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Make FAW Great Again

It is so disappointing how the powercreep in CCA has wildly overtaken ISA. Something needs to be done about this. Over the last year, CCA has gone from the best time of just under a minute to less than 10s. While on the other hand, ISA has gone from 51s to 45s. Exotic powers and torps have been buffed greatly compared to our BELOVED FAW. How am I going to retain my title as "a FAWtard in a Scimitard", with these EPGoofs running around?
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Comments

  • spencerb96spencerb96 Member Posts: 247 Media Corps
    I believe Tactical Consoles should be made a Cat 2 Dmg buff to balance this out.

    It's just not fair to FAW users to see so much love be given to EPG/ Torps.
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  • risian4risian4 Member Posts: 3,711 Arc User
    If only the OP's name were Wesley...
  • e30erneste30ernest Member Posts: 1,794 Arc User
    these EPGoofs running around?

    Yeah Sci needs a nerf... I can't call my builds off-meta now that so many people are flying with sci-magic all around. I miss being the only captain in PUGs carrying a GW. Now a lot of people do. It's ruining my immersion. :disappointed:
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,590 Community Moderator
    e30ernest wrote: »
    these EPGoofs running around?

    Yeah Sci needs a nerf... I can't call my builds off-meta now that so many people are flying with sci-magic all around. I miss being the only captain in PUGs carrying a GW. Now a lot of people do. It's ruining my immersion. :disappointed:

    Oh you ain't seen a Grav Well until you've seen THE MEGAWELL!
    https://www.youtube.com/watch?v=jHjFxJVeCQs
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Poor faw. What a sad tactical ability.
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  • kikskenkiksken Member Posts: 664 Arc User
    !$$#!!$#!%!#$
    Get RID of FAW ffs.
    And make Cannons more viable.
    Dammit.
    Klingons don't get drunk.
    They just get less sober.
  • leemwatsonleemwatson Member Posts: 5,469 Arc User
    kiksken wrote: »
    !$$#!!$#!%!#$
    Get RID of FAW ffs.
    And make Cannons more viable.
    Dammit.

    Cannons are more viable now they have the exact same fall-off as Beams, which by the way is wrong. Beams have longer range and sustained average damage, Cannons are high burst damage at short range weapons which bleed off energy quickly and range is more limited than Beams.

    BFAW doesn't make sense either. Damage should be less, not more than a single focused attack and with greater energy drain.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    kiksken wrote: »
    !$$#!!$#!%!#$
    Get RID of FAW ffs.
    And make Cannons more viable.
    Dammit.

    I am definitely in favor of this. I've been a tac since the beginning and I hate going into an stf and seeing some idiot just FAW everything in seconds. I use cannons with rapid fire and love to strike out of nowhere at a single target.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited November 2016
    Won't someone think of the poor oppressed FAW?

    Nevermind the fact that EPG builds have longer cooldowns (even minimized to the global cooldown, abilities like Gravity Well pale in comparison to the uptime of FAW), meaning a ship with an EPG build might get one or two opportunities to deal a tremendous amount of damage in a typical space fight, while someone using a dedicated FAW build can literally keep it going non-stop without pausing for breath until it's time to pick up your rewards.

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  • asuran14asuran14 Member Posts: 2,335 Arc User
    I could definitely see Faw getting a change like a reduction to either the damage output, or accuracy of the beam attacks that is based on how many additional targets the user is hitting. While if you are only attacking a single target the reduction would be less, or that hitting a single target while using faw had some additional effect.

    It would be nice to see beam-overload get some kind of a buff/rework to be a bit more viable, such as maybe shifting it into a method of working that is similar to Faw. How I mean is that it might work like either a toggle, or still being a activation use, but that the potency of the ability's output is based on how many beam-abilities you have slotted on your ship. Like that for example if it gave you a buff of 200% damage an 30-40 percent critical severity buff that is spread out between all of your slotted beam weapons

    Where cannons are concerned all i would want to see adjusted, or added to them is the fallowing. One would be that dual cannons an dual heavy cannons did not have the same firing arc,even if it were that dual cannons had a firing arc of 65-75 degrees compared to dual heavies still at 45 degrees.
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  • leemwatsonleemwatson Member Posts: 5,469 Arc User
    Actually what happened to "we've only enough power to fire a couple of shots, but it would be unlikely to cause significant damage"!? ST ships through out alot of SFC games and TV series had to charge weapons via a capacitor. They took time to recharge throughout a battle. This would invalidate alot of BFAW builds! How is it that we have now got infinite power? If Cryptic had allowed Warp Cores and systems to be damaged real-time, strategy would have had to change.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    patrickngo wrote: »
    asuran14 wrote: »
    I could definitely see Faw getting a change like a reduction to either the damage output, or accuracy of the beam attacks that is based on how many additional targets the user is hitting. While if you are only attacking a single target the reduction would be less, or that hitting a single target while using faw had some additional effect.

    It would be nice to see beam-overload get some kind of a buff/rework to be a bit more viable, such as maybe shifting it into a method of working that is similar to Faw. How I mean is that it might work like either a toggle, or still being a activation use, but that the potency of the ability's output is based on how many beam-abilities you have slotted on your ship. Like that for example if it gave you a buff of 200% damage an 30-40 percent critical severity buff that is spread out between all of your slotted beam weapons

    Where cannons are concerned all i would want to see adjusted, or added to them is the fallowing. One would be that dual cannons an dual heavy cannons did not have the same firing arc,even if it were that dual cannons had a firing arc of 65-75 degrees compared to dual heavies still at 45 degrees.

    actually should run the other way-there's already a single-target ability for beams (Beam Overload). FAW should be strongest against multiple targets, and weakest against singles. (maybe a limit where it can only crit once per target?)

    I agree that faw should be the best option for multi target compared to beam overload that should be the best single target for beams at least. Though right now with it being only for a single beam attack an high damage makes it abit lacking compared to faw, but that is why I suggested a change to beam overload that would make it function in a way that would push it up to being more viable an option compared to faw. That change being that when used you would gain a bonus to damage output an critical severity that is spread out among the beam weapons you have slotted on your ship. I don't think merely buffing or nerfing faw would make beam overload become viable as a single target ability compared to faw, but a shift of how beam overload would work might allowing it to function with more than just a single beam array/bank you have.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Why do I get the feeling that even if they bring every single power in game in line with faw peeps will still turn out to be unhappy and sarcastic about it?

    Sure, sure power-creep and all! “I hate those 10 seconds CCA runs because I’m too bad and slow and weren’t able to participate even though I slotted engineering team 3 times” right?

    How about everybody who feels cca to be too easy simply queues up for an elite space map?

    At least somebody?

    No.
    animated.gif
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  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    Oh wow. The OP was being humorous in his post and everyone else(mostly) was serious.

    FAW will not make STO great again. FAW will only raise the minimum DPS. Which will lock us filthy casuals in our EPG/Torp builds out of CCA. It's time the FAWtards realized just how upset we are with them. The lobbyists for FAW camp out all day in front of Cryptic and spend ridonkulous amounts of time ingame. They claim they are independent, but everytime Cryptic comes out with a new map, mission, or STF, all I see are lots of FAWtards desperately trying to pew-pew-pew their way through it. Then they are complaining here about how the new whatever is messed up when they cannot do so. All while telling the Devs how special they are and how much they want to be them when they grow up.

    I say build a wall around STO which keeps the FAWtards out. And since they are all P2W anyways, we make them pay for the wall.

    A six year old boy and his starship. Living the dream.
  • edited November 2016
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  • e30erneste30ernest Member Posts: 1,794 Arc User
    Oh wow. The OP was being humorous in his post and everyone else(mostly) was serious.

    Yeah a lot of people past nikephorus' post missed that. No fun...
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    heck with hydra

    HAIL FAW!!!
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited November 2016
    Alrighty then...ahem..."Peace Through EPG/Torps!"
    just had another thought...here goes..."Kane Lives! - Without FAW!"
    A six year old boy and his starship. Living the dream.
  • dareaudareau Member Posts: 2,390 Arc User
    It is so disappointing how the powercreep in CCA has wildly overtaken ISA. Something needs to be done about this. Over the last year, CCA has gone from the best time of just under a minute to less than 10s. While on the other hand, ISA has gone from 51s to 45s. Exotic powers and torps have been buffed greatly compared to our BELOVED FAW. How am I going to retain my title as "a FAWtard in a Scimitard", with these EPGoofs running around?

    Request denied, in triplicate, under the "Equal Opportunity Act".

    EPGoofs have been given CCA as their "haven" due to the Entity's hatred of all things Science. FAWtards still retain their "haven" of ISA due to it's target rich (and shield poor) environment with lots of healable yet damageable targets.

    Can't we all get along??? :D
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    e30ernest wrote: »
    these EPGoofs running around?

    Yeah Sci needs a nerf... I can't call my builds off-meta now that so many people are flying with sci-magic all around. I miss being the only captain in PUGs carrying a GW. Now a lot of people do. It's ruining my immersion. :disappointed:
    Yeah, it was nice to feel special. :(


    Mabye we need to experiment with shield drain builds and Photonic Shockwave again? CPB and TB have been buffed in the past years... PSW now has a new (lockbox ship) trait...
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • leemwatsonleemwatson Member Posts: 5,469 Arc User
    patrickngo wrote: »
    leemwatson wrote: »
    Actually what happened to "we've only enough power to fire a couple of shots, but it would be unlikely to cause significant damage"!? ST ships through out alot of SFC games and TV series had to charge weapons via a capacitor. They took time to recharge throughout a battle. This would invalidate alot of BFAW builds! How is it that we have now got infinite power? If Cryptic had allowed Warp Cores and systems to be damaged real-time, strategy would have had to change.

    by popular demand, actually.

    seriously, that's how it happened, Players demanded it.

    back in the dark ages of the first two years of the game, BFAW had declining effectiveness through the cycle and drained your weapons power. This made a lot of "Cruiser drivers" very sad, because of limits on bridge seating for Cruisers meant that in a meta of "Do lots and lots of damage very quickly" they weren't doing as much damage as escorts.

    FAW was 'fixed' but the fix stopped it from critting at all.

    page upon page of protest and screaming fits progressed from this.

    In late 2013/early 2014, they rebalanced the beam abilities yet again. This time, FAW crit normally, and did not drain your weapons power when it was cycled.

    and everyone was 'happy'.

    well, not everyone, but the people who'd been demanding it were happy.

    The "Majority" were served.

    I skipped a bunch of details, including the era of the dominance of Aux2Batt and the builds that proliferated from it, but in general, FAW works the way it does, and is the dominant beam power that it is, mainly because "The Majority" demanded it.

    During the 'fix' to FAW, they also eliminated the Beam Overload double-tap, and made BOL automatically crit, while also not draining your power to nothing.

    (used to be, BOL would zero out your power for a few seconds when you fired it.)

    Notably, these changes DID end the 15 minute STF.

    Oh I am well aware of this. I'm more of a 'physics' based player. The major problem that STO has is it's too much Arcade, whilst purporting to be an RPG. Despite the SFC series having only a 2D flight capability, it's space combat is far more 'realistic' and in-line with the TV than STO is.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    e30ernest wrote: »
    these EPGoofs running around?

    Yeah Sci needs a nerf... I can't call my builds off-meta now that so many people are flying with sci-magic all around. I miss being the only captain in PUGs carrying a GW. Now a lot of people do. It's ruining my immersion. :disappointed:
    Yeah, it was nice to feel special. :(


    Mabye we need to experiment with shield drain builds and Photonic Shockwave again? CPB and TB have been buffed in the past years... PSW now has a new (lockbox ship) trait...

    I am diversifying to make myself nerf-proof. That's actually a good idea! :smile:
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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Ah the FAW spam button idiots got all butt hurt... Whaaa whaaa.
  • kikskenkiksken Member Posts: 664 Arc User
    kiksken wrote: »
    !$$#!!$#!%!#$
    Get RID of FAW ffs.
    And make Cannons more viable.
    Dammit.

    I am definitely in favor of this. I've been a tac since the beginning and I hate going into an stf and seeing some idiot just FAW everything in seconds. I use cannons with rapid fire and love to strike out of nowhere at a single target.
    Amen, brother.
    Klingons don't get drunk.
    They just get less sober.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited November 2016
    When did torps get a buff again?

    How about we take 1/2 of the number of bonuses, traits, consoles that boost energy weapons, and make that many torpedo boosting items, and THEN we can talk about boosting FaW ;)

    PS: CCA records have one thing in common: Clever/Heavy use of Science abilities.

    PPS. The above message is for @spencerb96
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • tempusmagustempusmagus Member Posts: 107 Arc User
    Well @darkknightucf, you are overlooking some things. Take Pvp for example, as a Fawtard, a full team of 5 players using FBP would tear me to shreds, but nada to the torp guy. Talk about overpowered.

    But it doesn't stop there. When I fire my Faw, I have no control over where it goes. But let's say I use a torp spread and I can make those torps go to one target by using Kinetic Magnet. Talk about way too much power. I wish I could focus all my Faw attacks on one target.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    Well @darkknightucf, you are overlooking some things. Take Pvp for example, as a Fawtard, a full team of 5 players using FBP would tear me to shreds, but nada to the torp guy. Talk about overpowered.

    But it doesn't stop there. When I fire my Faw, I have no control over where it goes. But let's say I use a torp spread and I can make those torps go to one target by using Kinetic Magnet. Talk about way too much power. I wish I could focus all my Faw attacks on one target.

    1. That's called a counter. There's also another counter to FBP for energy weapons. Now what? Here's a counter to your counter; plasma explosion consoles work with ALL weapon energy attacks, but not with projectile attacks. Talk about overpowered! (for the record, I am one to say that they shouldn't, and deal with the intensity of plasma explosions and the sources that can buff said explosions).

    2. It's been a long while since I tested Kinetic magnet. It didn't behave that way under spread iirc, due to the 'fragile' effect (it breaks after a paltry 20K damage). If it does now, ROTFLMAO! WOW... El Oh GLORIOUS El! Such a trolling ability.

    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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