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  • edited February 2017
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    Those that cry on the forums will still suck at the game and the rest of us will just make the necessary adjustments.

    QFT

    Actually I think I need to do more than that!

    Would you mind if I borrow that quote for my signature @seaofsorrows? It’s brilliant, 100% accurate for the player base and can’t be repeated often enough in the weeks to come. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    Those that cry on the forums will still suck at the game and the rest of us will just make the necessary adjustments.

    QFT

    Actually I think I need to do more than that!

    Would you mind if I borrow that quote for my signature @seaofsorrows? It’s brilliant, 100% accurate for the player base and can’t be repeated often enough in the weeks to come. :)

    Haha.. cool with me man.. help yourself! :)
    sophlogimo wrote: »

    My PUG team will still do that much damage, making a stupid pest control action out of what was supposed to be a desparate battle against an overwhelming enemy.

    And the fact that you still don't get it shows how you have forgotten what STO can be.

    1. Your PUG team sucks.

    2. Your definition of what the game should be is nothing more then your personal opinion. An opinion that many other players consider to be wrong.
    Insert witty signature line here.
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  • e30erneste30ernest Member Posts: 1,794 Arc User
    patrickngo wrote: »
    wow how this discussion has wandered. did anyone actually READ the blog post? the 'rebalance' was basically a buff to Tacs on the ground and a Gimping of Engineers and (to a lesser extent) science types to make tactical more dominant than it was before.

    That's ALL that happened.

    That's just "Phase 1" though. I am expecting to see many more blanket nerfs. I just hope that whatever changes they make, won't pigeon-hole everyone who wants to make something effective into only a few viable build choices.

    The thing was with the power creep, you can actually get away with less optimal but more "fun" build choices and still be good enough to run an Elite. It was better than let's say, this time last year when if you wanted to do a Hive Elite, it was borderline FAW or GTFO.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    coolbatman wrote: »
    should be interesting to see just how badly they ROYALLY mess this up

    I think that is why they start on ground. Only few play it anyway.

    In any case taking away the team benefits of tac initiative with the intention to balance the classes is already a colossal move to start with.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • warpangelwarpangel Member Posts: 9,427 Arc User
    coolbatman wrote: »
    should be interesting to see just how badly they ROYALLY mess this up

    I think that is why they start on ground. Only few play it anyway.

    In any case taking away the team benefits of tac initiative with the intention to balance the classes is already a colossal move to start with.
    That just means the tacs still keep their initiative but the scis and engies don't share the benefit anymore. ;)

    In all likelyhood, this is just stirring the metaphorical ballpit just like before, not a "colossal move" to anything.

    The biggest effect will likely be all the people posting hopeful threads about how this is such a great opportunity to make <insert favorite thing here> the new meta instead of <insert object of jealousy here>. Extremely funny. Gonna be even funnier when the hammer falls and the "I'm disappointed" -threads start. :D
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    "Oh and lets not forget when they 'balanced' hangar pets rendering them completely useless"

    This is the important thing for me, fixed the pets and I largely don't care what balance passes you make or don't make.

    Like I didn't even know it was possible to have multiple security teams, so I guess it's more of a buff for me, but I wasn't upset with it's performance to begin with.

    But yeah, fix the hangar pets please, especially the Callistos, I don't care what else you do.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    patrickngo wrote: »
    coolbatman wrote: »
    should be interesting to see just how badly they ROYALLY mess this up

    I think that is why they start on ground. Only few play it anyway.

    In any case taking away the team benefits of tac initiative with the intention to balance the classes is already a colossal move to start with.

    first question I'd be asking is...

    "How is that supposed to be balancing anything??"


    It does not and I was beeing sarcastic in my post.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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  • nightkennightken Member Posts: 2,824 Arc User
    patrickngo wrote: »
    patrickngo wrote: »
    coolbatman wrote: »
    should be interesting to see just how badly they ROYALLY mess this up

    I think that is why they start on ground. Only few play it anyway.

    In any case taking away the team benefits of tac initiative with the intention to balance the classes is already a colossal move to start with.

    first question I'd be asking is...

    "How is that supposed to be balancing anything??"


    It does not and I was beeing sarcastic in my post.

    The scary part is, Cryptic isn't being sarcastic.

    SO it raises the question of "What are they trying to balance against?" I mean, the actions taken don't make a lick of sense unless you start believing in some pretty whacked-out conspiracy theory ****.

    So it is, I think a valid question that's probably better phrased "What are they THINKING is going on?"

    oh, I can answer this. whatever is most convenient for them. if reality disagrees, thats reality problem... and soon to be the players. of course cryptic will not understand what the problem is after all they "think" they are fixing it.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    My guess is that this is the start of sweeping changes to revive PVP. I remember them stating a PVP revamp was on the way at the start of this season.

    So I'm really expecting nerfs across the board (especially on Science and Temporal) then a change on NPC HP scaling to better match player HP.

    OR

    They're just nerfing random stuff and seeing where that would go.
  • kyle223catkyle223cat Member Posts: 584 Arc User
    edited February 2017
    Thank God some of the people on these forums don't run the game.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    patrickngo wrote: »
    SO it raises the question of "What are they trying to balance against?" I mean, the actions taken don't make a lick of sense unless you start believing in some pretty whacked-out conspiracy theory ****.
    All of their actions make perfect sense if you look at the things literally every other MMO does to balance itself

    1. Remove stacking of pet(fabrication) bonuses in order to prevent a team from power stacking their way to victory.
    2. Insert hard cooldown limitations many skills so that groups can't spam cooldown reductions to have constantly up skills/powers.
    3. Removing group wide bonuses from powers to prevent similar situations as the above, where people all form a team of only one profession and just stack that one skill/power to get something absurd like +400% damage or w/e.

    Every single thing in this change log is by the book balancing measures.

    The only conspiracy theory if from people trying to assert it somehow doesn't make sense when it has been proven to work time and time again on countless other MMOs.
    Nah, just by the book randomly nerfing things. It probably won't achieve much in the way of "balance." The metagame will quickly stabilise on whatever the new best thing will be.

    What it will achieve is reducing everyone's general power so they can then sell us more.
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  • vampeiyrevampeiyre Member Posts: 633 Arc User
    kyle223cat wrote: »
    Thank God some of the people on these forums don't run the game.

    No TRIBBLE.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • tilartatilarta Member Posts: 1,801 Arc User
    edited February 2017
    baudl wrote: »
    [
    Further it would be extremely nice to have, lets say 3 dedicated slots additionally for ship specific consoles.

    My Scimitar would need 6 slots actually, because 1 console set came with the T5 Scimitar Bundle and the second console set came with another one, both of which I use.
    My Assault cruiser would need 3 slots and my bioship 3.

    I think this would have to be done to many ships, as I think most of the types ingame now have console sets.
    glenn#1579 wrote: »
    The most important thing they can do is sort out cloaking.

    Scanning and comms with allies should not bring the cloak down.

    I've been wanting them to fix this ever since I discovered it.
    This bug is the reason I stopped using cloak on my KDF.
    The only characters who use cloak now are ones with access to Battle Cloak, which can be reactivated during battle when the UI interaction turns it off.


    My major concerns about the players using the massive DPS builds are:
    1. They insist "their way is the only way to play" and even the most benign of these will lecture you for an hour minimum on how to "play the right way".
    2. Having players that do massive DPS makes the contribution of an average player negligible.
    Case in point, the Crystalline Entity queue.
    Every time I go, I just annoy the Tholians until it's finished, because my participation is not necessary for victory.
    And because the rapid health decline triggers the megapulse twice in succession, my escape velocity power doesn't even have time to finish it's cooldown before the 2nd megapulse goes off.
    That power has a relatively short cooldown, so that says it all!

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • kyle223catkyle223cat Member Posts: 584 Arc User
    edited February 2017
    vampeiyre wrote: »
    kyle223cat wrote: »
    Thank God some of the people on these forums don't run the game.

    No ****.

    You proved my point without me even having to cite an example. Thanks! <3
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
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  • kyle223catkyle223cat Member Posts: 584 Arc User
    edited February 2017
    People talk about 'balancing' but have a wrong view of the way things are meant to be 'balanced.'

    Too many people are conditioned from bad games into only thinking in the trinitarian paradigm, and they lose sight of the fact that it is bad and wrong.

    STO is based on Star Trek which is based on a better paradigm than the trinitarian one. It is a pyramid based game, not a trinity based game.

    You have to understand Pyramid-Based thinking to understand the game and how it is meant to be balanced.

    Let me explain visually:

    Here is a trinity, it is common in bad games:

    G28KPEu.png

    However, STO is a good game, and moreover, a game based on Star Trek, so lets toss that onto the trash heap where it belongs.

    OiyCahB.png

    Instead, STO uses a much better principle, that of the PYRAMID.

    In a Pyramid, the bottom SUPPORTS the top.

    pxGZ3eZ.png

    You can see this in action watching any Star Trek show, its the basis of Star Trek.

    The Secret Key is to look at the colors the developers chose for the three 'classes.' RED, YELLOW, and BLUE, then to look at the show and see what it means.


    TNG
    NYlDLVo.png

    DS9
    J0k1N5B.png

    This seems true in many cases. However, I'm still wondering about that scene in "All Good Things" where Dr. Crusher is in command of the medical starship. I wouldn't consider her a "tactical" oriented captain by any means, I would still consider her in the science/medical field. Yet she wears a red uniform. Most confusing to me in how that interprets to STO's three classes.. :/ Would there be a different chief medical officer on that ship, or would Dr. Crusher be both the "captain" and the chief medical officer?
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
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  • vampeiyrevampeiyre Member Posts: 633 Arc User
    kyle223cat wrote: »
    vampeiyre wrote: »
    kyle223cat wrote: »
    Thank God some of the people on these forums don't run the game.

    No ****.

    You proved my point without me even having to cite an example. Thanks! <3

    So, you went to In-N-Out Burger, ordered the Smartass Burger, but said "Hold the smart, double the TRIBBLE"? Cool story bro.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    People talk about 'balancing' but have a wrong view of the way things are meant to be 'balanced.'

    Too many people are conditioned from bad games into only thinking in the trinitarian paradigm, and they lose sight of the fact that it is bad and wrong.

    STO is based on Star Trek which is based on a better paradigm than the trinitarian one. It is a pyramid based game, not a trinity based game.

    You have to understand Pyramid-Based thinking to understand the game and how it is meant to be balanced.

    Let me explain visually:

    Here is a trinity, it is common in bad games:

    G28KPEu.png

    However, STO is a good game, and moreover, a game based on Star Trek, so lets toss that onto the trash heap where it belongs.

    OiyCahB.png

    Instead, STO uses a much better principle, that of the PYRAMID.

    In a Pyramid, the bottom SUPPORTS the top.

    pxGZ3eZ.png

    You can see this in action watching any Star Trek show, its the basis of Star Trek.

    The Secret Key is to look at the colors the developers chose for the three 'classes.' RED, YELLOW, and BLUE, then to look at the show and see what it means.


    TNG
    NYlDLVo.png

    DS9
    J0k1N5B.png

    https://www.youtube.com/watch?v=qKvuZFukjuk
    "I'm sorry, I can't hear you over the sound of how awesome I am."
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