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Beating a dead horse - Captain as highest endgame rank.

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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    sophlogimo wrote: »
    warpangel wrote: »
    sophlogimo wrote: »
    [...]
    See what I mean?

    It's been quite a while. You could certainly set up a new poll. But most people only care about DPS and shinies anyway. Hence my proposal to have this earn money for Cryptic and PWE by having us pay for it.
    Then no wonder people said no to it.

    You are confusing cause and effect.


    No, A leads to B, leads to C, leads to A; didn't you know that?! :)
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    strathkin wrote: »
    ironmako wrote: »
    I've always wanted the Rank Commodore, especially as I mostly fly Carriers & Dreads. I agree that STO's ranking structure, means in the STO universe, we've ended up with many more Chiefs than Indians. I Think Commodore should be the highest rank.

    Still Riker was a Vice Admiral when they wanted to scrap the Enterprise and he choose it for retrofit giving us the 3 warp version that many love 'as an admiral get's to choose their ship' as he claimed.

    I'll admit when they decided to increase the max level at the time I would have preferred they caped the rank structure to Vice Admiral. Still the reality is in the senior ranks your position & area of responsibility will more likely determine what command structure is followed; so even a few fleet admiral's is not a problem especially when each is responsible for an admiralty fleet.
    • What I'd rather like to know is why did Obrien go from Lt on Enterprise to Warrant Officer at DS9?
    • Why in all episode's of TNG is Data a Lt. Commander but in one episode's he wearing Lt Junior Grade pips, can anyone name the episode where this occurred and why? Was it simply a wardrobe malfunction they missed through the filming of that episode...

    Commodore is basically another name for Rear Admiral Lower Half with one pip. =)

    114966a91daf5c742e3c2d9b65bb8fa9.jpg
    O'brien was never a commissioned officer.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • stormstryke2stormstryke2 Member Posts: 255 Arc User
    Not a dead horse but it's a dinosaur
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  • ashrod63ashrod63 Member Posts: 384 Arc User
    I don't want to be called a Captain because they can't implement being an Admiral properly, I want gameplay worthy of me being an Admiral.
  • claudiusdkclaudiusdk Member Posts: 561 Arc User
    edited December 2016
    The only idea I support is the one where you select which rank you want your character to be adressed as.

    So if you wanna be adressed as Captain, Admiral, Commander, or whatever... you just select the one you want.
    And if you don't care what you are adressed as, don't select anything and it just uses your ingame level-rank.

    That way everyone can be happy.

    They could even add a few titles as what you would be adressed as.. like if you wanna be called "Agent" or "Doctor". And even ranks such as "Commodore" for those that wanna use that.

    All this without changing the ingame level-rank system at all.
    Seriously, its a win-win for everyone.
    "Please, Captain, not in front of the Klingons."
    Spock to Kirk, as Kirk is about to hug him.
    Star Trek V: "The Final Frontier"
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  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    As an aside, and to throw a little more fuel on the fire, in shipfaring tradition, the person who is in command of a vessel, be it a canoe or an aircraft carrier, can be called Captain no matter what their actual rank (or lack thereof) is. In such a scenario, "Captain" is treated as an honorific title, not a military rank.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • strathkinstrathkin Member Posts: 2,671 Bug Hunter
    edited December 2016
    O'brien was never a commissioned officer.

    Here as Transporter Officer he wore Lieutenant pips and was first seen as an ensign on the battle bridge.
    obrien-family.jpg

    At DS9 he was a Senior Chief Petty Officer before later being promoted to Warrant Officer.
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  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    I think the O'brien rank issue was a sudden realization by the showrunners that having a ship or starbase run entirely by officers was patently ridiculous, as there were not enough ranks in the system to show a proper chain of command. That, combined with the existing title of "crewman" and the sheet numbers of people in Starfleet during the Dominion War (even a skeleton crew can number anywhere from 20-200 depending on ship size, and ships got blowed up all the time) laid the groundwork to work enlisted ranks back into the mix. Given that O'brien's job on the station was to keep the place running, much like the COB (Chief of the Boat) on a contemporary naval vessel, it makes sense that he would be aligned with that same job. Hence why he's a Senior Chief Petty Officer on DS9.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    short version: Roddenberry was insane.

    He had YEOMEN in TOS!!! This is a duty position normally filled by enlisted personnel.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • ashrod63ashrod63 Member Posts: 384 Arc User
    @darthmeow504

    Hell yes, I want to be the guy in the fancy suit, bossing people around. What's so wrong with that? Preferable to some of the content out there (say no to ground combat!)

    @markhawkman

    Definite improvement getting rid of them. Says a lot that by the 24th century nobody wants them. Even Naomi Wildman wanted to be a "Captain's Assistant".
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    OK, but in a situation like that where officers can quit and rejoin at will, where is the line between officers and civilians?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • strathkinstrathkin Member Posts: 2,671 Bug Hunter
    Yea I was going to say I recall there being enlisted personnel in ToS as well and wondered why is seemed to be almost completely omitted during TNG.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    I think the O'brien rank issue was a sudden realization by the showrunners that having a ship or starbase run entirely by officers was patently ridiculous, as there were not enough ranks in the system to show a proper chain of command. That, combined with the existing title of "crewman" and the sheet numbers of people in Starfleet during the Dominion War (even a skeleton crew can number anywhere from 20-200 depending on ship size, and ships got blowed up all the time) laid the groundwork to work enlisted ranks back into the mix. Given that O'brien's job on the station was to keep the place running, much like the COB (Chief of the Boat) on a contemporary naval vessel, it makes sense that he would be aligned with that same job. Hence why he's a Senior Chief Petty Officer on DS9.

    It was a conflict of vision between Roddenberry and Berman, actually. Roddenberry insisted that in his future, college was free and available to everyone and thus everyone in Starfleet went to the Academy and were officers.

    Higher Education is free in a few European countries so it is only a matter of time everyone gets free college. There is the problem with how those colleges are funded since the only options are sponsors (degrees are focused on getting a job within the sponsor's company) or government funding (higher taxes). Of course with robotic automation, we could end up with free health care, free education, free housing, free, and free food resulting in almost everyone being on Welfare. If all the "crewman" are robots in Starfleet, then it would make sense if everyone in Starfleet is an officer.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    ENh, in Star Trek automation is not used for complex tasks and sentient computers(such as androids) are considered anomalies rather than the norm.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    sophlogimo wrote: »
    warpangel wrote: »
    sophlogimo wrote: »
    [...]
    See what I mean?

    It's been quite a while. You could certainly set up a new poll. But most people only care about DPS and shinies anyway. Hence my proposal to have this earn money for Cryptic and PWE by having us pay for it.
    Then no wonder people said no to it.

    You are confusing cause and effect.
    No I'm not. You ask people to pay for a minor detail nobody else will ever see, of course they're going to say no.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    ENh, in Star Trek automation is not used for complex tasks and sentient computers(such as androids) are considered anomalies rather than the norm.

    Why does "crewmen" need to be used for complex tasks? I am thinking more along the lines of Diagnostic Repair Drones from Farscape or Exocomps.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    starkaos wrote: »
    ENh, in Star Trek automation is not used for complex tasks and sentient computers(such as androids) are considered anomalies rather than the norm.

    Why does "crewmen" need to be used for complex tasks? I am thinking more along the lines of Diagnostic Repair Drones from Farscape or Exocomps.

    Because the show's creators wanted ships full of people, not machines.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    warpangel wrote: »
    starkaos wrote: »
    ENh, in Star Trek automation is not used for complex tasks and sentient computers(such as androids) are considered anomalies rather than the norm.

    Why does "crewmen" need to be used for complex tasks? I am thinking more along the lines of Diagnostic Repair Drones from Farscape or Exocomps.

    Because the show's creators wanted ships full of people, not machines.

    And most of the crew is used up as filler to make the ship seem bigger than just the main characters. Voyager gave storylines to random crew members unlike TOS, TNG, or Enterprise. Most of the crew members might as well be machines for all the attention they don't receive. Replacing the Red Shirts with machines makes far more sense than letting them die to show how dangerous the scene is.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    Exocomps are considered sentient beings, though.
    My mother was an epohh and my father smelled of tulaberries
  • jonsillsjonsills Member Posts: 10,472 Arc User
    In TOS, every time they played with AI (except that one Harry Mudd episode), it went badly. That's one reason why they staffed positions with enlisted personnel instead. (Evidence for enlisted personnel: Aside from Yeoman Rand, in "Space Seed", while Kirk is choking on the bridge of the Enterprise because Khan's people had turned off life support, he dictates what he thinks will be his last log entry. He recommends commendations for everyone present, including "Technicians First Class Thule and Harrison".)
    Admiral Nelson was aboard the HMS Victory as explained in this line from an account of his death "As Nelson watched from the deck of the HMS Victory the battle soon turned into a confused melee of combat between individual ships." he may have had a flag captain but as Admiral he was in command of the whole fleet including the HMS Victory and there he died as the account continues "a French sharpshooter took aim at a prized target on the deck of the Victory, fired and sent a musket ball into Nelson's left shoulder. Continuing its journey, the bullet tore a path through the Admiral's upper body before smashing into his lower back. It was a mortal wound." therefore he was killed at Trafalgar while commanding HMS Victory as I stated.
    the mere fact that he was also commanding other ships in the fleet is not important for this discussion.
    By that reasoning, no one below the President is in charge of anything in the US armed forces, because everyone is answerable to someone higher in the chain of command. (During my stint at HQ SAC in the '80s, I'm sure Col. Trent would have been astonished to learn that he was not in command of XOXP, because that was an office of HQ SAC under Gen. Chain. On the other hand, I'm also pretty sure Gen. Chain would have been terribly annoyed if he had been asked to make all of Trent's command decisions for him...)

    (Does that mean George Bush is personally resonsible for Abu Ghraib? 'Cause I'm fairly certain he didn't actually give any of the orders there...)​​
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    starkaos wrote: »
    warpangel wrote: »
    starkaos wrote: »
    ENh, in Star Trek automation is not used for complex tasks and sentient computers(such as androids) are considered anomalies rather than the norm.
    Why does "crewmen" need to be used for complex tasks? I am thinking more along the lines of Diagnostic Repair Drones from Farscape or Exocomps.
    Because the show's creators wanted ships full of people, not machines.
    And most of the crew is used up as filler to make the ship seem bigger than just the main characters. Voyager gave storylines to random crew members unlike TOS, TNG, or Enterprise. Most of the crew members might as well be machines for all the attention they don't receive. Replacing the Red Shirts with machines makes far more sense than letting them die to show how dangerous the scene is.
    Right because replacing people with sentient machines has never gone horribly wrong....

    Actually, people in the Federation would be endlessly fascinated by the existence of Terminators as they've never seen AIs like them.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • bonzodog01bonzodog01 Member Posts: 147 Arc User
    At least in this game, they got the KDF ranks correct, and I vastly prefer being a General to an Admiral.

    However, they really need to sort out the Romulan Ranking system as per the list here - http://memory-alpha.wikia.com/wiki/Romulan_ranks
    XBox One - NFV Rylon - T6 Kolasi Siege Destroyer
    British Imperial Armada
  • starkaosstarkaos Member Posts: 11,556 Arc User
    xyquarze wrote: »
    Exocomps are considered sentient beings, though.

    An Exocomp like Holograms don't need to be sapient. Just a few modifications on their adaptive programming to the next generation to remove the possibility of sapience. Pets are sentient since they can sense and react to stimuli while currently only humans are sapient since we can reason. Sentience is a common misunderstanding.
    starkaos wrote: »
    warpangel wrote: »
    starkaos wrote: »
    ENh, in Star Trek automation is not used for complex tasks and sentient computers(such as androids) are considered anomalies rather than the norm.
    Why does "crewmen" need to be used for complex tasks? I am thinking more along the lines of Diagnostic Repair Drones from Farscape or Exocomps.
    Because the show's creators wanted ships full of people, not machines.
    And most of the crew is used up as filler to make the ship seem bigger than just the main characters. Voyager gave storylines to random crew members unlike TOS, TNG, or Enterprise. Most of the crew members might as well be machines for all the attention they don't receive. Replacing the Red Shirts with machines makes far more sense than letting them die to show how dangerous the scene is.
    Right because replacing people with sentient machines has never gone horribly wrong....

    Actually, people in the Federation would be endlessly fascinated by the existence of Terminators as they've never seen AIs like them.

    Most of those stories are based on the rogue AI reacting to humanity's fear of the unknown or treating AIs like tools. If you don't give machines the ability to think, then there is no danger of the machine rebellion. Of course, there is the possibility of some crazy human creating a virus to make the machines rebel against humanity, but that is just them being programmed to rebel rather than the machines having a desire to rebel.
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