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Breach event

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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2017
    reyan01 wrote: »

    "I don't really fancy doing the same boring mission 112 times to get the rewards on my alts"
    And yet you'll routinely play ISA/CCA with even MORE frequency without even thinking about it.....

    There, fixed that for you.

    Fun is a subjective thing you know. If you found something you consider fun you stick with it much better than with the stuff you consider not to be fun.

    Same with eating. Believe it or not but people who love pizza happen to eat pizza more often than those people who hate pizza. The latter would take some too before they starve but that’s just about it.

    Got it now? :)
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • harlequinpixieharlequinpixie Member Posts: 172 Arc User
    edited March 2017
    @reyan01

    Hey it's fine. I'm simply saying playing the same mission over and over again straight after the other is the grind of it, and in such a small window. I possibly do one run of all three borgy stf's in a night on one character. Or if I'm making a whacky build to see how it works out. In truth, I don't play as much as I used to, as there is nothing else to do but make a new ship build.

    Either way, I'll more than likely skip this event and do something else, which isn't STO.

  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2017
    See @reyan01 , there is no right and wrong here. :)

    There are guys who love pizza and those who only eat salad. Both are fine the way they are. At least they should.

    When I read your posts however I can’t happen to help myself but to think about you as someone who deliberately limits himself to salad, is unhappy with it and now needs to condemn those who still enjoy their pizza.

    Lol I mean nobody “worships the altar of DPS” and nobody plays “ISA 80 times a day”. Peeps are just having big fat pizzas man!!! All of the cruel thigs that you associate with it only happen in your mind.

    If they say that Breach is boring it means they dislike vegetables and rather want something else. They don’t even think about pizza. There is absolutely no need to remind them that eating pizza is wrong and makes them bad people.
    Yet you keep bringing it up! Every opportunity you get you point it at ISA. Those who are having their pizzas aren’t bothered by your salads at all. Lol, what makes it so hard for you to do the same?

    Is it so hard for you to live with it they all que up for ISA and CCA?!

    https://www.youtube.com/watch?v=c6Kj17oVHAk

    Is it that?
    Post edited by peterconnorfirst on
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    reyan01 wrote: »

    "I don't really fancy doing the same boring mission 112 times to get the rewards on my alts"
    And yet you'll routinely play ISA/CCA with even MORE frequency without even thinking about it.....

    There, fixed that for you.

    Fun is a subjective thing you know. If you found something you consider fun you stick with it much better than with the stuff you consider not to be fun.


    Yup. See my sig. *g* :)

    Good thing that Breach is not mandatory; so, play it if you like it, otherwise simply don't.
    3lsZz0w.jpg
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    @reyan01

    The menu card is pretty long in STO by now and I really think that with the latest two Tzenkethi maps we have reached a nice compromise between mildly time gated content, dps checks, team related approaches and non DPS centric tasks.

    I feel the devs are on the right track here on what could work out nice for everybody in the long run. On ground they managed that already some time ago.

    herzpizza-rucola-tomate-2.jpg?w=640

    Let’s just share it and be at peace. :)
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited March 2017
    reyan01 wrote: »
    I fail to see why there is this attitude that anyone who thinks negatively of ISA/CCA is, basically, wrong.

    reyan, you know I'm cool with you man.. but I have to call b.s. here..

    I see far more negativity from you toward people that like these ques then vice versa. Even this very thread was going along just fine talking about the Breech, and out of nowhere you turned it into another argument about CCA/ISA. Peter did absolutely nothing to provoke you, it's just a hot button issue for you. You're always talking about how you avoid these queues, but yet they still seem to be your primary focus for some strange reason.

    I'm not bashing on you dude, I like you and think you have some really good points, but at some point you have to take a step back and stop turning everything into the same ISA/CCA thread.
    Insert witty signature line here.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    reyan01 wrote: »
    @reyan01

    The menu card is pretty long in STO by now and I really think that with the latest two Tzenkethi maps we have reached a nice compromise between mildly time gated content, dps checks, team related approaches and non DPS centric tasks.

    I feel the devs are on the right track here on what could work out nice for everybody in the long run. On ground they managed that already some time ago.

    herzpizza-rucola-tomate-2.jpg?w=640

    Let’s just share it and be at peace. :)

    Aw come on - you know as well as I do that the only two queue maps that ever 'pop' are ISA and CCA. I mean, granted you can can organise fleet or friends to do private instances of other missions, but honestly - when was the last time you PuG queued for something like 'Vault Ensnared' or 'Storming the Spire' and actually got to play them? No-one plays them because they time-gated (which too many players take issue with) and don't offer a very good reward. The new queues will go the same way.

    THAT is what I am saying - they need to fix that.

    As a fun fact I haven’t played ISA or CCA in over a week, perhaps even more. Reason is that there are tons to do on ground at the moment. I can quiet assure you that all maps except Nukara Self-destruct or Terrok Nor pop regularly.

    In space the overall picture gets better however yes, Spire and Vault are neither a compromise nor a rocket pizza. :s

    They are destined to walk the path of the breach. They simply push patience just a little too much, sorry.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • warpangelwarpangel Member Posts: 9,427 Arc User
    nikeix wrote: »
    I wasn't talking about the event. I was saying if the previous single trench version were made permanently available, with a crafting good box + dil for EVERY SINGLE STAGE you clear (trench, hangers, Citadel, cores, reactor) and a small pat on the back for getting out alive at the end, THEN it'd be something that stands up well as fun and rewarding proportionate to the time.

    5 loot boxes and 8000 dilithium for a full run would be the PERFECT "I just want to log in and cycle dilithium on this character" activity for me.
    I agree. All very unlikely they'd actually give 8,000 dil for it, though.
    meimeitoo wrote: »
    EDIT: Or that Bulwark 'sideways' torpedo. Yeah, I'd gone for that.
    That already comes with the Bulwark ship. B)
  • hoffy1hoffy1 Member Posts: 97 Arc User
    Okay, so we get a melee knife .... but when will they fix melee combat to be even functional??
    I like the idea, weapon looks cool, but I also would like to use it .. effectively
  • risian4risian4 Member Posts: 3,711 Arc User
    hoffy1 wrote: »
    Okay, so we get a melee knife .... but when will they fix melee combat to be even functional??
    I like the idea, weapon looks cool, but I also would like to use it .. effectively

    I'm willing to accept that going melee and be competetive is kind of difficult. I just switch to Lirpa's and possibly this new Voth weapon when I want to use melee weapons, not because I want to outperform the rest of the team.

    Using melee weapons can be fun and I think that's all we need as a reason. Fixing it would be nice nevertheless but they'd have to start by removing full shield ignore from ranged weapons (I think you know which weapon I'm referring to) and that would likely anger a lot of people.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    I think I'll skip it this year for one reason only... The Devs caved to the special snowflakes crying it was to hard and to long. Yes indeed this now CC 2.0 where the mission is over in seconds. I can't wait for the cries it's to easy now. That's the irony of the whole thing people cry stuff is to hard, to long and so on so the Devs dumb it down then the same crowd cries it's to easy I can't get rewards as the mission is over before I can even fire a shot so I got an AFK.
    IMHO if anything Breach was to easy in the first place.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    ssbn655 wrote: »
    I think I'll skip it this year for one reason only... The Devs caved to the special snowflakes crying it was to hard and to long. Yes indeed this now CC 2.0 where the mission is over in seconds. I can't wait for the cries it's to easy now. That's the irony of the whole thing people cry stuff is to hard, to long and so on so the Devs dumb it down then the same crowd cries it's to easy I can't get rewards as the mission is over before I can even fire a shot so I got an AFK.
    IMHO if anything Breach was to easy in the first place.

    They probably only made it dumbed down so it could be easier on people with more than 2 alts to complete a night. trying to complete it when you have 30 minute runs and 8-9 characters, it runs you 4 hours just to finish a day.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    we havent even been told how this mission will run yet, where are people getting any level of idea it'll be the next CCA?
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited March 2017
    It's probably based on the same sources that people used when they were complaining about the balance checks and crying doom, assuming it would all be nerfs etc. before Cryptic had even made known what these balancing acts were - or before they could have known that half of those checks were actually buffs or corrections to unintentional stacking of things.

    It's much easier to just complain about everything if you don't bother yourself with any facts or substantial information whatsoever.
  • risian4risian4 Member Posts: 3,711 Arc User
    Then again, in that case the information was posted in a subsection that is somewhat harder to access if you don't know when or how to look for it...

    Anyway, based on what little information we have, this will be nothing like CCA. There's more rooms/fight locations, not just one big enemy, and if there's still any Voth ships in there that are more advanced than Palisades, it won't be comparable to the Entity at all.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    It won't be the next CCA. Depending on which internal rooms they've removed and how much shorter the outside path is, it may run about half the time as before (10-15min instead of 20-30), but it's never going to be anywhere near CCA.
  • anodynesanodynes Member Posts: 1,999 Arc User
    About the only way that it could be made as short as CC is to remove all but one of the stages, and start you in that very stage. I don't see that happening.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Posted in a subsection...

    Reminded me of this scene in the BBC version of Hitchhiker's Guide to the Galaxy

    'But the plans were on display…”
    “On display? I eventually had to go down to the cellar to find them.”
    “That’s the display department.”
    “With a flashlight.”
    “Ah, well, the lights had probably gone.”
    “So had the stairs.”
    “But look, you found the notice, didn’t you?”
    “Yes,” said Arthur, “yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying ‘Beware of the Leopard.' :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • discojerdiscojer Member Posts: 533 Arc User
    edited March 2017
    I find ground combat in this game to be terrible.

    Beyond that, one of the silliest things about Star Trek is apparently there are no actual soldiers (or marines) who specialize in ground combat. Nope, just hand out phasers to whoever is handy and charge!

    This isn't so much the game, either. In TNG there was that episode where Picard, Crusher, and Worf get sent on a commando mission into Cardassian territory. Because you know in the Federation, the best special forces team you could manage is an elderly skinny man, a middle aged lady doctor, and the galaxy's most inept Klingon (save for his son)

    (And then of course, there was a shuttle mission that just had to be flown by the 1st Officer, because of course that's the best pilot on the ship, not the guys who actually fly the shuttles all the time)
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    discojer wrote: »
    I find ground combat in this game to be terrible.

    Beyond that, one of the silliest things about Star Trek is apparently there are no actual soldiers (or marines) who specialize in ground combat. Nope, just hand out phasers to whoever is handy and charge!

    This isn't so much the game, either. In TNG there was that episode where Picard, Crusher, and Worf get sent on a commando mission into Cardassian territory. Because you know in the Federation, the best special forces team you could manage is an elderly skinny man, a middle aged lady doctor, and the galaxy's most inept Klingon (save for his son)

    (And then of course, there was a shuttle mission that just had to be flown by the 1st Officer, because of course that's the best pilot on the ship, not the guys who actually fly the shuttles all the time)

    and that's why they made such skilled commandoes - no one would ever expect it of those types of people!​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

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    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


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    I gain power by understanding both.
    In the chaos of their battle, I bring order.
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    The Force is united within me.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2017
    discojer wrote: »
    Beyond that, one of the silliest things about Star Trek is apparently there are no actual soldiers (or marines) who specialize in ground combat. Nope, just hand out phasers to whoever is handy and charge!

    Hehe, those two dudes think you are funny!

    thexindi_047.jpg
    Post edited by peterconnorfirst on
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • risian4risian4 Member Posts: 3,711 Arc User
    edited March 2017
    discojer wrote: »
    I find ground combat in this game to be terrible.

    Beyond that, one of the silliest things about Star Trek is apparently there are no actual soldiers (or marines) who specialize in ground combat. Nope, just hand out phasers to whoever is handy and charge!

    This isn't so much the game, either. In TNG there was that episode where Picard, Crusher, and Worf get sent on a commando mission into Cardassian territory. Because you know in the Federation, the best special forces team you could manage is an elderly skinny man, a middle aged lady doctor, and the galaxy's most inept Klingon (save for his son)

    (And then of course, there was a shuttle mission that just had to be flown by the 1st Officer, because of course that's the best pilot on the ship, not the guys who actually fly the shuttles all the time)

    It is actually funny indeed. I lol'ed at the accurate description of Picard and crew :)

    Anyway, the reason we don't see many soldiers or marines in Star Trek, is because Starfleet is not a military :*
  • risian4risian4 Member Posts: 3,711 Arc User
    Anyway, coming back to the Breach event (ignore my effort to try and get a completely different and controversial topic in the thread :p )

    I'm really looking forward to it. I'm also very happy that there's going to be a bonus expertise event. With some luck I might be able to level a new tactical-melee Voth character to 50 this week end.

    (@Geko: I'm happy to boost the metrics even further if we get actual playable Voth ;) )
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited March 2017
    it makes me laugh to see players moan that breach that has different distinct sections and takes 20 minutes is too long and yet they rave over how awesomely great Arena of Sompek that is played on just one unchanging map is and that takes hours of play.
    add to this the fact as well as the individual rewards for each run together with the bonus reputation project rewards add up to a substantial amount in breach and yet on a time spent for time spent comparison Arena of Sompek pays very little and over all breach wins by miles IMO.
    the only thing Arena of Sompek had going for it is if you are only interested in the shiny and were happy to play till you qualified for the token and then have a suicide run you could get it in just 3 days.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    nikeix wrote: »
    I wasn't talking about the event. I was saying if the previous single trench version were made permanently available, with a crafting good box + dil for EVERY SINGLE STAGE you clear (trench, hangers, Citadel, cores, reactor) and a small pat on the back for getting out alive at the end, THEN it'd be something that stands up well as fun and rewarding proportionate to the time.

    5 loot boxes and 8000 dilithium for a full run would be the PERFECT "I just want to log in and cycle dilithium on this character" activity for me.

    That might work, too. Maybe Sompek is a learning point for a space queue or space event.

    I would also not mind if they just made the original Breach a single player story mission, with all its phases.

    Or maybe they should make the map available in the Foundry?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    it makes me laugh to see players moan that breach that has different distinct sections and takes 20 minutes is too long and yet they rave over how awesomely great Arena of Sompek that is played on just one unchanging map is and that takes hours of play.
    add to this the fact as well as the individual rewards for each run together with the bonus reputation project rewards add up to a substantial amount in breach and yet on a time spent for time spent comparison Arena of Sompek pays very little and over all breach wins by miles IMO.
    the only thing Arena of Sompek had going for it is if you are only interested in the shiny and were happy to play till you qualified for the token and then have a suicide run you could get it in just 3 days.

    Sompek vs. Breach?
    challenge <-> nothing
    new map <-> recycled years old map (S.8)
    repetitive 3 day event <-> repetitive 14 days event
    account wide reward <-> reward per toon only
    release after substantial changes to ground combat <-> just there again
    For me as player the difference of the two is as big as day and night.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • trennantrennan Member Posts: 2,839 Arc User
    lopequil wrote: »
    I actually like The Breach from the start. It'd be a shame if they cut the Death Star trench bit.

    After the run of this Breach Event, the regular Breach queue will return with its normal rewards.

    After the event the normal makes an appearance. You'll find that at the bottom of the queue announcement
    Mm5NeXy.gif
  • warpangelwarpangel Member Posts: 9,427 Arc User
    it makes me laugh to see players moan that breach that has different distinct sections and takes 20 minutes is too long and yet they rave over how awesomely great Arena of Sompek that is played on just one unchanging map is and that takes hours of play.
    add to this the fact as well as the individual rewards for each run together with the bonus reputation project rewards add up to a substantial amount in breach and yet on a time spent for time spent comparison Arena of Sompek pays very little and over all breach wins by miles IMO.
    the only thing Arena of Sompek had going for it is if you are only interested in the shiny and were happy to play till you qualified for the token and then have a suicide run you could get it in just 3 days.
    That's precisely it. In Sompek, people who only wanted the shiny with minimum effort could get it and people who wanted to spend hours playing something that's an actual challenge for a change got to do just that. Win-win. It was awesome, the only problem was the waiting bug.

    Compare the Breach event, which is/was 20-30 minutes of boring chores that take a long time but aren't actually challenging because you can't fail. Repeated for 14 days times the number of toons you want the reward on. It's too long for the instant gratification crowd and too easy for the challenge crowd. Lose-lose.

    And as for the dil or marks, the reward/time ratio in both events lose miserably to common default content. Only an idiot would do them for the dil or marks.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited March 2017
    it makes me laugh to see players moan that breach that has different distinct sections and takes 20 minutes is too long and yet they rave over how awesomely great Arena of Sompek that is played on just one unchanging map is and that takes hours of play.
    add to this the fact as well as the individual rewards for each run together with the bonus reputation project rewards add up to a substantial amount in breach and yet on a time spent for time spent comparison Arena of Sompek pays very little and over all breach wins by miles IMO.
    the only thing Arena of Sompek had going for it is if you are only interested in the shiny and were happy to play till you qualified for the token and then have a suicide run you could get it in just 3 days.

    Sompek vs. Breach?
    challenge <-> nothing
    new map <-> recycled years old map (S.8)
    repetitive 3 day event <-> repetitive 14 days event
    account wide reward <-> reward per toon only
    release after substantial changes to ground combat <-> just there again
    For me as player the difference of the two is as big as day and night.

    challenge <-> nothing = challenge is how long you can play before you get bored and that is not a proper challenge IMO.

    new map <-> recycled years old map (S.8) = remember all maps were new once, it wont take long for this map to get old for a lot of players especially those that have commented that the team did a suicide run as it was getting boring.

    repetitive 3 day event <-> repetitive 14 days event & account wide reward <-> reward per toon only = the time it takes to play the mission with one character over the 3 days to get the tokens required can be vastly more then it takes to play a reasonable number of characters over the 14 day of breach especially if you are get teams where the other players are on a mission to see how long they can play for, you could be stuck for 5 or 6 hours per day or longer unless you are prepared to quit or get kicked as AFK and end up with nothing & with Sompek even 1 mission can get repetitive.

    release after substantial changes to ground combat <-> just there again = there have been substantial changes to breach and this could make breach more fun and less time consuming for players who didn't like the old breach, personally I liked the old breach the way it was but everyone has different tastes.

    last time I played the breach event I played only with my 3 main characters to get the shiny x3, 150k of dil, 1500 fleet marks, and 750 marks of choice plus all the rewards I got for playing each daily mission and that was vastly more reward for less hassle then Sompek over that event.
    what made it worse was my first Sompek I was stuck with a team who wanted to play to level x hundred and after playing for about 3 hours the game crashed my computer and I got nothing not even the token for my hard work so to me the difference of the two is as big as day and night.
    that was the first time my computer has ever crashed to blue screen playing sto and I have often played sto for a lot longer then 3 hours.
    at least with breach if my computer crashes (doubtful) I will only loose 20 mins tops.
    Post edited by bobbydazlers on

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • warpangelwarpangel Member Posts: 9,427 Arc User
    the time it takes to play the mission with one character over the 3 days to get the tokens required can be vastly more then it takes to play a reasonable number of characters over the 14 day of breach especially if you are get teams where the other players are on a mission to see how long they can play for, you could be stuck for 5 or 6 hours per day or longer unless you are prepared to quit or get kicked as AFK and end up with nothing.
    1. The odds of getting a pug team that's actually capable of playing it for hours is about 0.1%. The most I ever got with pugs was 33 waves, and I was actually trying to get further.
    2. Smart people asked for a team in a channel to arrange quick suicide runs, instead of just hoping to get a fast pug.

    And people can't get kicked from queues in this game.
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