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Building the Jupiter

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  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    jordan3550 wrote: »
    And I hope it's out today after maintaince

    Maintenance is usually on Thursday, except for Season launches. Those are on Tuesdays.
    However, they might shift the moment this week due to Thanksgiving (I guess, non-American with no clue when Thanksgiving actually happenes).
  • rangerryurangerryu Member Posts: 284 Arc User
    rahmkota19 wrote: »
    jordan3550 wrote: »
    And I hope it's out today after maintaince

    Maintenance is usually on Thursday, except for Season launches. Those are on Tuesdays.
    However, they might shift the moment this week due to Thanksgiving (I guess, non-American with no clue when Thanksgiving actually happenes).

    the Launcher says Maintenance is today 6am-9:30 PST

  • namflowniusnamflownius Member Posts: 6 Arc User
    I think a carrier should have had more than 2 shuttle bays.
  • captainkeatzcaptainkeatz Member Posts: 92 Arc User
    The stats are fine for a carrier. Making it as or more science than a science vessel, more cruiser than a cruiser, more battle cruiser than a battle cruiser or even more dreadnought than a dreadnought, makes it mainly less of a carrier. If you don't like the carrier lifestyle, that's fine, but don't expect the Jupiter to be some kind of T6 Scimitar with 2 attack wings of frigates on top like an especially martial cherry.
  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited November 2015
    Well I think the new FED carrier has the right blend of overall statistics and was thought out by the development team. People who complain their is not enough Hull / Durability need to factor in that starship mastery traits further increases Hull & Shield HP in additon to Shield Regeneration for both the C-Store & Fleet Variants. Shield Hitpoints are already greatly modified above base at 1.25 or 1.37 right out of the gate.

    The specifications Trendy listed above are then only expanded in traits of the vwessel:

    •Starship Ability Package (Science Carrier) ◦Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
    ◦Armored Hull (+Max Hull HP)
    ◦Reactive Shield Technology (+Shield Regen/Hardness)
    ◦Advanced Shield Systems (+Max Shield HP)
    ◦Not to mention the Starship Trait?

    Those who wanted to see more than 4 SCI console's are forgetting this is already an extremely resilient ship--given recent missions greatly expanded universal console with multiple buff's. I'd almost classify this ship as slightly Over Powered but it is Starfleet's largest Starship or Carrier.

    What I would like to see next is a render for a T6 Romulan Scimitar & T6 Klingon Vo'Quv which are also best know as a Carriers to reflect similar configuration with unique strenths / weakness specific to each faction. Hopefully we'll see future hints in the coming week(s) about Klingon & Romulan SCI Carrier variants. <3

    The Omega wouldn't have been my first choice to have selected, but in the end represents a very fine Federation ship.
    Post edited by strathkin on
    0zxlclk.png
  • bordermonkey91bordermonkey91 Member Posts: 68 Arc User
    edited November 2015
    This does fall under the pile of Ugly ship and complete rush job with with no thought on the subject of carriers today with an aspect of the RL ones.

    Long and Bulky not short and stubby , you have what just redone the Prometheus skin to save time.

    As it reads our first carrier! Then give us a ship that deserves that title and actually looks like one.

    You already have a few ships in game that looks more like a battleship/carrier already why did you not just re skin that or expand on and make a new federation capital ship of course I refer to the Odyssey that when it first joined the game You knew the person that designed her had seen that modded bridge commander Excalibur.

    You were all on the right path with those command ships again could have bulked one of those up.

    Big and grand not escort looking.

    jzjjb9.jpg
  • [Deleted User][Deleted User] Posts: 0 Arc User
    strathkin wrote: »
    Well I think the new FED carrier has the right blend of overall statistics and was thought out by the development team. People who complain their is not enough Hull / Durability need to factor in that starship mastery traits further increases Hull & Shield HP in additon to Shield Regeneration for both the C-Store & Fleet Variants. Shield Hitpoints are already greatly modified above base at 1.25 or 1.37 right out of the gate.

    The specifications Trendy listed above are then only expanded in traits of the vwessel:

    •Starship Ability Package (Science Carrier) ◦Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
    ◦Armored Hull (+Max Hull HP)
    ◦Reactive Shield Technology (+Shield Regen/Hardness)
    ◦Advanced Shield Systems (+Max Shield HP)
    ◦Not to mention the Starship Trait?

    Those who wanted to see more than 4 SCI console's are forgetting this is already an extremely resilient ship--given recent missions greatly expanded universal console with multiple buff's. I'd almost classify this ship as slightly Over Powered but it is Starfleet's largest Starship or Carrier.

    What I would like to see next is a render for a T6 Romulan Scimitar & T6 Klingon Vo'Quv which are also best know as a Carriers to reflect similar configuration with unique strenths / weakness specific to each faction. Hopefully we'll see future hints in the coming week(s) about Klingon & Romulan SCI Carrier variants. <3

    The Omega wouldn't have been my first choice to have selected, but in the end represents a very fine Federation ship.

    That post needs more T6 Odyssey in it. ;)
  • msb777msb777 Member Posts: 36 Arc User
    edited November 2015
    it sucks
    Post edited by msb777 on
  • markdbmarkdb Member Posts: 75 Arc User
    Cdr Science and 4 science slots. it's just a big science ship. Very disappointed now. I didn't really expect it to be a tactical ship, but I hoped it would at least be an engineering ship.
  • bogardanbogardan Member Posts: 35 Arc User
    markdb wrote: »
    Cdr Science and 4 science slots. it's just a big science ship. Very disappointed now. I didn't really expect it to be a tactical ship, but I hoped it would at least be an engineering ship.

    Check the Vo'quv. The original mac daddy carrier. It's sci-focused. We're essentially getting a tier 6 Vo'quv. I for one will get it either way.
  • gizmox64gizmox64 Member Posts: 322 Arc User
    edited November 2015
    6 Weapons? So it's just a science ship, not a Carrier or a Dreadnought. So JHDC is still a better ship. A 4/3 setup would of been an improvement, at least a 4/2 I'd accept. And who thought Intel was a good BOFF station setup? Really, Flank and Stealth skill tree? This is totally a Command vessel. Clearly it's a Science heavy, but the fleet version is given an extra... Engineering console slot? Seriously you guys were just betting on who could make the most messed up hodgepodge setup as possible, yes? It's not a Dreadnought, but a Carrier, so why does it only have 2 hanger bays? Give it 3 bays since it lacks any tactical hope of DPS, because we all know the Hanger Pet AI is some of the worst in the game, and the doggy "controls" are worst yet. The whole Pet AI needs a revamp, I still loose pets because they are "too far" but then reappear as they return, or they just ignore the command to redock for repairs and blow up losing their veterancy; and the bug still exists where you're still in a mission but warp to different points and lose all your pets (Story mission, Gorn Minefield "Daily", in quotes because it shows up maybe once a week). Carriers really need more control over their wings, like have this hanger pet defend me or my ally, and this hanger wing attack my target, when X veterancy have an option to auto return to carrier for heals or docking, they absolutely need to carry over from point to point, and would be nice if they actually just kept their veterancy after missions and PVEs (as long as you docked them before leaving the mission / PVE), so they would have some sense of value. To much needs to change to make a carrier class worth playing, especially when it's just a sci ship with 2 hanger bays.
  • tinead52#8437 tinead52 Member Posts: 1 New User
    A carrier with only 2 hangers... please, how lame is that. Please dont let this slip through your fingers, having come back to STO since Delta dropped, dont send me packing again. ;)
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    gizmox64 wrote: »
    6 Weapons? So it's just a science ship, not a Carrier or a Dreadnought.
    No, it's just a Carrier.
    2 Hangar Bays, 6 Weapon Slots.

    Like the Atrox, the Vo'Quv, the Advanced Obelisk or the Recluse.

    It's not a Battle Carrier (Kar'Fi) or a Draednought Carrier.

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • daciaeternadaciaeterna Member Posts: 219 Arc User
    edited November 2015
    One more thing i would like to add ... this new ship is hideous (imo) ... i am not a Star Trek nostalgic or fanboy, i like Science Fiction movies and games. Most of the movies ships looked good, they had ...poetry in them ... I currently use the fleet Eclipse as its the best ship from fed side for me regarding dps but even after 1 year i still think its ugly ... the 60-77k dps i get in pugs help me to keep using it but i really would like to use some other skins ( i have Delta pack yeah).
    No offense to the designers but i think they should think to make some changes to their basic designs ... on my romulan i use the Tac command ship and it looks gorgeous, had not yet bought the sci version to improve that even more. I have so much fun and feel so bad TRIBBLE using that ship i don't miss the scimi at all.
    As i see not only the stats/seating's are limited but the great design looks are also ... I would pay 1500zen/skin to be able to use parts from other ships ...
    Note: i know that this ship looks ware decided by the players, but you cant really take the best decision unless you have good designs too work with and you are able to preview the finished look.

    My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, 'If you ever want to see your grandchildren graduate, you have to stop immediately.'. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me- 'Don't ever smoke. Please don't put your family through what your Grandfather put us through." I agreed. At 28, I have never touched a cigarette. I must say, I feel a very slight sense of regret for never having done it, because your post gave me cancer anyway.

    I tried to live up to my sig but wow. The STO playerbase makes this game harder than anything Cryptic can do.

    Lols, i said what i think ... i haven't killed your grandfather. If saying that this game maybe need more customization options regarding ship skins gave you cancer then maybe you should use that money you gain from not smoking and see someone that can help you.
    When they (cryptic) do something good i cheer them, wanting a bit more variety from the game i spend 5+ hours does not mean i think everything they do its bad.
    My advice for my kinds its not about smoking but about trying to actually respect others and not vent their frustration on random people, i mean actually not claims ...
    Post edited by daciaeterna on
      HcmgIKI.png
    • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
      edited November 2015
      nekatul wrote: »
      Great, another (2?) Fed-ship
      Thats 152 Fed-Ships vs 102 KDF vs 69 Rom Ships (Only the faction-Ships, without the crossfaction ships)

      NL35WKq.jpg
      Numbers taken from the Wiki
      From the 5 year Infographic: Player/Character population
      sto_factions_zpshhkogkof.png

      For the record ... I'm seeing a LOT more KDF and ROM ships these past few months than a year ago.

      On the ship ... I've been thinking about it overnight and have to be honest.

      As a sci ship ... It's gonna be weak. Reason I say that is its hamstringed by lacking the SA and the secondary deflector.

      Don't get me wrong. I understand they did that because it has those flight bays, but still ... Because of it being sci heavy without those ... I'd turn to an existing sci ship first of which there are a few options.

      My kitten will stay in the Pathfinder and my other Fed sci the Wells.
      Post edited by f8explorer#7814 on
      Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
      " We stand TOGETHER and fight with HONOR!"

      U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
    • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
      genhauk wrote: »
      nekatul wrote: »
      Great, another (2?) Fed-ship
      Thats 152 Fed-Ships vs 102 KDF vs 69 Rom Ships (Only the faction-Ships, without the crossfaction ships)

      NL35WKq.jpg
      Numbers taken from the Wiki
      From the 5 year Infographic: Player/Character population
      sto_factions_zpshhkogkof.png

      For the record ... I'm seeing a LOT more KDF and ROM ships these past few months than a year ago.

      I don't really know. But if that is happening maybe the bundle-pack strategy helps - people buy bundles because "3 for the price of 1" deal, and then they have to actually fly those s hips to justify it, otherwise they actually bought one for the price of 2. :)

      But personal observation is very unreliable to determine this.
      But if Cryptic observes such a thing happening, I guess it's time to make more ships like the Intel ships. A 3/9-pack that contains a Science Vessel, a Cruiser and an Escort for each faction That way, t hey cover both the factions and the ship classes better.
      Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
    • thelunarboythelunarboy Member Posts: 412 Arc User
      One potential scenario that does worry me is this:

      With the specializations... the potential is there to offer more diverse options of all new ships. Look at the combinations:

      (Tac, Tac/Com, Tac/Int, Tac/Pil, Eng, Eng/Com, Eng/Int, Eng/Pil, Sci, Sci/Com, Sci/Int, Sci,Pil).

      This also increases the potential to purchase more diverse bundles of ships... you could get a vanilla pack (Tac/Eng/Sci), a Tac pack (Tac & Tac specialist bundle), Eng pack (Eng & Eng Specialist bundle), Sci Pack (Sci & Sci specialist bundle), Specialist bundle (all the ship variants that only have specialists). Then you'd have the relevant Faction bundle.

      That's a 12 ship purchase scenario.

      They could come at you from every angle and offer different combinations of perks for buying the packs in different ways. Then imagine that they decided to release a cross faction ship type like they did with the Dyson ships. They could do something scary like they did with the Dyson Science Destroyers and make certain perks only be attainable if you bought every single one.

      That's a 36 ship purchase scenario.

      Yeah I know I'm making it sound ridiculously scary but... what if? I'm just saying that the capability and set-up are there even if the willingness is not.

      Maybe I should keep my mouth shut. ;)
    • swamarianswamarian Member Posts: 1,506 Arc User
      Yes. I get it. Romulan and KDF ships.

      I'm working on trying to make that a reality. You can stop posting about that.

      Strokes B'rolth hanger pet lovingly.
      Soon.
    • chipg7chipg7 Member Posts: 1,577 Arc User
      So... again, happy to see this ship come out. I came into the game only shortly before the Jupiter started to disappear, but I can appreciate the fact that the Jupiter is now a T6 playable ship. That's awesome for everyone who wanted it :smile:

      I play sci on the Fed-side, so this is right up my alley. I doubt it'll unseat the Vesta as my primary ship, but the more I look at it the more I think the Juptier could find its way into my fleet. I commented on the design-release thread that the Juptier could make a cool science ship considering those dome-like structures towards the rear of the hull. So in that way, it's nice to see the form and the function being united.

      Also the new hanger pets look great! I'd fly that as a playable ship even. The design seems to echo the Oddy's pet somewhat, so I hope it gets the Aquarius treatment as a light escort.
    • yakodymyakodym Member Posts: 362 Arc User
      Yes I am going to scream...OFFER A THREE PACK, ENGINEERING, TACTICAL, SCIENCE VERSION PRETTY PLEASE! I will not be buying a science based version. I am an engineer.

      These would also be fleet ready out of the box.

      I second this request.

      Thirded (they could use the same model, just like Odyssey does) ;-)
    • highlandrisehighlandrise Member Posts: 354 Arc User
      lianthelia wrote: »
      This is pretty much a vo'quv with more bells and whistles. The irony still comes back to an infamous dev who said carriers are unique to the KDF so the federation will never have a carrier lol. So this one is making the one ship that was "unique" at one time just another thing to take to the back seat lol. Good job cryptic rofl. If anything though what will happen is that they will give us a copy and paste so I'm not holding my breath on that one lol.

      i WISH that this Ship was Similar to the Voquv (T6 upgraded) but NOPE, Voquv has a LtCom Tac AND 4 Tac Consoles (Fleet T5U)
      so if at all, than its like a Voquv with its teeth kicked in. Like i said before, this is nothing but a Reskinned Atrox V1.5 with frigattes Enabled, so another Science Heavy Carrier when there is allready one, sorry but i dont buy this NOT even for a DOLLAR :s

      Except the Vo'quv only has 3 Consoles...and while it isn't a Lt Cmdr you can have 2 Tac Lts...then don't buy it. Not every ship in the game needs to be nothing but Tac stuffed...

      People are so damn entitled...so spoiled...so rude...this game seriously has the most toxic community I have ever seen.

      My Mistake, yes the Voquv only has 3 Tac Consoles (Fleet T5U). Other than that, the "dont buy it than" answer is so common and so lame....with a little bit more Flexibility in the Boff Layout it could appeal to more or most People, like changing the LtComEng/Intel to a LtComUni/Intel, or upgrading the LtTac to a LtComTac while downgrading either the LtSci or the LtUni PLUS one more Weapon on the Front, but people like you will scream, ohh nooooes, we want that ship only to appeal to us, it should work for us and no one else, let it be a niche ship!"...........

      Iam not entitled, not spoiled and certainly not rude, at least the rude part fits you better, seeing how you attack me, and people like me here who wish something that they also could use, "saying no NO No" also makes you and the likes of you nothing but Sellfish.

      Yes I am going to scream...OFFER A THREE PACK, ENGINEERING, TACTICAL, SCIENCE VERSION PRETTY PLEASE! I will not be buying a science based version. I am an engineer.

      now THIS is the best Idea of all, worked Fine all the other 3 Pack Ships too, like Pilot and Command Ships, let People decide what they want to Focus on, give them OPTIONS not Restrictions! It can still have its ComSci, BUT the LtCom should be the Flexible seat!

      If i want to fly it more Tac Heavy than LET ME
      If i want to fly it more Eng Heavy than LET ME
      If i want to fly it even more Sci Heavy like all the People here who are defending it, well than LET ME and THEM

      and one more Weapon on the Front for that little bit more of Firepower.

      I said it so often in other Threads for other ships too and i will say it again, WHY make a portion of the Playerbase happy, while giving the others the Big Middlefinger?

      3 Pack with TAC/ENG/SCI Focused Ships = MOST People are Happy and MORE Dollars /EUROS whatever for the Game Company = EVERYONE Wins, a 5 Years old Kid can see that, but you cant?

    • chipg7chipg7 Member Posts: 1,577 Arc User
      ...
      Other than that, the "dont buy it than" answer is so common and so lame....with a little bit more Flexibility in the Boff Layout it could appeal to more or most People
      ...

      Not every ship needs to appeal to every player. The 'don't buy it' answer is perfectly valid. There are a lot of ship options, and I like the fact that some are very clearly not my playstyle while others very much are. And then I can also factor in looks - those in my playstyle that I like the design of, and those I'll take a pass on.
    • captainkeatzcaptainkeatz Member Posts: 92 Arc User
      My Mistake, yes the Voquv only has 3 Tac Consoles (Fleet T5U). Other than that, the "dont buy it than" answer is so common and so lame....with a little bit more Flexibility in the Boff Layout it could appeal to more or most People, like changing the LtComEng/Intel to a LtComUni/Intel, or upgrading the LtTac to a LtComTac while downgrading either the LtSci or the LtUni PLUS one more Weapon on the Front, but people like you will scream, ohh nooooes, we want that ship only to appeal to us, it should work for us and no one else, let it be a niche ship!"...........

      You know what would sell even more? A 6/6 Commander Command/Intel Universal! It'd also break the game, but who cares? Think of the appeal!
    • highlandrisehighlandrise Member Posts: 354 Arc User
      edited November 2015
      chipg7 wrote: »
      ...
      Other than that, the "dont buy it than" answer is so common and so lame....with a little bit more Flexibility in the Boff Layout it could appeal to more or most People
      ...

      Not every ship needs to appeal to every player. The 'don't buy it' answer is perfectly valid. There are a lot of ship options, and I like the fact that some are very clearly not my playstyle while others very much are. And then I can also factor in looks - those in my playstyle that I like the design of, and those I'll take a pass on.

      3 Pack Ships like Command and Pilot Ships are the Prime example that every ship CAN appeal to most People, IF they are willing to follow that Philosophy on following ships like this Carrier too! And there are a lot of Options? ehm no there are not? This is a FIRST of its Kind on the Fed Side, the First Starfleet Design Full Carrier (Atrox is Alligned not True Fed) so there would be Options IF they would make it a Three Pack with Tac/Eng/Sci Focused Version.

      Now when it comes to the Design, YES thats the Part where People can choose whether they like it or dont like it, maybe not care to much and still get it, the looks is only the Gift Wrap, the Content of that Wrap should offer something for everyone, not just some People, therefore yea 3 Pack IS the Best Idea, you like its Original Layout? HELL what makes you stop from Flying the Science Version than? What would be your Problem of others having the Option to have a Eng or Tac Version?

      Stop always saying ME ME ME, it is a really nice looking new Ship with much Potential, everyone should be allowed to have some fun with it, restricting it to some while leaving others out is just Silly and bad Business.

      My Mistake, yes the Voquv only has 3 Tac Consoles (Fleet T5U). Other than that, the "dont buy it than" answer is so common and so lame....with a little bit more Flexibility in the Boff Layout it could appeal to more or most People, like changing the LtComEng/Intel to a LtComUni/Intel, or upgrading the LtTac to a LtComTac while downgrading either the LtSci or the LtUni PLUS one more Weapon on the Front, but people like you will scream, ohh nooooes, we want that ship only to appeal to us, it should work for us and no one else, let it be a niche ship!"...........

      You know what would sell even more? A 6/6 Commander Command/Intel Universal! It'd also break the game, but who cares? Think of the appeal!

      People asking for a more Flexible Layout that appeals to more is natural and reasonable, what you on the other hand say is just trolling, like a 3 Pack with eng/tac/sci would not break the game (did the command and pilot packs break the game??? i dont think so)

      So if youre only answers are trolling around, please save your and our time, thx.
    • captainkeatzcaptainkeatz Member Posts: 92 Arc User

      People asking for a more Flexible Layout that appeals to more it natural and reasonable, what you on the other hand say is just trolling, like a 3 Pack with eng/tac/sci would not break the game (die the command and pilot packs break the game??? i dont think so)

      So if youre only answers are trolling around, please save your and our time, thx.

      Other than the people asking for Command instead of Intel, so far I've only seen requests to make the ship a Battle Cruiser or Tac-heavy Cruiser with two hangars bays with frigates on top.

      Hell yeah that would appeal. It'd also make any other T6 cruiser obsolete.
    • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
      My Mistake, yes the Voquv only has 3 Tac Consoles (Fleet T5U). Other than that, the "dont buy it than" answer is so common and so lame....with a little bit more Flexibility in the Boff Layout it could appeal to more or most People, like changing the LtComEng/Intel to a LtComUni/Intel, or upgrading the LtTac to a LtComTac while downgrading either the LtSci or the LtUni PLUS one more Weapon on the Front, but people like you will scream, ohh nooooes, we want that ship only to appeal to us, it should work for us and no one else, let it be a niche ship!"...........

      You know what would sell even more? A 6/6 Commander Command/Intel Universal! It'd also break the game, but who cares? Think of the appeal!

      So you mean a playable Borg cube? Gotcha.


      Also, since I never commented anything regarding this ship in this thread: it looks like a decent ship, and it has good visuals. I was a Gamma voter myself, but hey, I probably was not gonna pick this ship up either way. My Fed chars are cruiser/escort/sci vessel carriers, with the oddball destroyers/carriers on KDF/Romulan side.

      But it looks like a decent ship overall, and I hope the buyers will enjoy her.
    • kheldrynkheldryn Member Posts: 75 Arc User
      msb777 wrote: »
      if i knew it was a science ship i would not of gotten my hope up. Science characters suck in big ships just look at the krenim dreadnought, the stats are almost the same. if you want a the fleet one you have to be in a fleet with the capability to get it plus 4 or 5 ship modules that's 2000 -2500 zen, $20-$25. if you want the stars ship trait with that it's $25-$30 more to get both ships. i know you don't need both ships when the fleet one is just fine. but still it's a big slow science ship.
      Only 3 Fore, 3 Aft weapons is a good trade for 2 hangers, i guess my main problem is that science ship dps requires you to face your target, so a ship like this needs at least one good advanced engineering rcs console, and three tac consoles are ok for a engineer or tac officer, but we all know that science officers do less dps with the same weapons and consoles then the others do. so why is this ship a science ship.
      In pvp this ship is useless, Science abilities are useless in pvp. ya it can tank for a while until a escort one shots you because it dose significantly more damage and your gravity well 3 cant stop it. In pve you will last alot longer. solo will take foraver, and in group pve you end up being a support ship witch is slow and boring, while the rest of the team is having fun.
      if you add one tac console and take out one science console, give it a standerd carrier package it might make a good engineer ship.

      Then you're not using "Big Ships" right. I've run my Sci characters in All 3 types of ships and I find they do fine in "Big Ships", My Sci Character used them for quite awhile, I currently have him in one (t6 Battlecruiser for the Platforms), But he'll be swapping out for the carrier now.
      Fleet Admiral Nyte T'challa-United Federation of Planets-Task Force Draco-Tactical
      "No matter where you go, there you are."
      "I found a bug in Beta, Cryptic squished it. STO Founder and Proud LTS member."
    • chipg7chipg7 Member Posts: 1,577 Arc User
      edited November 2015
      chipg7 wrote: »
      ...
      Other than that, the "dont buy it than" answer is so common and so lame....with a little bit more Flexibility in the Boff Layout it could appeal to more or most People
      ...

      Not every ship needs to appeal to every player. The 'don't buy it' answer is perfectly valid. There are a lot of ship options, and I like the fact that some are very clearly not my playstyle while others very much are. And then I can also factor in looks - those in my playstyle that I like the design of, and those I'll take a pass on.
      ...
      Stop always saying ME ME ME, it is a really nice looking new Ship with much Potential, everyone should be allowed to have some fun with it, restricting it to some while leaving others out is just Silly and bad Business.

      I'm not saying "ME ME ME" at all. I'm saying the exact opposite, in that I'm not going to get up in arms when they release a ship that isn't geared to my playstyle. I don't need an escort to have a 3-pack with one of them being a science option - I'm just going to pass on the escort, and wait for the next cruiser or sci ship that comes out.

      That's why this one appeals to me. It's a heavier sci-themed carrier. But I don't expect, or demand, that every ship release has an option that makes it useable for my playstyle.
    • highlandrisehighlandrise Member Posts: 354 Arc User
      edited November 2015

      People asking for a more Flexible Layout that appeals to more it natural and reasonable, what you on the other hand say is just trolling, like a 3 Pack with eng/tac/sci would not break the game (die the command and pilot packs break the game??? i dont think so)

      So if youre only answers are trolling around, please save your and our time, thx.

      Other than the people asking for Command instead of Intel, so far I've only seen requests to make the ship a Battle Cruiser or Tac-heavy Cruiser with two hangars bays with frigates on top.

      Hell yeah that would appeal. It'd also make any other T6 cruiser obsolete.

      there will be ALWAYS people who ask for a 60/60 Weapons Layout 20 Commander Level Universal Stationed, 20/20/20 Console Layout, 10 Full Hangar Bays loaded with 4 Millenium Falcons each, Super Duper Deathstar with a Build in "Destroy everything on the Screen" button.....but what most People here ask for is, absolutely reasonable and nothing even remotly close to being OP.

      3 Packs are avaible for other ships to, what would make it OP for this Ship when its not OP for other Ships?
      And a fourth Front Weapon is also so OP? esspecially with that really low Turnrate?? It would only give it a little bit more bite, thats all.

      So please differentiate, between the reasoanble and unreasonable requests here and dont turn it into a trollfest.
    • captainkeatzcaptainkeatz Member Posts: 92 Arc User

      People asking for a more Flexible Layout that appeals to more it natural and reasonable, what you on the other hand say is just trolling, like a 3 Pack with eng/tac/sci would not break the game (die the command and pilot packs break the game??? i dont think so)

      So if youre only answers are trolling around, please save your and our time, thx.

      Other than the people asking for Command instead of Intel, so far I've only seen requests to make the ship a Battle Cruiser or Tac-heavy Cruiser with two hangars bays with frigates on top.

      Hell yeah that would appeal. It'd also make any other T6 cruiser obsolete.

      there will be ALWAYS people who ask for a 60/60 Weapons Layout 20 Commander Level Universal Stationed, 20/20/20 Console Layout, 10 Full Hangar Bays loaded with 4 Millenium Falcons each, Super Duper Deathstar with a Build in "Destroy everything on the Screen" button.....but what most People here ask for is, absolutely reasonable and nothing even remotly close to being OP.

      3 Packs are avaible for other ships to, what would make it OP for this Ship when its not OP for other Ships?
      And a fourth Front Weapon is also so OP? esspecially with that really low Turnrate?? It would only give it a little bit more bite, thats all.

      So please differentiate, between the reasoanble and unreasonable requests here and dont turn it into a trollfest.

      For TRIBBLE and giggles, I've been browsing this thread again and revised the Jupiter's stats according to some suggestions here.

      Availability: C-Store
      Faction: Starfleet
      Required Rank: Vice Admiral
      Hull Strength: 44,200 at level 50 and 52,000 at level 60
      Shield Modifier: 1.25
      Crew: 2200
      Weapons: 4 Fore, 4 Aft
      Device Slots: 4
      Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Universal/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
      Console Modifications: 4 Tactical, 3 Engineering, 3 Science
      Base Turn Rate: 6 degrees per second
      Impulse Modifier: 0.15
      Inertia: 30
      +10 Shield Power, +10 Auxiliary Power
      Can load Dual Cannons
      Sub-System Targeting
      Console - Universal - Fleet Coordination Matrix
      Hangar Bays: 2
      Hangar Bays loaded with Peregrine Fighters
      Starship Ability Package (Science Carrier)
      Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
      Armored Hull (+Max Hull HP)
      Reactive Shield Technology (+Shield Regen/Hardness)
      Advanced Shield Systems (+Max Shield HP)
      Insult to Injury (Starship Trait)

      I would now like to compare these to the fairly new Arbiter Battle Cruiser:


      Availability: C-Store
      Minimum Rank: Vice Admiral
      Hull Strength: 43,125 at level 50 and 50,000 at level 60
      Shield Modifier: 1
      Crew: 500
      Fore Weapons: 5
      Aft Weapons: 3
      Device Slots: 3
      Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical/Intel, 1 Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Commander Universal
      Console Modifications: 4 Tactical, 5 Engineering, 1 Science
      Base Turn Rate: 9 degrees/second
      Impulse Modifier: 0.15
      Inertia: 50
      +10 Weapon Subsystems
      +10 Engine Subsystems
      Can Load Cannons
      Console - Universal - Ablative Hazard Shielding
      Console Synergy
      Can Equip: Console - Universal - Cloaking Device (Found on Dreadnought Cruiser and Tactical Escort Retrofit)

      Starship Ability Package (Battlecruiser)
      Absorptive Plating (+Physical and Kinetic Resistance)
      Enhanced Weapon Banks (+Critical Severity)
      Enhanced Plating (+Energy Resistance)
      Armored Hull (+Hull HP)
      Emergency Weapon Cycle (Starship Trait)
      Cruiser Communications Array
      Command - Strategic Maneuvering
      Command - Shield Frequency Modulation
      Command - Weapon System Efficiency

      Are you guys going to tell me, with a straight face, that the Jupiter wouldn't severly outclass the Arbiter?
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