test content
What is the Arc Client?
Install Arc
Options

Building the Jupiter

1679111225

Comments

  • Options
    nekatulnekatul Member Posts: 3 Arc User
    Great, another (2?) Fed-ship
    Thats 152 Fed-Ships vs 102 KDF vs 69 Rom Ships (Only the faction-Ships, without the crossfaction ships)

    NL35WKq.jpg
    Numbers taken from the Wiki
  • Options
    shpoksshpoks Member Posts: 6,967 Arc User
    edited November 2015
    Well then, about time for a new Federation science ship, methinks. ;)
    OH MY SWEET Q I LITERALLY JUST SAID I'M WORKING ON IT.

    Well work faster, dammit! :angry::D I've been waiting here for four hours already! LoL :D:D

    HQroeLu.jpg
  • Options
    duncanidaho11duncanidaho11 Member Posts: 7,870 Arc User
    edited November 2015

    Instead you've found something else to complain about/over, and it's the other stats that reflect the utility of a carrier and the way it's meant to be played to maximise the effectiveness - it isn't and never will be a gunboat-destroyer with a turn rate of 15+, with the capacity to one-shot everything in it's path without fighters.

    No but a faction-restricted sci/eng-carrier released to the c-store isn't something we all have to get behind. Personally I'd rather have seen sci/tac with command powers (though I suspect something truly special could have been done with a more unconventional carrier design and pilot seating), but then again I do have the Breen Dreadnought Carrier and the sci-focused Command Cruiser. There's a pretty narrow window into which something like this could fit well for the FED (also considering the other cruisers/sci ships they have at their disposal) so there is a point in leveling some minor criticism not only the implementation but the whole exercise (why restrict this of all things to a FED one-off? I hope eventually making a multi-faction bundle isn't totally out of the question here.)

    It's a nice ship, don't get me wrong, and it is a welcome change of pace from the recent rounds of cruiser/escort re-releases. However I personally find that despite its general amiability the Jupiter seems like a niche ship without too much built in to encourage the uninterested to branch out (frigate pets, high HP, and OSS3 potential are the only things that really stand out to me.) STO is definitely better off with this in the game (it may be a niche but that niche needs love too), but still Cryptic could have done a little better (especially if the RR and/or KDF were involved as well, they've been hurting for a ship like this for some time.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • Options
    pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    edited November 2015
    shpoks wrote: »
    Well then, about time for a new Federation science ship, methinks. ;)
    OH MY SWEET Q I LITERALLY JUST SAID I'M WORKING ON IT.

    Well work faster, dammit! :angry::D I've been waiting here for four hours already! LoL :D:D

    e5f65e48228d000894a683e6680ed2f91448323884.gif
  • Options
    cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    shpoks wrote: »
    Well then, about time for a new Federation science ship, methinks. ;)
    OH MY SWEET Q I LITERALLY JUST SAID I'M WORKING ON IT.

    Well work faster, dammit! :angry::D I've been waiting here for four hours already! LoL :D:D

    e5f65e48228d000894a683e6680ed2f91448323884.gif

    Well TRIBBLE, now you've done it! Trendy's vaporized herself and we're gonna get stuck with a humorless ogre for a new Moderator.
    Fleet Admiral CuChulainn - U.S.S. Aegis KT Intel Dreadnought Cruiser
    vGdvFsX.jpg


  • Options
    blitzy4blitzy4 Member Posts: 839 Arc User
    edited November 2015
    I do have a question though, the Elite Callisto frigates are in the dilithium store and not the fleet store?
    Post edited by blitzy4 on
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • Options
    gamercjgamercj Member Posts: 4 Arc User
    Why Can load Dual Cannons and Sub-System Targeting? Could we please get one of the people who worked on the stat layout to explain why they chose these two abilities? Aren't they counter intuitive together? Subsystem targeting only works with beam type weapons. Plus the only cannons that would be worth putting on a science ship of any type are the Vesta's Aux Cannons, which confusingly can't be put on any other ship. Also, with it being as large and slow as it is Cannons are silly to use anyway. Low range and high damage fall-off make it pointless.

    Would it really be game breaking to change those two abilities out for something more, uh, useful? Like Sensor Analysis and a Secondary Deflector Slot? Secondary deflectors offer only a slight boost in some select stats, and all 3/3 ships need as much help as they can get from Sensor Analysis. (Doesn't Sensor analysis only effects the mother ship's attacks anyway and not the pets? Admittedly I have no data to base that assumption on though, its just a guess.)

    That Boff layout is also a huge detractor. I get that its supposed to be a Sci/Eng kind of ship but the Can load Dual Cannons ability makes it sound like it was trying to be far too close to a Jack of all trades kind of ship. Maybe you guys were trying to give Tac captains some love by allowing this? I can't say this with 100% certainty because this game has many many players with many many play styles, however, I'm pretty sure a Tac captain would absolutely avoid this ship like the plague.

    I was absolutely stoked to see a Fed Carrier but after seeing those stats, I think I'll just stick with my JHDC. Which as a T5U is superior to this ship as it stands.

    P.S.
    I realize that a Tac/Eng carrier like the JHDC is more suited for combat and that it should not be used as a comparison for an Sci/Eng carrier but even the Tholian carrier kicks this thing in the teeth. The Recluse is also a Sci/Eng carrier with a heavy Universal Boff slot.

    This was intended as an attempt to open a line of query with the deciding bodies at Cryptic for ship stats. As a way for us players to understand why some ships come out with silly abilities that seem counter intuitive. Not so much of an explain yourself kind of thing but more of a what went into this decision kind of thing. Like what are we missing?
  • Options
    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    @pwlaughingtrendy Hi Trendy, thanks for all you do for us. Just so we're all clear though, what exactly do you mean when you say you're "working on it"? Can you influence the priority of ships the devs make? Also, regardless of what some might want, isn't the true deciding factor going to be which faction/type ship is going to sell the best, not simply balancing out all factions and ship types?

    PS: I don't actually care about this issue personally, I'm just asking these questions for clarity's sake.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • Options
    duncanidaho11duncanidaho11 Member Posts: 7,870 Arc User
    edited November 2015
    gamercj wrote: »
    Why Can load Dual Cannons and Sub-System Targeting? Could we please get one of the people who worked on the stat layout to explain why they chose these two abilities? Aren't they counter intuitive together?

    Yes but I don't think you're expected to take advantage of both simultaneously. If you're using beams then you have access to free subsystem targeting skills. But you may also want to build a carrier with cannons instead (my Breen Dred-Car for example). I think it's more a matter of giving people some choices.
    Would it really be game breaking to change those two abilities out for something more, uh, useful? Like Sensor Analysis and a Secondary Deflector Slot? ?

    If that were the case why use a sci-ship when a carrier gives the same thing plus two hangars? SA and a SD are one way of partially compensating for 3/3. 2 carrier pets are another separate way of compensating (see. Atrox, Breen, Obelisk, Vo'Quv).
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • Options
    jorantomalakjorantomalak Member Posts: 7,133 Arc User
    Nice work cryptic props to the dev team on this one , i like the stats the boff seating is a little squishy with only a Lt tac station but can be overcome by the awesome sci seatings.

    I will definatley buy this ship , again nice job cryptic :)
  • Options
    farshorefarshore Member Posts: 353 Arc User
    e5f65e48228d000894a683e6680ed2f91448323884.gif

    Brainslugs increase productivity!
  • Options
    iconiansiconians Member Posts: 6,987 Arc User
    1: Thanks for replacing that eyesore NPC with something nicer.

    2: Is the Jupiter going to be bigger than the Odyssey? The in-game lore says the Odyssey is the biggest starship that Starfleet has built, thus making an exception for the Atrox, which was a Caitian (not Starfleet) design.
    ExtxpTp.jpg
  • Options
    captaind3captaind3 Member Posts: 2,449 Arc User
    blitzy4 wrote: »
    I do have a question though, the Elite Calypso frigates are in the dilithium store and not the fleet store?

    Callisto, not Calypso, completely different nymph. Callisto is Artemis' nymph that got turned into Ursa Major, while Calypso tried to force Odysseus to marry her (which is hilarious considering she's an upgrade to the Aquarius which is attached to the Odyssey class).

    Other fun facts, the Calypso is the name of the Enterprise-D's Captain's Yacht.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • Options
    gamercjgamercj Member Posts: 4 Arc User
    @duncanidaho11 Both of your points are very valid. I appreciate your response. I think I was being ungrateful with some of my analysis. That said I still would like to know from the source what kind of thought processes go into making the stats for a ship.

    My opinion on what is good and what is bad is very subjective so I'd like to see a more objective process. I'd like to have an informed opinion as opposed to just whining about why a new ship isn't more powerful than an old ship. etc etc.
  • Options
    duncanidaho11duncanidaho11 Member Posts: 7,870 Arc User
    edited November 2015
    gamercj wrote: »
    @duncanidaho11 Both of your points are very valid. I appreciate your response. I think I was being ungrateful with some of my analysis. That said I still would like to know from the source what kind of thought processes go into making the stats for a ship.

    My opinion on what is good and what is bad is very subjective so I'd like to see a more objective process. I'd like to have an informed opinion as opposed to just whining about why a new ship isn't more powerful than an old ship. etc etc.

    I'd definitely appreciate that too. All we really have are some historical trends which are what, in particular, justifies the 2xHangar SA/SD split. The logic behind making this ship sci/eng focused is something we can only speculate on unless we have direct experience in how a ship like this can best be used (which I don't think I ever reached with my experiments with the Obelisk and Vo'Quv). Considering that it is apparently a niche build [and one I've often seen misapplied in PVE's] some additional technical design commentary would be quite interesting (especially one that weights the alternatives as well).
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • Options
    shpoksshpoks Member Posts: 6,967 Arc User
    e5f65e48228d000894a683e6680ed2f91448323884.gif

    Oh, wait....wait, I've got a name for this! :naughty:

    It's the boomerang ban!!! :D:D
    HQroeLu.jpg
  • Options
    eosguildmaileosguildmail Member Posts: 9 Arc User
    For those with concerns about the ship if you goto http://www.arcgames.com/en/forums/startrekonline/#/discussion/comment/12753083 and look at the post I put up you might see a recommended 'real' carrier layout. True Carrier have very few weapons but a lot of fighters. The Intel seat is not appropriate but a command would be as would a pilot based since there are pilot abilities to summon additional fighters.
  • Options
    quilsnivquilsniv Member Posts: 11 Arc User
    This. Beautiful. Cryptic outdid themselves here. Expect yourselves to line your pockets with my money.
  • Options
    highlandrisehighlandrise Member Posts: 354 Arc User
    edited November 2015
    Bare Minimum Changees:

    The LtCom Eng/Intel to a LtCom Uni/Intel

    OR

    Downgrading the LtSci/LtUni to a EnsSci/EnsUni while upgrading the LtTac to a LtCom Tac

    OR

    Downgrading the LtUni to a EnsUni while upgrading the LtTac to a LtComUni

    and one more Weapon on the Front.

    =DOUBLE or TRIPPLE Sales for this new Carrier and MANY MANY Happy People, the math is so simple.
    With the Atrox we allready have a Science Heavy Carrier, so cmon DONT Force us into another one, every ship in STO needs some PEW PEW and the LtTac just DONT deliver that Pew Pew, dont limit this New Ship so badly into one Direction PLEASE.
    JEEEZ My Money is there, waiting to be Spend, but you guys just dont know how to take it! (and iam not the only one who thinks that way)

    :|:|:|

    as a sidenote, i know that i / we are wasting our time telling them what we dont like on the Ship (and those Points are more than Valid) they did not listen to the Concerns about the Hestia and the Valiant (their respective threads were full with not happy People) but i will not add any Details about those, thats another Story.

    Now here the same thing happens again, People share their "valid" concerns, but in the end there will be nothing changed anyway, (nothing important at least). Like so many others here, i too was overly excited about the "First Starfleet Design" Full Carrier, and all we get is a Reskinned Atrox V1.5 with Frigattes Enabled.........

    So why am i still trying? Well they say that the Hope dies last right....?..so one can hope that someone over at Cryptic sees that a not small number of People are NOT Happy with what they want to sell us.....not that i keep my hopes high but well...we will see...... :|:|:|
  • Options
    duncanidaho11duncanidaho11 Member Posts: 7,870 Arc User
    edited November 2015
    For those with concerns about the ship if you goto http://www.arcgames.com/en/forums/startrekonline/#/discussion/comment/12753083 and look at the post I put up you might see a recommended 'real' carrier layout. True Carrier have very few weapons but a lot of fighters. The Intel seat is not appropriate but a command would be as would a pilot based since there are pilot abilities to summon additional fighters.

    Yah as it is the 3/3 with 2xHangar feels like too much of a half-step between what carrier gameplay could be (minimal focus on ship, maximum focus on pet management) but that might have something to do with existing pet AI (where you may not want players totally dependent on their pets for combat). Something with a Sci/Tac focus (ex. breen carrier) can still do something quite useful in that space but Sci/Eng feels like its invoking that other, as yet under-developed, playstyle. It can still work, but I have a hard time picturing it as anything other than a sort of compromise.

    Personally Pilot seating would have been the best choice here because as is I can approximate a carrier role for a short period using a T6 Akira class and that one pilot boff skill. I don't get the durability or the sci powers of the Jupiter but I can bring out the carrier's core feature (more pets than a behangared escort or cruiser is normally capable of spawning) while still occupying the space of a tac-focused escort. With that bar raised an easy way to compete would have been to allow the same shuttle spawning skill in a carrier (exaggerating that core feature, and allow players to more readily play the carrier role without any drastic changes to the ship's setup.)

    It would have also suggested (thanks to the other available pilot abilities) a less conventional visual style for a scifi carrier, which I personally would have appreciated but that's a point for earlier in the design process.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • Options
    jimkirk#6925 jimkirk Member Posts: 6 Arc User
    Hi.

    This game would be a whole lot better if we could enjoy commanding our starships from inside the bridge sitting in the captains chair seeing the whole game mode on viewscreen while on the bridge and actually travel to the transporter room and stepping on the pad and clicking on the beam out button when it comes to beaming down to the planets on mission.

    It would also be nice for new players who join "STO" to recieve 500 - 1000 "ZEN" as a free gift when they create an account and start playing the game, which would give them the chance to buy better things like eg. new ships up to the value of the zen recieved or other things like consumables or upgrades that will or would help in game i have wanted to buy the
    DELTA FLYER but due to not having this new requested free gift of zen that makes it impossible to get the DELTA FLYER which costs 500 zen or other ships up to a 1000 zen and it would also change the game play if players could earn 1 - 2 "ZEN"
    (FOR FOUNDARY MISSIONS ONLY) once per day, just like we can recycle and get energy credits we players could earn our zen too by doing foundary missions.

    These are just some ideas STO could include in their next update of the game should they approve of my ideas/opinions
  • Options
    duncanidaho11duncanidaho11 Member Posts: 7,870 Arc User
    edited November 2015
    B

    Now here the same thing happens again, People share their "valid" concerns, but in the end there will be nothing changed anyway, (nothing important at least). Like so many others here, i too was overly excited about the "First Starfleet Design" Full Carrier, and all we get is a Reskinned Atrox V1.5 with Frigattes Enabled.........

    So why am i still trying? Well they say that the Hope dies last right....?..so one can hope that someone over at Cryptic sees that a not small number of People are NOT Happy with what they want to sell us.....not that i keep my hopes high but well...we will see...... :|:|:|

    Well I think the comments that you, I, and several other people are making are more of a post-mortem. Here's a design and this is what we think of it. What happens now has definite constraints but happens next may be influenced by that kind of feedback. Plus, given that the alternatives are, after all, still available for use it's conceivable that we might, using my example, someday see a ROM carrier with pilot seating or alternatively a KDF Jupiter reskin with improved intel seating.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • Options
    revanindustriesrevanindustries Member Posts: 508 Arc User
    So um . . . What are the KDF and Rom getting to go along with this? Especially considering, you know, carriers used to be a KDF only thing? So I would assume that since carriers originated with the KDF we'd at least get SOMETHING right??
  • Options
    mreeves7amreeves7a Member Posts: 499 Arc User
    So um . . . What are the KDF and Rom getting to go along with this? Especially considering, you know, carriers used to be a KDF only thing? So I would assume that since carriers originated with the KDF we'd at least get SOMETHING right??

    We've been graciously given a double allowance of salty community manager and a great big bag of nothing.
  • Options
    lianthelialianthelia Member Posts: 7,825 Arc User
    alphahydri wrote: »
    I love the ship, but the only thing I would change is the BOff layout. Something like this would've been preferable:

    - Commander Science Station
    - Lt. Commander Engineering/Intel Station
    - Lt. Commander Tactical Station
    - Lieutenant Universal Station
    - Ensign Universal Station

    Given that carriers are supposed to be support/command & control vessels for larger fleet operations, regardless of mission parameters, it makes sense to me for the ship to have a good deal of versatility in its BOff layout a la the Guardian Cruiser.

    The ship would still retain its trademark Commander Science station, but with increased durability from the Lt. Commander Engineering station and more firepower from the Lt. Commander Tactical station. The two universal stations would provide flexibility in the BOff layout, allowing someone to go more Sci heavy, Eng heavy, or Tac heavy per their choosing.

    Also, can the Elite Callisto Escorts get Quantum Torpedoes instead of Photons? Please and thank you!

    So you basically want to make the ship significantly more powerful?
  • Options
    skylarcometskylarcomet Member Posts: 182 Arc User
    genhauk wrote: »

    Nicely said, and I completely agree.
    And you may have a point about respectfully voicing your desires for the game. However, Trendy's made it clear that it's unwelcome on this particular thread. I'd suggest posting to a new thread elsewhere to have the dialog about KDF/Rom ships. I still say Cryptic have shown a willingness to listen and work for us lately, so I don't expect they're deaf to you.

    We pretty regularly bring up things we would like to have in the KDF and Romulan forum sections under feedback. We also talk about how they are largely pipe dreams, because we never see anyone from Cryptic/PWE come in there and do anything. I have read tons of threads about wanting a Romulan and/or KDF science vessel, and before T6 came about, much more since it has come about.

    Here we are seeing the Fed's getting their 4th T6 science ship, meanwhile there are 0 in total between Rom/KDF. I know this thread is actually watched, so when I voice an opinion here, it actually has a chance of being read.
    >:)ruff, meow, moo, whatever.... *shrug*
    [ Still Waiting for a Shiny New T6 Romulan Science Ship to Command ]
  • Options
    orangeitisorangeitis Member Posts: 5,222 Arc User
    angrytarg wrote: »
    It's literally the Jupiter class now. People that claimed it wasn't were WRONG pig-2.gif
    Were they claiming to know the future about this? Or were they displaying a reasonable and educated skepticism about it? Because only one is "wrong". The other is perfectly justified.
  • Options
    kelshandokelshando Member Posts: 887 Arc User
    "potentially replace the Jupiter class Dreadnought"

    Why isn't it a 4/3 then? its replacing a dreadnought class.. aren't dreads 4/3 with 2 fighter bays...
  • Options
    alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    And you may have a point about respectfully voicing your desires for the game. However, Trendy's made it clear that it's unwelcome on this particular thread. I'd suggest posting to a new thread elsewhere to have the dialog about KDF/Rom ships. I still say Cryptic have shown a willingness to listen and work for us lately, so I don't expect they're deaf to you.

    Worth quoting.

    Despite unfortunate consequences earlier, it is clear someone (Trendy) is making efforts to increase visibility for the case. The recent AMA apparently also made it clear more of our favorite ships will be released as T6.

    There's been a bug hunt group assigned which slowly but surely has come through to fix certain aspects of gameplay, cross-faction ship packs, good new gear for each faction, voices heard and adjustments made (Hestia, Kor & Defiant), more KDF visibility (Iconian arc), generous giveaways (fleet upgradable T5 cross-faction ships, account-wide inventory space, etc.), and now the opportunity to design your own ship.

    The long-awaited T6 BoP is here, with all universals, pilot seating, enhanced cloak, etc. Now Jupiter and carrier fans have something to work, and that's with brand new pilot frigates no less. These are but two of the more fringe ship classes that expand gameplay beyond the traditional cruiser or escort. In my opinion the art designers are also doing some spectacular work on many if not most ships and missions.

    Despite the ups and downs, this is confirmation of something positive.


    The carrier is what it should be, and no different than how the Hestia was made out of the Prometheus, Kor out of the B'rel, etc. It is not a dreadnought to receive one more weapon slot or the extra stats reserved for lobi or lockbox pricing. It is not a flight deck science ship to benefit from sensor analysis and a secondary deflector. It's a very heavy and large ship class so the turn rate is supposed to be very low with high inertia (the lockbox Narcine has high inertia/low inertial rating - I fly it with DHC and definitely take notice of this drawback). Different ships have different strengths and weaknesses, some more specialized, others more rounded out, each of which can shine in the right team with coordination.

    Those arguments aside, I'm also not sure how the pets will respond with their pilot abilities, whether they can or can't be ported to other flight decks or carriers, the in-game size of the ship, what to make of the starship trait, and what to make of the intel seating choice that's somewhat unexpected as opposed to command. One thing I will do, and that's jump into the fleet Atrox again on the Science main using frigates (elite yellowstones - pets are quite costly too) and see whether the looks and benefits of the new Jupiter are something I'd really miss some time down the road, as well as to have another look at the inherent bugs/problems with pets and pets commands as I remember them - even when boosted by rare and expensive starship traits limited to the Fed main.
    Y945Yzx.jpg
    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
    · ♥ · ◦.¸¸. ◦'¯`·. (Ɏ) V A N U _ S O V E R E I G N T Y (Ɏ) .·´¯'◦.¸¸. ◦ · ♡ ·
    «» \▼/ T E R R A N ¦ R E P U B L I C \▼/ «»
    ﴾﴿ ₪ṩ ||| N A N I T E S Y S T E M S : B L A C K | O P S ||| ₪ṩ ﴾﴿
Sign In or Register to comment.