dying and respawning in the deep space encounter has a very minimal impact on the overall DPS calculation.
Since I was using exact same skills in both parses, I'm assuming the difference in target debuff is due to some proc happening less frequently. The total overall damage is different in every one of the dozens of parses I did, even parses on same server. But you'll see that in both parses 11 enemies were killed. I selected the 2 parses which were the closest. The numerous other parses I conducted had even more drastically different results.
I did this test as fairly as I could, but sto has lots of variables. The point here is not to win a dps contest, its to demonstrate that the justification we were given for the space rebalance are untrue. If you believe I intentionally fubarred my own tests, feel free to do your own comparisons, and I'm certain you'll find similar results.