So I saw this picture on reddit, and I was wondering why even bother to bring out new pvp content if it's beyond broken? It was never in a great state to begin with, but it was at least do-able before "the greatest expansion ever". Back then there were way less (over-the-top) abilities, immunities/penetrations, p2w toys, 1-shot kill mechanics and monster-grinding to name a few. In the old days the game was better held together strategically in its minimal, yet functional state before it went overboard with the "moar dp$" hysteria and the constant release of new, but poorly tested and broken abilities. The game right now feels even less like science fiction and more like some anime-based Final Fantasy fest with a blinding haze of 'magical' effects in combat that only an impressionable console kid would appreciate. (And while at it i'll say NO I'm not looking forward to ANOTHER reputation tab in Season 12 - It's time to stop!)
So the final result today is that only a handful of (toxic) players actually play pvp (10-30 people or so I think), while the rest of the thousands of players don't whatsoever (and I don't blame em). After taking a 6 month break, I came back only to see the same few people every single time in the queues and Ker'rat... and that made me think that the general suggestion around here to just remove pvp from the game alltogether may not be so bad actually. Because quite frankly, I don't think Cryptic has any idea how much work it takes to undo the damage they've done to the game by truly fixing pvp.
Merely releasing a new map might bring in a few more players, but it won't be long before the old toxic playerbase, whales and trolls will immediately drive off any potential new comer. Still... if Cryptic is actually serious about bringing pvp back, then heck, I won't stop them, but I'm just saying they have a TON of work to do to balance things out.