What is the real purpose of the upcoming balancing changes?
Real Purpose of Rebalance 89 votes
A genuine desire to improve engineer & science captains
A crusade to limit the amount of DPS a player can achieve without purchasing large quantities of zen
To punish tac players because engineer & science classes were not originally designed to be dps classes
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Comments
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
a) Close the wide performance gap in the playerbase a little in order to be able to maintain only 2-3 difficulty settings (less work).
b) Open new ways to generate revenue associated a with new gear/ability meta (more $).
c) Conceal a general helplessness to run a videogame filled with 90% scrubs.
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performance gap is not because of overpowered skills; its result of overpowered consoles/mastery traits from lobi store & the limitless stacking of damage bonus' & other stats.
As a fun fact expensive lobi consoles have been outdone by cheap fleet consoles for years now. It’s the majority of this game’s players who are not happy with that and basically ask for the good stuff to be hard to get again.
I would also not dismiss the talent and experince of different players.
Take me, I have the same stuff as Felisean. Yet he does 3 times as much DPS than i do. Life is either unfair or he is just more experienced.
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So are you now suggesting that players are getting too much dps from non-cash items such as fleet consoles?
Fleet embassy consoles? Cheap DPS for everybody! Other stuff like feedback pulse and timeline stabilizer to shorten captain's CD times were even completely free form event ships.
I do not know what will become of them or with what they are going to be replaced. I only know the consoles from the last two holdings where not as good but the next lock box always seems to be around just the next corner.
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why do you feel that is a bad thing?
This is a good question. I can’t give you an honest answer and need to think about it. The change will undoubtable bring more variety but it also opens the door to business practices you criticize with your vote options.
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If he's not I sure as heck am. Plasma exploders. Not a myth.
opinions...
When was tanking and/or healing useful in pre-DR? I have been playing this game for over four years and I can't remember a time after STO went free-to-play that either were needed or that useful in PvE (PvP is a different story). Most people could take care of themselves even in the early days of the game.
As for diversity there isn't usually much of that in MMO's, with some exceptions of course. Generally, a large % of the playerbase learn towards what's most effective. If Cryptic nerfed FaW into the ground the high dpser crowd would simply find the next most efficient killing ability and move on to that.
I was going to answer that in-depth for you, but I think the forum is broken, and my post got auto-deleted after a few edits. I don't feel like typing it all over again, sorry
I have had that happen to me too when editing a post it gets deleted. I got into the habit of copying my entire post when editing just in case lol. Anyway, no worries I understand not wanting to retype the entire thing. Will just agree to disagree.
your last thread wasn't constructive criticism. It was people screaming OMG NERF!
nothing constructive. just criticism. That's why it was locked.
This Poll is more same.
there are absolutely NO solid details of what the re-balancing entails
no numbers
no info on items affected
and as usual, people start screaming NERF! NERF!
just look at the 3rd option
punish TAC players? so all TAC players use BFAW?
if any class is getting a 'nerf' I would say its SCI. And that isn't even certain
They are losing a power. But since no one has tested the new power, we can't really say.
Wait until we have details, then you can make your TAC Officers' Pity Polls
Releasing of ships that literally are meta zen ships for FAW builds all the while this was in the works. A massive balance patch like this had to be in the works for months, before it was announced, and yet meta ships were released without an inkling to this.
It's one thing for PC players that have had many of these meta ships for years but to nerf ships we literally just purchased because of "balancing" the builds is garbage... I highly doubt console players will receive this overly well and the spenders like me will call the BS for what it is, BS...
plenty of games to play and no need to support either with money or playtime metrics a company that comes of this money hungry...
If I'm over reacting I have no problem recanting but the optics on this from a console standpoint are appalling
You really don't know how silly that statement sounds do you?
Don't worry, everything in this patch is designed to make the game easier for you whether you realize it now or not
meta zen ships...lol