It is so disappointing how the powercreep in CCA has wildly overtaken ISA. Something needs to be done about this. Over the last year, CCA has gone from the best time of just under a minute to less than 10s. While on the other hand, ISA has gone from 51s to 45s. Exotic powers and torps have been buffed greatly compared to our BELOVED FAW. How am I going to retain my title as "a FAWtard in a Scimitard", with these EPGoofs running around?
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It's just not fair to FAW users to see so much love be given to EPG/ Torps.
Yeah Sci needs a nerf... I can't call my builds off-meta now that so many people are flying with sci-magic all around. I miss being the only captain in PUGs carrying a GW. Now a lot of people do. It's ruining my immersion.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
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Oh you ain't seen a Grav Well until you've seen THE MEGAWELL!
https://www.youtube.com/watch?v=jHjFxJVeCQs
Get RID of FAW ffs.
And make Cannons more viable.
Dammit.
They just get less sober.
Cannons are more viable now they have the exact same fall-off as Beams, which by the way is wrong. Beams have longer range and sustained average damage, Cannons are high burst damage at short range weapons which bleed off energy quickly and range is more limited than Beams.
BFAW doesn't make sense either. Damage should be less, not more than a single focused attack and with greater energy drain.
I am definitely in favor of this. I've been a tac since the beginning and I hate going into an stf and seeing some idiot just FAW everything in seconds. I use cannons with rapid fire and love to strike out of nowhere at a single target.
Nevermind the fact that EPG builds have longer cooldowns (even minimized to the global cooldown, abilities like Gravity Well pale in comparison to the uptime of FAW), meaning a ship with an EPG build might get one or two opportunities to deal a tremendous amount of damage in a typical space fight, while someone using a dedicated FAW build can literally keep it going non-stop without pausing for breath until it's time to pick up your rewards.
It would be nice to see beam-overload get some kind of a buff/rework to be a bit more viable, such as maybe shifting it into a method of working that is similar to Faw. How I mean is that it might work like either a toggle, or still being a activation use, but that the potency of the ability's output is based on how many beam-abilities you have slotted on your ship. Like that for example if it gave you a buff of 200% damage an 30-40 percent critical severity buff that is spread out between all of your slotted beam weapons
Where cannons are concerned all i would want to see adjusted, or added to them is the fallowing. One would be that dual cannons an dual heavy cannons did not have the same firing arc,even if it were that dual cannons had a firing arc of 65-75 degrees compared to dual heavies still at 45 degrees.
I agree that faw should be the best option for multi target compared to beam overload that should be the best single target for beams at least. Though right now with it being only for a single beam attack an high damage makes it abit lacking compared to faw, but that is why I suggested a change to beam overload that would make it function in a way that would push it up to being more viable an option compared to faw. That change being that when used you would gain a bonus to damage output an critical severity that is spread out among the beam weapons you have slotted on your ship. I don't think merely buffing or nerfing faw would make beam overload become viable as a single target ability compared to faw, but a shift of how beam overload would work might allowing it to function with more than just a single beam array/bank you have.
Sure, sure power-creep and all! “I hate those 10 seconds CCA runs because I’m too bad and slow and weren’t able to participate even though I slotted engineering team 3 times” right?
How about everybody who feels cca to be too easy simply queues up for an elite space map?
At least somebody?
No.
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FAW will not make STO great again. FAW will only raise the minimum DPS. Which will lock us filthy casuals in our EPG/Torp builds out of CCA. It's time the FAWtards realized just how upset we are with them. The lobbyists for FAW camp out all day in front of Cryptic and spend ridonkulous amounts of time ingame. They claim they are independent, but everytime Cryptic comes out with a new map, mission, or STF, all I see are lots of FAWtards desperately trying to pew-pew-pew their way through it. Then they are complaining here about how the new whatever is messed up when they cannot do so. All while telling the Devs how special they are and how much they want to be them when they grow up.
I say build a wall around STO which keeps the FAWtards out. And since they are all P2W anyways, we make them pay for the wall.
Yeah a lot of people past nikephorus' post missed that. No fun...
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
HAIL FAW!!!
just had another thought...here goes..."Kane Lives! - Without FAW!"
Request denied, in triplicate, under the "Equal Opportunity Act".
EPGoofs have been given CCA as their "haven" due to the Entity's hatred of all things Science. FAWtards still retain their "haven" of ISA due to it's target rich (and shield poor) environment with lots of healable yet damageable targets.
Can't we all get along???
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Mabye we need to experiment with shield drain builds and Photonic Shockwave again? CPB and TB have been buffed in the past years... PSW now has a new (lockbox ship) trait...
Oh I am well aware of this. I'm more of a 'physics' based player. The major problem that STO has is it's too much Arcade, whilst purporting to be an RPG. Despite the SFC series having only a 2D flight capability, it's space combat is far more 'realistic' and in-line with the TV than STO is.
I am diversifying to make myself nerf-proof. That's actually a good idea!
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
They just get less sober.
How about we take 1/2 of the number of bonuses, traits, consoles that boost energy weapons, and make that many torpedo boosting items, and THEN we can talk about boosting FaW
PS: CCA records have one thing in common: Clever/Heavy use of Science abilities.
PPS. The above message is for @spencerb96
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
But it doesn't stop there. When I fire my Faw, I have no control over where it goes. But let's say I use a torp spread and I can make those torps go to one target by using Kinetic Magnet. Talk about way too much power. I wish I could focus all my Faw attacks on one target.
1. That's called a counter. There's also another counter to FBP for energy weapons. Now what? Here's a counter to your counter; plasma explosion consoles work with ALL weapon energy attacks, but not with projectile attacks. Talk about overpowered! (for the record, I am one to say that they shouldn't, and deal with the intensity of plasma explosions and the sources that can buff said explosions).
2. It's been a long while since I tested Kinetic magnet. It didn't behave that way under spread iirc, due to the 'fragile' effect (it breaks after a paltry 20K damage). If it does now, ROTFLMAO! WOW... El Oh GLORIOUS El! Such a trolling ability.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.