STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Aren't those specialization-like powers exclusive to Tier 6?
I'm not sure I'll like how these ship compare with their non-TOS counterparts.
Only good part about this, is Tier 1-4 ships won't be used for very long. Still that Ranger class...
Guess I just believe that Cryptic shouldn't be breaking pattern with these, there haven't been any <T6 ships with Active Sensor Probes, Pilot Manuvers, or Inspiration abilities.
Aside from that potential 'balance hiccup', these ships do look rather cool, I may actually enjoy using several of them! And the Ranger is one hot design!
Okay, so after reading through the blog, I have some questions.
1. Is this new Molecular Reconstruction Mechanic something that we can ignore and not use like with Cruiser Commands and Sensor Analysis, or is it something that is always "ON"?
2. Can the Photonic Decoy Beacon really only be slotted on the Ranger or is that a typo considering all the other consoles on the T1-4 ships can be used on any ship?
3. The Ranger Class Battlecruiser is a T5 CStore ship, but can it be upgraded to T5-U? If it can't, it'll be the first* CStore T5 ship that isn't able to be upgraded.
Overall, I still like the looks of the ships and think that the consoles they come with are decent enough as well
*Technically, the T5 Support Cruiser Retrofit (T5 version of the reward from playing Temporal Ambassador) is available to some players from the CStore if they took advantage of the giveaway a couple years back. However it was a giveaway and not paid for with Zen. Also, it is no longer available, though it could be made available again at some point.
A1. We'll see.
A2. It's a T5 ship console, so like every other T5 (non-lockbox) ship console it's restricted-use. Of course, we have been told that the T6 line can use the skin of their lower-tier counterparts (if both are unlocked for the account), which also implies the ability to use the appropriate consoles and a 2-piece set bonus each. In that particular case, it's probably also usable on the Paladin; despite the naming convention, I doubt your Fighters can equip it.
A3. Eh, it's probably upgradable to T5-U. Since we haven't seen the stats on the T6 ships (of which the "faction agnostic" are the ones I'm actually interested in), and T5-U is equated internally to "T6 capabilities"... maybe we'll see the T5-U stats it in the next blog?
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Now to see what the other ships will be. The ones not in the pack you have to spend $ on. This is what I'm waiting for.
Sooo... the T1 Pioneer? 'Cause that's the only free TOS ship. You use the other, non-TOS Fed ships to level up after level 10, just like other fed characters.
Formerly Known as Protector from June 2008 to June 20, 2012
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
Now to see what the other ships will be. The ones not in the pack you have to spend $ on. This is what I'm waiting for.
If you mean regular leveling ships, you can already see them since you will be using 2409 ships after you get to level 10. There are no regular TOS leveling ships since you will no longer *ONLY* be in the TOS era. There will be missions that send TOS characters back to the TOS era, but essentially you will become a "regular Fed" around level 10. Since you won't be leveling exclusively in TOS era content, the Devs didn't see the need to create leveling ships, aside from those in the pack.
At least that's the impression I'm getting from my time on Tribble and what I'm hearing from others. I could be wrong but with just a tad over 3 weeks to go before AoY launches, I think my impression is correct.
Hello. My name is iamynaught and I am an altaholic.
Now to see what the other ships will be. The ones not in the pack you have to spend $ on. This is what I'm waiting for.
If you mean regular leveling ships, you can already see them since you will be using 2409 ships after you get to level 10. There are no regular TOS leveling ships since you will no longer *ONLY* be in the TOS era. There will be missions that send TOS characters back to the TOS era, but essentially you will become a "regular Fed" around level 10. Since you won't be leveling exclusively in TOS era content, the Devs didn't see the need to create leveling ships, aside from those in the pack.
At least that's the impression I'm getting from my time on Tribble and what I'm hearing from others. I could be wrong but with just a tad over 3 weeks to go before AoY launches, I think my impression is correct.
Ah, this will prove interesting if true.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Fantastic ship designs! My compliments to the design team! Very excited for these! Also the Photonic Decoy Beacon console seems to be a wink to the Phase II episode Kitumba. Well played!
IMO - Sad to see the TOS era ship screenshots with the gold/yellow Phaser beams (except for the Deadalus Class.) I was hoping we'd get some new/nice Ship Phaser sets for these ships that were TOS Blue.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
IMO - Sad to see the TOS era ship screenshots with the gold/yellow Phaser beams (except for the Deadalus Class.) I was hoping we'd get some new/nice Ship Phaser sets for these ships that were TOS Blue.
The only people, unless ships are individually bought, who'll be able to use these ships will also get the TOS Constitution with auto-levelling blue phasers as part of the bundle. Just keep claiming, and then dismissing, the TOS Constitution until you have enough blue phasers.
On TRIBBLE the Free Pioneer Ship has the Blue Phasers.
And the TOS Torpedoes.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Beautiful ships, but I'm afraid I have enough already. The Ranger is probably the only one I could see myself getting, but I plan on putting my AoY character in a Fleet T5-U Heavy Cruiser with a Constellation skin.
I kinda want to get the Starter Pack but I'm increasingly unsure if I want my AoY toon to fly the Paladin or the Theseus at T6... The Theseus is described as a Science-heavy and I love me some Sci-flavored esorts, and I'm more and more liking the look of the Perseus.
I guess I'll wait and see what the Paladin's ship trait is, but even then, at two thirds the usual cost of a T6, dropping $20 on something I'm not really going to use is still a waste of $20.
I am hoping that we can mix and match parts from the 26th century with 23rd century unlike the t'varo and t'liss which can only use one or the other skin without mixing, as I don't like the any of T6 warp engines that much.
Console portability increases the odds that I'll want the big bundle, but doesn't insure it. As I only intend to level one TOS character (maybe two, but no more), I have little need of a bunch of TOS design ships and even less for those that will only get used once. The T6 lineup will make or break it as far as I'm concerned.
Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations."
I'm sure this will all make sense at some point when I'm actually able to play it, cause right now, I've no flippin clue. lolz Sorry, It's been an amazingly crazy day and I need things explained to me especially slowly and simply cause right now, I've been stressed to absolute Incomprehension.
Think it is like the Singularity charge that builds up on Romulan ships.
Ahhh that puts things in a perspective I can understand !
Thanks, my brain is SLOWLY starting to grasp basics again cheers
That M6 computer console sounds really good! I can see that being a popular purchase.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Well, none of the consoles are OP in PvP (assuming the stats for the Console – Universal – Temporal Destabilizer Matrix don't have insane numbers). So that is really great!
The fact that the Molecular Deconstruction Beam disables will probably highly upset the PvE dpsers though. Since damage from feedback pulse will be reduced for anyone using it on the team. PvPers are used to resisting disables I think so not really an issue there.
Defensive Configuration seems to be weak, debuffing turn rate and speed for a healer is a nono. Healers want to be close to the target they are healing, they really do find speed useful (esp. as some of the stuff they use attacks fore targets). It would be a good idea to leave this Configuration without a drawback.
Lots of PvEers use hazard emitters so reduction in hull healing for offensive co-ordination may or may not annoy them (lots of them use it with zahl starship trait, I haven't done that myself, so you would need to ask them). But it is good that this is nice for cannon ships. Most ships using this in PvP would not be using hull heals (except for perhaps eng team). So the drawback isn't really present there. But the Molecular Deconstruction Beam damage boost there is not really very useful in PvP I am guessing (is fine as it is).
Support configurations reduction in energy damage might frustrate some people. But it does make torps more appealing in PvE so that is good. It is really nice appart from the energy damage reduction and the lack of the damage boost for Molecular Deconstruction Beam. Dpsers would be using this if it were't for the energy damage reduction.
Offensive co-ordination shouldn't have a drawback either actually, I would just take it out. Perhaps slightly lower the hull on the ships with these Coordinations and Molecular Deconstruction Beams, to make up for the fact they have it or something.
Well, none of the consoles are OP in PvP (assuming the stats for the Console – Universal – Temporal Destabilizer Matrix don't have insane numbers). So that is really great!
The fact that the Molecular Deconstruction Beam disables will probably highly upset the PvE dpsers though. Since damage from feedback pulse will be reduced for anyone using it on the team. PvPers are used to resisting disables I think so not really an issue there.
Defensive Configuration seems to be weak, debuffing turn rate and speed for a healer is a nono. Healers want to be close to the target they are healing, they really do find speed useful (esp. as some of the stuff they use attacks fore targets). It would be a good idea to leave this Configuration without a drawback.
Lots of PvEers use hazard emitters so reduction in hull healing for offensive co-ordination may or may not annoy them (lots of them use it with zahl starship trait, I haven't done that myself, so you would need to ask them). But it is good that this is nice for cannon ships. Most ships using this in PvP would not be using hull heals (except for perhaps eng team). So the drawback isn't really present there. But the Molecular Deconstruction Beam damage boost there is not really very useful in PvP I am guessing (is fine as it is).
Support configurations reduction in energy damage might frustrate some people. But it does make torps more appealing in PvE so that is good. It is really nice appart from the energy damage reduction and the lack of the damage boost for Molecular Deconstruction Beam. Dpsers would be using this if it were't for the energy damage reduction.
1.) Defensive configuration isn't necessarily for healers, it seems more suited to a tank, which is already going to tend to be a slower ship, flown in a manner used to compensating for poor maneuverability. I do agree that a healer trying to use if for the healing bonus would have drawback with the lower speed, but that's the nature of tradeoffs.
2.) Offensive, as you point out, has little drawback for the glass cannons likely to be using it, thus I agree that it's a worthwhile trade and can be left alone.
3.) Support config, with both aux boost and exotic, is for the kind of ships who are already not going to be running energy weapons, so I feel it's drawback can also be left alone. It just allows those ships, like the offensive configuration, to double down on what they already have. If this didn't have it's drawback, dps'ers *would* be using it, which is the point, as they already do just fine.
Nutshell version is that all 3 forms seem to have reasonable downsides, and moving the damage bonus away from the +exotic/+healing modes that will likely be heavily used is a good thing, since it'll make people have to use a variety of modes to get what they want out of the beam. Advocating for the removal of drawbacks is wanting to have your cake and eat it too.
I think the photonic decoy beacon should be equipable on the Paladin Battlecruiser class as well. Since you can use the TOS skins on their T6 "counterparts" as if the are apart of the same ship line logic dictates each ship set will make a 2pc console synergy.
At least im hoping like hell that is the case so thatll justify buying the lower tier version and i wont feel like a fool if its only for the skin.
Aren't those specialization-like powers exclusive to Tier 6?
I'm not sure I'll like how these ship compare with their non-TOS counterparts.
Only good part about this, is Tier 1-4 ships won't be used for very long. Still that Ranger class...
Guess I just believe that Cryptic shouldn't be breaking pattern with these, there haven't been any <T6 ships with Active Sensor Probes, Pilot Manuvers, or Inspiration abilities.
Aside from that potential 'balance hiccup', these ships do look rather cool, I may actually enjoy using several of them! And the Ranger is one hot design!
Well the only 'temporal mechanic' you get are three special abilities, similar to the Command batttlecruiser or Intel ships' innate abilities. And those are more related to the ship than they are related to the specialisation trees.
I'm not really surprised, it is the first time that we're seeing new <T5 ships being released since specialisations and those new ship-related abilities were added to the game. So there really isn't a 'pattern' that is being broken, as this is the first time it is even possible to release T1-4 ships with those new ship-specific mechanics.
As for the M6-computer: I guess they learned from the Leech-console. It's OP and during the skill revamp it was already stated that if one console dominates a large part of the discussion around something as big as the skill revision, then that console is obviously way too important.
Good thing they're not adding another, similar thing. Let's hope that the M6 is good enough for levelling, but that it won't make a significant difference at end-game level.
It looks like you build charge counters while in combat, like the Romulan singularity powers, (just a guess but it seems plausible). I'm also guessing that if you change configuration, you keep accumulated charges. So if you want to micro manage it, you can build 2 charges of each and have a general benefit for the Molecular Deconstruction Beam. If you need to swap from offensive to defensive configuration in combat you should be able to do so. I'm betting the configuration will be configurable "on the fly" much like the 1000 day veteran ships are, and you will get variable benefits from the Molecular Deconstruction Beam dependent on how much time you spend in each configuration. As for the T5 Ranger class, I'm not expecting it to be upgradable to a T5-U, unless it's significantly different from the Paladin class.
Comments
I couldn't resist...
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Unless they've changed their minds, yes.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Now to see what the other ships will be. The ones not in the pack you have to spend $ on. This is what I'm waiting for.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Yeah, that bit was interesting to me too. Weird.
A1. We'll see.
A2. It's a T5 ship console, so like every other T5 (non-lockbox) ship console it's restricted-use. Of course, we have been told that the T6 line can use the skin of their lower-tier counterparts (if both are unlocked for the account), which also implies the ability to use the appropriate consoles and a 2-piece set bonus each. In that particular case, it's probably also usable on the Paladin; despite the naming convention, I doubt your Fighters can equip it.
A3. Eh, it's probably upgradable to T5-U. Since we haven't seen the stats on the T6 ships (of which the "faction agnostic" are the ones I'm actually interested in), and T5-U is equated internally to "T6 capabilities"... maybe we'll see the T5-U stats it in the next blog?
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
At least that's the impression I'm getting from my time on Tribble and what I'm hearing from others. I could be wrong but with just a tad over 3 weeks to go before AoY launches, I think my impression is correct.
Losing faith in humanity, one person at a time.
Ah, this will prove interesting if true.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
The only people, unless ships are individually bought, who'll be able to use these ships will also get the TOS Constitution with auto-levelling blue phasers as part of the bundle. Just keep claiming, and then dismissing, the TOS Constitution until you have enough blue phasers.
And the TOS Torpedoes.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
I kinda want to get the Starter Pack but I'm increasingly unsure if I want my AoY toon to fly the Paladin or the Theseus at T6... The Theseus is described as a Science-heavy and I love me some Sci-flavored esorts, and I'm more and more liking the look of the Perseus.
I guess I'll wait and see what the Paladin's ship trait is, but even then, at two thirds the usual cost of a T6, dropping $20 on something I'm not really going to use is still a waste of $20.
I Support Disco | Disco is Love | Disco is Life
No there should not ...stop wanting everything for free..FFs
They have already died ..no one cares about them..Fed for life!!!! Roms your next
Ahhh that puts things in a perspective I can understand !
Thanks, my brain is SLOWLY starting to grasp basics again cheers
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
The fact that the Molecular Deconstruction Beam disables will probably highly upset the PvE dpsers though. Since damage from feedback pulse will be reduced for anyone using it on the team. PvPers are used to resisting disables I think so not really an issue there.
Defensive Configuration seems to be weak, debuffing turn rate and speed for a healer is a nono. Healers want to be close to the target they are healing, they really do find speed useful (esp. as some of the stuff they use attacks fore targets). It would be a good idea to leave this Configuration without a drawback.
Lots of PvEers use hazard emitters so reduction in hull healing for offensive co-ordination may or may not annoy them (lots of them use it with zahl starship trait, I haven't done that myself, so you would need to ask them). But it is good that this is nice for cannon ships. Most ships using this in PvP would not be using hull heals (except for perhaps eng team). So the drawback isn't really present there. But the Molecular Deconstruction Beam damage boost there is not really very useful in PvP I am guessing (is fine as it is).
Support configurations reduction in energy damage might frustrate some people. But it does make torps more appealing in PvE so that is good. It is really nice appart from the energy damage reduction and the lack of the damage boost for Molecular Deconstruction Beam. Dpsers would be using this if it were't for the energy damage reduction.
1.) Defensive configuration isn't necessarily for healers, it seems more suited to a tank, which is already going to tend to be a slower ship, flown in a manner used to compensating for poor maneuverability. I do agree that a healer trying to use if for the healing bonus would have drawback with the lower speed, but that's the nature of tradeoffs.
2.) Offensive, as you point out, has little drawback for the glass cannons likely to be using it, thus I agree that it's a worthwhile trade and can be left alone.
3.) Support config, with both aux boost and exotic, is for the kind of ships who are already not going to be running energy weapons, so I feel it's drawback can also be left alone. It just allows those ships, like the offensive configuration, to double down on what they already have. If this didn't have it's drawback, dps'ers *would* be using it, which is the point, as they already do just fine.
Nutshell version is that all 3 forms seem to have reasonable downsides, and moving the damage bonus away from the +exotic/+healing modes that will likely be heavily used is a good thing, since it'll make people have to use a variety of modes to get what they want out of the beam. Advocating for the removal of drawbacks is wanting to have your cake and eat it too.
At least im hoping like hell that is the case so thatll justify buying the lower tier version and i wont feel like a fool if its only for the skin.
I like this type of federation ships, now I dislike the looks of fed pilot ship even more... bleh puke
only if there is a way to swap skin of ship
Well the only 'temporal mechanic' you get are three special abilities, similar to the Command batttlecruiser or Intel ships' innate abilities. And those are more related to the ship than they are related to the specialisation trees.
I'm not really surprised, it is the first time that we're seeing new <T5 ships being released since specialisations and those new ship-related abilities were added to the game. So there really isn't a 'pattern' that is being broken, as this is the first time it is even possible to release T1-4 ships with those new ship-specific mechanics.
Good thing they're not adding another, similar thing. Let's hope that the M6 is good enough for levelling, but that it won't make a significant difference at end-game level.