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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    nimbull wrote: »
    The changes don't seem that bad to me. From what was said in the official thread with the patch notes it seems the higher the FAW or BO you take the less the hit you take to accuracy and such. Torpedoes sound like they'll be more fun to use especially with the HY changes. Chain firing Romulan rep plasma torpedo launcher might be a thing again which really was fun to do when it first came out between that and BIG RED BALL OF DEATH ship. :smile:
    BTW, we have the T6 Malem now, it can use the big red ball, and it has it's own console for firing a flurry of smaller torps. Got Kinetic damage? :D
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  • nimbullnimbull Member Posts: 1,568 Arc User
    nimbull wrote: »
    The changes don't seem that bad to me. From what was said in the official thread with the patch notes it seems the higher the FAW or BO you take the less the hit you take to accuracy and such. Torpedoes sound like they'll be more fun to use especially with the HY changes. Chain firing Romulan rep plasma torpedo launcher might be a thing again which really was fun to do when it first came out between that and BIG RED BALL OF DEATH ship. :smile:
    BTW, we have the T6 Malem now, it can use the big red ball, and it has it's own console for firing a flurry of smaller torps. Got Kinetic damage? :D

    Oh yes.. I have all three of the T'varo's. ^_^
    Green people don't have to be.... little.
  • nimbullnimbull Member Posts: 1,568 Arc User
    narasil2 wrote: »
    nimbull wrote: »
    The changes don't seem that bad to me. From what was said in the official thread with the patch notes it seems the higher the FAW or BO you take the less the hit you take to accuracy and such. Torpedoes sound like they'll be more fun to use especially with the HY changes. Chain firing Romulan rep plasma torpedo launcher might be a thing again which really was fun to do when it first came out between that and BIG RED BALL OF DEATH ship. :smile:

    No offense, but you aren't that good at math/theory crafting or both....

    With the numbers on FAW minus leech you won't be able to kill advanced content in under an hour.

    No offense but what I saw Spartan say about higher CSV/FAW levels taking less of a hit implied things aren't so bad. I never said I was doing math or theory crafting. Only going by what the dev said which was a lot better then what I initial thought was being said that lower levels of CSV/FAW are better then higher levels. Like in WoW using a lower level of healing touch was better for druids back in the day then the max rank spell.

    Green people don't have to be.... little.
  • redvengeredvenge Member Posts: 1,425 Arc User
    nimbull wrote: »
    No offense but what I saw Spartan say about higher CSV/FAW levels taking less of a hit implied things aren't so bad. I never said I was doing math or theory crafting. Only going by what the dev said which was a lot better then what I initial thought was being said that lower levels of CSV/FAW are better then higher levels. Like in WoW using a lower level of healing touch was better for druids back in the day then the max rank spell.
    B:FAW I is 50% Accuracy penalty. You won't be able to hit anything with a 50% Accuracy penalty. Then you get to add a 20-25% damage penalty.

    B:FAW I is pointless. You would do better just firing your weapons normally.

    It's B:FAW III or nothing right now. Glad my Resolute has Tac slots to spare... oh wait...
  • xyquarzexyquarze Member Posts: 2,121 Arc User
    questerius wrote: »
    The usual unbalanced poll so I'll go with "none of the above"

    Yup
    nikephorus wrote: »
    As for diversity there isn't usually much of that in MMO's, with some exceptions of course. Generally, a large % of the playerbase learn towards what's most effective. If Cryptic nerfed FaW into the ground the high dpser crowd would simply find the next most efficient killing ability and move on to that.

    There's also the issue (in my experiece, which is limited, and from what I gathered from others) that most players lean towards playing a damage dealer instead of a tank or a support.
    starmanj wrote: »
    Why after 7 years of playing change this now.

    In these 7 years a lot of things have changed. This may be the largest singular change people can remember, but there were totally different times. There was Escorts Online, where flying an escort was all but necessary, there was the Emergency Power to Cooldown phase. Fact is, even without major rules changes, the meta can easily change due to items. And BFAW as an almost cookie cutter during the last months if not years is a sure sign that it should be looked at.

    In general though I find it amusing how imagination runs wild when people think about the DOOM(tm) approaching this game, yet some (not all, granted) find it apparently hard to imagine that a game could work with a different meta.
    My mother was an epohh and my father smelled of tulaberries
  • redvengeredvenge Member Posts: 1,425 Arc User
    xyquarze wrote: »
    ... And BFAW as an almost cookie cutter during the last months if not years is a sure sign that it should be looked at...
    Conversely, maybe Cryptic could make content that is not about murdering hordes of mindless drones as quickly as possible.

    Even after the update, AoE powers will still dominate over single target powers because that is how the game is presented. As posters have said in another thread, the issue is not B:FAW, but all the other stuff piled on. B:FAW is still going to be more desirable than B:O. because that is the tool that gets the job done.

    Other options include Torp Spread, Cannon Scatter Volley, and various AoE Space Magic, but the result is the same. AoE trumps single target abilities.
  • kiralynkiralyn Member Posts: 1,576 Arc User
    Hey, a super-biased forum poll! Never seen one of those before.... :D
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    redvenge wrote: »
    xyquarze wrote: »
    ... And BFAW as an almost cookie cutter during the last months if not years is a sure sign that it should be looked at...
    Conversely, maybe Cryptic could make content that is not about murdering hordes of mindless drones as quickly as possible.

    Even after the update, AoE powers will still dominate over single target powers because that is how the game is presented. As posters have said in another thread, the issue is not B:FAW, but all the other stuff piled on. B:FAW is still going to be more desirable than B:O. because that is the tool that gets the job done.

    Other options include Torp Spread, Cannon Scatter Volley, and various AoE Space Magic, but the result is the same. AoE trumps single target abilities.

    ...and another who understands. So we have a few.
    Tza0PEl.png
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    redvenge wrote: »
    nimbull wrote: »
    No offense but what I saw Spartan say about higher CSV/FAW levels taking less of a hit implied things aren't so bad. I never said I was doing math or theory crafting. Only going by what the dev said which was a lot better then what I initial thought was being said that lower levels of CSV/FAW are better then higher levels. Like in WoW using a lower level of healing touch was better for druids back in the day then the max rank spell.
    B:FAW I is 50% Accuracy penalty. You won't be able to hit anything with a 50% Accuracy penalty. Then you get to add a 20-25% damage penalty.
    It's B:FAW III or nothing right now. Glad my Resolute has Tac slots to spare... oh wait...
    I really have to ask, have you actually played on Tribble,copied a recent build over and see how it fared?

    I mean, it's understandeable if you haven't, considering that apparently the character copy is broken and obviously it requires spending time not helping you collect Dilithium or Marks or other things on the real server.

    But your post here strongly suggests you haven't done so, because you definitely hit a lot with BFAW, even with the accuracy penalty.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    As a very new player this whole situation confuses me a bit. I keep seeing comments that seem to indicate many players prefer the most powerful items be something you can only get from lobi and lock boxes. If I am not mistaken, those items are typically acquired with real world money. (Although I understand they can be acquired with EC if you've got an ample supply. Which the typical new player like me does not have.)

    This seems to indicate that many people like the idea of pay to win. Is this correct? And if it is would it be safe to assume that a subscription was a bad decision on my part and that maybe I should cancel such and just buy zen instead (after buying the EC limit upgrade)?
    You already are subbed? Then the good news is you don't need to buy the EC cap anymore. But generally, yes, buying Zen tends to get you more. A single month of subscription unlocks a lot, however, that you might find useful, like extra inventory slots, respecs and bank slots that don't get away when the sub ends.

    There can be made an argument for the lifetime subscription (when it's on sale), because it unlocks all this permanently for any character you ever have,and gives access to full Veteran Rewards. But that is debatable. People like me that bought it 7 years or so ago certainly don't need to regret that purchase anymore.

    But otherwise, buying Zen is best.

    And yes, way too many people like Pay-To-Win in STO. STO at least kinda limits the impact of P2W by giving players options to use in-game resources to also acquire the stuff you otherwise get for real world money, but it's still problematic IMO, especially since it festers that feeling that people "invest" money into the game to get good stuff, and that entitles them to it being good forever, balance concerns be damned. Cryptic is walking a fine line at best here.

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    You already are subbed? Then the good news is you don't need to buy the EC cap anymore.

    they still need to buy it, because that does NOT stay after your sub lapses, and any EC you have above the 10m cap when that happens doesn't go into escrow or anything like it does in SWTOR - it's permanently lost​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    I am not doing this one, either. The poll options, indeed, are too limited.
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  • redvengeredvenge Member Posts: 1,425 Arc User
    I really have to ask, have you actually played on Tribble,copied a recent build over and see how it fared?
    B:FAW III works fine. B:FAW I is a waste of time. I encourage you to talk to other testers and get their input.

    B:FAW I: -20% damage; -50% Accuracy
    B:FAW II: -15% damage; -40% Accuracy
    B:FAW III: -10%% damage; -30% Accuracy
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2017
    redvenge wrote: »
    B:FAW III: -10%% damage; -30% Accuracy


    That's an incredible nerf, really.

    Rush over to your K-13 base, peeps, and get your Superior Accuracy Trait, like I did. :) Unless Spartan nerfed that too.
    3lsZz0w.jpg
  • ltminnsltminns Member Posts: 12,572 Arc User
    I like to use the analogy of King-sized Snickers®© Bars. There was a candy store in one of the buildings I worked in for many years (36). I would occasionally buy King-sized Snickers®© Bars for a snack. They were a particularly price and 2.0 Oz., then they were cut to 1.67 Oz. but the price remained the same.

    Next year they would increase the size to 2.0 Oz., the wrapping would say 'Now even larger' or some such hooey, and they would raise the price on these 'larger' candy bars. That pattern would repeat year after year.

    Sound familiar. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • redvengeredvenge Member Posts: 1,425 Arc User
    meimeitoo wrote: »
    That's an incredible nerf, really.

    Rush over to your K-13 base, peeps, and get your Superior Accuracy Trait, like I did. :) Unless Spartan nerfed that too.
    B:FAW III really is not as bad as it sounds. It still does a good job of AoE damage. You can see the results posted on Tribble.

    B:FAW I though... yeah. Garbage.
  • ltminnsltminns Member Posts: 12,572 Arc User
    The problem is all enemies we face usually come at us in a Zerg Rush.

    What did Captain Ron Tracey say?:

    'They sacrificed hundreds, just to draw us out in the open. And then they came, and they came. We drained four of our phasers, and they still came. We killed thousands and they still came.'

    We seem to always be in that predicament. That's why we have B:FAW. A bit more forethought and smarter enemies and its need would not be needed.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    redvenge wrote: »
    meimeitoo wrote: »
    That's an incredible nerf, really.

    Rush over to your K-13 base, peeps, and get your Superior Accuracy Trait, like I did. :) Unless Spartan nerfed that too.
    B:FAW III really is not as bad as it sounds. It still does a good job of AoE damage. You can see the results posted on Tribble.

    B:FAW I though... yeah. Garbage.


    I think I usually have like 26.something% surplus [Acc]. So maybe I can finally put it to good use (if it works to compensate like that, 1 on 1). But without compensating, -10% dmg + -30% [Acc] is, effectively, like a -40% dmg output (as you're hitting for 1/3rd less).

    And what worries me, is that BFAW usually works with fixed numbers for [Acc], iirc. So, that -30% may very well be hard-coded, and uncompensable.
    3lsZz0w.jpg
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    ltminns wrote: »
    The problem is all enemies we face usually come at us in a Zerg Rush.

    What did Captain Ron Tracey say?:

    'They sacrificed hundreds, just to draw us out in the open. And then they came, and they came. We drained four of our phasers, and they still came. We killed thousands and they still came.'

    We seem to always be in that predicament. That's why we have B:FAW. A bit more forethought and smarter enemies and its need would not be needed.

    Agree. I mean, I don't mind trashing low to mid range level mobs with a good AoE build. Nothing wrong with that, whether it be exotic, cannon, beam or whatever. It's a fun game mechanic for most people (subconsciously) i would think. That's why we see it in most games.
    But when AoE builds are wiping high level mobs and bosses in under 10 secs. Its a major problem, and as you elude, leaves almost no meaningful place for single target/debuff/heal type builds. Basically anything other then AoE pales in comparison and has little utility in PvE.

    I highly doubt raid bosses are being one-shotted over in that blizzard mmo.
    People probably wouldn't bother playing that blizzard mmo if that was the case.
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  • sniper1187sniper1187 Member Posts: 255 Arc User
    "Never trust no one" Sniper's Manual, Page 1, Chapter 1.
    "Nuke the entire site from orbit--it's the only way to be sure"
  • xyquarzexyquarze Member Posts: 2,121 Arc User
    redvenge wrote: »
    xyquarze wrote: »
    ... And BFAW as an almost cookie cutter during the last months if not years is a sure sign that it should be looked at...
    Conversely, maybe Cryptic could make content that is not about murdering hordes of mindless drones as quickly as possible.

    Which would be another way to react, sure. I only said the situation should be looked at and probably resolved. Your suggestion would be another possible way of addressing the issue. (Slight drawbacks though: firstly, the existing content is what it is already; secondly, B:FAW, at least the old version, was still strong against single opponents.)

    But the question I was referring to was "why change a system after so many years", and my answer was "because the system became too dominant". There could be other ways of addressing the issue, I was only about the fact that this issue arose.
    My mother was an epohh and my father smelled of tulaberries
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    I think I usually have like 26.something% surplus [Acc]. So maybe I can finally put it to good use (if it works to compensate like that, 1 on 1). But without compensating, -10% dmg + -30% [Acc] is, effectively, like a -40% dmg output (as you're hitting for 1/3rd less).

    And what worries me, is that BFAW usually works with fixed numbers for [Acc], iirc. So, that -30% may very well be hard-coded, and uncompensable.


    Is there an expert in the house who can clarify this [Acc] thing on BFAW? Specifically, is it a fixed value?
    3lsZz0w.jpg
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    edited March 2017
    meimeitoo wrote: »
    meimeitoo wrote: »
    I think I usually have like 26.something% surplus [Acc]. So maybe I can finally put it to good use (if it works to compensate like that, 1 on 1). But without compensating, -10% dmg + -30% [Acc] is, effectively, like a -40% dmg output (as you're hitting for 1/3rd less).

    And what worries me, is that BFAW usually works with fixed numbers for [Acc], iirc. So, that -30% may very well be hard-coded, and uncompensable.


    Is there an expert in the house who can clarify this [Acc] thing on BFAW? Specifically, is it a fixed value?

    A friend of mine just got 94% hit rate with BFAW2, with his only acc boosts being Jupiter console, 1 Acc point in skilltree and Intense Focus. The acc debuff on BFAW shouldn't be a problem. If anything, it makes +acc boosts a bit more valuable.
  • syriliansyrilian Member Posts: 40 Arc User
    Imo, for good or bad it's being done to sell retrain tokens.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    I think I usually have like 26.something% surplus [Acc]. So maybe I can finally put it to good use (if it works to compensate like that, 1 on 1). But without compensating, -10% dmg + -30% [Acc] is, effectively, like a -40% dmg output (as you're hitting for 1/3rd less).

    And what worries me, is that BFAW usually works with fixed numbers for [Acc], iirc. So, that -30% may very well be hard-coded, and uncompensable.


    Is there an expert in the house who can clarify this [Acc] thing on BFAW? Specifically, is it a fixed value?

    A friend of mine just got 94% hit rate with BFAW2, with his only acc boosts being Jupiter console, 1 Acc point in skilltree and Intense Focus. The acc debuff on BFAW shouldn't be a problem. If anything, it makes +acc boosts a bit more valuable.


    Thanks! :) That was the answer I needed to hear!
    3lsZz0w.jpg
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  • foxman00foxman00 Member Posts: 1,522 Arc User
    coldnapalm wrote: »
    narasil2 wrote: »
    nimbull wrote: »
    The changes don't seem that bad to me. From what was said in the official thread with the patch notes it seems the higher the FAW or BO you take the less the hit you take to accuracy and such. Torpedoes sound like they'll be more fun to use especially with the HY changes. Chain firing Romulan rep plasma torpedo launcher might be a thing again which really was fun to do when it first came out between that and BIG RED BALL OF DEATH ship. :smile:

    No offense, but you aren't that good at math/theory crafting or both....

    With the numbers on FAW minus leech you won't be able to kill advanced content in under an hour.

    No offense (but really I do mean to offend like you did), but YOU are not good at math or theory crafting if you think advanced will take an hour with the changes they made.

    Yeah, I have no idea what Narasil2 is talking about. I started when F2P started. With a good team, and with the mechanics around at that time, which didnt include BFAW as it is now, and no Leech, we could still complete advance (was elite back then :)) ISA, CSA and other queues at that time in 15 mins to 20mins.

    If he thinks these changes will make queues 1 hour long, i have no idea what planet he is on :)
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    foxman00 wrote: »
    coldnapalm wrote: »
    narasil2 wrote: »
    nimbull wrote: »
    The changes don't seem that bad to me. From what was said in the official thread with the patch notes it seems the higher the FAW or BO you take the less the hit you take to accuracy and such. Torpedoes sound like they'll be more fun to use especially with the HY changes. Chain firing Romulan rep plasma torpedo launcher might be a thing again which really was fun to do when it first came out between that and BIG RED BALL OF DEATH ship. :smile:

    No offense, but you aren't that good at math/theory crafting or both....

    With the numbers on FAW minus leech you won't be able to kill advanced content in under an hour.

    No offense (but really I do mean to offend like you did), but YOU are not good at math or theory crafting if you think advanced will take an hour with the changes they made.

    Yeah, I have no idea what Narasil2 is talking about. I started when F2P started. With a good team, and with the mechanics around at that time, which didnt include BFAW as it is now, and no Leech, we could still complete advance (was elite back then :)) ISA, CSA and other queues at that time in 15 mins to 20mins.

    If he thinks these changes will make queues 1 hour long, i have no idea what planet he is on :)

    Not defending anything Narasil has said, but the game was also very different at that time. The npc's were quite a bit weaker then they are now, but then again so where the players. One huge change is that there were no dps channels early on so there were a lot more competent players in the pug queues.
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  • sovereign010sovereign010 Member Posts: 641 Arc User
    edited March 2017
    Basically they're nerfing Beam Overload by removing the "always crits" aspect, and nerfing Fire At Will by imposing an accuracy penalty. It won't be long before cannons are king once again.
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