AAAAAAHHHH!!! It's a Battlecruiser with Pilot BOff seating?!?! YAY!!!! I've been waiting for a Cruiser-type vessel to have access to Pilot abilities, and I'm glad there's finally one out there that's breaking the trend! I absolutely love the look of these ships: the red/orange hull combined with the smooth curves and jagged points just makes these things look truly exotic and unique, like nothing we've seen before! Beautiful work, ship designers! Bravo!
Now, if you guys could take a look at the Resolute Cruiser and change its Lt. Commander Engineering/Command station out for a Lt. Commander Engineering/Pilot station I and many others will be eternally grateful! After all, the Resolute/Excelsior model is the smallest Fed Cruiser in-game, and it wouldn't be far-fetched for the ship to have Pilot seating at all, especially since the OG Excelsior's captain was a very accomplished helmsman! Plus, it would make the Resolute unique, instead of it being the slightly more maneuverable, slightly less versatile Andromeda copy!
Wow, the ships are kinda broken, the multiple specialization abilities on them and then that sci ship with the battle cloak, nice ships. I'd love to be able to add an extra specialization to existing ships but that's a whole other ball of wax. The lightsabers look cool, I'll grab a few of them and I can't wait to see what the doffs are like.
Infiltrators and saboteurs, the Na'kuhl have become a scourge of the timelines. With the introduction of the Na’kuhl Lock Box, these powerful abilities can yours!
another ripoff box.. with only 1 ship worth in it.. this is rude. or lack of creativity? im start missing very first sto devs.
*Facepalm*
Or you could just save EC's and buy what you want from the exchange. There will be plenty of people willing to give their money away while opening the gamble boxes.
I'm guessing not bcuz there are plenty of keys on the exchange too and why spend real money when most have millions already in game.
Na’kuhl Assassin Plasma Blade = Star Trek Lightsaber
actually no that would be the energy Bat'leths from the winter event if you were in game when those originally came out there was a big uproar by some that did not want them in game.
Imagine if all the resources that went into just this one scambling box were used to create missions for the game instead.
Just remember at the end of the day they are a business and need make money. I really dislike the F2P model of this game when it comes to all missions are free, yeah have some missions for the F2P but the number subscribers would increase if more mission were available to them.
Imagine if all the resources that went into just this one scambling box were used to create missions for the game instead.
It's an investment from Cryptic's part. Like it or not, lock boxes and those who open them keep the game going.
Sure, they could have created content instead. But you'd likely have to pay for that content since they must get their money from something. Paying for content, then, seems one of the last things most people want.
Paying for content, then, seems one of the last things most people want.
I would gladly renew my subscription or buy the lifetime deal if it meant we got missions on a regular basis. One-two missions a month should be the goal.
Paying for content, then, seems one of the last things most people want.
I would gladly renew my subscription or buy the lifetime deal if it meant we got missions on a regular basis. One-two missions a month should be the goal.
You're only one person though. A while ago, there was a poll which showed that most of those who voted there were not prepared to pay for content IIRC.
Imagine if all the resources that went into just this one scambling box were used to create missions for the game instead.
It's an investment from Cryptic's part. Like it or not, lock boxes and those who open them keep the game going.
Sure, they could have created content instead. But you'd likely have to pay for that content since they must get their money from something. Paying for content, then, seems one of the last things most people want.
I'm pretty sure you could have also reasoned through that point just by saying "the devs working on missions likely aren't the same as those who are working on gameplay related items. This is not a zero sum question. We can have both episodic content and lock box items without worrying about the compromises between them."
Hence why we do have a high frequency of episodic content and lock box items (and incidentally more things like special mission reward items and reputation items, as the way cryptic approaches these things does seem pretty balanced. The only thing I'd personally ask for is just more c-store tailor options and less character-unlocked lobi gear.)
Anyway as for the Na'kuhl box, I call dibs. That's right, it's all going to be mine!
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
The Daemosh Science vessel looks semi-influenced from the Babylon 5 Thirdspace fighter. The Tadari Raider looks like a Vasari Titan. Am I the only one seeing this?
Imagine if all the resources that went into just this one scambling box were used to create missions for the game instead.
It's an investment from Cryptic's part. Like it or not, lock boxes and those who open them keep the game going.
Sure, they could have created content instead. But you'd likely have to pay for that content since they must get their money from something. Paying for content, then, seems one of the last things most people want.
I'm pretty sure you could have also reasoned through that point just by saying "the devs working on missions aren't the same as those who are working on gameplay related items. This is not a zero sum question. We can have both episodic content and lock box items without worrying about the compromise between them."
Hence why we do have a high frequency of episodic content and lock box items (and incidentally things like special mission reward items [more than ever before in fact] and reputation items, as the way cryptic approaches these things does seem pretty balanced. The only thing I'd ask for is just more c-store tailor options and less lobi gear.)
I very much doubt that. Rewards from a box or from an episode aren't that different to make and thus would likely demand the same kind of work. (That's just an assumption from my part of course, based on some vague idea.)
I doubt it would make much difference. If they'd scale down the creation of lock boxes, we still wouldn't get many more episodes I think. LB's and the chance based system that underlies it a necessary evil to keep the game going, C-store sales probably wouldn't be able to cover the loss in revenue or I'd imagine that that option would have been explored by Cryptic. No one spends hundreds of euros on C-store items, even if they did, they'd only do it once.
I know there are plenty of fools who do spend hundreds of euros on lb's, something they'd be unlikely to spend on C-store items. I'm one of those fools and given there are multiple exclusive ships like the Vonph on the exchange, I can't be the only one.
Looking again, I must edit my reply. Yeah, I suppose it appears there's no "Malon Garbage Scow" in this one. Unless, despite the different wording, the Acheros is the usual Grand Prize ship and the Tadaari Raider is the consolation prize.
Looking again, I must edit my reply. Yeah, I suppose it appears there's no "Malon Garbage Scow" in this one. Unless, despite the different wording, the Acheros is the usual Grand Prize ship and the Tadaari Raider is the consolation prize.
Well, I don't think the raider is as common as a Malon ship, but it's a lot less rare than a grand prize ship.
Hm a ship that might pull me out of my 3 pc voth palisade battle cloak? This might do it. And looking like a B5 vorlon ship no less. I wonder if the ship editor will let us do the same two tone color effect with colors other than red
I like the Temporal Ally thing, but the knowledge that it's locked up behind a rarer-than-rare lockbox ship means I know better than to chase after it.
The Phasic Shroud thing sounds cool. But not worth gambling for.
I -might- decide to pursue something with my Romulan to take advantage of synergies with plasma weapons, but that's about it.
Traits and kit modules are usually very cheap (unfortunately I might add, still got way too many of those from all the boxes I opened) so no need to gamble for those if you don't want to
I very much doubt that. Rewards from a box or from an episode aren't that different to make and thus would likely demand the same kind of work. (That's just an assumption from my part of course, based on some vague idea.)
I doubt it would make much difference. If they'd scale down the creation of lock boxes, we still wouldn't get many more episodes I think. LB's and the chance based system that underlies it a necessary evil to keep the game going, C-store sales probably wouldn't be able to cover the loss in revenue or I'd imagine that that option would have been explored by Cryptic. No one spends hundreds of euros on C-store items, even if they did, they'd only do it once.
I know there are plenty of fools who do spend hundreds of euros on lb's, something they'd be unlikely to spend on C-store items. I'm one of those fools and given there are multiple exclusive ships like the Vonph on the exchange, I can't be the only one.
Well it would probably help to be clear on one point: there's episode rewards and the episode themselves. Obviously I can't say with any authority how this works in cryptic but, from other developers I've followed along with, gameplay related items (ie. "the sandbox") and levels/maps (ie. "the environments") tend to be handled by different people/teams within the company. One group works out the stuff while others are building out where that stuff is played. Granted they both involve rendered assets but there's some very different considerations behind them (especially when it comes to application) which you hope have been delegated to people who specialize in that specific type of content.
So, cut lock boxes and you wouldn't necessarily be freeing up devs to work out more story missions (just as with the forum trope that cutting story missions would free up devs for bug testing, it's not a zero-sum problem). You'd probably have more people on hand who's job is working out more analogous content to what the lock boxes contained (ie. ships, gear, costumes.) Now of course cryptic could handle things completely differently and have their artists work on anything and everything that needs doing, but just how many new levels a few ground weapons, ships, and space FX are costing is a mightily uncertain question ("possibly some" is likely as far as we'll be able to speculate. :P)
But here's where I don't understand the concern here: have we really had a noticeable drop in the frequency of ships, abilities, and other boxable items (or missions) before and after lock boxes? I can't say that we have (see. mission rewards since season 10 especially) except in one area: ground costumes which you can heap a good helping of criticism on Cryptic for (but pretty much as its own topic). Why might that be? Well, just look at what lock boxes generally have, out of faction ships, active abilities, and weapons that generally have been made for new or existing NPC's.
It represents a whole lot of content recycling which, if you removed, might only free up a marginal amount of dev time even just relative to the total you could say went into the boxes (never mind in the grand scheme of things). So in justifying why lock boxes exist you probably don't have to use the point "well, it comes at a cost to everything else but it seems to make them a whole lot of money," because it might not actually take that great a bite out of other releases (except again for new tailor options, for which the Lobi store has pretty much replaced the C-Store.)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Comments
And it's about time we got some additional variety in plasma weapons! I hope those things come in full auto!
Now, if you guys could take a look at the Resolute Cruiser and change its Lt. Commander Engineering/Command station out for a Lt. Commander Engineering/Pilot station I and many others will be eternally grateful! After all, the Resolute/Excelsior model is the smallest Fed Cruiser in-game, and it wouldn't be far-fetched for the ship to have Pilot seating at all, especially since the OG Excelsior's captain was a very accomplished helmsman! Plus, it would make the Resolute unique, instead of it being the slightly more maneuverable, slightly less versatile Andromeda copy!
The ships look kindaaa... organic? With all the heal sweetness in that box I wouldn't be surprised
What's up with their engine trail? O.o
-
"To boldly go to the stars on the wings of the faithful."
"Let them eat static!"
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
proof read much?
*Facepalm*
I'm guessing not bcuz there are plenty of keys on the exchange too and why spend real money when most have millions already in game.
actually no that would be the energy Bat'leths from the winter event if you were in game when those originally came out there was a big uproar by some that did not want them in game.
Just remember at the end of the day they are a business and need make money. I really dislike the F2P model of this game when it comes to all missions are free, yeah have some missions for the F2P but the number subscribers would increase if more mission were available to them.
It's an investment from Cryptic's part. Like it or not, lock boxes and those who open them keep the game going.
Sure, they could have created content instead. But you'd likely have to pay for that content since they must get their money from something. Paying for content, then, seems one of the last things most people want.
I would gladly renew my subscription or buy the lifetime deal if it meant we got missions on a regular basis. One-two missions a month should be the goal.
You're only one person though. A while ago, there was a poll which showed that most of those who voted there were not prepared to pay for content IIRC.
I'm pretty sure you could have also reasoned through that point just by saying "the devs working on missions likely aren't the same as those who are working on gameplay related items. This is not a zero sum question. We can have both episodic content and lock box items without worrying about the compromises between them."
Hence why we do have a high frequency of episodic content and lock box items (and incidentally more things like special mission reward items and reputation items, as the way cryptic approaches these things does seem pretty balanced. The only thing I'd personally ask for is just more c-store tailor options and less character-unlocked lobi gear.)
Anyway as for the Na'kuhl box, I call dibs. That's right, it's all going to be mine!
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I very much doubt that. Rewards from a box or from an episode aren't that different to make and thus would likely demand the same kind of work. (That's just an assumption from my part of course, based on some vague idea.)
I doubt it would make much difference. If they'd scale down the creation of lock boxes, we still wouldn't get many more episodes I think. LB's and the chance based system that underlies it a necessary evil to keep the game going, C-store sales probably wouldn't be able to cover the loss in revenue or I'd imagine that that option would have been explored by Cryptic. No one spends hundreds of euros on C-store items, even if they did, they'd only do it once.
I know there are plenty of fools who do spend hundreds of euros on lb's, something they'd be unlikely to spend on C-store items. I'm one of those fools and given there are multiple exclusive ships like the Vonph on the exchange, I can't be the only one.
Looking again, I must edit my reply. Yeah, I suppose it appears there's no "Malon Garbage Scow" in this one. Unless, despite the different wording, the Acheros is the usual Grand Prize ship and the Tadaari Raider is the consolation prize.
Just tell me it's not in the normal packs.
http://www.migflug.com/jetflights/wp-content/uploads/2014/07/lockheed_sr_71_blackbird-1920x1200.jpg
My character Tsin'xing
I like the Temporal Ally thing, but the knowledge that it's locked up behind a rarer-than-rare lockbox ship means I know better than to chase after it.
The Phasic Shroud thing sounds cool. But not worth gambling for.
I -might- decide to pursue something with my Romulan to take advantage of synergies with plasma weapons, but that's about it.
Midge... I hope you have your bribes up to date... there are boxes waiting to be opened...
Well it would probably help to be clear on one point: there's episode rewards and the episode themselves. Obviously I can't say with any authority how this works in cryptic but, from other developers I've followed along with, gameplay related items (ie. "the sandbox") and levels/maps (ie. "the environments") tend to be handled by different people/teams within the company. One group works out the stuff while others are building out where that stuff is played. Granted they both involve rendered assets but there's some very different considerations behind them (especially when it comes to application) which you hope have been delegated to people who specialize in that specific type of content.
So, cut lock boxes and you wouldn't necessarily be freeing up devs to work out more story missions (just as with the forum trope that cutting story missions would free up devs for bug testing, it's not a zero-sum problem). You'd probably have more people on hand who's job is working out more analogous content to what the lock boxes contained (ie. ships, gear, costumes.) Now of course cryptic could handle things completely differently and have their artists work on anything and everything that needs doing, but just how many new levels a few ground weapons, ships, and space FX are costing is a mightily uncertain question ("possibly some" is likely as far as we'll be able to speculate. :P)
But here's where I don't understand the concern here: have we really had a noticeable drop in the frequency of ships, abilities, and other boxable items (or missions) before and after lock boxes? I can't say that we have (see. mission rewards since season 10 especially) except in one area: ground costumes which you can heap a good helping of criticism on Cryptic for (but pretty much as its own topic). Why might that be? Well, just look at what lock boxes generally have, out of faction ships, active abilities, and weapons that generally have been made for new or existing NPC's.
It represents a whole lot of content recycling which, if you removed, might only free up a marginal amount of dev time even just relative to the total you could say went into the boxes (never mind in the grand scheme of things). So in justifying why lock boxes exist you probably don't have to use the point "well, it comes at a cost to everything else but it seems to make them a whole lot of money," because it might not actually take that great a bite out of other releases (except again for new tailor options, for which the Lobi store has pretty much replaced the C-Store.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
A lot of the same curves and shapes.