Everyone loves their beams (sarcasm, don't kill me). Everyone LOVES BFAW (same as before).
Is the game, though, now being built around having BFAW as a default for everyone? Or...is it counter-productive now NOT to have BFAW?
I'd love to hear everyone's opinion on this.
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Proof:
150k+ torpedo Sheshar:
300k+ cannons:
150k+ cannons, beams, torpedo and mine build:
100k+ no weapons:
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But I got to agree with @e30ernest , game is not exactly built around it.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
I do think that it should have some drawbacks though; it's almost never a bad idea to use it and that needs to change if you ask me. Every ability should require some thought to use and it shouldn't always be beneficial to attack all enemies at once. Right now it's too much of an easy solution to almost all 'problems' a player could encounter.
An example of changing this would be adding feedback pulse to Na'Kuhl clones, to name just one thing. Get the players to actually look at what they're shooting.
Then again, I'm a Science guy. Praise the particle!
Oh god, the pew-pewing. I can hear it in my head right now. It has to be a fun build for that alone.
If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
back in time when I was using faw fur such purposes it was famous for letting me down in awesome ways - aka targeting everything BUT targetable projectiles, fighters, mines :P
Another idea that could be interesting is a mechanic that if you are targeting/firing on more than a single target, which could evolve from how the Tzenkethi ships buff each other when they get close together, than one of the ships (like said a cruiser or dread) would get a stacking buff to both their damage output an also defensive stats. Though the idea of having a ship in a group that while within close range of their allies would buff them to cause all attacks against them to have a reduced effect would be something interesting in game play compared to just a buff or nerf to the abilities baseline. Or you have maybe some kind of support ship that could leave/fire a probe that causes aoe attacks to focus on it, which gains stacks on it as it is hit by the aoe abilities, and then explode creating a huge hazard field in the area it exploded that buffs/debuff allies or enemies within the area that is based on the size of the stacks when it exploded for the power of the buff/debuff gained.
Having a starship trait that would cause your torpedo abilities like torpedo high-yield to launch a spread of decoys along with the torpedo, which could soak up aoe hits on the torpedoes that are launched an all of the decoy-targets look similar to the actual torpedo. Could be similarly done with mines, or even that mine might get a third dispersal pattern that does something similar would be fun. It would be really nice to see the torpedo damage reduction aspect of shields made into something more dynamic, than a flat never changing reduction like it is currently also, even if it were something done thru a trait or talent.
I like engie whales a lot myself. Then again, everyone has their favorite class of ship, and that's just fine with me. Just don't tell me my favorites are useless just because you don't like them. Everyone will find a ship that's useless to them. I find escorts practically useless but I wouldn't tell an escort fan that they need <insert ship here>. I fly what I like, just like everyone else flies what they like, regardless of what's 'in fashion' at the moment.
Cannons has Rapid Fire for a single target and scatter volley for AOE. For some reasons Beams only get FAW and Beam overload, which while one big crit is nice, multiple shots over time is much better. People use FAW a lot of the time because they just want a rapid fire beam attack.
It is
I have a character that uses only Destructible Torpedoes --which, granted, sucks against Tholians and BFAW Spam, but it otherwise hits for few hundred K in damage per attack.
And I have a character that is the TV Standard Phaser Array & Photon Torpedo Combo.
BFAW, as people have said, is only for DPS Leader Boards. Keep in mind that those DPS numbers are spread around a lot of targets and usually come from stationary, unshielded targets. You can use it. You can not use it. Doesn't really matter as long as you are having fun.
I'm not one to chase after the DPS tail. I want to perform very well, but I'm not going to try and get a perfect build either. So BFAW becomes a lot less important. My current "best" build is a BFAW simply because it's my very first toon and my main so I've invested more into it.
I've tried and "failed" at doing Torp builds. Need to get back into trying that again though.
I have a skittles canon build that performs almost as well as my BFAW.
I have a tetryon DBB build using overload and I'm pretty pleased with how it's progressing.
Big surprise for me right now is the drain build I've been working on for the winter event Breen ship. I did a crude check today and it's about 11k with just a mishmash of stuff right now. I'm pretty shocked as when I hit everything right, the shields come down, the hull starts to melt and I turn to fire the breen cluster torp/mines off and that thing just takes it all out. Along with the grav well that's grouped everyone up, the core breachs tend to clear out a hell of a lot of the enemies lol
After reading some stuff about a drain build using turrets, I think I'm going to try one of those out as well soon.
So basically, when people are saying BFAW is king, this set, this skill, this equipment is the "best", it's primarily true for those for which DPS is the most important thing.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
It just took about half a dozen or more separate things for BFAW to get where it's now. It seemed to have happened more by accident then by conscious design.
Who says there is a need for a buff, but it would be interesting to see what people might want as a trait that is similar to what was given to csv. Though it is also not merely a question of asking just what kind of trait affecting bfaw alone, but also torpedo spread as well. I mean i could see a trait that might reduce the duration it lasts, while buffing the damage output of it during the reduced duration, which would give it abit more burst at the expense of lasting shorter.
The game feels more built around a particular career than a particular ability...take a look at the videos in the second post and tell me which one
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P.S. It's tactical, usually rom or aliengen, and gilded to the gills...hard not to do good damage with that advantage
There is an attack(s) that sound kind of like what you describe, but they're less obvious since they need specialist seating access to use.
http://sto.gamepedia.com/Ability:_Reroute_Reserves_to_Weapons
http://sto.gamepedia.com/Ability:_Energy_Weapons:_Surgical_Strikes
Yeah-no, im one of the original players and I remember the days when beams firing at wheaton was a totes useless trait.
When Delta Rising launched and I brought my Intrepud out of moth balls to take in to the delta quadrant (for posterity), i used BFAWheaton to relive the first season big battle between Voyager and the Kazon Nistrum. For those old enough to remember (or have netflix) We first saw BFAW on voyager when she flew between the huge Kazon capital ships and slammed them with multiple beams firing short bursts.... Oh the 1990's...
So I am glad BFAWheaton got a lot better as I still think of that scene when Paris is saying: "1000 meters.." & Janeway says: "Not yet...." then they get down to 400 meters and Janeway gives the order:"NOW!" & I initiate BFAWheaton as I maneuver close between enemies, slamming em all to relive voyager moments!
Nah the game's not built around it. But it is an easter egg from the show. The beam overload is from Enterprise when they first tested phase cannons....
I have a character that has the Steamrunner built to be a Tricobalt artillery ship like in Star Trek Armada. It's so much fun to fly, even if the DPS isn't awesomesauce. Tricobalt Warhead, Bio-Neural Warhead, Wide Arc Quantum and a Dual Beam Bank (plus an aft Omni-Phaser) for helping take down shields, plus a Tricobalt Mine.
Problem is, I built that ship on a lesser played alt who's signature ship is the Ambassador Class, not the Steamrunner. So I have to get another Bio-Neural Warhead to re-make that ship on a different character.