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Is the game really built around BFAW?

Everyone loves their beams (sarcasm, don't kill me). Everyone LOVES BFAW (same as before).

Is the game, though, now being built around having BFAW as a default for everyone? Or...is it counter-productive now NOT to have BFAW?

I'd love to hear everyone's opinion on this.
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If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
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  • e30erneste30ernest Member Posts: 1,794 Arc User
    edited February 2017
    It's not. You can handle all of the game's content with whatever weapons platform you choose. The only time BFAW has an edge is when you want to top the DPS leader boards.

    Proof:

    150k+ torpedo Sheshar:
    https://youtu.be/5N7Fanil6zY

    300k+ cannons:
    https://youtu.be/OEisB_5Zxto

    150k+ cannons, beams, torpedo and mine build:
    https://youtu.be/bvkyltocU28

    100k+ no weapons:
    https://youtu.be/BKiFPDKpDwk
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    For the majority of content, indeed, beams+BFAW is the easiest and perhaps the most optimal choice.

    But I got to agree with @e30ernest , game is not exactly built around it.
  • risian4risian4 Member Posts: 3,711 Arc User
    No the game isn't built around it.

    I do think that it should have some drawbacks though; it's almost never a bad idea to use it and that needs to change if you ask me. Every ability should require some thought to use and it shouldn't always be beneficial to attack all enemies at once. Right now it's too much of an easy solution to almost all 'problems' a player could encounter.

    An example of changing this would be adding feedback pulse to Na'Kuhl clones, to name just one thing. Get the players to actually look at what they're shooting.
  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    The reason I try to always fit a BFAW is that it excels at dealing with fighters, targetable torps, and mines.

    Then again, I'm a Science guy. Praise the particle!
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Only if you want it to be. I've switched to an all turret build myself.
    Tza0PEl.png
  • fluffymooffluffymoof Member Posts: 430 Arc User
    nikephorus wrote: »
    Only if you want it to be. I've switched to an all turret build myself.

    Oh god, the pew-pewing. I can hear it in my head right now. It has to be a fun build for that alone.
    One of the many Tellarite Goddesses of Beauty!

    If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
  • trejgontrejgon Member Posts: 323 Arc User
    The reason I try to always fit a BFAW is that it excels at dealing with fighters, targetable torps, and mines.

    back in time when I was using faw fur such purposes it was famous for letting me down in awesome ways - aka targeting everything BUT targetable projectiles, fighters, mines :P

    The_Science_Channel_Signature_Gen_2_-_Elenortirie_xSmall.png
  • asuran14asuran14 Member Posts: 2,335 Arc User
    It would be interesting if they made it that targetable torpedoes as well as mines, that are destroyed would cause a explosion in the area around it, which would deal damage to both allies an enemies. Would make using bfaw abit more of an issue in clusters of allies and enemies, while it would not be a bad idea of maybe reduce the damage output of the beam attacks on secondary targets.

    Another idea that could be interesting is a mechanic that if you are targeting/firing on more than a single target, which could evolve from how the Tzenkethi ships buff each other when they get close together, than one of the ships (like said a cruiser or dread) would get a stacking buff to both their damage output an also defensive stats. Though the idea of having a ship in a group that while within close range of their allies would buff them to cause all attacks against them to have a reduced effect would be something interesting in game play compared to just a buff or nerf to the abilities baseline. Or you have maybe some kind of support ship that could leave/fire a probe that causes aoe attacks to focus on it, which gains stacks on it as it is hit by the aoe abilities, and then explode creating a huge hazard field in the area it exploded that buffs/debuff allies or enemies within the area that is based on the size of the stacks when it exploded for the power of the buff/debuff gained.

    Having a starship trait that would cause your torpedo abilities like torpedo high-yield to launch a spread of decoys along with the torpedo, which could soak up aoe hits on the torpedoes that are launched an all of the decoy-targets look similar to the actual torpedo. Could be similarly done with mines, or even that mine might get a third dispersal pattern that does something similar would be fun. It would be really nice to see the torpedo damage reduction aspect of shields made into something more dynamic, than a flat never changing reduction like it is currently also, even if it were something done thru a trait or talent.
  • echattyechatty Member Posts: 5,924 Arc User
    I always have a BFaW slotted, especially when doing Tholian RAs. BFaW takes care of those web nodes very quickly. And yes, they're excellent with targetable torpedoes and fighters.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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  • mspfuelermspfueler Member Posts: 86 Arc User
    edited February 2017
    Try the Borg RA without BFAW. Only use Overload and torps. Gives it a fun twist and teaches to be more than just a spacebar masher.
    Heghlu'meH QaQ jajvam!

  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited February 2017
    Wasn't that long ago the game was escorts online, so I think we have progressed!
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • echattyechatty Member Posts: 5,924 Arc User
    Yeah, at one time escorts were everywhere. I've tried them, don't like them. If I want a tac ship I fly destroyers/warships.

    I like engie whales a lot myself. Then again, everyone has their favorite class of ship, and that's just fine with me. Just don't tell me my favorites are useless just because you don't like them. Everyone will find a ship that's useless to them. I find escorts practically useless but I wouldn't tell an escort fan that they need <insert ship here>. I fly what I like, just like everyone else flies what they like, regardless of what's 'in fashion' at the moment.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • edited February 2017
    This content has been removed.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    What I'd like is a single target variant or mode for it. I would much rather focus the rapid fire on a single target much of the time.

    Cannons has Rapid Fire for a single target and scatter volley for AOE. For some reasons Beams only get FAW and Beam overload, which while one big crit is nice, multiple shots over time is much better. People use FAW a lot of the time because they just want a rapid fire beam attack.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I think it would be interesting if they made Beam-overload affect all of the beams you had slotted on your ships, but then tied the power of the bonus from it to how many beam arrays are affected. So in this example if you used beam overload with say one dual beam bank or single beam array slotted that beam would have it's damage output boosted by 80%, having their critical hit chance boosted by 80%, and also having also a boost of 240% to the critical severity of the slotted beam. While these same bonuses would be divided evenly between all of the beams you had slotted if you had multiple. Such a change I think could actually make beam-overload more viable a choice alongside beam fire at will.
  • jade1280jade1280 Member Posts: 868 Arc User
    fluffymoof wrote: »
    nikephorus wrote: »
    Only if you want it to be. I've switched to an all turret build myself.

    Oh god, the pew-pewing. I can hear it in my head right now. It has to be a fun build for that alone.

    It is :3
  • jslynjslyn Member Posts: 1,790 Arc User
    edited February 2017
    You can do great in whatever you want. I have a character that uses a 10-Turret Galaxy-X (the extra two turrets are Consoles).

    I have a character that uses only Destructible Torpedoes --which, granted, sucks against Tholians and BFAW Spam, but it otherwise hits for few hundred K in damage per attack.

    And I have a character that is the TV Standard Phaser Array & Photon Torpedo Combo.

    BFAW, as people have said, is only for DPS Leader Boards. Keep in mind that those DPS numbers are spread around a lot of targets and usually come from stationary, unshielded targets. You can use it. You can not use it. Doesn't really matter as long as you are having fun.
  • echattyechatty Member Posts: 5,924 Arc User
    Exactly! I've been tempted to give single cannons/turrets or all turrets a try myself, just to see what it would be like. Have fun with it. Usually I'm using DBB/arrays/omni/torp builds. wanna break out and try something different from that or DHC/Turret/torp build.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • tempus64tempus64 Member Posts: 806 Arc User
    BFAW is DPS cause it just has more "bonuses". But unless you're going to try and make it up the DPS ranks, you can do what you want to just for fun.

    I'm not one to chase after the DPS tail. I want to perform very well, but I'm not going to try and get a perfect build either. So BFAW becomes a lot less important. My current "best" build is a BFAW simply because it's my very first toon and my main so I've invested more into it.

    I've tried and "failed" at doing Torp builds. Need to get back into trying that again though.

    I have a skittles canon build that performs almost as well as my BFAW.

    I have a tetryon DBB build using overload and I'm pretty pleased with how it's progressing.

    Big surprise for me right now is the drain build I've been working on for the winter event Breen ship. I did a crude check today and it's about 11k with just a mishmash of stuff right now. I'm pretty shocked as when I hit everything right, the shields come down, the hull starts to melt and I turn to fire the breen cluster torp/mines off and that thing just takes it all out. Along with the grav well that's grouped everyone up, the core breachs tend to clear out a hell of a lot of the enemies lol

    After reading some stuff about a drain build using turrets, I think I'm going to try one of those out as well soon.

    So basically, when people are saying BFAW is king, this set, this skill, this equipment is the "best", it's primarily true for those for which DPS is the most important thing.


  • talonxvtalonxv Member Posts: 4,257 Arc User
    I have a Defiant T6 with a phaser heavy cannon build and I do a lot of damage and some HEAVY spike damage. Don't just think "Beams FTW!"
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • revanindustriesrevanindustries Member Posts: 508 Arc User
    I think it was mentioned a while back, but I'll restate it: the game isn't built around FAW, it's built around AOE. It just happens that since beams have the least damage fall-off at range and the best firing arc, FAWboats are seen more than others right now. Cannons are still most definitely viable (even more so if you get the T6 B'rel/Defiant/T'varo trait for the increase to CSV duration), and Torpedoes are killer if you build for it.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Got a question on the side of what people think a trait that would buff beam fire-at-will, as well as torpedo-spread might look like that could in a way be similar to what they did with the T6 B'rel/Defiant/T'varo trait?
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    BFAW once was one of the least useful tactical skills, only underperformed by tactical team and mine patterns. Tactical Team got better way before BFAW got useful.
    It just took about half a dozen or more separate things for BFAW to get where it's now. It seemed to have happened more by accident then by conscious design.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    sophlogimo wrote: »
    asuran14 wrote: »
    Got a question on the side of what people think a trait that would buff beam fire-at-will, as well as torpedo-spread might look like that could in a way be similar to what they did with the T6 B'rel/Defiant/T'varo trait?

    Why would you see a need to buff it in the first place?

    Who says there is a need for a buff, but it would be interesting to see what people might want as a trait that is similar to what was given to csv. Though it is also not merely a question of asking just what kind of trait affecting bfaw alone, but also torpedo spread as well. I mean i could see a trait that might reduce the duration it lasts, while buffing the damage output of it during the reduced duration, which would give it abit more burst at the expense of lasting shorter.
  • tobiashirttobiashirt Member Posts: 630 Arc User
    edited February 2017
    fluffymoof wrote: »
    Everyone loves their beams (sarcasm, don't kill me). Everyone LOVES BFAW (same as before).

    Is the game, though, now being built around having BFAW as a default for everyone? Or...is it counter-productive now NOT to have BFAW?

    I'd love to hear everyone's opinion on this.

    The game feels more built around a particular career than a particular ability...take a look at the videos in the second post and tell me which one :wink:
    .
    .
    .
    .
    .
    P.S. It's tactical, usually rom or aliengen, and gilded to the gills...hard not to do good damage with that advantage
  • tobiashirttobiashirt Member Posts: 630 Arc User
    captaind3 wrote: »
    What I'd like is a single target variant or mode for it. I would much rather focus the rapid fire on a single target much of the time.

    Cannons has Rapid Fire for a single target and scatter volley for AOE. For some reasons Beams only get FAW and Beam overload, which while one big crit is nice, multiple shots over time is much better. People use FAW a lot of the time because they just want a rapid fire beam attack.

    There is an attack(s) that sound kind of like what you describe, but they're less obvious since they need specialist seating access to use.

    http://sto.gamepedia.com/Ability:_Reroute_Reserves_to_Weapons
    http://sto.gamepedia.com/Ability:_Energy_Weapons:_Surgical_Strikes
  • captainperkinscaptainperkins Member Posts: 379 Arc User
    ........... OOOOOOOOOOOOH!!! "BFAW" is Beams fire at will!(wheaton)!!!

    Yeah-no, im one of the original players and I remember the days when beams firing at wheaton was a totes useless trait.

    When Delta Rising launched and I brought my Intrepud out of moth balls to take in to the delta quadrant (for posterity), i used BFAWheaton to relive the first season big battle between Voyager and the Kazon Nistrum. For those old enough to remember (or have netflix) We first saw BFAW on voyager when she flew between the huge Kazon capital ships and slammed them with multiple beams firing short bursts.... Oh the 1990's...

    So I am glad BFAWheaton got a lot better as I still think of that scene when Paris is saying: "1000 meters.." & Janeway says: "Not yet...." then they get down to 400 meters and Janeway gives the order:"NOW!" & I initiate BFAWheaton as I maneuver close between enemies, slamming em all to relive voyager moments!

    Nah the game's not built around it. But it is an easter egg from the show. The beam overload is from Enterprise when they first tested phase cannons....
  • kianazerokianazero Member Posts: 247 Arc User
    jslyn wrote: »
    You can do great in whatever you want. I have a character that uses a 10-Turret Galaxy-X (the extra two turrets are Consoles).

    I have a character that uses only Destructible Torpedoes --which, granted, sucks against Tholians and BFAW Spam, but it otherwise hits for few hundred K in damage per attack.

    And I have a character that is the TV Standard Phaser Array & Photon Torpedo Combo.

    BFAW, as people have said, is only for DPS Leader Boards. Keep in mind that those DPS numbers are spread around a lot of targets and usually come from stationary, unshielded targets. You can use it. You can not use it. Doesn't really matter as long as you are having fun.

    I have a character that has the Steamrunner built to be a Tricobalt artillery ship like in Star Trek Armada. It's so much fun to fly, even if the DPS isn't awesomesauce. Tricobalt Warhead, Bio-Neural Warhead, Wide Arc Quantum and a Dual Beam Bank (plus an aft Omni-Phaser) for helping take down shields, plus a Tricobalt Mine.

    Problem is, I built that ship on a lesser played alt who's signature ship is the Ambassador Class, not the Steamrunner. So I have to get another Bio-Neural Warhead to re-make that ship on a different character.
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