I just played Crystaline on advanced, I did not play STO for a while and I didn't have all my attacks/abilities set up so I was doing that and before I knew it, the game was over. The STF literally only lasted 1-2 minutes. I have never experienced an advanced crystaline that fast before, they would go for 8-15 min usually, never this quickly. What has happened to this game? Things have become OP! They only increase difficulty by making enemy ship DPS spounges but they don't improve AI at all.
On elite, what would make this game a lot harder is the enemy ships actually move toward you and your allies instead of pulling them like a typical MMO while the other enemies remain out of range.
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Other solutions might be a nerf to faw or tac and particles consoles. Maybe also getting rid of the new hull penetration skills and maybe others.
Making enemies fly around at you won't help. We have some that do it already like Vaadwar. They just get melted by faw. I guess maybe having enemies spam fbp and aceton assimilators. Though that last would be pretty silly to explain storywise other than the real reason why they suddenly all used them.
For crystalline I was thinking one fix would be to have the entity be immune to all damage while absorbing and maybe quintuple the power of its blast.
Either that or let me and other bleeding hearts come to the poor thing's defense.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The content itself isn't any harder than before. It may be a bit easier, but overall game's pretty much the same as ever.
CCA has been in the state you've just experienced for quite awhile.
Also a lot of people are catching on that the entity has no shields and that torps will work best. (This is probably the only situation where this is the case.)
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
My favorite character is science as well, though not as strong as yours. I added particles consoles to forestall the complaints from tacs about why I was excluding my own stuff. If say tac consoles are given diminishing returns I think it's fair sci consoles get the same to some extent.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Damn Na'Kuhl!
"When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway
#Support Mirror Universe I.S.S. Prefixes
You make it sound like everyone using FaW as a tac is hitting 200k. Like its no big deal, and any idiot can slap on beams and FaW and do crazy numbers.
There's like 3 people who can pull off 200k+
And those that do are running in premade groups, where they try to get one person's dps as high as possible.
There might be 300-350 players on the dps boards who are +75k. Maybe 50 that are 100k+. And like 3 that are hitting 200k (in premades)
If the boards are any indication, the average dps is probably around 20-30k dps.
We need facts, not exaggeration.
The fact remains that it is a certain demographic that is getting these high numbers, and some of those are fostering a rather toxic attitude towards "underperforming" individuals.
I personally have no problem with the DPS crowd at large. I have an issue with those who bash players for not believing in the almighty DPS like they do.
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"When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway
#Support Mirror Universe I.S.S. Prefixes
Wasn't it said that, right after DR launched, you needed approximately 15k DPS for a mission like ISA? That number, 15-20k, seems ok for the average advanced mission.
The fact that there are a couple of hundred players doing 75k DPS, a couple of dozen doing even more than that and a handful of players who are able to double that number shows there's a real problem.
And yes, some of those numbers may be from pre-mades. But I've seen players in PUGS doing 80k, 90k and one time there were even two of those in the same instance. That's just absurd. Those players are able to solo an entire instance of what's supposed to be advanced content.
And to add an example of my own DPS: I had trouble doing more than 40k before the skill revamp, no matter how many plasma set bonuses I put on my ship or how much more I invested in Particle generators on another toon. Then I suddenly parsed between 55k and 60k. In one night, my top performance increased by almost 50% and I've consistently parsed well above my previous average without really making any changes.
I've got to agree with Sheldon. They should look at the new penetration skills, and probably do something about the resistance debuffing as well. It's just ridiculous to see transformers die with a generator still attached, or an end boss like the Tac cube lose a significant part of both its shields and hull points as a result of AOE and FAW spam, before anyone has made it his or her main target.
And these are not incidents I'm describing here.
Honestly though, no I don't think the game itself is getting to easy. It can still be plenty challenging if you want it to be.
I don't either. If I happen to get good numbers, nice. What matters is having fun and being able to support the team. Even if supporting the team means an 8k BFAW spread of AP Beta. That's still a lot of enemy ships hit with AP Beta for the rest of the team to hammer. As long as you can fight effectively, you should be good.
In Team Fortress 2, some people look down on Snipers using the Sydney Sleeper because you cannot headshot with it. "Its an excuse to body shoot. No skill." What they don't understand is that while I can't headshot with the Sleeper, Any enemies I don't kill will have a Jarate effect on them, granting minicrits to my teammates. That's supporting the team.
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I'd like to see some gradual, multifaceted adjustment and the reigning in of a few ridiculous outliers (starting with making a bunch of Doffs unique...). But first we have to see Cryptic muster the will to take any action at all.
What I was trying to say is that this is a really difficult thing to solve/get right without really angering lots of people. They sold this as the game with DR - the dps race with creep. And I argued against it and against the difficulty setting that fall and winter as strenuously as possible. But after a while you have to say - well this is the game now and go with it. So now it has swung too far the other way. How to fix it? I like my specific ideas for crystalline, but are they really likely to go through mission by mission? I kind of think the solution from Cryptic's pov is to just let the dil exchange go to 500 instead of worrying about 30 second cca. For me it's just too fast to challenge any survivability skills which has always been my favorite part of STO.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Agreed. SWTOR is my other "main" MMO, and that's sent me into frothing incoherence sometimes. One thing I very much like about STO is that, with very rare exceptions, I can just relax. Maybe I'll die here and there, but I can pick myself back up and go right back to what I was doing. Win on the next respawn.
I like that in a game. If I wanted teeth-breaking difficulty, I'd go play Dark Souls or something.
And how would that fix anything? That would price the majority of the F2P people out of the C-Store. Only the people with disposable income would be able to buy ships, and they'd be able to afford making mk XIV gold everything already.
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One side will never agree with the other. Egos will become inflamed. Chests will be thumped. In the end this will amount to just more hot air like all the previous threads like it.
In my experience "nerfs" are never "a little strategic downtuning."
I think it's best to just let the game continue to evolve.
It's like a Trekked out Oprah. "You get power creep. And you get power creep. Everybody gets power creep!"
Reigning in (A) the raw power creep and (B) the collection of individually questionable tools into unquestionably out-of-scale combos IS evolution. So yeah, bring on the evolution!