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The new UI sneak peek...

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  • warpangelwarpangel Member Posts: 9,427 Arc User
    What the console version really needs is a way to bind everything you want to X or something, just like we do with the spacebar now. The console version will live or die based on this.

    No menu system will ever come remotely close to keeping up with the kind of ability spam STO space combat is.
  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    warpangel wrote: »
    What the console version really needs is a way to bind everything you want to X or something, just like we do with the spacebar now. The console version will live or die based on this.

    No menu system will ever come remotely close to keeping up with the kind of ability spam STO space combat is.

    But this is why spacebar needs to be decommissioned and replaced with this more intuitive UI.
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  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    I really wish they'd use the XBox's Smartglass feature as a secondary controller for skill activation! It would be so simple to populate Smartglass with icons for your abilities and you just tap them to activate. With an LCARS (or faction appropriate) appearance to it, it would be amazing.
    Fleet Admiral CuChulainn - U.S.S. Aegis KT Intel Dreadnought Cruiser
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  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    Honestly? Look at that UI actually gives me ideas.

    I think STO would be a much more interesting game if ability spam and keybinds were eliminated entirely, and that instead the use and activation of abilities would be more tactical in nature.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • ltminnsltminns Member Posts: 12,572 Arc User
    I seem to remember playing some PC game where they used that radial 'skill bar'. Don't remember what it was though.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
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    That l must repeat the words that come without my knowledge.'
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  • equinox976equinox976 Member Posts: 2,301 Arc User
    ltminns wrote: »
    I seem to remember playing some PC game where they used that radial 'skill bar'. Don't remember what it was though.

    There was a space game called 'I-War' with a similar radial bar. It was brilliant and very ahead of it's time. Very different to STO though.
  • scarlingscarling Member Posts: 708 Arc User
    edited May 2016
    scarling wrote: »
    I'll definitely never play this game again if they try to unify the platforms. This UI is a nightmare for pc users.

    I bet if it had a button on the wheel that was "post forums thread wishing for T6 Connie" it would have near universal PC gamer adoption immediately.

    This UI is keeping with the times of touchscreen gaming.

    Touchscreen gaming is awful. I don't do it on my own smart devices. Buttons that overlay the screen and actually block some of your view. If they are trying to bring that to pc, people will be angry. We (PC gamers) buy expensive keyboards and mice that have extra programmable buttons for a reason.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,442 Community Moderator
    Honestly? Look at that UI actually gives me ideas.

    I think STO would be a much more interesting game if ability spam and keybinds were eliminated entirely, and that instead the use and activation of abilities would be more tactical in nature.

    Pretty sure it was supposed to be more tactical in the first place. Which abilities to use and when. The problem is people spam the Damage dealing ones instantly for the kill, therefor why bother with anything else? Who needs healing or anything like that when you can make the enemy dead on the first shot?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    I kind of agree with alexraptorr. PC games often use the availability of buttons on the keyboard as a crutch to avoid designing a streamlined UI. Why make the effort at creating a flexible but intuitive UI when you can just force your users to memorize key mappings? Some games need all those keys like a flight sim (I remember the keyboard quick reference that came with TIE Fighter, good god), but an action RPG doesn't necessarily need all that. It just depends on how you design it. WoW uses bars full of click powers, but is it a deeper game than Dark Souls? STO could have been designed less around constant cycling of click powers, and more about passive abilities, player skill, and fewer but more tactically significant click powers. But it wasn't, it went the WoW route, and we now can barely fit all our click powers on 4 bars in space combat while we make anatomy defying finger contortions trying to hit them all while still flying the ship.

    Consoles don't have limited buttons because of some technical limitation. Older consoles like the Atari 5200 and Intellivision had tons of buttons, including 12 button keypads. Nintendo revolutionized game controllers by deliberately creating a controller with fewer buttons, and designing the games to be easily picked up and played. Later consoles ratcheted the number of buttons, but basically hit the limit with when Sony introduced the DualShock. Nintendo's kooky experiments aside, the basic game controller layout hasn't deviated since the PS1 DualShock. You could shoehorn more on there. Six face buttons. Extra triggers. Those buttons start to compromise the original design goal Nintendo laid out with the Famicom, it damages the ability for someone to pick up the controller and figure out how to play.

    Of course all this is just philosophical. Cryptic isn't going to scuttle the existing PC interface, just overhaul the backend to help with the lag. At most, the new controller UI will be an option for those that prefer it, but only if it doesn't put those players at a significant disadvantage vs. keyboard players. Hell I might try it out myself, using the keyboard for space combat makes my carpal tunnel ache like nothing else.
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  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    I'd prefer a few meaningful buttons to 27 powers in my spacebar.txt file that work 98% as well as if I had them each individually keybound.

    Having just about every rank of shadowbolt keybound on top of all the once-in-a-blue-moon spells locks had was sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much fun, I tell you what.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,442 Community Moderator
    I'd prefer a few meaningful buttons to 27 powers in my spacebar.txt file that work 98% as well as if I had them each individually keybound.

    Having just about every rank of shadowbolt keybound on top of all the once-in-a-blue-moon spells locks had was sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much fun, I tell you what.

    Simple solution... unbind those powers from your spacebar and don't rely on macros?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    ltminns wrote: »
    I seem to remember playing some PC game where they used that radial 'skill bar'. Don't remember what it was though.

    temple of elemental evil?
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    rattler2 wrote: »
    I'd prefer a few meaningful buttons to 27 powers in my spacebar.txt file that work 98% as well as if I had them each individually keybound.

    Having just about every rank of shadowbolt keybound on top of all the once-in-a-blue-moon spells locks had was sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much fun, I tell you what.

    Simple solution... unbind those powers from your spacebar and don't rely on macros?

    I'd prefer a skill system where having 255 meaningless powers isn't considered good design and where adding 10 more isn't considered an improvement. Meaningless, thoughtless, short duration buffs you click for the sake of clicking don't deserve any more attention than what they get for the few keys you do hit for a real reason.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • feiqafeiqa Member Posts: 2,410 Arc User
    ltminns wrote: »
    Is there any other topic we can start people worrying about for no good reason?

    They could make an ultra-casual system similar to doffing. Login, set what missions you want run without you when you logoff. Then when you next come in you get the XP and a few rewards and check all the assignments you need.
    ;)




    Also. Cryptic, I am trying to be humorous. Please do not do this. . .

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    Nor should they be. Their ships would look weird.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,442 Community Moderator
    MMORPGs tend to have a wide selection of buffs. The main problem is that the ones in STO that see the most use are the damage augmenting ones. Why bother with heals or damage resist when you can just faceroll spacebar with damage buffs?

    What we really need is to make non damage dealing abilities more relevant again. Crystaline sorta has that by scoring heals as well as damage output, but its just not enough to counter this DPS obsession that at times becomes toxic to the community.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • irm1963irm1963 Member Posts: 682 Arc User
    Honestly? Look at that UI actually gives me ideas.

    I think STO would be a much more interesting game if ability spam and keybinds were eliminated entirely, and that instead the use and activation of abilities would be more tactical in nature.

    Occurred to me too, although I'm sure folk would find some way around it.

  • dareaudareau Member Posts: 2,390 Arc User
    I remember Bioware's Neverwinter Nights used "radial menus" quite a bit. Left click object to "default" action, right click called up radial menu so you can peruse your option(s) and execute.

    NWN also had a lot of "pausing", so you weren't pressured to click-swipe-click.

    Right now, on my Fleet Pathfinder, her "opening salvo" is:
    3 - GW III
    4 - Energy Syphon II
    Ctrl-8 - DRB
    8 - AP-B
    9 - TS
    10 - BFaW

    Where 1&2 are my "they're starting to hit me" EPtS & TT, and 6&7 are my "oh crud", Sci team & HE. 5 is sensor scan, usually tossed for the "bigger" targets...

    For me, most everything else is "situational", therefore can be placed on ALT-binds (rare stuffs) or Ctrl-Binds (stuff that I think can be nifty but almost never use because I'm too worried about either survival, my "main" offense, or dead...

    This combo is aimed for "left finger/right hand off mouse" firing execution, and the "oh cruds" are on index finger. Though I'm also going back to a much more - for me - intense focus on using the keypad to fire powers, so left hand can keep up on the steering / oh crudeness / running CTRL, and the right hand alternates between mouse and powers...

    (for the record, I'm also "way too conservative" on a lot of my stuffs - always saving Photonic Fleet or Scattering Field for those moments that they'd be "really useful" - and when I recognize them I'm either dead or the moment's past... I've at least "mastered" frequent use of brace for impact...)
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • neoforce42neoforce42 Member Posts: 126 Arc User
    sunfrancks wrote: »
    It looks good for a controller, but please do not force this on PC users!

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    Seems like it could be handy for PC but only as a toggle when I play in a controller since hitting space-bar all day can hurt my wrist after a while. Looking forward to the X1 release, just hope there's cross-play and cross-toons so I can play my toons on consoles, pc without constantly having to swap them constantly.
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  • nikeixnikeix Member Posts: 3,972 Arc User
    In some ways it points to how simple STO already is. Grouping Captain/Sci/Eng/Tac abilities together isn't necessarily a bad thing. It's easy to call it dumbing down, but truth of the matter is there's a fair amount of NOISE in the current system that could stand to be trimmed out.

    If you can create macro's in the UI linking together abilities into a single hot-button - so you can have one button trigger Attack Pattern Omega/Fire at Will/Tactical Team with a single press - it'll perform quite well in the current "keep these 6 abilities on constant cooldown" meta we have currently. There's a fair number of abilities that are always used in conjunction.

    Also, here's a massaged version of that image for clarity. :)

    STO%20Console%20UI_zpsywr5omuk.jpg
  • sonicshowersonicshower Member Posts: 216 Arc User
    The UI has been a consistent issue for many players over the years and it was well overdue for any meaningful sort of overhaul. Especially one that can potentially improve the performance of the game. I'm happy it was finally addressed and if it is ported to the PC version I look forward to being able to plug in my Xbox controller and giving it a go.
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  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    No no nooooo
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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    I'm all for having it as an option for PC.

    Not forced of course, just as an option so PC users can use either interface. Why? Because this would make it so I can play from my couch using my controller.

    Some people don't want it, that's fine. Add it as an option. More options aren't going to hurt anyone.

    Personally, I think it looks cool.
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  • teknesiateknesia Member Posts: 860 Arc User
    edited May 2016
    jam3s1701 wrote: »
    No no nooooo
    They try to make the UI and I said, "no no nooo". Yes, I've hit lag, but when I saw that I said, "no no nooo".

    Personally, I'm more curious as to how this turns out.
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  • tousseautousseau Member Posts: 1,484 Arc User
    Why do I feel weird for just mouse clicking the powers I want to use?
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    sunfrancks wrote: »
    It looks good for a controller, but please do not force this on PC users!

    CiVijJOWUAAk06v.jpg:large

    readImage?iid=7962843

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    Hodor!
  • claudiusdkclaudiusdk Member Posts: 561 Arc User
    Looks good for Consoles, but BAD for PC. Do not remove the current PC option and replace it with that.
    That said, I could see PC players that wanna use a controller the option to use that. But keep our current one as default!
    "Please, Captain, not in front of the Klingons."
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    Star Trek V: "The Final Frontier"
  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    sophlogimo wrote: »
    Stop it and wait for anything substantial.

    Why start now?
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  • nikeixnikeix Member Posts: 3,972 Arc User
    sophlogimo wrote: »
    I don't think a single image offers any insight into the console UI, its usability, or how it might port over to the PC platform.

    It does if you're an experienced console player who has used pretty much that exact layout in the past. Frankly it borders on 'bog-standard'.

    As one of those people, it doesn't terrify me, but I'm hopeful that it'll be an additional option on PC and not mandatory in the future.
  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    Looks cool, please keep my pc play the same.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    I would not worry. Neverwinter xbox has a different UI than neverwinter PC. Nothing changed when the xbox version came out. They are different games, that run differently, on different servers. this wont affect pc.
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