If a player plays and parses several days in a row, and sees a consistant percetage drop in dps, and an increase in overal run time, it wont be long before the gig is up, and everyone knows about it, especially if they consistantly play with the same groups.
@whamhammer1
Still well within the regular variance. A person would need at least 30 runs with the same team and even then it would not be an open and shut case.
And even IF people would notice, do you think anybody would take the complainant serious when he/she is throwing a tantrum over a 1-2% drop in performance, providing he/she can make a solid case that drop actually occurred?
Single power adjustments are easy and incredibly difficult to detect when done gradually.
The cascades, which are the real problem, are an entirely different story though.
@questeriusIt what would be a 1-2% for some players and 10%+ for others due to all the synergy’s and way things stack. A 1-2% nerf to a single item or power doesn’t always mean a 1-2% nerf to the total build.
Also the high end 100k dps channel is done via solo runs from a set foundry mission. Those types of players would notice a nerf which would soon get talked about in the other channels. I have my own solo test run which I use for new setups and tend to notice when things don't perform as they should.
If you paid money/ spent time and effort to achieve something, say a Corvette in game and STO suddenly changes it to a Volkswagon without your consent, Well in the real world that would be litigable.
Nerfs are also generated by a small minority of loud people who cannot or most likely will not put in the effort to change their builds to accommodate a new mechanic. Easier just to cry and cry and cry until the Devs mistakenly think it's a consensus and break the game to shut them up.
If I ran this company, only the managers would read the forums if at all. Also once something was established in game, it would be unchangeable for the life of the game. Also much less greed, but that's another thread.
And your game would be a lousy bug ridden game that would fail! Good going!
I'm sorry you need obviously broken mechanics to carry you to so-so DPS...and when something obviously broken is fixed you call it a nerf...but well that's gaming life.
Actually my game would be perfect as I'm even less tolerable to failure as I am to unfair business practices.
@whamhammer1 I'd like to see these 100k DPS build's without lockbox equipment and abilities.
Either way, DPS needs to come down, penetrating damage needs to be looked at again. PvPers have been asking for this for years (to stop vapers and idiots 1-shotting everything) and now PvErs are asking for it.
@whamhammer1 I'd like to see these 100k DPS build's without lockbox equipment and abilities.
Either way, DPS needs to come down, penetrating damage needs to be looked at again. PvPers have been asking for this for years (to stop vapers and idiots 1-shotting everything) and now PvErs are asking for it.
Nitpick that you see the invincible trait as well as two or three others there and probably 1-2 doffs that originate from lock boxes too. I got em all at some point from exchange. I managed 100k+ with and without them on the linked build. By using the few lock box items it’s just easier and (of course) I’m eager to get a lot higher than 100k because 100k on a beam build isn’t anything special.
Uh Edit: Toon is kdf-romii so leech was cheap zen store.
Speaking form a DPS perspective in general a lot of expensive lock box items have begun to lose their importance in recent months. Reason are the benefits you get from embassy sci consoles, flagship consoles, free event ship traits and new boff/captain abilities CD management mechanics.
Post edited by peterconnorfirst on
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I’m eager to get a lot higher than 100k because 100k on a beam build isn’t anything special.
...contrasting this thought, with the players just puttering along with the knowledge given in-game as you play through it who struggle with 5-10k DPS. Something just feels off, when there's that vast a gap in effectiveness at a game's "endgame". Like the system's too complex, or has gotten out of control, or the game itself doesn't teach how to play it properly. Or some combination of all of those.
(Complexity's a big part of it - make a big enough system, and even the designers have a hard time knowing how to use it "correctly", while a playerbase of 10's of thousands can beat their heads against the math until they figure out things the devs never dreamed of. At which point, either nerfs happen, or the devs decide they don't care that much.)
I’m eager to get a lot higher than 100k because 100k on a beam build isn’t anything special.
...contrasting this thought, with the players just puttering along with the knowledge given in-game as you play through it who struggle with 5-10k DPS. Something just feels off, when there's that vast a gap in effectiveness at a game's "endgame". Like the system's too complex, or has gotten out of control, or the game itself doesn't teach how to play it properly. Or some combination of all of those.
(Complexity's a big part of it - make a big enough system, and even the designers have a hard time knowing how to use it "correctly", while a playerbase of 10's of thousands can beat their heads against the math until they figure out things the devs never dreamed of. At which point, either nerfs happen, or the devs decide they don't care that much.)
You are absolutely right with your statement. The game itself does nothing to teach how to make a build potent. For every single good item (trait/doff ec.) there are like fifty bad ones around. In order to become good players need to do extensive research on the mechanics in addition to the quest to find out what works best with their individual preferred play style.
Fortunately we have some cool communities around to teach. Even though I’m not as active in there I’m part of the STO League. Their admins, especially felisean and holofrog, helped me a great deal on my quest to cope with PvE the best I can and to help my fleet mates and in game friends right along with it. In there I encountered no elitist attitude or secret exploits or whatever peeps have a habit to be afraid of. Quite the opposite! Information, teaching, fun, kindness and team play put to perfection.
Even if DPS isn’t everybody’s thing we have other communities too. Most interesting one for me besides DPS is tunebreaker’s The Science Channel I subscribed to a few weeks ago. I learn new stuff each day there about science just from reading the chat.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Glad to see the OP is staking out new and unfamiliar territory in his threads. Not every high-DPS player is relying on "OP" bugs and exploits for his build, not at all. To claim as such is to be bitter and out of touch with the mechanics of the game.
Many of those high DPS players took time and effort to learn game mechanics and experiment with different builds, and, when they found solid builds, naturally others copied. If you can't spare the time to learn about decent builds, then don't whine when others surpass you by leaps and bounds.
That said, if there is a bug or exploit, then Cryptic should remove it from the game; otherwise, leave it alone. It's Cryptic's fault for not educating players on how to make proper builds.
Goddamn, I think hell just froze or something, because I find myself agreeing with Nabreeki!
But seriously, I absolutely agree with this post. It's just about the most sensible thing I have read all day.
Just to reiterate it;
If you can't spare the time to learn about decent builds, then don't whine when others surpass you by leaps and bounds.
It killed me in PVP! NERF IT TO THE GROUND!!! /sarcasm
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
I would like to see a list of what items people want nerfed, and more importantly, how they would go about it. Don't just throw out a generalized statement. Put some thought behind it. If you can't be bothered to put forth that much effort, or lack the understanding of how your idea would actually impact the game, then you probably shouldn't be asking for nerfs in the first place.
[...]What kinda pisses me off is when certain things are nerfed after I have advised people to buy them for their builds. As a player that has pretty much everything, I can easily adapt. But people who are just trying to get their build in order have limited resources, and I feel bad when something gets nerfed out from under them.
A lot of the outcry happens when power creep is sold, and then nerfed later. People feel like it is planned, release something that is OP, wait until everyone buys it, nerf it to oblivion. Kemocite is a good example of that.
So you are saying a nerf should not happen because nerfs did not happen, and nobody is used to them and doesn't plan for them?
In other words, the dev team should be forbidden to improve?
It's very straight forward.
Player buys X and expect X to perform as advertise...and it does.
Cryptic nerfs X because X is over performing...player rage ensues as what they bought with real money or otherwise, no longer performs as advertise.
Better solution: Cryptic makes Y stronger to be put more in line with X. Players who own X may still complain, but no rage overall (or at least much less of it) and players who have Y are happier also.
Or Cryptic just makes Z to make more sales.
Retired. I'm now in search for that perfect space anomaly.
Many players rely on a few to tell them what's worth buying and what is not. This is a result of the games mechanics not be widely understood. When a player goes to one of the build sites and requests feedback or advice, they expect that the suggestions they receive to improve their build. I for one would be very reluctant to make any sort of suggestions if the Devs made a practice of regularly nerfing new items. If this became a widespread issue, it would likely result in a lack/slow down of information finding it's way to the average player, and ultimately increasing the gap.
Being really cynical, I think a lot of players in STO like to justify their time / money spent in terms of a "tangible" output - high DPS - rather than admitting they've spent lots of time and money just playing a meaningless game.
In one respect gambling analogies are very appropriate - you're paying for entertainment, not making an investment. However, exactly as with gambling, people like to believe otherwise.
The biggest problem and also difficulty with nerfing (or adjusting which is a better word) is that you cannot easily adjust one single aspect of the game and hope it will magically solve everything. Adjusting one value will force you to adjust another and then another because they are all interlinked. You might achieve what you want but you may also make a mess of things. Nerfing is a gamble and may be unrecoverable. [...]
Unrecoverable? Hardly - you could always go back to the previous software version of things go really, really bad.
I get what you are saying, of course: It is a difficult task, and many competing and linked goals need to be considered. But the observation is not that "nerfs go wrong" is the biggest issue with them. The very biggest issue is, apparently, "people don't want to loose numbers".
Some call that "human nature". But... well, to me, it sounds more like "unreasonable behaviour". And being a Star Trek fan, I am adamant about unreasonable behaviour not being human nature. It may be the nature of some humans, of course. But should anyone listen to those?
You obviously just want to read what you want to see and steer the conversation where you truly want it to go even if people say very logical and sensible arguments.
Anyways, rollbacks generally never happen with software development. By unrecoverable I meant more than just software version. You have to understand development is a business that involves image, marketing and customer satisfaction. I will bring up SWTOR as an excellent example if it is a different game and community. They nerfed the companions so significantly that their entire forums were on fire and people were canceling their subs. They did not roll back but they did immediately put out the fire and I doubt it was by their own decision. That decision probably came from the board or any sort of higher leadership. Even if they did recover the situation some I wouldn't say they recovered entirely.
Then we have the scenario of Star Wars Galaxies where they changed and adjusted the game entirely to the point where it was unrecognizable... and we know what happened to that game. It practically lost 95% of subscribers in less than a half year and then the game died completely. You might be asking how this type of major overhaul bears any resemblance to a nerf. Well, a nerf is a player definition where players find themselves in a position of great disadvantage than they were prior to the adjustment and change that was implemented, whatever that may be. Just as this "Power Creep" term is which I think is one of the most ridiculous words ever used in the history of gaming.
I mean, at least "nerf" is perceived as a negative word but bears no reference to a single group or person, whereas the word power creep is a reference to a flawed mechanic with great potential for improvement... but also a derogatory reference to a selective group of players. And I find it rude to be called a creep for the sole and mere reason that my build does more damage. It is abundantly clear that this reference is the level of gratitude or lack thereof is what such players are given for having broken down the game to extreme levels with spreadsheets and lists of player builds, created for other players. It's a big slap in the face, or at least so I see it.
Anyways, I may be going off topic now but it is abundantly clear that you have a major issue with anything that is related to Power Creep, DPS or any sort of advantage that other players may have over your level of STO gaming, whatever that advantage may be and to whatever extent it may be. You keep posting these DPS related threads and now this thread is an attempt from your part (as I understand it) to understand why they get such bad response, which is not a bad thing at all. But here is my advice for better or worse. If you are looking to gain insight into the community's general mindset and mentality in regards to your questions... of life I would suggest seeing the replies for what they are not for what you want them to be.
You were off to a good start by saying that strong abilities/traits and their combos can lead to an excessive overpowerness and that it is unsustainable, and that is what those abilities can result in. But I am not sure how it makes the game unplayable as you diligently called it. It may reduce its replay-ability and make it less appealing, but if you hate a game or its community and their mentality so much to the point where you would call STO unplayable I am not sure why you even this play game.
This is not a judge of your character but just a "Spock eyebrow raiser" to your, what I would call, passion for these topics.
[...]
In other words, the dev team should be forbidden to improve?
It's very straight forward.
Player buys X and expect X to perform as advertise...and it does.
Cryptic nerfs X because X is over performing...player rage ensues as what they bought with real money or otherwise, no longer performs as advertise.
Better solution: Cryptic makes Y stronger to be put more in line with X. [...]
The problem with that is that it destroys a game on the not-so-long run. It may seem like a good idea for a moment, but it is not sustainable, because it makes the game unplayable. I am sure everybody knows games like that. Some might even say parts of STO are already like that.
Tuning down an overperforming thing is, all in all, the only way to keep a game alive as such on the long run. That's just common sense, as opposed to sense of entitlement.
This is what happens to about 95% of time...if not more. It's the typical life cycle of a game, in particular with MMOs.
You're right it's not good in the long run, but it's probably fine for whatever is left of this game's lifespan.
Retired. I'm now in search for that perfect space anomaly.
Please explain to me how people who arent support the nerfs that you want are "crying" but the call for nerfs isnt "crying".
While we are at it, lets turn the tables a bit, why not tell us why we, who have worked our way to decent/excellent DPS should'nt think the nerf that you want isn't bad? The players in question have spent time and effort to learn how to do the amount of damage that they do, and yet you blame thier success to be a negative thing. How is this not on the same level as the snobbish/elitist players that look down on low dps player?
I dont know if you see this but your reasoning behind what you propose and why you are doing it is really translating as you stating that you disapprove of the high DPSers doing high DPS, and you want the dev's to force to players DPS output (thier playstyle, and effort) down, so they closer meet your standards of what they should be doing, how wouldn't some people take that as anything but negatively?
Lets go even further with the question, when the higher DPS players find a new way (and they will) to make more DPS, despite the nerf (and it will happen), will Cryptic need to institute another, punitive nerf to meet your concept of they way they should play, and satisfy you?
@jodarkrider@pwlaughingtrendy I think you may wanna close this it's become a "I don't understand your point of view therefore it's invalid" threads again...
@jodarkrider@pwlaughingtrendy I think you may wanna close this it's become a "I don't understand your point of view therefore it's invalid" threads again...
I feel you on that. But my idea is to take the other route. I say Trendy should STICKY this thread. That way the convo can go on forever and we don't have to have a new thread opened up for it next week.
EDIT: And being half serious for a sec ... this thread's topic is educational. For newer players to the concepts of MMOs and MMO forums, it provides a detailed explanation of nerfs and why they're bad.
Who are you, and what have you done with the real Nabreeki? This is the fourth time in a row that I am in total agreement with you. If you keep this up, you might get a positive reputation.
It may reduce its replay-ability and make it less appealing, [...]
Yes, and that may actually be something that the dev team might want to hear from their playerbase.
But the most fascintating thing is: I asked a question about a general phenomeon, "why are nerfs considered bad", and you immediately associate "this guy wants to nerf me!!!!" and get aggressive. That is totally unnecessary, if the game isn't negatively affected by 100k dps, as you say. Moreover, it wasn't even our subject here. This is not about any specific "nerf-deserving" (or not) thing in STO. It is about the agressive reaction of players to the whole notion of nerfing something.
Of which people acting like you (and there are some in this thread) are a perfect example. "Don't take away my kewl powerz!" You don't even get that a nerf is never intended as a personal affront against you, or an attempt to ruin your fun, but in fact always intended to do the exact opposite - improve your gaming experience for greater fun. It seems that even that motivation is alien to you.
I ask you: What is it that makes you feel that way? Because this is what the thread is really about, not some DPS issue, or speed issue, or NPC buffing/debuffing power issue.
I am not going to deny, disagree or agree with the whole aggressiveness issue. You have ever right to give me that feedback. However, let me also give you some feedback. You wonder about this whole aggressiveness thing. I can say one thing and whether you are open to see it is up to you. But here is the thing, the fact that you overwhelm your own threads with so many replies and with a response where you mostly invalidate or disagree is what I would say is an indication that this was never an open discussion to begin with and that your agenda (or whatever positive you want to call it) with your damage/nerf related threads is not to enlighten yourself but rather to enlighten, inform or rally others.
Well, what is there to say that hasn't been said before? People have stated several times in this thread and also in your other threads as to why they may or may not agree with the whole idea of DPS as an issue and nerfing as a negative or positive adjustment. I am not sure what is so challenging to understand. And I am not sure how I am supposed to take a nerf when people throw the term "power creep" around in an attempt to shame the DPS group and put them at fault for ruining these people's game. You say that it's not targeted at a selective group and that it's for the whole community. I have yet to see a single wording that would so far put it that way. Like I said, I don't mind adjustments to certain abilities to reduce their level of effective when it is proven those effects are too excessive. However, I also said that overpowerness does not generally come from a single component of the game but usually from the combination of them, and you cannot nerf everything. Well you can but is it healthy? It usually ends in an endless spiral of nerfs and buffs with no clear idea as to when to stop.
Nah...that's the real Nabreeki...it's just that the OP is so bad that people just have to agree to not agree with him. Hell, I generally support his stance but I just can't support the garbage he spews out to try and get his way. His threads basically have people who completely hate each other and have completely different views agree that he is an idiot. He is bring the forum together in an odd way.
The last time something like the OP wanted to happen (in all his threads) happened was the start of Delta Rising. In fact, what the OP wants is basically a re-hashed Delta Rising.
Comments
Also the high end 100k dps channel is done via solo runs from a set foundry mission. Those types of players would notice a nerf which would soon get talked about in the other channels. I have my own solo test run which I use for new setups and tend to notice when things don't perform as they should.
Actually my game would be perfect as I'm even less tolerable to failure as I am to unfair business practices.
Either way, DPS needs to come down, penetrating damage needs to be looked at again. PvPers have been asking for this for years (to stop vapers and idiots 1-shotting everything) and now PvErs are asking for it.
Here you go.
http://skillplanner.stoacademy.com/bf94a814d0a490ef9ee6d90ff517f28e
Nitpick that you see the invincible trait as well as two or three others there and probably 1-2 doffs that originate from lock boxes too. I got em all at some point from exchange. I managed 100k+ with and without them on the linked build. By using the few lock box items it’s just easier and (of course) I’m eager to get a lot higher than 100k because 100k on a beam build isn’t anything special.
Uh Edit: Toon is kdf-romii so leech was cheap zen store.
Speaking form a DPS perspective in general a lot of expensive lock box items have begun to lose their importance in recent months. Reason are the benefits you get from embassy sci consoles, flagship consoles, free event ship traits and new boff/captain abilities CD management mechanics.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
...contrasting this thought, with the players just puttering along with the knowledge given in-game as you play through it who struggle with 5-10k DPS. Something just feels off, when there's that vast a gap in effectiveness at a game's "endgame". Like the system's too complex, or has gotten out of control, or the game itself doesn't teach how to play it properly. Or some combination of all of those.
(Complexity's a big part of it - make a big enough system, and even the designers have a hard time knowing how to use it "correctly", while a playerbase of 10's of thousands can beat their heads against the math until they figure out things the devs never dreamed of. At which point, either nerfs happen, or the devs decide they don't care that much.)
You are absolutely right with your statement. The game itself does nothing to teach how to make a build potent. For every single good item (trait/doff ec.) there are like fifty bad ones around. In order to become good players need to do extensive research on the mechanics in addition to the quest to find out what works best with their individual preferred play style.
Fortunately we have some cool communities around to teach. Even though I’m not as active in there I’m part of the STO League. Their admins, especially felisean and holofrog, helped me a great deal on my quest to cope with PvE the best I can and to help my fleet mates and in game friends right along with it. In there I encountered no elitist attitude or secret exploits or whatever peeps have a habit to be afraid of. Quite the opposite! Information, teaching, fun, kindness and team play put to perfection.
Even if DPS isn’t everybody’s thing we have other communities too. Most interesting one for me besides DPS is tunebreaker’s The Science Channel I subscribed to a few weeks ago. I learn new stuff each day there about science just from reading the chat.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Goddamn, I think hell just froze or something, because I find myself agreeing with Nabreeki!
But seriously, I absolutely agree with this post. It's just about the most sensible thing I have read all day.
Just to reiterate it;
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
It's very straight forward.
Player buys X and expect X to perform as advertise...and it does.
Cryptic nerfs X because X is over performing...player rage ensues as what they bought with real money or otherwise, no longer performs as advertise.
Better solution: Cryptic makes Y stronger to be put more in line with X. Players who own X may still complain, but no rage overall (or at least much less of it) and players who have Y are happier also.
Or Cryptic just makes Z to make more sales.
In one respect gambling analogies are very appropriate - you're paying for entertainment, not making an investment. However, exactly as with gambling, people like to believe otherwise.
You obviously just want to read what you want to see and steer the conversation where you truly want it to go even if people say very logical and sensible arguments.
Anyways, rollbacks generally never happen with software development. By unrecoverable I meant more than just software version. You have to understand development is a business that involves image, marketing and customer satisfaction. I will bring up SWTOR as an excellent example if it is a different game and community. They nerfed the companions so significantly that their entire forums were on fire and people were canceling their subs. They did not roll back but they did immediately put out the fire and I doubt it was by their own decision. That decision probably came from the board or any sort of higher leadership. Even if they did recover the situation some I wouldn't say they recovered entirely.
Then we have the scenario of Star Wars Galaxies where they changed and adjusted the game entirely to the point where it was unrecognizable... and we know what happened to that game. It practically lost 95% of subscribers in less than a half year and then the game died completely. You might be asking how this type of major overhaul bears any resemblance to a nerf. Well, a nerf is a player definition where players find themselves in a position of great disadvantage than they were prior to the adjustment and change that was implemented, whatever that may be. Just as this "Power Creep" term is which I think is one of the most ridiculous words ever used in the history of gaming.
I mean, at least "nerf" is perceived as a negative word but bears no reference to a single group or person, whereas the word power creep is a reference to a flawed mechanic with great potential for improvement... but also a derogatory reference to a selective group of players. And I find it rude to be called a creep for the sole and mere reason that my build does more damage. It is abundantly clear that this reference is the level of gratitude or lack thereof is what such players are given for having broken down the game to extreme levels with spreadsheets and lists of player builds, created for other players. It's a big slap in the face, or at least so I see it.
Anyways, I may be going off topic now but it is abundantly clear that you have a major issue with anything that is related to Power Creep, DPS or any sort of advantage that other players may have over your level of STO gaming, whatever that advantage may be and to whatever extent it may be. You keep posting these DPS related threads and now this thread is an attempt from your part (as I understand it) to understand why they get such bad response, which is not a bad thing at all. But here is my advice for better or worse. If you are looking to gain insight into the community's general mindset and mentality in regards to your questions... of life I would suggest seeing the replies for what they are not for what you want them to be.
You were off to a good start by saying that strong abilities/traits and their combos can lead to an excessive overpowerness and that it is unsustainable, and that is what those abilities can result in. But I am not sure how it makes the game unplayable as you diligently called it. It may reduce its replay-ability and make it less appealing, but if you hate a game or its community and their mentality so much to the point where you would call STO unplayable I am not sure why you even this play game.
This is not a judge of your character but just a "Spock eyebrow raiser" to your, what I would call, passion for these topics.
This is what happens to about 95% of time...if not more. It's the typical life cycle of a game, in particular with MMOs.
You're right it's not good in the long run, but it's probably fine for whatever is left of this game's lifespan.
Please explain to me how people who arent support the nerfs that you want are "crying" but the call for nerfs isnt "crying".
While we are at it, lets turn the tables a bit, why not tell us why we, who have worked our way to decent/excellent DPS should'nt think the nerf that you want isn't bad? The players in question have spent time and effort to learn how to do the amount of damage that they do, and yet you blame thier success to be a negative thing. How is this not on the same level as the snobbish/elitist players that look down on low dps player?
I dont know if you see this but your reasoning behind what you propose and why you are doing it is really translating as you stating that you disapprove of the high DPSers doing high DPS, and you want the dev's to force to players DPS output (thier playstyle, and effort) down, so they closer meet your standards of what they should be doing, how wouldn't some people take that as anything but negatively?
Lets go even further with the question, when the higher DPS players find a new way (and they will) to make more DPS, despite the nerf (and it will happen), will Cryptic need to institute another, punitive nerf to meet your concept of they way they should play, and satisfy you?
I feel you on that. But my idea is to take the other route. I say Trendy should STICKY this thread. That way the convo can go on forever and we don't have to have a new thread opened up for it next week.
EDIT: And being half serious for a sec ... this thread's topic is educational. For newer players to the concepts of MMOs and MMO forums, it provides a detailed explanation of nerfs and why they're bad.
Who are you, and what have you done with the real Nabreeki? This is the fourth time in a row that I am in total agreement with you. If you keep this up, you might get a positive reputation.
Well, what is there to say that hasn't been said before? People have stated several times in this thread and also in your other threads as to why they may or may not agree with the whole idea of DPS as an issue and nerfing as a negative or positive adjustment. I am not sure what is so challenging to understand. And I am not sure how I am supposed to take a nerf when people throw the term "power creep" around in an attempt to shame the DPS group and put them at fault for ruining these people's game. You say that it's not targeted at a selective group and that it's for the whole community. I have yet to see a single wording that would so far put it that way. Like I said, I don't mind adjustments to certain abilities to reduce their level of effective when it is proven those effects are too excessive. However, I also said that overpowerness does not generally come from a single component of the game but usually from the combination of them, and you cannot nerf everything. Well you can but is it healthy? It usually ends in an endless spiral of nerfs and buffs with no clear idea as to when to stop.
It's shocking just how true this is.
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