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Why are nerfs considered bad?

sophlogimosophlogimo Member Posts: 6,507 Arc User
I would really like to know why there is always such an outcry even at the slightest chance of some numbers that are in favor of players in the game might be decreasing, not increasing when a change occurs? I mean, suppose they tuned down some stat for everybody. So what? It would be a change for everybody, and everybody would adapt. Why would one whine about it?

Imagine they tuned down damage, for instance - weapon damage in general. For everyone. Wouldn't that be equivalent to increasing the hitpoints to the NPC's (and players, if NPC's are just as affected)? Yet, the latter is usually getting less flak than even mentioining the former. I don't understand this. Can someone explain?


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Comments

  • nightkennightken Member Posts: 2,824 Arc User
    cause it ruins their I'm an sexy shoeless god of war feelingly. and thats terrible.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    When they hit the big numbers in DPS before the nerf and they boast about them, then something they like to use to get that big gets nerfed, they don't like to take the hit to their credibility.

    Sometimes nerfs are necessary. Kemocite was racking up big numbers for those players who can actually afford it, but it ruins the game for others. when the Kemo-torp-spread hits, other peoples' computers freeze or crash out of the game. That is not right. Then the devs finally did take a few steps to correct the situation, reducing the DPS for the Kemo-players, but stabilizing the game well enough to be able to play again. There are people to this day who squeal like pigs over this much needed correction as a way-over-the-top-nerf. To that I say they had their fun. Now it's time for the rest of us to be able to play again.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    Guy has a thing. You take away the thing. Guy gets mad.

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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Yea you miss the important part OP. While the outcome of 'turning down damage' and 'increasing the hit points' may be the same the former caters to bad players and the latter to good players.

    When I play I play to become good and not to be nerfed the moment I am.
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  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    One might argue that complaining about DPS being too high for some part of the player base is a "whine", and that requesting for a "nerf" that brings down DPS across the board is a product of that whine. What a out when the "nerf" has unintended consequences (which we have seen in this game), or when players adapt and find a better way to boost the damage ( and it will happen), should Cryptic break out the "nerf-bat" again?

    I am not a top end player but I am enjoying that it is possible for players to be able to do so much damage. I especially enjoy the short amount of time it took for the players to adapt to the new skill system, and increase thier capability (especially when some of the system was designed to cut it down).

    I find it amusing that there is a continuum of players that want just about everything in the game to be "capped", from DPS, to rank, to EC a person can have, to prices on the exchange, to dil/Zen exchange rates, its just so SJW-like.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    starswordc wrote: »
    Guy has a thing. You take away the thing. Guy gets mad.

    shruglife_fullpic_1.jpg
    Pretty much, I think.

    It's an emotional reaction, but chances are there is a good rational reason to do it anyway. As long as it done with care.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    Nerfs started out with a different definition. In the olden days of Ultiima and then Everquest, some dragon encounters and boss level encounters were extremely difficult. And sometimes that was on purpose. What would happen would be some pioneers would defeat that content (or come across bugs that prevented the content from being defeated). Then the content would be updated making it easier for others to defeat. This was called "nerfing" it because they turned it into a softer, easier version. Soft, like nerf foam.

    The term then evolved. To devs making corrections or changes to things players did that were deemed too powerful. Getting hit with the "nerf bat" became a term and it just went from there.

    In Everquest, Abashi's Rod of Disempowerment ... is the Nerf Bat made real.

    Anyways, more to the point, players do not like their status and power levels changed for the negative. So the general reaction to adjustments is to call them nerfs and to complain about them.

    Be it Enhancement Diversification or Skill Revamp or whatever. Nerfs incur wrath and ire and complaint. It's just the way these things go.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    sophlogimo wrote: »
    [...]
    Anyways, more to the point, players do not like their status and power levels changed for the negative. [...]

    Yes, that is what I observed in the OP. But my question is - why?

    Because having something taken away is not fun. Having something improved, boosted or given for free is fun.

    Having something you've put effort into to get to a certain level of power, adjusted in the negative, feels punitive. People feel punished. People do not like that.

    That's as general and basic as I can get. We can discuss this further with actual examples of famous MMO "nerfs" if you'd like. Since this is a cryptic game, Enhancement Diversification would be my choice. But we could focus on Star Wars Galaxies' big nerf, or some of Everquest's most famous nerfs if you'd prefer. Heck I'd even talk about the first World of Warcrft update that undid Stun Lock for Rogues in PvP and the absolute fury that incited among the community on both sides of that debate. Those are the ones I remember most vividly. But there's a ton of other examples in every MMO I've ever played.

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    sophlogimo wrote: »
    [...]
    Anyways, more to the point, players do not like their status and power levels changed for the negative. [...]

    Yes, that is what I observed in the OP. But my question is - why?
    If you still ask why, you don't seem to understand human nature.

    We strive to have more, to get better, to improve. Taking things away goes counter that goal.

    And the only reason some people like or agree to nerfs is because they believe it actually makes the game overall better. Because they can frame it like that for themselves, it works for them. But not everyone does that.

    Ultimately, it's the job of the game designer (or the hobby of the armchair game designer) to think about what is good for the overall game. It doesn't matter if any given individual player can see it like that.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    sophlogimo wrote: »
    So in other words, you are all telling me that the devs should, instead of "nerf ability X", just "buff resistance or counter to ability X", because players don't realize how that is all the exact same thing and thus won't complain?
    In short, No.


    Nerf away. Just make sure, as with any change, you're doing something that's a net improvement to the game as a whole. Individuals might need to be "sacrificed".
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • nephitisnephitis Member Posts: 456 Arc User
    edited May 2016
    The biggest problem and also difficulty with nerfing (or adjusting which is a better word) is that you cannot easily adjust one single aspect of the game and hope it will magically solve everything. Adjusting one value will force you to adjust another and then another because they are all interlinked. You might achieve what you want but you may also make a mess of things. Nerfing is a gamble and may be unrecoverable. It happened to SWTOR (Star Wars).

    Think of it like having a car with 1000 horsepowers. Let's say you wish to downtune the car to 700 horsepower because you realize it has too much torque and you lose too much time on the track (driver fatigue) because you experience more of the heavy acceleration (on straights) and deaccelerations (when entering corners) but prefer more of a steady pace (that lesser horsepower might provide). So you begin to nerf the car of its engine power in hopes to achieve this.

    Having reduced the turbo boost you suddenly realize that you lose significant speed because the turbo you have installed is too large for its given boost and lacks enough spool-up time. You are therefore forced to adjust the car again by replacing the turbo for a smaller, more efficient and faster one. Oh no, suddenly you realize that you feed that small turbo with too much cool air, choking it. You are now forced to change the intercooler for a more compatible airflow into the turbo. Oh wait, we also forgot the massive dump valve that was designed for the huge turbo. We also get a massive drop after releasing the gas pedal. We must replace that too. Now we might be done... or are we?

    Oh wait, the smaller turbo has yielded us with a more steady pace but now what? We have come to realize that the massive braking rotors and calipers in the front and rear are no longer needed for the excessive hard braking we formally performed. They are now an added weight and we do not want that. So we replace them. Are we done? Oh for heaven's sake, the extremely stiff suspension was designed to handle extreme acceleration and deacceleration as well as cornering during these harsh conditions. They now hold us back and they cannot be adjusted to our needs so we need to replace them. Noooo... we also forgot the tires that are now wrong for this condition of driving. The current tires were designed to heat up under the harsh conditions we put them through but our new laxed driving style causes them to remain cool. We lose grip so they have to be replaced too.

    What else? Oh freaking car! We have excessive drag with the massive front and rear spoilers designed for higher top speeds right before deacceleration at cornering. We currently hold a more steady pace resulting in less peak speed. The current aerodynamics cannot be adjusted to our needs so we are forced to replace them for a smaller wing in the rear and more open diffuser. We also replace the wide front wing for one with less surface area. How about now? It is starting to look very good but we could adjust the gear ratio a little bit to shorten the top speed and the differential response for easier cornering and then we might be more or less settled.

    But heck, what a hell of adjustments we had to go through for our initial nerf of 300 horsepowers. But we also gained a balanced and optimized car that drives with harmony on the track. Luckily we achieved what we were looking for but it could have been all for nothing and it could have cost us the championship where restrictions are more open.
  • questeriusquesterius Member Posts: 8,489 Arc User
    Personally i would turn down the powers in need of a re-balance down by 1-5% during each maintenance/upgrade and not even mention it. Perform that action gradually enough and make announcements about correcting high profile obvious issues in need of a fix.

    That way the majority will not even notice the changes.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    questerius wrote: »
    Personally i would turn down the powers in need of a re-balance down by 1-5% during each maintenance/upgrade and not even mention it. Perform that action gradually enough and make announcements about correcting high profile obvious issues in need of a fix.

    That way the majority will not even notice the changes.
    But some DPS parser expert will notice and then everyone will know. And then we get cries of "stealth nerfs".

    But I think the real problem is that some things cannot be easily nerfed by 1-5 %, because they are more complex than that.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • risian4risian4 Member Posts: 3,711 Arc User
    I think because it has the same effect as adding hit points, shield points or damage resistance to NPC's: you don't get a challenge, it just takes longer to kill the same enemy which will still not do anything special.

    It is for this reason that many players would never accept a reduction in player damage, not even after many players have seen their DPS increased by sometimes over 50%.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited May 2016
    And another thing: power creep is actively sold (except with the Skill revamp, but things like Kemocite, upgrading weapons, starship traits etc. are just a few examples of power creep that are continuously sold) by Cryptic.

    Nerfing things after earning money from the power creep you sold yourself can be considered somewhat unethical. Even if it's much needed.
  • semalda226semalda226 Member Posts: 1,994 Arc User
    Best way I can explain it is this. I play the game and use Science Skills to deal damage alongside my Torpedoes. But let's say that my main skill is Destabilizing Resonance Beam and it does (tossing a random.number out here) 50k per pulse. And let's say a bunch of people start using it and complaints are made about its power by players not using it and instead use BFAW. Well...if the devs cut that damage in half to 25k and the BFAW users stay the same that is a Nerf to DRB and it feels like the people who used DRB are being punished for finding a powerful skill they like using because other players say it's not fair. That is a nerf.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    sophlogimo wrote: »
    So in other words, you are all telling me that the devs should, instead of "nerf ability X", just "buff resistance or counter to ability X", because players don't realize how that is all the exact same thing and thus won't complain?

    Nah, that won't work either. You do that and other people will complain just as loudly. There's no real way to avoid the forum rage and the complaints and the jibba jabba.
    [SIGPIC][/SIGPIC]
  • talonxvtalonxv Member Posts: 4,257 Arc User
    Simple answer is this. Most like to feel powerful, squashing things like a bug. And even as much as they may cry about power creep, secretly they howl with glee and pile on the godmode feeling.

    When that gets diminished or removed people cry salty rivers because a developer took their big bad feeling away from them. It's a sad fact of life, but it is what it is.
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  • questeriusquesterius Member Posts: 8,489 Arc User
    edited May 2016
    questerius wrote: »
    Personally i would turn down the powers in need of a re-balance down by 1-5% during each maintenance/upgrade and not even mention it. Perform that action gradually enough and make announcements about correcting high profile obvious issues in need of a fix.

    That way the majority will not even notice the changes.
    But some DPS parser expert will notice and then everyone will know. And then we get cries of "stealth nerfs".

    But I think the real problem is that some things cannot be easily nerfed by 1-5 %, because they are more complex than that.

    Not necessarily since a parse also depends on the team and simply how the random number generator rolls. Make the changes gradually enough and nobody will notice.

    Beside that, the real issue is not necessarily a single power but stacking and even more stacking. Readjusting that cascade is something which cannot be done silently because it will cause a relatively large change 10-30% or even more.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    sophlogimo wrote: »
    I would really like to know why there is always such an outcry even at the slightest chance of some numbers that are in favor of players in the game might be decreasing, not increasing when a change occurs? I mean, suppose they tuned down some stat for everybody. So what? It would be a change for everybody, and everybody would adapt. Why would one whine about it?

    Imagine they tuned down damage, for instance - weapon damage in general. For everyone. Wouldn't that be equivalent to increasing the hitpoints to the NPC's (and players, if NPC's are just as affected)? Yet, the latter is usually getting less flak than even mentioining the former. I don't understand this. Can someone explain?

    When you invested time, resources and/or money into something why wouldn’t you get upset when its nerfed or changed and no longer worth using or less useful? It makes that time, resources and/or money wasted which gets players upset.

    “Imagine they tuned down damage, for instance - weapon damage in general. For everyone. Wouldn't that be equivalent to increasing the hitpoints to the NPC's”

    It’s not that simple. Turning down damage for everyone wouldn’t affect everyone in the same way. Some players would be hit much harder than others. That’s why players get more upset over changes like that. Its not the equivalent to increasing the hitpoints by a long shot.
  • lianthelialianthelia Member Posts: 7,891 Arc User
    Because some people need crutches to do half decent dps...they don't care if something is clearly broken...they don't like it if you take their crutch away.
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  • sonsofcainsonsofcain Member Posts: 63 Arc User
    Lmfao. How is this discussion any different than the last three? This is just taking a different path to the same destination.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    sophlogimo wrote: »
    Yes, that is what I observed in the OP. But my question is - why?

    Let make this more personal for you since you are not grasping the fact that some players will really, really get pissed off if their DPS gets nerfed.

    Let's say the company that you are working is going through some financial trouble due to the economy (this is actually based on real experience I had). The company had two options to continue to remain in business while still keep shareholders happy.

    #1 - Lay off people to reduce the workforce and cut expense, then spreading the remaining work around so that everyone works later, or

    #2 - Keep everyone on the payroll, but people there will be no raises and bonuses for people earning a certain income. However, people earning above a certain salary all take a pay cut including the CEO.

    Say you have an annual salary of $150,000. Not only will you not receive a bonus for the year, but your salary gets cut to $140,000 permanently, until the company decides to start handing out raises again to those people who have earned it.

    You do not know if you were going to be one of those people that would have been laid off, but you do know your salary has been reduced by $10,000.

    That pay cut can be analogous to a player getting his / her DPS nerfed. Yes, one "nerf" is real money while the other nerf is a fictitious number. But human emotional reactions can vary between mildly annoyed to extreme rage.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    @sonsofcain The truth is, this isn't any different of a discussion than the previous volleys of threads the OP has created.

    The only person the OP is fooling when he/she says he/she doesn't understand why players don't like things to be nerfed is him or herself, and if he/she truely doesnt understand it, there "no power in the 'verse" that can help him/her.

    I really wish the "nerf-DPS/rank/dil' exchange/ec exhange/etc." threads would be banned, just like T6 Connie' threads are.

    Maybe well get lucky and @jodarkrider will shut them/this down.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    @lianthelia , please enlighten us, what exactly are you considering a "DPS crutch"?
  • squirrleytunicsquirrleytunic Member Posts: 89 Arc User
    I wouldn't mind if they came out and nerfed everything across the board, we all get the same toolkit to play with. What kinda pisses me off is when certain things are nerfed after I have advised people to buy them for their builds. As a player that has pretty much everything, I can easily adapt. But people who are just trying to get their build in order have limited resources, and I feel bad when something gets nerfed out from under them.

    A lot of the outcry happens when power creep is sold, and then nerfed later. People feel like it is planned, release something that is OP, wait until everyone buys it, nerf it to oblivion. Kemocite is a good example of that.
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