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If it's going to be sucessful, it needs to have Cross Platform play

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  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    fatman592 wrote: »
    Why make the game cross platform? Imagine droves of console players having a tough time killing a Borg Cube on normal difficulty through episodes. Then they decide to queue up for an ISA, it ends without them firing a shot, and they're puzzled as to what happened.

    we are their shepherds, they are our flock.

    But as
    semalda226 wrote: »
    Does that really matter though? All we have for patches are basically non-fixes with the occasional massive patch that fixes 10 bugs at most (and that happens once every 2 months if we are lucky) maybe having to spread out patches over say 2 weeks at a time will make them fix stuff more? Also there's the fact that if the went cross-platform we might actually see event resurgences to allow the new console.players to get some stuff and the console players wouldn't be coming into a "new" game with no market and no players able to welcome people into a game that (let's face it) doesn't teach you anything about how to play.

    they will need a large base of TRIBBLE to go into. the economy will BOOM in game, and when someone gets good gear, they think they're gonna wanna keep upgrading it, meaning more Dil for purchase. not to mention, the more new people, means more and more for the olde crafters to buy dil and TRIBBLE to make for the new players. PWE/Cryptic can't loose.

    meanwhile, going cold into a new MMO, a new, F2P MMO, which is heavily reliant on the old players and old councils to keep the in game economy going, as well as to white knight the current model (a lot of people won't like it).
  • surgossurgos Member Posts: 7 Arc User
    edited May 2016
    there is no excuse for not adding cross-platform other then someone being elitist with being a pc player an not wanting console players to play with them on the same servers I'm not against any group I play on everything an there would be 0 disadvantage for console players they can use a mouse an keyboard if they want the technology is there for cross-platforming why not use it? nothing is stopping them
  • warpetwarpet Member Posts: 506 Arc User
    warpet wrote: »
    I wish for cross platform but Microsoft or sony will not let devs to make it,for example warframe is not cross platform only because sony did not allow devs to make it
    old news, no longer accurate

    for example
    Umm psst... guys... DCUO went cross platform for ps3/4, pc, and xbone just recently...

    yeah but owner of dcuo has the same owner as ps4 so no real lose of profit by allowing it to work cross platform
  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    surgos wrote: »
    there is no excuse for not adding cross-platform other then someone being elitist with being a pc player an not wanting console players to play with them on the same servers I'm not against any group I play on everything an there would be 0 disadvantage for console players they can use a mouse an keyboard if they want the technology is there for cross-platforming why not use it? nothing is stopping them

    for a while, MS and Sony were stopping them, it was only recently that they announced they'd look into it.

    it's not been officially announced that they'd be willing to allow cross play. but it's heavily hinted.
  • thelordofshadesthelordofshades Member Posts: 258 Arc User
    edited May 2016
    As I see it, no cross-play is actually a good thing - and mainly for console players.
    Only a very, very small fraction of pro-gamers can compete using the controller vs mouse&keyboard.
    Moreover, as far as I remember, in some console games you're explicitly prohibited from using mouse&keyboard and it is considered to be borderline with using cheats.
    Thus, putting console players on one server with PC players will be detrimental to an average console player in case of participating in multiplayer activities - even PVE, not to mention about PvP.

    And re-working the game UI and controls in a way that'll put controller and mouse&keyboard will in turn cause a major outrage of PC-players, whose gaming experience will be diminished - in this case the PC population of the game will take a major hit.
    Post edited by thelordofshades on
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    warpet wrote: »
    yeah but owner of dcuo has the same owner as ps4 so no real lose of profit by allowing it to work cross platform

    But Daybreak Games isn't SoE anymore! :* /sarcasm
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    My guess; It'll be exactly like SW Battlefront on PS4.
    It is completely separate from the PC version.

    Also I've noticed on the Battlefront forums lots of people complain that playing on PC is worse, due to modders/Haxx.


    Anyway, If I were you, I wouldn't get my hopes up that it will be a cross platformer. You're just going to be sorely disappointed.


    **Although, I do believe War Thunder is cross faction...so it IS possible. But I'm thinking its highly unlikely for STO.

    Doesn't bother me, either way, but I wont be playing STO on PS4, no way am I going to start fresh after 3 years of grueling labor here.

    Unless my PS4 buddy really wants to play it, then I may make a part time PS4 alt, just to show him around....he's a big Trek fan.
    [img][/img]OD5urLn.jpg
  • surgossurgos Member Posts: 7 Arc User
    edited May 2016
    for a while, MS and Sony were stopping them, it was only recently that they announced they'd look into it.

    it's not been officially announced that they'd be willing to allow cross play. but it's heavily hinted.

    they could still do it with PS4 if Microsoft didn't want to square enix did with final fantasy XIV an its doing well last I checked sony has always been open for cross-platform an have been doing it since final fantasy XI till they shut the console clients down a little while ago but it had years an years of support an was on all systems at one point even xbox 360 but yea at least Microsoft is trying again hope they stick with it if they do go that way id just like to see more people on the game in general there is a lot on there but I think the cross-platforming would be great an some of my friends could finally join me

  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    As I see it, no cross-play is actually a good thing - and mainly for console players.
    Only a very, very small fraction of pro-gamers can compete using the controller vs mouse&keyboard.
    Moreover, as far as I remember, in some console games you're explicitly prohibited from using mouse&keyboard and it is considered to be borderline with using cheats.
    Thus, putting console players on one server with PC players will be detrimental to an average console player in case of participating in multiplayer activities - even PVE, not to mention about PvP.

    And re-working the game UI and controls in a way that'll put controller and mouse&keyboard will in turn cause a major outrage of PC-players, whose gaming experience will be diminished - in this case the PC population of the game will take a major hit.

    again, I say HOW?

    even if we currently have people with fast button skills, it doesn't matter, the reactions are the same because every ability is going to be the same in activation and activation durration times.

    there is no advantage (except maybe text communication) that the PC crowd would have.
  • semalda226semalda226 Member Posts: 1,994 Arc User
    Final Fantasy 14 has the formula correct and they have just as many skills. Keyboard and mouse as well as Console Controllers work just fine. Oh and the are Cross Platform too.
    tumblr_mxl2nyOKII1rizambo1_500.png

  • ltminnsltminns Member Posts: 12,572 Arc User
    Cryptic is going to have its work cut out for them. Their biggest challenge will be to simulate the Spacebar on a Controller. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • khazlolkhazlol Member Posts: 167 Arc User
    As I see it, no cross-play is actually a good thing - and mainly for console players.
    Only a very, very small fraction of pro-gamers can compete using the controller vs mouse&keyboard.
    Moreover, as far as I remember, in some console games you're explicitly prohibited from using mouse&keyboard and it is considered to be borderline with using cheats.
    Thus, putting console players on one server with PC players will be detrimental to an average console player in case of participating in multiplayer activities - even PVE, not to mention about PvP.

    And re-working the game UI and controls in a way that'll put controller and mouse&keyboard will in turn cause a major outrage of PC-players, whose gaming experience will be diminished - in this case the PC population of the game will take a major hit.

    again, I say HOW?

    even if we currently have people with fast button skills, it doesn't matter, the reactions are the same because every ability is going to be the same in activation and activation durration times.

    there is no advantage (except maybe text communication) that the PC crowd would have.

    Just need you to explain how you would map all your abilities to a controller efficiently.
  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    khazlol wrote: »
    As I see it, no cross-play is actually a good thing - and mainly for console players.
    Only a very, very small fraction of pro-gamers can compete using the controller vs mouse&keyboard.
    Moreover, as far as I remember, in some console games you're explicitly prohibited from using mouse&keyboard and it is considered to be borderline with using cheats.
    Thus, putting console players on one server with PC players will be detrimental to an average console player in case of participating in multiplayer activities - even PVE, not to mention about PvP.

    And re-working the game UI and controls in a way that'll put controller and mouse&keyboard will in turn cause a major outrage of PC-players, whose gaming experience will be diminished - in this case the PC population of the game will take a major hit.

    again, I say HOW?

    even if we currently have people with fast button skills, it doesn't matter, the reactions are the same because every ability is going to be the same in activation and activation durration times.

    there is no advantage (except maybe text communication) that the PC crowd would have.

    Just need you to explain how you would map all your abilities to a controller efficiently.

    the only way I can think of them doing something useful, would be a cluster wheel, not an ability wheel mind you.

    OR more likely, they'll do an ability bumper train. hold one button, to bring up your selected abilities bar. then just execute the ability.

    RB1-Tac abilities
    LB1-Sci Abilities
    RT1- Eng Abilities
    LT1- Misc.

    you assign what you feel you'd like to put where. you'd have at least 8 buttons available to you at any given time for any branch and you'd most likely not have more than 8 specific boff abilities. the standard (A/X) (X/Square) (Y/Triangle) and (B/Circle), then you've got the D-Pad. plus you've also got the two sticks which can function as buttons.

    I've done the same thing using a controller in STO for years, I've had it occur faster than using the keyboards. though it is uncomfortable to use controller for movement in my handle.
  • aphelionmarauderaphelionmarauder Member Posts: 184 Arc User
    talonxv wrote: »
    I'm going to bet no. It would take a lot of cross talking(since there are different OS involved and that's a copper plated *****). Might be able to log into one account from different platforms through ARC so you can play 1 account on any platform, but all platforms on one whole server, I HIGHLY doubt it.

    WG and WoTs hasn't even come close to that.

    I remember that for the week that World of Tanks had cross platform support. I remember that it was the the first, only, and last time a game ever did that. Skill gap and progress split was so broken that the PC games beat the $#!% out of console gamers.

    The only cross platform games that work are racing ones, and even then, the last time I saw any company try that was back in 2008. I forget what the company was, but between them and Wargaming, they have set the standard for this kind of TRIBBLE. If it's not racing, then it doesn't get cross platformed. :#
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  • khazlolkhazlol Member Posts: 167 Arc User
    edited May 2016
    khazlol wrote: »
    As I see it, no cross-play is actually a good thing - and mainly for console players.
    Only a very, very small fraction of pro-gamers can compete using the controller vs mouse&keyboard.
    Moreover, as far as I remember, in some console games you're explicitly prohibited from using mouse&keyboard and it is considered to be borderline with using cheats.
    Thus, putting console players on one server with PC players will be detrimental to an average console player in case of participating in multiplayer activities - even PVE, not to mention about PvP.

    And re-working the game UI and controls in a way that'll put controller and mouse&keyboard will in turn cause a major outrage of PC-players, whose gaming experience will be diminished - in this case the PC population of the game will take a major hit.

    again, I say HOW?

    even if we currently have people with fast button skills, it doesn't matter, the reactions are the same because every ability is going to be the same in activation and activation durration times.

    there is no advantage (except maybe text communication) that the PC crowd would have.

    Just need you to explain how you would map all your abilities to a controller efficiently.

    the only way I can think of them doing something useful, would be a cluster wheel, not an ability wheel mind you.

    OR more likely, they'll do an ability bumper train. hold one button, to bring up your selected abilities bar. then just execute the ability.

    RB1-Tac abilities
    LB1-Sci Abilities
    RT1- Eng Abilities
    LT1- Misc.

    you assign what you feel you'd like to put where. you'd have at least 8 buttons available to you at any given time for any branch and you'd most likely not have more than 8 specific boff abilities. the standard (A/X) (X/Square) (Y/Triangle) and (B/Circle), then you've got the D-Pad. plus you've also got the two sticks which can function as buttons.

    I've done the same thing using a controller in STO for years, I've had it occur faster than using the keyboards. though it is uncomfortable to use controller for movement in my handle.

    what about shield facings and movement? you only have a limited number of fingers

    also i don't forget specializations and consumeables
  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    edited May 2016
    khazlol wrote: »
    khazlol wrote: »
    As I see it, no cross-play is actually a good thing - and mainly for console players.
    Only a very, very small fraction of pro-gamers can compete using the controller vs mouse&keyboard.
    Moreover, as far as I remember, in some console games you're explicitly prohibited from using mouse&keyboard and it is considered to be borderline with using cheats.
    Thus, putting console players on one server with PC players will be detrimental to an average console player in case of participating in multiplayer activities - even PVE, not to mention about PvP.

    And re-working the game UI and controls in a way that'll put controller and mouse&keyboard will in turn cause a major outrage of PC-players, whose gaming experience will be diminished - in this case the PC population of the game will take a major hit.

    again, I say HOW?

    even if we currently have people with fast button skills, it doesn't matter, the reactions are the same because every ability is going to be the same in activation and activation durration times.

    there is no advantage (except maybe text communication) that the PC crowd would have.

    Just need you to explain how you would map all your abilities to a controller efficiently.

    the only way I can think of them doing something useful, would be a cluster wheel, not an ability wheel mind you.

    OR more likely, they'll do an ability bumper train. hold one button, to bring up your selected abilities bar. then just execute the ability.

    RB1-Tac abilities
    LB1-Sci Abilities
    RT1- Eng Abilities
    LT1- Misc.

    you assign what you feel you'd like to put where. you'd have at least 8 buttons available to you at any given time for any branch and you'd most likely not have more than 8 specific boff abilities. the standard (A/X) (X/Square) (Y/Triangle) and (B/Circle), then you've got the D-Pad. plus you've also got the two sticks which can function as buttons.

    I've done the same thing using a controller in STO for years, I've had it occur faster than using the keyboards. though it is uncomfortable to use controller for movement in my handle.

    what about shield facings and movement? you only have a limited number of fingers

    also i don't forget specializations and consumeables

    Specializations and consumables would be under misc.

    Shield facings would be under the D-Pad, not the Button+D-Pad.

    OR, the shields could be under the left, or right sticks, click them, and just push up, down, left, right.

    STO uses surpisingly little in the way of buttons, and you can cram a lot of this stuff on a controller. you don't just have 15 buttons, you have (comfortably only one branch per combo.) 14 for each button used.

    any button could be used to open the virtual list, IE, one button, say the X button, being held can let you use EVERY other button for something different.

    it's an MMO, not a high speed FPS. it's going to be easier I dare say than STO on PC if you want to have it more compact.
  • khazlolkhazlol Member Posts: 167 Arc User
    You are right it's not an fps but the ability to have complete control of your ship while managing your abilities is a big advantage.

    with your suggested controller layout you would lose control everytime you need to use an ability unless you can pull off some great finger gymnastics
  • davefenestratordavefenestrator Member Posts: 10,712 Arc User
    It's tempting to create a console account just to be able to play queues and red alerts with people at normal power levels instead of ones stuffed full of lock box and ship mastery traits with all XIV epic gear.

    I remember when a Borg Unimatrix didn't get vaporized in 10 seconds. (Shakes cane) now get off my lawn!
  • tigerariestigeraries Member Posts: 3,492 Arc User
    Sorry but server pops for the consoles I think will be abysmal in 6 months time... only reason they cant do this is due to the patching... would cost a ton to keep 3 versions of this game working... would probably need to go to monthly updates/patches.
  • nccmax2nccmax2 Member Posts: 69 Arc User
    i can all ready see dead que's if it is not cross platform.
  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    khazlol wrote: »
    You are right it's not an fps but the ability to have complete control of your ship while managing your abilities is a big advantage.

    with your suggested controller layout you would lose control everytime you need to use an ability unless you can pull off some great finger gymnastics

    it would take less than a second if you know which ability you're using.
  • rekurzionrekurzion Member Posts: 697 Arc User
    I don't play neverwinter (PC or XBOX) but I have a hard time seeing them keeping the XBOX version running on the same servers that run STO, Neverwinter, etc.

    From around Nov/Dec last year until about March this year nearly every time I logged in to play on the weekends some script kiddie brought down the entire collection of games for nearly the full 2 days. Cryptic would get hung alive if they released a (paid for) game that was offline due to DDOS attacks with that frequency. Considering they will charge for the game (can't see how they replicate the FTP model) I bet they keep XBOX running separate from the PC version.

    Also, and I'm only being real until I see the graphics upgrade - I would not pay $60 + DLC + in game purchase (which they will take full advantage I bet you) that looks like it was made 10 years ago. Stars which "pop" into view, square suns, NPC's jumping all over the place because of shoddy pathing/following tendencies, green light trails on federation ships, settings that don't save and keep reverting back to some previous or random state, stability and the long list of gameplay bugs and click bait we've become accustomed to.

    Console games just have more polish to them than what I've seen from STO. Also, if it takes them as long as it has to fix these bugs they will get crushed by the community that now is paying for the game. Battlefield was severely punished for their issue with BF4 - I can't in good confidence say that Cryptic is better run with more resources than them.

    I don't want to hate - I love this game - but the quality of the game and attention to detail (compared to other next gen console games) have always been lacking on an old engine that can barely handle tech from a few years ago.

    Lastly, do we really think they will duplicate the power creep currently in the game? Or re-balance it?

    I hope I'm proven wrong. But boy did Cryptic bite off a huge chunk.
  • khazlolkhazlol Member Posts: 167 Arc User
    khazlol wrote: »
    You are right it's not an fps but the ability to have complete control of your ship while managing your abilities is a big advantage.

    with your suggested controller layout you would lose control everytime you need to use an ability unless you can pull off some great finger gymnastics

    it would take less than a second if you know which ability you're using.

    yes but you have to do it constantly.

    anyway http://www.arcgames.com/en/forums/startrekonline/#/discussion/1215356/the-new-ui-sneak-peek/p1

    looks like the wheel won
  • memnoch#6978 memnoch Member Posts: 197 Arc User
    null
    According to metrics most console owners are 25-37. Although I am over 40. In dcou we have a league of over 70 members all over 35. Ps4
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    seriously....I don't think it's possible for cryptic to fail in that.

    they could barely ever handle one server, and with the separation of three platforms, they wouldn't survive.

    this console version setup HAS to be cross platform. the STF queues need to be replenished. and the playerbase needs to be vastly expanded on.

    also....there needs to be a "Hail" option for the console players, so we don't hear the constant freaking screaching of countless voices.
    seriously....I don't think it's possible for cryptic to fail in that.

    they could barely ever handle one server, and with the separation of three platforms, they wouldn't survive.

    this console version setup HAS to be cross platform. the STF queues need to be replenished. and the playerbase needs to be vastly expanded on.

    also....there needs to be a "Hail" option for the console players, so we don't hear the constant freaking screaching of countless voices.

    Yeah the old to be successful it must be cross platform rant. You sound like the Mac users who stomped their little feet and demanded the game be ported to MacOS. They swore up and down they would spend cash and lots of Mac users would join. Well they were ported in so STO became cross platform PC/Mac and guess what. All the stuff the MAc users swore they would do DIDN"T happen. So after being burned by MAc users Cryptic is very wise keeping the console jockeys in thier own playground so if the console jockeys don't produce all the revenue and numbers that they swear will happen no real damage will be done when they get dropped.
  • cirran1cirran1 Member Posts: 230 Arc User
    If they did cross platform, imagine the confusion. Why cant I have that Risa Corvette? Wow nice looking Breen ship where can I get one? That's a cool looking torpedo how did you get it? This is BS I cant get stuff that came before cross play, ect ect ect.
    Hmm, that makes me wonder what kind of things they are going to make that are console exclusive. Are they going to make PC preorder stuff available? Lots of potential for angry Tribbles.

    Cirran
  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited May 2016
    "they could barely ever handle one server, and with the separation of three platforms, they wouldn't survive."

    Based on what exactly?

    Your word? what are you backing this up with?

    How exactly has Cryptic/PWE 'failed' to 'handle' even one server?

    What are your predictions that 'they won't survive' based upon?

    Please... expound.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    cirran1 wrote: »
    If they did cross platform, imagine the confusion. Why cant I have that Risa Corvette? Wow nice looking Breen ship where can I get one? That's a cool looking torpedo how did you get it? This is BS I cant get stuff that came before cross play, ect ect ect.
    Hmm, that makes me wonder what kind of things they are going to make that are console exclusive. Are they going to make PC preorder stuff available? Lots of potential for angry Tribbles.

    Cirran

    Yup. I'll even speculate further that PC players who try to play on consoles won't have access to their exclusive, discontinued Breen uber ships.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • equinox976equinox976 Member Posts: 2,305 Arc User
    lordmalak1 wrote: »
    Yup. I'll even speculate further that PC players who try to play on consoles won't have access to their exclusive, discontinued Breen uber ships.

    Oh Christ...

    You are not actually jealous of those Breen give aways are you?

    I have them all. They are not Uber, and most people who have them don't use them :P
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited May 2016
    equinox976 wrote: »
    lordmalak1 wrote: »
    Yup. I'll even speculate further that PC players who try to play on consoles won't have access to their exclusive, discontinued Breen uber ships.

    Oh Christ...

    You are not actually jealous of those Breen give aways are you?

    I have them all. They are not Uber, and most people who have them don't use them :P

    I have them and use em all the time.

    It's the only way KDF/RSE types can stay competitive in the ship wars since faction specific ships don't sell, so they don't get made.
    ;)
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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