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Skill System Revamp

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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    so um...all the skill boosts on consoles, engines, deflectors, shields, whatever...what's happening with those since they'll be boosting something that no longer exists?

    @borticuscryptic you wanna chime in here?​​

    One of my many concerns for sure, says were not supposed to lose anything but I'm betting that wont be the case. I'll have to see this before I make any judgements, but seems to me I and many others will have ship/character builds that will no longer be worth a damn. Hopefully were pleasantly surprised instead of disappointed.


    I fear the same. My old adagium still stands, "Don't fix it if it ain't broken."
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    jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    @borticuscryptic what I meant was, as I get that spec trees will not be touched was. .

    skill tree points will be a total number allocated from base lvl 60 so like say 65 or whatever but we will be able to get more from grinding out points like spec points or will we get a finite amount and that's that.
    JtaDmwW.png
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    stobg2015stobg2015 Member Posts: 800 Arc User
    storules wrote: »
    Whats the amount of "maxed" Spec points we get in the current system as of now? 90 or 120? it was discussed before in other forums but cant remember and just want to make sure at least we get this refunded when the new system starts.

    For the umpteenth time -- Specs are not Skills. We are not touching Specializations, nor have any need to change or refund your points in that regard, when this system revamp goes live.

    Your Skills will be reset appropriately.

    why do i get the feeling you were repeatedly bashing your head against your keyboard shortly before typing that?​​

    Now I wanna see the pic with key imprints on his forehead. ;)
    (The Guy Formerly And Still Known As Bluegeek)
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    cryptiecopcryptiecop Member Posts: 239 Arc User
    Thanks for dumbing the game down even further ...
    cmbanner2015.jpg
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    jam3s1701 wrote: »
    @borticuscryptic what I meant was, as I get that spec trees will not be touched was. .

    skill tree points will be a total number allocated from base lvl 60 so like say 65 or whatever but we will be able to get more from grinding out points like spec points or will we get a finite amount and that's that.

    The new Space Points and Ground Points are linked directly to Level.

    For every level from 5 to 50, you get one Space Point (total of 46 points)
    For every 5 levels from 5 to 50, you get one Ground Point (total of 10 points)

    These values don't change, and you can't "grind out" more.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    ltminnsltminns Member Posts: 12,569 Arc User
    Are all the points towards the Skills you get from Doff Missions on a Crit going to be wiped as well. I run those Missions all the time to get the +25 to the Skill?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    [Deleted User][Deleted User] Posts: 0 Arc User
    storules wrote: »
    Whats the amount of "maxed" Spec points we get in the current system as of now? 90 or 120? it was discussed before in other forums but cant remember and just want to make sure at least we get this refunded when the new system starts.

    For the umpteenth time -- Specs are not Skills. We are not touching Specializations, nor have any need to change or refund your points in that regard, when this system revamp goes live.

    Your Skills will be reset appropriately.

    why do i get the feeling you were repeatedly bashing your head against your keyboard shortly before typing that?​​

    Isn't that how they came up with Delta Rising?
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    ltminns wrote: »
    Are all the points towards the Skills you get from Doff Missions on a Crit going to be wiped as well. I run those Missions all the time to get the +25 to the Skill?

    They'll be updated to give the appropriate new Skills.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    stobg2015 wrote: »
    I'm curious how this will affect one piece of gear in particular: The Romulan Engines. Will they continue boosting Attack Patterns, or be switched to something else since that skill no longer exists?

    Items that grant Attack Patterns will be translated to granting one of the new Skills. Probably either Weapon Penetration or Long-Range Targeting.

    That raises a point. Those of us who are not Gold accounts won't have access to Tribble to see the effects of the skill revamp or experiment with them.

    When the revamp goes live, we will be forced to select skills immediately. But we won't know in advance how our items and traits have been modified, will we? Are we going to have to select skills blindly?

    Tribble is currently not locked to anyone that doesn't have a subscription. Anyone who knows how to access will be able to get on Tribble and test it out when it goes live.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    jam3s1701 wrote: »
    @borticuscryptic

    Soooo am i right in thinking that it will be another grind fest...

    We will get our base levels that will fill up certain amounts of the trees but then anything else will have to be ground out like spec points??.....​​

    Like the crafting system ? When they revamped it we ALL had to grind everything all over again from scratch. All those unreplicatable mats I paid dilith for are still in my bank because they didn't offer a dilith refund on them, and I suspect that the 1 or 2 lost skills will require partial BOFF respecs to get removed abilities replaced.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    daveynydaveyny Member Posts: 8,227 Arc User
    edited February 2016
    storules wrote: »
    Whats the amount of "maxed" Spec points we get in the current system as of now? 90 or 120? it was discussed before in other forums but cant remember and just want to make sure at least we get this refunded when the new system starts.​​

    For the umpteenth time -- Specs are not Skills. We are not touching Specializations, nor have any need to change or refund your points in that regard, when this system revamp goes live.

    Your Skills will be reset appropriately.

    You have to admit, when You start to make ALL the "TREES"...look alike, it is going to cause some folks to get lost in the "FOREST".

    And keeping track of Specializations/Skills, Respects/Reputation, Attributes/Abilitys and so forth, it does get a bit mind-boggling at times.
    B)
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
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    huskerklghuskerklg Member Posts: 561 Arc User
    edited February 2016
    If a player invests at least 25 of their Space Points into a single profession-themed category of Skills (Engineering, Science, or Tactical) they will unlock a new “Ultimate” ability.

    So currently if I want ship damage maximized you have to invest in that portion of the skill tree which is tactical systems. Will spending 25 points in Engineering or Science affect that and take away from that sort of spending. Will I need to sacrifice engineer or science and chance at the ultimate to make a build work?

    I'd be interested if you could put a web page up that simulates the new system so we could see how it will work ourselves. It would be basically like many web page character builders out there and pretty simple to make rather than having to install Tribble.

    I think that would ease a lot of players concerns. Seems to me there are still "builds" that will be better regardless, and having to sacrifice.
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    storulesstorules Member Posts: 3,253 Arc User
    storules wrote: »
    Whats the amount of "maxed" Spec points we get in the current system as of now? 90 or 120? it was discussed before in other forums but cant remember and just want to make sure at least we get this refunded when the new system starts.

    For the umpteenth time -- Specs are not Skills. We are not touching Specializations, nor have any need to change or refund your points in that regard, when this system revamp goes live.

    Your Skills will be reset appropriately.

    Sorry but the Blog News was not very well written and I'm sure I'm not the only person who was confused as for the "umteenth time" designation. Perhaps putting that information in the news article would have suffice much better. After all some of us are not rocket scientists to figure out a wall of text and just MMO players.

    Thanks for clarifying tiger-2.gif​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
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    alexraptorralexraptorr Member Posts: 1,192 Arc User
    ltminns wrote: »
    Are all the points towards the Skills you get from Doff Missions on a Crit going to be wiped as well. I run those Missions all the time to get the +25 to the Skill?

    They'll be updated to give the appropriate new Skills.

    And what about the Veteran bonus to Eng/Sci/Tac Team skills?
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
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    primar13primar13 Member Posts: 1,896 Bug Hunter
    ltminns wrote: »
    Are all the points towards the Skills you get from Doff Missions on a Crit going to be wiped as well. I run those Missions all the time to get the +25 to the Skill?

    They'll be updated to give the appropriate new Skills.

    And what about the Veteran bonus to Eng/Sci/Tac Team skills?

    Thats probably the Easiest to Answer...

    Odds are they will be Attached to the 3 Trees. :smile:
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    paspinallpaspinall Member Posts: 290 Arc User
    edited February 2016

    Sorry but the Blog News was not very well written and I'm sure I'm not the only person who was confused as for the "umteenth time" designation. Perhaps putting that information in the news article would have suffice much better. After all some of us are not rocket scientists to figure out a wall of text and just MMO players.

    ]​

    Not sure how else it could be made clear, they are totally different words, Specializations and Skills.

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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    And what about the Veteran bonus to Eng/Sci/Tac Team skills?

    Are you going to ask about every single thing that modifies Skills?
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    stobg2015stobg2015 Member Posts: 800 Arc User
    stobg2015 wrote: »
    I'm curious how this will affect one piece of gear in particular: The Romulan Engines. Will they continue boosting Attack Patterns, or be switched to something else since that skill no longer exists?

    Items that grant Attack Patterns will be translated to granting one of the new Skills. Probably either Weapon Penetration or Long-Range Targeting.

    That raises a point. Those of us who are not Gold accounts won't have access to Tribble to see the effects of the skill revamp or experiment with them.

    When the revamp goes live, we will be forced to select skills immediately. But we won't know in advance how our items and traits have been modified, will we? Are we going to have to select skills blindly?

    Tribble is currently not locked to anyone that doesn't have a subscription. Anyone who knows how to access will be able to get on Tribble and test it out when it goes live.

    They've locked Tribble down before. Confirmation that they won't would be nice.

    But not everyone is going to go to Tribble first. Will players be able to look at their current traits/loadouts/inventory/etc to see what's changed while they're selecting skills? I don't mind choosing skills all over again as long as it's an informed choice.
    (The Guy Formerly And Still Known As Bluegeek)
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    futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    I usually go for a "generalist" skill build. A jack of all trades and master of none. I'll never set DPS records or out-tank an Aggronaut, but I'm also not bad at anything.

    My main concern with any skill revamp is that I still be able to play this way. A system that tries to force roles on the player by making you choose between A/B is a throwback to the skill system STO launched with, and that's not a good thing.
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    bughunter357bughunter357 Member Posts: 587 Arc User
    This actually looks good, taking the Specialisation trees as inspiration.

    The only part of this that worries me is that Threat Control is currently optional. Under the new system, it's going to become mandatory...

    if you go a reread some of Borts answer threat will not be mandatory skill we have to take.
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    xyquarze wrote: »
    Long story short: you cannot use simple ratios here to determine "nerf or no nerf" at all, and you can only use them as a rough indicator for "everybody gets the same build under the new system".

    Whoopsie, I had a brain TRIBBLE here. Of course the sentence is technically correct, but under a tree system you have less available options for combining points (yes, the old system also had a "tree like" basis, since you couldn't buy level 7 before level 6 in a skill), so - depending on the exact outlay of the tree and maybe some possible circumventions, variation will indeed be reduced in numbers. Still has nothing to do with "how many out of how many can I get?" but with trees,

    That being said, people who feel forced to grind out for one more skill (which isn't even an option under borticus' answers) should see somebody about their addiction and not complain to the company.

    My mother was an epohh and my father smelled of tulaberries
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    stobg2015 wrote: »
    But not everyone is going to go to Tribble first. Will players be able to look at their current traits/loadouts/inventory/etc to see what's changed while they're selecting skills? I don't mind choosing skills all over again as long as it's an informed choice.

    The new Skill System has no "preview and then lock in" functionality. You will spend points, and they will be applied immediately. No previewing. But this also does away with the annoyance of needing to spend all of your Skill Points perfectly before being allowed to apply a Respec. You also no longer need to visit a specific NPC to do so - it's all handled directly from the UI.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    keletteskelettes Member Posts: 488 Arc User
    edited February 2016
    lordmalak1 wrote: »

    Like the crafting system ? When they revamped it we ALL had to grind everything all over again from scratch. All those unreplicatable mats I paid dilith for are still in my bank because they didn't offer a dilith refund on them, and I suspect that the 1 or 2 lost skills will require partial BOFF respecs to get removed abilities replaced.
    • drag them to inventory
    • right click >> use

    Doing that with the old materials should pop up a window where you can turn them in for new ones. You can also turn back in your unreplicateable materials and get your dil back, IIRC.
    "Ad astra audacter eamus in alis fidelium."
    -
    "To boldly go to the stars on the wings of the faithful."
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    kimonykimony Member Posts: 571 Arc User
    jam3s1701 wrote: »
    @borticuscryptic what I meant was, as I get that spec trees will not be touched was. .

    skill tree points will be a total number allocated from base lvl 60 so like say 65 or whatever but we will be able to get more from grinding out points like spec points or will we get a finite amount and that's that.

    The new Space Points and Ground Points are linked directly to Level.

    For every level from 5 to 50, you get one Space Point (total of 46 points)
    For every 5 levels from 5 to 50, you get one Ground Point (total of 10 points)

    These values don't change, and you can't "grind out" more.

    Can you buy more? Will their be more available via lockboxes or other monetization? Will there be a "loadouts" system with purchasable slots?

    Not looking forward to this.

    I always find it fascinating when people characterize less choices and less freedom as a good thing, as simplification is a good excuse for neither.

    IDIC.

    #SaucersForever #TrianglesCutDeep #TeamBeta #ShipOneisNumberOne
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    huskerklghuskerklg Member Posts: 561 Arc User
    edited February 2016
    nm a mix up in terms

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    viox2kviox2k Member Posts: 36 Arc User
    vote for 8k dil for respec please
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    takfeltakfel Member Posts: 238 Arc User
    storules wrote: »
    storules wrote: »
    Whats the amount of "maxed" Spec points we get in the current system as of now? 90 or 120? it was discussed before in other forums but cant remember and just want to make sure at least we get this refunded when the new system starts.

    For the umpteenth time -- Specs are not Skills. We are not touching Specializations, nor have any need to change or refund your points in that regard, when this system revamp goes live.

    Your Skills will be reset appropriately.

    Sorry but the Blog News was not very well written and I'm sure I'm not the only person who was confused as for the "umteenth time" designation. Perhaps putting that information in the news article would have suffice much better. After all some of us are not rocket scientists to figure out a wall of text and just MMO players.

    Thanks for clarifying tiger-2.gif​​
    Nice
    /makes popcorn

    I just have one question. Will this be part of the final?

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    stobg2015stobg2015 Member Posts: 800 Arc User
    stobg2015 wrote: »
    But not everyone is going to go to Tribble first. Will players be able to look at their current traits/loadouts/inventory/etc to see what's changed while they're selecting skills? I don't mind choosing skills all over again as long as it's an informed choice.

    The new Skill System has no "preview and then lock in" functionality. You will spend points, and they will be applied immediately. No previewing. But this also does away with the annoyance of needing to spend all of your Skill Points perfectly before being allowed to apply a Respec. You also no longer need to visit a specific NPC to do so - it's all handled directly from the UI.

    You may be misunderstanding the question. I'm not asking about preview and lock in.

    We know that various items, traits, etc modify skills and these will have to be changed to fit the new system. But we won't know in advance how everything is changing.

    I'm asking whether we would be able to view our character and our inventories in a separate window while we're picking skills, so we know that we're taking best advantage of the items we've got. Or will we have to pick our skills without knowing how our items, traits, etc have been changed?
    (The Guy Formerly And Still Known As Bluegeek)
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    kelettes wrote: »
    lordmalak1 wrote: »

    Like the crafting system ? When they revamped it we ALL had to grind everything all over again from scratch. All those unreplicatable mats I paid dilith for are still in my bank because they didn't offer a dilith refund on them, and I suspect that the 1 or 2 lost skills will require partial BOFF respecs to get removed abilities replaced.
    • drag them to inventory
    • right click >> use

    Doing that with the old materials should pop up a window where you can turn them in for new ones. You can also turn back in your unreplicateable materials and get your dil back, IIRC.
    Unreplicatable materials were purchased from the crafting vendor for 1k dilith EACH before the revamp. When given the list to convert them in the revamped system all you get is a dozen or so common rocks.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    paspinallpaspinall Member Posts: 290 Arc User
    edited February 2016
    huskerklg wrote: »
    storules wrote: »
    Yet changes mentioned about attack patterns and threat contradict that. Why would I need specialization points in attack patterns if the skills are balanced to be as if they are maximized and no longer exist?
    Abilities: Things in the tool bar that you use
    Skills, the current green to red bars that will be replaced
    specializations: the current set of trees for command, intelligence etc

    the balancing would maximise that to the point of the maximum of the old skills, which will no longer exist. The specialisation is, has been and still will be above and beyond that.


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