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23rd Century Ship Stats

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  • daveynydaveyny Member Posts: 8,227 Arc User
    edited June 2016
    https://youtu.be/G3m3Cewrpp8

    I couldn't resist...

    B)
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  • orondisorondis Member Posts: 1,447 Arc User
    kekvin wrote: »
    Can federation characters use these as well as tos?

    Unless they've changed their minds, yes.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    Those are very nice.

    Now to see what the other ships will be. The ones not in the pack you have to spend $ on. This is what I'm waiting for.
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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited June 2016
    orion0029 wrote: »
    Uhh, wait a minute.

    Temporal ship mechanics on Tier 1-5 ships?

    Aren't those specialization-like powers exclusive to Tier 6?

    I'm not sure I'll like how these ship compare with their non-TOS counterparts.

    Only good part about this, is Tier 1-4 ships won't be used for very long. Still that Ranger class... :/

    Guess I just believe that Cryptic shouldn't be breaking pattern with these, there haven't been any <T6 ships with Active Sensor Probes, Pilot Manuvers, or Inspiration abilities.

    Aside from that potential 'balance hiccup', these ships do look rather cool, I may actually enjoy using several of them! And the Ranger is one hot design! :*

    Yeah, that bit was interesting to me too. Weird. :confused:
    iamynaught wrote: »
    Okay, so after reading through the blog, I have some questions.

    1. Is this new Molecular Reconstruction Mechanic something that we can ignore and not use like with Cruiser Commands and Sensor Analysis, or is it something that is always "ON"?

    2. Can the Photonic Decoy Beacon really only be slotted on the Ranger or is that a typo considering all the other consoles on the T1-4 ships can be used on any ship?

    3. The Ranger Class Battlecruiser is a T5 CStore ship, but can it be upgraded to T5-U? If it can't, it'll be the first* CStore T5 ship that isn't able to be upgraded.

    Overall, I still like the looks of the ships and think that the consoles they come with are decent enough as well


    *Technically, the T5 Support Cruiser Retrofit (T5 version of the reward from playing Temporal Ambassador) is available to some players from the CStore if they took advantage of the giveaway a couple years back. However it was a giveaway and not paid for with Zen. Also, it is no longer available, though it could be made available again at some point.

    A1. We'll see. :wink:

    A2. It's a T5 ship console, so like every other T5 (non-lockbox) ship console it's restricted-use. Of course, we have been told that the T6 line can use the skin of their lower-tier counterparts (if both are unlocked for the account), which also implies the ability to use the appropriate consoles and a 2-piece set bonus each. In that particular case, it's probably also usable on the Paladin; despite the naming convention, I doubt your Fighters can equip it. :tongue:

    A3. Eh, it's probably upgradable to T5-U. Since we haven't seen the stats on the T6 ships (of which the "faction agnostic" are the ones I'm actually interested in), and T5-U is equated internally to "T6 capabilities"... maybe we'll see the T5-U stats it in the next blog?
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  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    farmallm wrote: »
    Those are very nice.

    Now to see what the other ships will be. The ones not in the pack you have to spend $ on. This is what I'm waiting for.
    Sooo... the T1 Pioneer? 'Cause that's the only free TOS ship. You use the other, non-TOS Fed ships to level up after level 10, just like other fed characters.

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  • iamynaughtiamynaught Member Posts: 1,285 Arc User
    farmallm wrote: »
    Those are very nice.

    Now to see what the other ships will be. The ones not in the pack you have to spend $ on. This is what I'm waiting for.
    If you mean regular leveling ships, you can already see them since you will be using 2409 ships after you get to level 10. There are no regular TOS leveling ships since you will no longer *ONLY* be in the TOS era. There will be missions that send TOS characters back to the TOS era, but essentially you will become a "regular Fed" around level 10. Since you won't be leveling exclusively in TOS era content, the Devs didn't see the need to create leveling ships, aside from those in the pack.

    At least that's the impression I'm getting from my time on Tribble and what I'm hearing from others. I could be wrong but with just a tad over 3 weeks to go before AoY launches, I think my impression is correct.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    iamynaught wrote: »
    farmallm wrote: »
    Those are very nice.

    Now to see what the other ships will be. The ones not in the pack you have to spend $ on. This is what I'm waiting for.
    If you mean regular leveling ships, you can already see them since you will be using 2409 ships after you get to level 10. There are no regular TOS leveling ships since you will no longer *ONLY* be in the TOS era. There will be missions that send TOS characters back to the TOS era, but essentially you will become a "regular Fed" around level 10. Since you won't be leveling exclusively in TOS era content, the Devs didn't see the need to create leveling ships, aside from those in the pack.

    At least that's the impression I'm getting from my time on Tribble and what I'm hearing from others. I could be wrong but with just a tad over 3 weeks to go before AoY launches, I think my impression is correct.

    Ah, this will prove interesting if true.
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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Im still most lookin forward to using these skins on t6 ships
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  • waldotrekwaldotrek Member Posts: 319 Arc User
    Fantastic ship designs! My compliments to the design team! Very excited for these! Also the Photonic Decoy Beacon console seems to be a wink to the Phase II episode Kitumba. Well played!
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    IMO - Sad to see the TOS era ship screenshots with the gold/yellow Phaser beams (except for the Deadalus Class.) I was hoping we'd get some new/nice Ship Phaser sets for these ships that were TOS Blue.
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  • dmtdmt Member Posts: 194 Arc User
    IMO - Sad to see the TOS era ship screenshots with the gold/yellow Phaser beams (except for the Deadalus Class.) I was hoping we'd get some new/nice Ship Phaser sets for these ships that were TOS Blue.

    The only people, unless ships are individually bought, who'll be able to use these ships will also get the TOS Constitution with auto-levelling blue phasers as part of the bundle. Just keep claiming, and then dismissing, the TOS Constitution until you have enough blue phasers.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited June 2016
    On TRIBBLE the Free Pioneer Ship has the Blue Phasers.
    And the TOS Torpedoes.
    B)
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  • iconiansiconians Member Posts: 6,987 Arc User
    Beautiful ships, but I'm afraid I have enough already. The Ranger is probably the only one I could see myself getting, but I plan on putting my AoY character in a Fleet T5-U Heavy Cruiser with a Constellation skin.​​
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  • jexsamxjexsamx Member Posts: 2,803 Arc User
    Maaaan

    I kinda want to get the Starter Pack but I'm increasingly unsure if I want my AoY toon to fly the Paladin or the Theseus at T6... The Theseus is described as a Science-heavy and I love me some Sci-flavored esorts, and I'm more and more liking the look of the Perseus.

    I guess I'll wait and see what the Paladin's ship trait is, but even then, at two thirds the usual cost of a T6, dropping $20 on something I'm not really going to use is still a waste of $20.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    saber1973a wrote: »
    Those are all C-Store ships, but there should be also free ships (for normal leveling)... i think.
    Will we get their stats soon?

    No there should not ...stop wanting everything for free..FFs
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  • stostargatewarsstostargatewars Member Posts: 179 Arc User
    I am hoping that we can mix and match parts from the 26th century with 23rd century unlike the t'varo and t'liss which can only use one or the other skin without mixing, as I don't like the any of T6 warp engines that much.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    dirlettia wrote: »
    Decoy beacon seems to be a super charged Aceton assimilator for the Feds - I guess you really do want the KDF to die quickly :(

    They have already died ..no one cares about them..Fed for life!!!! Roms your next
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  • stobg2015stobg2015 Member Posts: 800 Arc User
    Console portability increases the odds that I'll want the big bundle, but doesn't insure it. As I only intend to level one TOS character (maybe two, but no more), I have little need of a bunch of TOS design ships and even less for those that will only get used once. The T6 lineup will make or break it as far as I'm concerned.
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  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited June 2016
    sohtoh wrote: »
    "Molecular Deconstruction Beam

    Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations
    ."

    I'm sure this will all make sense at some point when I'm actually able to play it, cause right now, I've no flippin clue. lolz Sorry, It's been an amazingly crazy day :D and I need things explained to me especially slowly and simply cause right now, I've been stressed to absolute Incomprehension.

    Think it is like the Singularity charge that builds up on Romulan ships.

    Ahhh that puts things in a perspective I can understand ! :dizzy:
    Thanks, my brain is SLOWLY starting to grasp basics again :tired_face: cheers

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  • djf021djf021 Member Posts: 1,382 Arc User
    That M6 computer console sounds really good! I can see that being a popular purchase.
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  • afree100afree100 Member Posts: 332 Arc User
    edited June 2016
    Well, none of the consoles are OP in PvP (assuming the stats for the Console – Universal – Temporal Destabilizer Matrix don't have insane numbers). So that is really great!

    The fact that the Molecular Deconstruction Beam disables will probably highly upset the PvE dpsers though. Since damage from feedback pulse will be reduced for anyone using it on the team. PvPers are used to resisting disables I think so not really an issue there.

    Defensive Configuration seems to be weak, debuffing turn rate and speed for a healer is a nono. Healers want to be close to the target they are healing, they really do find speed useful (esp. as some of the stuff they use attacks fore targets). It would be a good idea to leave this Configuration without a drawback.

    Lots of PvEers use hazard emitters so reduction in hull healing for offensive co-ordination may or may not annoy them (lots of them use it with zahl starship trait, I haven't done that myself, so you would need to ask them). But it is good that this is nice for cannon ships. Most ships using this in PvP would not be using hull heals (except for perhaps eng team). So the drawback isn't really present there. But the Molecular Deconstruction Beam damage boost there is not really very useful in PvP I am guessing (is fine as it is).

    Support configurations reduction in energy damage might frustrate some people. But it does make torps more appealing in PvE so that is good. It is really nice appart from the energy damage reduction and the lack of the damage boost for Molecular Deconstruction Beam. Dpsers would be using this if it were't for the energy damage reduction.
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  • afree100afree100 Member Posts: 332 Arc User
    edited June 2016
    Offensive co-ordination shouldn't have a drawback either actually, I would just take it out. Perhaps slightly lower the hull on the ships with these Coordinations and Molecular Deconstruction Beams, to make up for the fact they have it or something.
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  • tobiashirttobiashirt Member Posts: 630 Arc User
    afree100 wrote: »
    Well, none of the consoles are OP in PvP (assuming the stats for the Console – Universal – Temporal Destabilizer Matrix don't have insane numbers). So that is really great!

    The fact that the Molecular Deconstruction Beam disables will probably highly upset the PvE dpsers though. Since damage from feedback pulse will be reduced for anyone using it on the team. PvPers are used to resisting disables I think so not really an issue there.

    Defensive Configuration seems to be weak, debuffing turn rate and speed for a healer is a nono. Healers want to be close to the target they are healing, they really do find speed useful (esp. as some of the stuff they use attacks fore targets). It would be a good idea to leave this Configuration without a drawback.

    Lots of PvEers use hazard emitters so reduction in hull healing for offensive co-ordination may or may not annoy them (lots of them use it with zahl starship trait, I haven't done that myself, so you would need to ask them). But it is good that this is nice for cannon ships. Most ships using this in PvP would not be using hull heals (except for perhaps eng team). So the drawback isn't really present there. But the Molecular Deconstruction Beam damage boost there is not really very useful in PvP I am guessing (is fine as it is).

    Support configurations reduction in energy damage might frustrate some people. But it does make torps more appealing in PvE so that is good. It is really nice appart from the energy damage reduction and the lack of the damage boost for Molecular Deconstruction Beam. Dpsers would be using this if it were't for the energy damage reduction.

    1.) Defensive configuration isn't necessarily for healers, it seems more suited to a tank, which is already going to tend to be a slower ship, flown in a manner used to compensating for poor maneuverability. I do agree that a healer trying to use if for the healing bonus would have drawback with the lower speed, but that's the nature of tradeoffs.

    2.) Offensive, as you point out, has little drawback for the glass cannons likely to be using it, thus I agree that it's a worthwhile trade and can be left alone.

    3.) Support config, with both aux boost and exotic, is for the kind of ships who are already not going to be running energy weapons, so I feel it's drawback can also be left alone. It just allows those ships, like the offensive configuration, to double down on what they already have. If this didn't have it's drawback, dps'ers *would* be using it, which is the point, as they already do just fine.

    Nutshell version is that all 3 forms seem to have reasonable downsides, and moving the damage bonus away from the +exotic/+healing modes that will likely be heavily used is a good thing, since it'll make people have to use a variety of modes to get what they want out of the beam. Advocating for the removal of drawbacks is wanting to have your cake and eat it too.

  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    I think the photonic decoy beacon should be equipable on the Paladin Battlecruiser class as well. Since you can use the TOS skins on their T6 "counterparts" as if the are apart of the same ship line logic dictates each ship set will make a 2pc console synergy.

    At least im hoping like hell that is the case so thatll justify buying the lower tier version and i wont feel like a fool if its only for the skin.
  • daviesdaviesdaviesdavies Member Posts: 277 Arc User
    These ship looks very good, been watching TOS re-run

    I like this type of federation ships, now I dislike the looks of fed pilot ship even more... bleh puke

    only if there is a way to swap skin of ship

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  • risian4risian4 Member Posts: 3,711 Arc User
    orion0029 wrote: »
    Uhh, wait a minute.

    Temporal ship mechanics on Tier 1-5 ships?

    Aren't those specialization-like powers exclusive to Tier 6?

    I'm not sure I'll like how these ship compare with their non-TOS counterparts.

    Only good part about this, is Tier 1-4 ships won't be used for very long. Still that Ranger class... :/

    Guess I just believe that Cryptic shouldn't be breaking pattern with these, there haven't been any <T6 ships with Active Sensor Probes, Pilot Manuvers, or Inspiration abilities.

    Aside from that potential 'balance hiccup', these ships do look rather cool, I may actually enjoy using several of them! And the Ranger is one hot design! :*

    Well the only 'temporal mechanic' you get are three special abilities, similar to the Command batttlecruiser or Intel ships' innate abilities. And those are more related to the ship than they are related to the specialisation trees.

    I'm not really surprised, it is the first time that we're seeing new <T5 ships being released since specialisations and those new ship-related abilities were added to the game. So there really isn't a 'pattern' that is being broken, as this is the first time it is even possible to release T1-4 ships with those new ship-specific mechanics.
  • risian4risian4 Member Posts: 3,711 Arc User
    As for the M6-computer: I guess they learned from the Leech-console. It's OP and during the skill revamp it was already stated that if one console dominates a large part of the discussion around something as big as the skill revision, then that console is obviously way too important.

    Good thing they're not adding another, similar thing. Let's hope that the M6 is good enough for levelling, but that it won't make a significant difference at end-game level.
  • badgerpants999badgerpants999 Member Posts: 241 Arc User
    It looks like you build charge counters while in combat, like the Romulan singularity powers, (just a guess but it seems plausible). I'm also guessing that if you change configuration, you keep accumulated charges. So if you want to micro manage it, you can build 2 charges of each and have a general benefit for the Molecular Deconstruction Beam. If you need to swap from offensive to defensive configuration in combat you should be able to do so. I'm betting the configuration will be configurable "on the fly" much like the 1000 day veteran ships are, and you will get variable benefits from the Molecular Deconstruction Beam dependent on how much time you spend in each configuration. As for the T5 Ranger class, I'm not expecting it to be upgradable to a T5-U, unless it's significantly different from the Paladin class.
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