honestly, that doesn't impact me that much, since I only turn them in once per day on each of my chars. Thx for the info anyway.
I'm not even sure how many people actually do them on a 4h rotation.
I don't mine or farm dil in any way, so the only way this affects me is that if the exchange rate goes down I won't be buying until it goes back up. My money isn't worth anything less than 480
Tbh thats a gd change. Every 4 hours is to much. I only do once a day and atm im selling the contraband in stacks of 250 for the ec
It's really baffling how many people in other places I see claiming that it's a good change because THEY can't really do it every four hours anyway. So if you can't do something, it's better if nobody else can either? Here's another flaw to your argument as well; if you're selling contraband for EC, then would it not be bad for you for the EC value of that contraband to be diminished due to the increased cooldown time?
Don't forget that they had already nerfed Turn in Contraband once a few years ago. So many people just shrugged it off and said it wasn't such a bad change, but here we are, with them about to do it again.
I could do it every 4 hours if i wanted just dnt seem the point. If u have 5 char each doing 1 turn in a day thats still a fair amount per account
That still does not make it a good change. Maybe good for just you in some convoluted way that involves the enjoyment of the removal of options, but downright terrible for most others.
Admiralty has put far more dil into play than Contraband ever did, so nerf Contraband? Hmm.
It may be (pure speculation) that they not only took a look at the amount of dil getting in but also at the distribution between different players, and one was preferrable to them than the others.
That still does not make it a good change. Maybe good for just you in some convoluted way that involves the enjoyment of the removal of options, but downright terrible for most others.
I have no real personal opinion on this, but any change to the economy can hurt beyond "I am directly getting less" and benefit in other ways than "I am comparatively richer (because others are getting less)"
My mother was an epohh and my father smelled of tulaberries
I only just started to use contraband on two of my toons since I never used to and now this happens, it's already bad enough that there's a dil cap per day.
Perhaps it's time for folks to stop "gaming" the game?
Or at the very least, diminish that mentality.
Then any changes They make, won't matter at all.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
It may be (pure speculation) that they not only took a look at the amount of dil getting in but also at the distribution between different players, and one was preferrable to them than the others.
Just flat out say that they are removing stuff from KDF.
I blame all the loudmouths who kept bragging that doing the contraband was the only reason they made a KDF character, congratulations now that they've removed that incentive you can go back on your Fed characters like good little peons, keep boosting their metrics and given them more reason to delete the KDF as a whole, thanks a bunch.
I only do this during dilithium weekend and only on 2 characters this time -usually all. However, there are quite a few that do it every single day on MANY characters who exist only to do this. Another option would be to make it level 60 gated to turn in contraband at all. However, I applaud this change, knew it was coming eventually, and think it will move the exchange maybe 20 or so points, maybe more. Lets say player x has 10 characters turning in 5 times a day = 100,000 dil/day. Now it's reduced to 20,000. Sure they could make more accounts and more characters, but it increases the burden and time.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I don't mine or farm dil in any way, so the only way this affects me is that if the exchange rate goes down I won't be buying until it goes back up. My money isn't worth anything less than 480
I blame all the loudmouths who kept bragging that doing the contraband was the only reason they made a KDF character, congratulations now that they've removed that incentive you can go back on your Fed characters like good little peons, keep boosting their metrics and given them more reason to delete the KDF as a whole, thanks a bunch.
You are actually blaming the wrong people.
This is a direct result of people complaining about the high Dil to Zen exchange rate. Borticus made a post not too long ago to state that he would look into the issue of the exchange rate that many people were complaining about.
Of course now there are a few Zen sellers who are complaining that they are unwilling to sell Zen on the Dil Exchange if the exchange rate is below 460:1 because their real life cash is worth to them at that point.
If Cryptic really wanted to make a dent in this, they should nerf contraband rewards from doffing as well. Wouldn't surprise me if they already did this as an unlisted change.
If Cryptic really wanted to make a dent in this, they should nerf contraband rewards from doffing as well. Wouldn't surprise me if they already did this as an unlisted change.
No, not really necessary. People use contraband mostly to convert to Dil. There are some Doff missions that uses contraband, but does not reward Dil. All this means is that the supply of contraband will outstrip the demand for contraband because of the 20 hour cool down to convert contraband to Dil. The result is the value of contraband will decrease, thus making it less expensive to purchase on the Exchange.
Awwww, man....you don't think they are going to turn off DOFFing do you? That's the only part of this game I really like. ::::pout:::
I also love doffing, but I don't think nerfing one doff assignment means the end of the whole system.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Perhaps it's time for folks to stop "gaming" the game?
Or at the very least, diminish that mentality.
Then any changes They make, won't matter at all.
You can wish for it, but it won't happen. It will always be the responsibility of the designers to make a system that doesn't allow "gaming the system".
I guess I am really mostly unaffected by this, because like some others I rarely can turn the task in more than once a day anyway, and I am also okay with Dilithium becoming a tiny bit more valuable compared to Zen. Even though I only sell Zen.
It's not surprising that people that did this before will not like this change.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
If Cryptic really wanted to make a dent in this, they should nerf contraband rewards from doffing as well. Wouldn't surprise me if they already did this as an unlisted change.
Really? I get 99% of my dill elsewhere lol. I don't see this as needing a nerf, although given the fact I rarely do that assignment it doesn't really affect me anyway.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
just wanted to let the people know that the mission to turn over contraband for dilithium is getting
changed from its 4 hour timer currently on live to a 20 hour timer now on tribble and coming soon
thanks
It's nice to know that Cryptic has it's priorities straight. So lets put this into prospective shall we.
1/ Never mind about badly screwed up the actual duty officer system is since the alterations to the sector block borders.
2/ Then there's the missing duty officer missions for the Romulans.
3/ There is still a 8-9k refining hard cap in place.
4/ There are no discernible dilithium sinks in the game (And I don't class the upgrade system as one of them).
5/ Cryptic took the steps to add Dilithium rewards to multiple facets in the game.
just wanted to let the people know that the mission to turn over contraband for dilithium is getting
changed from its 4 hour timer currently on live to a 20 hour timer now on tribble and coming soon
thanks
It's nice to know that Cryptic has it's priorities straight. So lets put this into prospective shall we.
[*] Never mind about badly screwed up the actual duty officer system is since the alterations to the sector block borders.
[*] Then there's the missing duty officer missions for the Romulans.
[*] There is still a 8-9k refining hard cap in place.
[*] There are no discernible dilithium sinks in the game (And I don't class the upgrade system as one of them).
[*] Cryptic took the steps to add Dilithium rewards to multiple facets in the game.
The upgrade system is all the dill sink the game needs.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Comments
I'm not even sure how many people actually do them on a 4h rotation.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
http://www.arcgames.com/en/forums/startrekonline/#/discussion/1218953/tribble-maintenance-and-release-notes-july-15-2016
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
And that's before you see how many events they keep running to dump ever more Dil in...
It's really baffling how many people in other places I see claiming that it's a good change because THEY can't really do it every four hours anyway. So if you can't do something, it's better if nobody else can either? Here's another flaw to your argument as well; if you're selling contraband for EC, then would it not be bad for you for the EC value of that contraband to be diminished due to the increased cooldown time?
Don't forget that they had already nerfed Turn in Contraband once a few years ago. So many people just shrugged it off and said it wasn't such a bad change, but here we are, with them about to do it again.
That still does not make it a good change. Maybe good for just you in some convoluted way that involves the enjoyment of the removal of options, but downright terrible for most others.
It may be (pure speculation) that they not only took a look at the amount of dil getting in but also at the distribution between different players, and one was preferrable to them than the others.
I have no real personal opinion on this, but any change to the economy can hurt beyond "I am directly getting less" and benefit in other ways than "I am comparatively richer (because others are getting less)"
Or at the very least, diminish that mentality.
Then any changes They make, won't matter at all.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Just flat out say that they are removing stuff from KDF.
I blame all the loudmouths who kept bragging that doing the contraband was the only reason they made a KDF character, congratulations now that they've removed that incentive you can go back on your Fed characters like good little peons, keep boosting their metrics and given them more reason to delete the KDF as a whole, thanks a bunch.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
496
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
You are actually blaming the wrong people.
This is a direct result of people complaining about the high Dil to Zen exchange rate. Borticus made a post not too long ago to state that he would look into the issue of the exchange rate that many people were complaining about.
Of course now there are a few Zen sellers who are complaining that they are unwilling to sell Zen on the Dil Exchange if the exchange rate is below 460:1 because their real life cash is worth to them at that point.
Snap, and it's called real life..
No, not really necessary. People use contraband mostly to convert to Dil. There are some Doff missions that uses contraband, but does not reward Dil. All this means is that the supply of contraband will outstrip the demand for contraband because of the 20 hour cool down to convert contraband to Dil. The result is the value of contraband will decrease, thus making it less expensive to purchase on the Exchange.
I also love doffing, but I don't think nerfing one doff assignment means the end of the whole system.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I guess I am really mostly unaffected by this, because like some others I rarely can turn the task in more than once a day anyway, and I am also okay with Dilithium becoming a tiny bit more valuable compared to Zen. Even though I only sell Zen.
It's not surprising that people that did this before will not like this change.
Really? I get 99% of my dill elsewhere lol. I don't see this as needing a nerf, although given the fact I rarely do that assignment it doesn't really affect me anyway.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
It's nice to know that Cryptic has it's priorities straight. So lets put this into prospective shall we.
1/ Never mind about badly screwed up the actual duty officer system is since the alterations to the sector block borders.
2/ Then there's the missing duty officer missions for the Romulans.
3/ There is still a 8-9k refining hard cap in place.
4/ There are no discernible dilithium sinks in the game (And I don't class the upgrade system as one of them).
5/ Cryptic took the steps to add Dilithium rewards to multiple facets in the game.
The upgrade system is all the dill sink the game needs.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
So what happens when you've upgraded everything?