Nah, Dell sell pretty good laptops... depending on the model.
I currently have a Dell Latitude 3540 which has core i5-4200u and a Radeon HD 8850m (~ nVidia 940m) that I currently use to play STO 'cause my desktop crapped out. Trying to determine if the GPU is faulty or the motherboard is the problem.
I was thinking about buying the Dell XPS 15, but I am kinda curious about the refresh of that laptop. I am wondering if the refresh will use the nVidia GTX 1050 or GTX 1060. I am guessing the GTX 1050 because the GTX 1060 will likely generate too much heat.
Yeah, it is kinda dated. I have an older Lenovo IdeaPad Y470 which also has the GT 550m, but it only has a Core i5-2410m and a 1366x768 resolution screen.
Best guess is that if you were to play EVE Online at 1080p then you might have to settle on low for decent performance. I won't know for sure until I try it out for myself on the Y470 and connected to an external monitor. But that won't be until November when the game offers F2P.
Based on what I've read the GTX 550m should be able to handle the game at 1366x768 with medium graphic settings and provide decent graphic settings. But I don't think many people would want to play games at such a low resolution.
Thx Jag...I may give it a try anyway. EvE has always piqued my curiosity.
So there's no way to play without the danger of being griefed over and over and losing part of your "stuffs" each time? Not my idea of fun.
Ok Eve Online PVP is complex but to put it in simple turns if you made a character today and was flying around in High Sec I could fly up to you target you and shoot at you HOWEVER as you are in high sec Concord (Police/Cops) would instant warp in and blow me up for breaking the rules, so like I have said before it does not happen often at all as its not worth it as the aggressor will also get penalty's for doing this action.
Now like I said eve online is complex and so are the rules of engagement so there are ways to trick people into a fight that will not get concord involved however you will get messages pop up on the screen to prevent this so unless you decide to take the action the message is warning you not to take you will be fine.
Now low sec and Null sec have different rules of engagement basically think of eve online like the old west Citys are protected the best they can be and as you get further away the more risky things get as the law is not there to protect you.
I have many friends who have played Eve for many years never left high sec.... and never lost a ship to another player... they are happy mission running, exploring, mining etc.
People who say that noobs get ganked all the time really confuse me as I have never met anyone in game who has had that experience in high sec.
Now noobs joining faction warefare thats another story but again thats PVP so....
This won't have any influence on STO. It's a different game, people that play STO don't do so because they don't have anything else to do with their time...
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Oh, sure, high-sec space is "safe" (except for those griefing corps where their corp accounts cover the cost of replacing the griefers' ships after the Concord takes them down), but about three levels or so in, there's a mission that can only be completed in less than a month by venturing into 0.5 or lower space. And that's where they're lying in wait, watching for the first sign that someone's trying to mine an asteroid...
Ok Eve Online PVP is complex but to put it in simple turns if you made a character today and was flying around in High Sec I could fly up to you target you and shoot at you HOWEVER as you are in high sec Concord (Police/Cops) would instant warp in and blow me up for breaking the rules, so like I have said before it does not happen often at all as its not worth it as the aggressor will also get penalty's for doing this action.
Except there are those that specifically go out of their way to get quasi cheap ships no new player can compete with, fly into high sec specifically for the purpose of griefing, and kill the noobs, laugh, get in another ship and do it again.
Before they changed the game start experience to where new players are in their own instanced area, these people would camp out at the spawn point where new players first join the game just to vaporize them before they can even react.
Except there are those that specifically go out of their way to get quasi cheap ships no new player can compete with, fly into high sec specifically for the purpose of griefing, and kill the noobs, laugh, get in another ship and do it again.
Actually, it's not always done solely for griefing - some gankers do looting this way, especially looting miners.
So, I don't know if you heard about this, but EVE, a very, very, very huge game in the MMORPG world (I mean this thing is big, it’s been around for 13 years, that's more than double of STO [sort of] and everyone has seen it, heard of it, or tried it) is going free to play.
I wonder if this will effect STO. I mean they're going on XBOX and PS4, they've had 2 expansions (I'm NOT calling Agents of Yesteryear an expansion or Agents of Yesterday, good content but in no way is it an expansion... but I'm getting off topic.) But STO is still rather small, and relatively good, but it is completely possible that something like EVE can come and dominate the market.
Just as you're not willing to call AoY an expansion because it's too tiny, I'm not ready to classify EVE as very very very huge game based on its playerbase and longevity not measuring up to that Blizzard game and its longevity not measuring up to Ultima or EQ.
Eve is still rather small too.
One can believe the moon is made of of cheese as well. AOY is 1/10th of what DR was or even LOR that was at best a half a$$ expansion.
Eve is HUGE compared to STO. At most you get a few K players or so at the height of an STO expansion...
As if you used a Steam only STO statistic!! Steam accounts for only a very tiny amount of players as those who don't have and will never use Steam access STO from it's original launcher, the same launcher that ARC uses! Steam does not have access to those numbers! ROFL!!!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
> @chozoelder2nd said: > valoreah wrote: » > > Doubtful. We probably won't see any impact at all here in STO. > > > > > Yeah. EVE is not friendly at all to casuals.
As if you used a Steam only STO statistic!! Steam accounts for only a very tiny amount of players as those who don't have and will never use Steam access STO from it's original launcher, the same launcher that ARC uses! Steam does not have access to those numbers! ROFL!!!
Well, its known the EVE has a daily average online of around 20000-23000.
PWE doesn't disclose the full online numbers for its games.
But changing on circumstantial evidence available to us, I'd say that STO has a daily average online somewhere around 8000-15000.
First off, I don't know much about EVE. And I don't plan on playing it.
But from my understanding, EVE isn't an entirely easy game to get started on.
Atleast my impression from other people that play that game is you can't really accomplish much alone in EVE. Or its not very easy to do things alone when you are new. So unless you know a group of people that play and you can join, you are kinda screwed in that area?
And even if it goes free2play, isn't it still a game you gotta spend real money in to accomplish anything?
Do we know what limits there is to free players at this point? It could be as awful as F2P TOR or worse. Or as generous as STO or more?
Also isn't the game forced PVP? or is that area determid?
"Please, Captain, not in front of the Klingons." Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
People here complain about spending $50 for a costume. That's chump change to what they could lose permanently in Eve....
Exactly the reason I don't play eve. Spend a year grinding for that ship you REALLY want, take it out, 10 minutes later and lose it. Her in STO, I can grind or shell out for a ship have it blown up 10,000 times and never lose it.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
As if you used a Steam only STO statistic!! Steam accounts for only a very tiny amount of players as those who don't have and will never use Steam access STO from it's original launcher, the same launcher that ARC uses! Steam does not have access to those numbers! ROFL!!!
Well, its known the EVE has a daily average online of around 20000-23000.
PWE doesn't disclose the full online numbers for its games.
But changing on circumstantial evidence available to us, I'd say that STO has a daily average online somewhere around 8000-15000.
Wrong numbers...STO at max would have about 3500-5000 when an expansion launches and that is very genorous even much more than the metrics collected with Steam charts.
As if you used a Steam only STO statistic!! Steam accounts for only a very tiny amount of players as those who don't have and will never use Steam access STO from it's original launcher, the same launcher that ARC uses! Steam does not have access to those numbers! ROFL!!!
Well, its known the EVE has a daily average online of around 20000-23000.
PWE doesn't disclose the full online numbers for its games.
But changing on circumstantial evidence available to us, I'd say that STO has a daily average online somewhere around 8000-15000.
Wrong numbers...STO at max would have about 3500-5000 when an expansion launches and that is very genorous even much more than the metrics collected with Steam charts.
I wouldn't touch EVE with a light year long bargepole considering the stories I've read and heard (assault/murder/hacking to get ahead (in reality and in game) on top of extortion (and allegedly some links to real organised crime as a laundering method)) so I'll stay here
As if you used a Steam only STO statistic!! Steam accounts for only a very tiny amount of players as those who don't have and will never use Steam access STO from it's original launcher, the same launcher that ARC uses! Steam does not have access to those numbers! ROFL!!!
Well, its known the EVE has a daily average online of around 20000-23000.
PWE doesn't disclose the full online numbers for its games.
But changing on circumstantial evidence available to us, I'd say that STO has a daily average online somewhere around 8000-15000.
And that daily average online only shows the maximum number of players online at the same time for that day not the total number of players that logged in for that day nor the average number of players online at the same time. If it measured how many people logged in for certain amounts of times like 15 minutes, 30 minutes, 1 hour, 2 hours, and 6 hours, then that would give more useful information. Far too many people in STO only log in for about 15 minutes to do their Admiralty and Doffing while I seriously doubt EVE players only spend 15 minutes a day playing the game.
> @jonsills said: > Oh, sure, high-sec space is "safe" (except for those griefing corps where their corp accounts cover the cost of replacing the griefers' ships after the Concord takes them down), but about three levels or so in, there's a mission that can only be completed in less than a month by venturing into 0.5 or lower space. And that's where they're lying in wait, watching for the first sign that someone's trying to mine an asteroid...
yep i played about 3 weeks and thought i had a pretty good ship. took a bounty on a pirate went to an asteroid field and got 2 shotted by a troll waiting for someone like me. thats when i cancelled and uninstalled
Wrong numbers...STO at max would have about 3500-5000 when an expansion launches and that is very genorous even much more than the metrics collected with Steam charts.
Basing on certain circumstantial clues, I'd say that the Steam-based portion of players constitutes somewhere between 15%-25% of STO's playerbase - the absolute majority of playerbase use either Arc or standalone launcher.
Moreover, due to problems with payments to STO through Steam, introduction of Arc-quests, etc STO Steam-version is siphoning some of its users to Arc.
And that daily average online only shows the maximum number of players online at the same time for that day not the total number of players that logged in for that day nor the average number of players online at the same time.
An average is an average - nothing more, nothing less.
I.e. it is average calculated on the basis of the number of logged in players at any (or a number of) given moments throughout the day.
Important - do not confuse an AVERAGE online with a PEAK online. The maximum number of players logged in at the given day is a PEAK (not average) online.
As if you used a Steam only STO statistic!! Steam accounts for only a very tiny amount of players as those who don't have and will never use Steam access STO from it's original launcher, the same launcher that ARC uses! Steam does not have access to those numbers! ROFL!!!
Well, its known the EVE has a daily average online of around 20000-23000.
PWE doesn't disclose the full online numbers for its games.
But changing on circumstantial evidence available to us, I'd say that STO has a daily average online somewhere around 8000-15000.
Wrong numbers...STO at max would have about 3500-5000 when an expansion launches and that is very genorous even much more than the metrics collected with Steam charts.
Your numbers are way low. Your own steam charts shows this. When STO has new launches STEAM shows 3500 - 5000 players alone and it was 7400 with LOR. Steam is the smallest portion of this games playerbase. STEAM shows on avg daily basis 1800 players but it moves between 1300 to 1800 throughout the year on avg. This is just Steam.
Its been a long time since I saw the dev post so I can't reference it but it was said then that STEAM was a very small portion of the overall playerbase. Most original players hate bloatware/Spyware like Steam or Arc and use just the launcher itself.
Gold Sub since March 2010
Lifetime Sub since June 2010
Saying EvE is massive is like a Mouse looking a ant telling the ant its massive..
Eve peaked at 500k subs 2 years ago and has been losing players.. that's why they are moving to free to play.
STO on the 5 year event said there were 2 million accounts for the game.. if just 25% of those accounts were active it would be the same as EvE.. from 2 years ago.
Also anyone using steam for player numbers are being foolish as most use ARC or use the game launcher... at least everyone one I know that's been playing for years use's the game launcher.. Steam is the least used system to log on to the game... so its a stupid argument trying to use steam numbers as some how that accounts for total population.
Has STO numbers gone down.. yep..
Has EvE numbers gone down... yep...
Most mmo numbers have done down over the years as more and more mmo's come out and thin the population of gamers between them.
What EvE has a very hardcore core group that's been active for years... that does not mean it's more popular to the general player base of most games.
They make it F2P to get more Cannon Fodder for Pirates... (and cut skills and ships for Free2Play so they will not become too dangerous)
...
Still, personally i will at least try it, maybe i will like it after all...
As if you used a Steam only STO statistic!! Steam accounts for only a very tiny amount of players as those who don't have and will never use Steam access STO from it's original launcher, the same launcher that ARC uses! Steam does not have access to those numbers! ROFL!!!
Well, its known the EVE has a daily average online of around 20000-23000.
PWE doesn't disclose the full online numbers for its games.
But changing on circumstantial evidence available to us, I'd say that STO has a daily average online somewhere around 8000-15000.
Wrong numbers...STO at max would have about 3500-5000 when an expansion launches and that is very genorous even much more than the metrics collected with Steam charts.
Your numbers are way low. Your own steam charts shows this. When STO has new launches STEAM shows 3500 - 5000 players alone and it was 7400 with LOR. Steam is the smallest portion of this games playerbase. STEAM shows on avg daily basis 1800 players but it moves between 1300 to 1800 throughout the year on avg. This is just Steam.
Its been a long time since I saw the dev post so I can't reference it but it was said then that STEAM was a very small portion of the overall playerbase. Most original players hate bloatware/Spyware like Steam or Arc and use just the launcher itself.
Whats your source? I love when people try to make up numbers based on feelings rather than on data. If Cryptic wants to measure up with other MMOS they should post their numbers like EVE, WoW, SWTOR and many others. What's to hide?
Just wait till we get the postings about PvE queues are dead again and at least that should give you a local comparison. Queues are dead seasonally due to low turnout and AOY did not do much for Cryptic as consoles would do the latter part of the year.
So there's no way to play without the danger of being griefed over and over and losing part of your "stuffs" each time? Not my idea of fun.
You can play the game with a group of friends. Its like this line Sean Connery had in the movie "The Untouchables" where he was talking about gang warfare between gangsters and Elliott Ness' group of law enforcement people. They come at you with a knife you come at them with a gun...they send one of your people to the hospital you send one of their people to the morgue. So in Eve you dont TRIBBLE around in space by yourself and if you do then you need to make sure that you learn the proper way to do it. I was messing with "planetary interaction" stuff in low-sec space where i would gather resources from planets. I would travel from high sec space into low sec space to gather my materials and then go back to high space. I had a freighter outfitted with "afterburner" type devices and a cloaking device to increase my chances of getting in and out safely. I would go into a system and warp to 3-4 spots before going to my planet and then warping out in case i was being tracked with scanners and followed. If you do solo stuff you gotta be smart about it basically.
Now as far as your comment about "stuffs" go? this isn't the kind of game where you get attached to your gear or ships. Whining about losing ships and gear in Eve is like whining about losing credits and [Critical Repair] components in STO or repair costs for dungeon/raid wipes in games like WoW. Would you spam Elite queues in STO with a balance of 100 credits an no repair components? would you do progression/hard mode dungeons and raids in WoW if you only had 5 copper? in EvE you want to treat gear and ships more like expendable currency. If you want to be able to pay for more repair bills in WoW then you earn more gold. If you want to be able to repair more damage so you can do more Elite queues in STO then you get more repair components. If you want to be able to play EvE then you earn more credits and you buy more ships and gear. Have a backup plan for when your primary ship gets blown up. IE have a duplicate ship(s), a lesser ship+role that you can play or a credit grinding ship+role that you can fall back on or whatever.
They make it F2P to get more Cannon Fodder for Pirates... (and cut skills and ships for Free2Play so they will not become too dangerous)
...
Still, personally i will at least try it, maybe i will like it after all...
And to pad their Kill to Death ratios on the KBs...
So there's no way to play without the danger of being griefed over and over and losing part of your "stuffs" each time? Not my idea of fun.
You can play the game with a group of friends. Its like this line Sean Connery had in the movie "The Untouchables" where he was talking about gang warfare between gangsters and Elliott Ness' group of law enforcement people. They come at you with a knife you come at them with a gun...they send one of your people to the hospital you send one of their people to the morgue. So in Eve you dont **** around in space by yourself and if you do then you need to make sure that you learn the proper way to do it. I was messing with "planetary interaction" stuff in low-sec space where i would gather resources from planets. I would travel from high sec space into low sec space to gather my materials and then go back to high space. I had a freighter outfitted with "afterburner" type devices and a cloaking device to increase my chances of getting in and out safely. I would go into a system and warp to 3-4 spots before going to my planet and then warping out in case i was being tracked with scanners and followed. If you do solo stuff you gotta be smart about it basically.
Now as far as your comment about "stuffs" go? this isn't the kind of game where you get attached to your gear or ships. Whining about losing ships and gear in Eve is like whining about losing credits and [Critical Repair] components in STO or repair costs for dungeon/raid wipes in games like WoW. Would you spam Elite queues in STO with a balance of 100 credits an no repair components? would you do progression/hard mode dungeons and raids in WoW if you only had 5 copper? in EvE you want to treat gear and ships more like expendable currency. If you want to be able to pay for more repair bills in WoW then you earn more gold. If you want to be able to repair more damage so you can do more Elite queues in STO then you get more repair components. If you want to be able to play EvE then you earn more credits and you buy more ships and gear. Have a backup plan for when your primary ship gets blown up. IE have a duplicate ship(s), a lesser ship+role that you can play or a credit grinding ship+role that you can fall back on or whatever.
Whining about losing ships and gear in Eve is like whining about losing credits and [Critical Repair] components in STO or repair costs for dungeon/raid wipes in games like WoW.
Except that last I checked, EC and Critical Repair components don't cost actual real-world cash money...
Comments
Thx Jag...I may give it a try anyway. EvE has always piqued my curiosity.
Ok Eve Online PVP is complex but to put it in simple turns if you made a character today and was flying around in High Sec I could fly up to you target you and shoot at you HOWEVER as you are in high sec Concord (Police/Cops) would instant warp in and blow me up for breaking the rules, so like I have said before it does not happen often at all as its not worth it as the aggressor will also get penalty's for doing this action.
Now like I said eve online is complex and so are the rules of engagement so there are ways to trick people into a fight that will not get concord involved however you will get messages pop up on the screen to prevent this so unless you decide to take the action the message is warning you not to take you will be fine.
Now low sec and Null sec have different rules of engagement basically think of eve online like the old west Citys are protected the best they can be and as you get further away the more risky things get as the law is not there to protect you.
I have many friends who have played Eve for many years never left high sec.... and never lost a ship to another player... they are happy mission running, exploring, mining etc.
People who say that noobs get ganked all the time really confuse me as I have never met anyone in game who has had that experience in high sec.
Now noobs joining faction warefare thats another story but again thats PVP so....
Personally I will give it a try but will never abandon STO. I just love Star Trek too much...
Get the Forums Enhancement Extension!
Except there are those that specifically go out of their way to get quasi cheap ships no new player can compete with, fly into high sec specifically for the purpose of griefing, and kill the noobs, laugh, get in another ship and do it again.
Before they changed the game start experience to where new players are in their own instanced area, these people would camp out at the spawn point where new players first join the game just to vaporize them before they can even react.
As if you used a Steam only STO statistic!! Steam accounts for only a very tiny amount of players as those who don't have and will never use Steam access STO from it's original launcher, the same launcher that ARC uses! Steam does not have access to those numbers! ROFL!!!
> valoreah wrote: »
>
> Doubtful. We probably won't see any impact at all here in STO.
>
>
>
>
> Yeah. EVE is not friendly at all to casuals.
Quoted for da Truth
PWE doesn't disclose the full online numbers for its games.
But changing on circumstantial evidence available to us, I'd say that STO has a daily average online somewhere around 8000-15000.
But from my understanding, EVE isn't an entirely easy game to get started on.
Atleast my impression from other people that play that game is you can't really accomplish much alone in EVE. Or its not very easy to do things alone when you are new. So unless you know a group of people that play and you can join, you are kinda screwed in that area?
And even if it goes free2play, isn't it still a game you gotta spend real money in to accomplish anything?
Do we know what limits there is to free players at this point? It could be as awful as F2P TOR or worse. Or as generous as STO or more?
Also isn't the game forced PVP? or is that area determid?
Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
Exactly the reason I don't play eve. Spend a year grinding for that ship you REALLY want, take it out, 10 minutes later and lose it. Her in STO, I can grind or shell out for a ship have it blown up 10,000 times and never lose it.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Wrong numbers...STO at max would have about 3500-5000 when an expansion launches and that is very genorous even much more than the metrics collected with Steam charts.
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And that daily average online only shows the maximum number of players online at the same time for that day not the total number of players that logged in for that day nor the average number of players online at the same time. If it measured how many people logged in for certain amounts of times like 15 minutes, 30 minutes, 1 hour, 2 hours, and 6 hours, then that would give more useful information. Far too many people in STO only log in for about 15 minutes to do their Admiralty and Doffing while I seriously doubt EVE players only spend 15 minutes a day playing the game.
> Oh, sure, high-sec space is "safe" (except for those griefing corps where their corp accounts cover the cost of replacing the griefers' ships after the Concord takes them down), but about three levels or so in, there's a mission that can only be completed in less than a month by venturing into 0.5 or lower space. And that's where they're lying in wait, watching for the first sign that someone's trying to mine an asteroid...
yep i played about 3 weeks and thought i had a pretty good ship. took a bounty on a pirate went to an asteroid field and got 2 shotted by a troll waiting for someone like me. thats when i cancelled and uninstalled
Moreover, due to problems with payments to STO through Steam, introduction of Arc-quests, etc STO Steam-version is siphoning some of its users to Arc.
I.e. it is average calculated on the basis of the number of logged in players at any (or a number of) given moments throughout the day.
Important - do not confuse an AVERAGE online with a PEAK online. The maximum number of players logged in at the given day is a PEAK (not average) online.
Your numbers are way low. Your own steam charts shows this. When STO has new launches STEAM shows 3500 - 5000 players alone and it was 7400 with LOR. Steam is the smallest portion of this games playerbase. STEAM shows on avg daily basis 1800 players but it moves between 1300 to 1800 throughout the year on avg. This is just Steam.
http://steamcharts.com/app/9900
Its been a long time since I saw the dev post so I can't reference it but it was said then that STEAM was a very small portion of the overall playerbase. Most original players hate bloatware/Spyware like Steam or Arc and use just the launcher itself.
Lifetime Sub since June 2010
Eve peaked at 500k subs 2 years ago and has been losing players.. that's why they are moving to free to play.
STO on the 5 year event said there were 2 million accounts for the game.. if just 25% of those accounts were active it would be the same as EvE.. from 2 years ago.
Also anyone using steam for player numbers are being foolish as most use ARC or use the game launcher... at least everyone one I know that's been playing for years use's the game launcher.. Steam is the least used system to log on to the game... so its a stupid argument trying to use steam numbers as some how that accounts for total population.
Has STO numbers gone down.. yep..
Has EvE numbers gone down... yep...
Most mmo numbers have done down over the years as more and more mmo's come out and thin the population of gamers between them.
What EvE has a very hardcore core group that's been active for years... that does not mean it's more popular to the general player base of most games.
...
Still, personally i will at least try it, maybe i will like it after all...
Yeah, more reason for me to stay away from it.
Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
Whats your source? I love when people try to make up numbers based on feelings rather than on data. If Cryptic wants to measure up with other MMOS they should post their numbers like EVE, WoW, SWTOR and many others. What's to hide?
Just wait till we get the postings about PvE queues are dead again and at least that should give you a local comparison. Queues are dead seasonally due to low turnout and AOY did not do much for Cryptic as consoles would do the latter part of the year.
You can play the game with a group of friends. Its like this line Sean Connery had in the movie "The Untouchables" where he was talking about gang warfare between gangsters and Elliott Ness' group of law enforcement people. They come at you with a knife you come at them with a gun...they send one of your people to the hospital you send one of their people to the morgue. So in Eve you dont TRIBBLE around in space by yourself and if you do then you need to make sure that you learn the proper way to do it. I was messing with "planetary interaction" stuff in low-sec space where i would gather resources from planets. I would travel from high sec space into low sec space to gather my materials and then go back to high space. I had a freighter outfitted with "afterburner" type devices and a cloaking device to increase my chances of getting in and out safely. I would go into a system and warp to 3-4 spots before going to my planet and then warping out in case i was being tracked with scanners and followed. If you do solo stuff you gotta be smart about it basically.
Now as far as your comment about "stuffs" go? this isn't the kind of game where you get attached to your gear or ships. Whining about losing ships and gear in Eve is like whining about losing credits and [Critical Repair] components in STO or repair costs for dungeon/raid wipes in games like WoW. Would you spam Elite queues in STO with a balance of 100 credits an no repair components? would you do progression/hard mode dungeons and raids in WoW if you only had 5 copper? in EvE you want to treat gear and ships more like expendable currency. If you want to be able to pay for more repair bills in WoW then you earn more gold. If you want to be able to repair more damage so you can do more Elite queues in STO then you get more repair components. If you want to be able to play EvE then you earn more credits and you buy more ships and gear. Have a backup plan for when your primary ship gets blown up. IE have a duplicate ship(s), a lesser ship+role that you can play or a credit grinding ship+role that you can fall back on or whatever.
And to pad their Kill to Death ratios on the KBs...
Or the same without the wall of text: No.