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Building the Jupiter

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  • starcat3dstarcat3d Member Posts: 5 Arc User
    I like this ship. For weapon layout I am thinking, either antiproton or tetryon beam weapons. The reason I would use those is because they both has two onmi-directional beam arrays that can be used together. As far as I know, no other energy type has that ability. I would mount one forward and one aft along with a torpedo and a beam array. This would give you basically three beams forward with a torpedo for a total of 4 weapons forward with the same number aft. I run a similar set up on my t5u advanced heavy cruiser retrofit but with a extra beam array forward and aft. This gives me four beams forward with a torpedo launcher for a total of five weapons forward with the same number aft. I don't use science ships much but on the two that I have I run the set up above with tetyron beam weapons. It is a good setup with plenty of firepower.
  • thelunarboythelunarboy Member Posts: 412 Arc User
    edited November 2015
    If you use Tetryon you could also go for the double two piece bonus from Krenim and Nukara sets by slotting the hyper dual beam banks up front. That will give additional buffs to the tetryons to possibly compensate for only having 3 tactical consoles.

    Both those consoles benefit science anyway, so you could take advantage of the scientific leaning of the console layout.
  • This content has been removed.
  • birdwar552birdwar552 Member Posts: 18 Arc User
    Well, I can't wait to get it. I am used to using science vessels even though I am a Tac officer (never did know what I was doing, just evened out all captain skills instead of focusing.) Probably gonna build it like a very slow moving nebula or maybe even the Vesta without the cannons (Since I always used it more like an escort carrier anyway). It's gonna be a "TRIBBLE build" but I really don't care ... it doesn't take much to survive in a story mission.

    Also, it's days like this where I lived on the west coast rather than the east coast. I would love to live near Cryptic Studios so I can knock on their door every day and ask them to release this (not a stalker!).
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    Okay My main toon is a tac but have other toons of the differnt types.

    My issue with the new Jupiter is that she is science. we already have one in the Atrox. I would have been happy with an engineer focused ship. JUST SOMETHING DIFFERENT THEN SCI! IS THAT REALLY HARD!? I even compromised by saying commander universal. Fed are all about adaptibility so they should have the most universals then anybody in game.

    THis is a T6 vessel I want my money's worth out of the thing and I don't feel it with this ship.
  • sharpie65sharpie65 Member Posts: 679 Arc User
    Okay My main toon is a tac but have other toons of the differnt types.

    My issue with the new Jupiter is that she is science. we already have one in the Atrox. I would have been happy with an engineer focused ship. JUST SOMETHING DIFFERENT THEN SCI! IS THAT REALLY HARD!? I even compromised by saying commander universal. Fed are all about adaptibility so they should have the most universals then anybody in game.

    THis is a T6 vessel I want my money's worth out of the thing and I don't feel it with this ship.

    You have a good point, however the Atrox is T5 and it's not looking like it'll ever be uprated to T6. This is also the first science-themed ship available from the C-Store in a while (since the launch of DR); granted, it's not cross-faction but I'm still holding out for a 3-pack that includes the KDF/Rom variants.

    As far as Cmdr Universals go, I think the BoP crowd of players would be unhappy at that one - considering how to-date the only ships with Cmdr Uni stations are BoPs.

    "Nothing is sacred; everything is permitted." ~ Unknown

    On that note, Happy Thanksgiving to the Americans among us!
    MXeSfqV.jpg
  • markdbmarkdb Member Posts: 75 Arc User
    My only real problem with it is there's to many science boff seats. If they had one of the sci seats be Intel instead of the eng seat I'd be fine with it. That many sci seats seems like a waste.
  • tarran61tarran61 Member Posts: 827 Arc User
    Like the sucker I am, its on my Christmas list, just wish there was a 3 pack sale, my Romulan and Klingon would feel somewhat loved by Q and his minions. All in good time they say.
    Positive thoughts.
    NeAC.gif
  • jordan3550jordan3550 Member Posts: 328 Arc User
    when is to be released and please dont say soon :/
  • rangerryurangerryu Member Posts: 284 Arc User
    soon....honestly that's all we know.
  • overkilltbpoverkilltbp Member Posts: 68 Arc User
    angrytarg wrote: »
    (...)As big if not bigger than an Odyssey and easily twice the mass. So why 3/3 why not finally give science characters that little bit of DPS they've been lacking for nearly 6 years and give them 4/3? (...)

    Just want to adress that: If you need weapons to add dps do your science build you're doing it wrong pig-2.gif besides, what would that one fore weapon give you? A sci ship needs as much sci consoles as possible to deal damage. I agree however that 4 sci consoles and those stats are, from a science point of view, rather subpar compared to the Pathfinder/Intrepid and Nebula.​​

    Interesting that you mention that, when the fleet version adds and extra eng slot, and not a 5th sci slot,,, considering its a sci ship?

  • birdwar552birdwar552 Member Posts: 18 Arc User
    angrytarg wrote: »
    (...)As big if not bigger than an Odyssey and easily twice the mass. So why 3/3 why not finally give science characters that little bit of DPS they've been lacking for nearly 6 years and give them 4/3? (...)

    Just want to adress that: If you need weapons to add dps do your science build you're doing it wrong pig-2.gif besides, what would that one fore weapon give you? A sci ship needs as much sci consoles as possible to deal damage. I agree however that 4 sci consoles and those stats are, from a science point of view, rather subpar compared to the Pathfinder/Intrepid and Nebula.​​

    Interesting that you mention that, when the fleet version adds and extra eng slot, and not a 5th sci slot,,, considering its a sci ship?
    Which is funny, because the Wiki (obviously not the most reliable source) said it would be a 4th tactical console ... which tbh most people would be fine with.

    Ah well, bring on the ship!

  • saravankulaysaravankulay Member Posts: 4 Arc User
    The new carrier is no difference than the Atrox really. Why are there only 2 hanger bays. If you are going to do a proper carrier. Then it should have a lot more than just 2. Also Why are there no dedicated Science Ships for the KDF and a better science ship for the Romulans. The KDF are the only faction in the game that are religated to have a max of 4 sci consoles in the game. You are forced to get a lobi store ship just to play a sci captain on those sides. If you are going to make a sci Carrier, make one that is has a proper sci console layout. Hell I will give up weapons slots if it means getting a extra hanger and sci console slot.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    angrytarg wrote: »
    (...)As big if not bigger than an Odyssey and easily twice the mass. So why 3/3 why not finally give science characters that little bit of DPS they've been lacking for nearly 6 years and give them 4/3? (...)

    Just want to adress that: If you need weapons to add dps do your science build you're doing it wrong pig-2.gif besides, what would that one fore weapon give you? A sci ship needs as much sci consoles as possible to deal damage. I agree however that 4 sci consoles and those stats are, from a science point of view, rather subpar compared to the Pathfinder/Intrepid and Nebula.​​

    Interesting that you mention that, when the fleet version adds and extra eng slot, and not a 5th sci slot,,, considering its a sci ship?

    It's a science carrier not a science ship. Every science carrier has only 4 science console slots.
  • kelshandokelshando Member Posts: 887 Arc User
    The new carrier is no difference than the Atrox really. Why are there only 2 hanger bays. If you are going to do a proper carrier. Then it should have a lot more than just 2. Also Why are there no dedicated Science Ships for the KDF and a better science ship for the Romulans. The KDF are the only faction in the game that are religated to have a max of 4 sci consoles in the game. You are forced to get a lobi store ship just to play a sci captain on those sides. If you are going to make a sci Carrier, make one that is has a proper sci console layout. Hell I will give up weapons slots if it means getting a extra hanger and sci console slot.

    Ya a lot of us agree with you... This would of been a perfect time to set a new Bar for underperforming sci carriers... Making the ships more like carriers.. instead of weak sci ships with some fighters.. I don't know why this ship if its supposed to be a "sci" ship gets an extra eng console for the fleet version instead of a sci console.. if its supposed to be a sci ship.

    If they are not going to give us 3 different boff layouts like the Odyssey bundle then I think a good alternate would be adding those new light escort fighters as a permeant hanger on the ships.. so it would have those +2 hangers. Then when the KDF Vo'Quv replacement and the Romulans get there's it would follow the same pattern giving them a new escort ship that's permeant hanger on the ship... make them more carrier like then sci.
  • saravankulaysaravankulay Member Posts: 4 Arc User
    In the game Carriers should have abilities to buff their pets. A carrier with 3-4 hanger bay, but only 1 weapon less in front and in back would be viable and deadly. Imagine one with abilities that buff a team and pets. Having a Lieutenant Commander Tactical, minimum Lieutenant Commander Engineering and Lieutenant Commander Science. Hell, I would be OK with a Lieutenant or Ensign Universal. And showcase it as a buffer ship. People would want to play a ship like that. There are no proper buffer ships in the game. People always look for a DPS ships but ignore that particular role in the game. Much like healer ships in PVP. lol.
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited November 2015
    rmy1081 wrote: »
    angrytarg wrote: »
    (...)As big if not bigger than an Odyssey and easily twice the mass. So why 3/3 why not finally give science characters that little bit of DPS they've been lacking for nearly 6 years and give them 4/3? (...)

    Just want to adress that: If you need weapons to add dps do your science build you're doing it wrong pig-2.gif besides, what would that one fore weapon give you? A sci ship needs as much sci consoles as possible to deal damage. I agree however that 4 sci consoles and those stats are, from a science point of view, rather subpar compared to the Pathfinder/Intrepid and Nebula.​​

    Interesting that you mention that, when the fleet version adds and extra eng slot, and not a 5th sci slot,,, considering its a sci ship?

    It's a science carrier not a science ship. Every science carrier has only 4 science console slots.

    Carriers by default, as in the very basic first models, have always had a Science main leaning. There is no such thing as "science carrier"; Science is the default main focus of a basic Carrier type ship. In addition to that, they've always had Engineering as a secondary focus.

    You guys spouting off nonsense about "sci carriers" and "it needed more Tac" need to do your flippin' research into the ship class's history.
    The new carrier is no difference than the Atrox really. Why are there only 2 hanger bays. If you are going to do a proper carrier. Then it should have a lot more than just 2. Also Why are there no dedicated Science Ships for the KDF and a better science ship for the Romulans. The KDF are the only faction in the game that are religated to have a max of 4 sci consoles in the game. You are forced to get a lobi store ship just to play a sci captain on those sides. If you are going to make a sci Carrier, make one that is has a proper sci console layout. Hell I will give up weapons slots if it means getting a extra hanger and sci console slot.

    And the Atrox is.... say it with me..... a Carrier.
    True carriers always have two hangar bays. It's what separates them from a flight deck cruiser or an escort-carrier, or a dreadnought, or an exotic support ship that has a hangar bay tacked on.

    As for the other issues you are bringing up, this is not really the thread for them, though there are explanations.
    ".... you're gonna have a bad time."
  • sharpie65sharpie65 Member Posts: 679 Arc User
    I think the use of "science carrier" is to better differentiate between carriers and their heavier "dreadnought" counterparts. Other than that, I agree with what you're saying (although the Voquv has a slight tactical lean to it, over the science lean that the Atrox has).
    MXeSfqV.jpg
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    sharpie65 wrote: »
    I think the use of "science carrier" is to better differentiate between carriers and their heavier "dreadnought" counterparts. Other than that, I agree with what you're saying (although the Voquv has a slight tactical lean to it, over the science lean that the Atrox has).

    What, the Jem'Hadar Dreadnought Carrier? Because that's literally the only "heavier" carrier there is, and it is already labeled as a "dreadnought carrier".
    The only other difference between carriers and dreadnoughts is that carriers have two full hangar bays and less forward facing weaponry than dreadnoughts.
    And the Vo'Quv still has a Commander Science seat, and only really differentiates from the Atrox (its true counterpart) in like two other minor respects.
    ".... you're gonna have a bad time."
  • sharpie65sharpie65 Member Posts: 679 Arc User
    Good points. I suppose I'm all defensive over earlier posters trying to claim this was a dread from the get-go - it's nice change from that, for sure.
    MXeSfqV.jpg
  • birdwar552birdwar552 Member Posts: 18 Arc User
    Jeez, I keep coming here thinking that maybe someone found out when it will be released. I think I am getting a bit too hyped again. Well, might as well re-read the old arguments our resident raptor thankfully curbed.

    On a side note, I almost wish STO and BSG could do a colab so we can get Colonial Viper fighters for the carrier ... because why not.
  • tancrediivtancrediiv Member Posts: 728 Arc User
    I'd really like to see a video of the ship in action so I can see where the weapons graphics emit from the ship.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    sharpie65 wrote: »
    Okay My main toon is a tac but have other toons of the differnt types.

    My issue with the new Jupiter is that she is science. we already have one in the Atrox. I would have been happy with an engineer focused ship. JUST SOMETHING DIFFERENT THEN SCI! IS THAT REALLY HARD!? I even compromised by saying commander universal. Fed are all about adaptibility so they should have the most universals then anybody in game.

    THis is a T6 vessel I want my money's worth out of the thing and I don't feel it with this ship.

    You have a good point, however the Atrox is T5 and it's not looking like it'll ever be uprated to T6. This is also the first science-themed ship available from the C-Store in a while (since the launch of DR); granted, it's not cross-faction but I'm still holding out for a 3-pack that includes the KDF/Rom variants.

    As far as Cmdr Universals go, I think the BoP crowd of players would be unhappy at that one - considering how to-date the only ships with Cmdr Uni stations are BoPs.

    "Nothing is sacred; everything is permitted." ~ Unknown

    On that note, Happy Thanksgiving to the Americans among us!

    BOP drivers should only complain if it was all universal. I'm only saying one slot. And who's to say they won't make a T6 Atrox. they made a T6 Excel after all.
  • kelshandokelshando Member Posts: 887 Arc User
    sorceror01 wrote: »
    rmy1081 wrote: »
    angrytarg wrote: »
    (...)As big if not bigger than an Odyssey and easily twice the mass. So why 3/3 why not finally give science characters that little bit of DPS they've been lacking for nearly 6 years and give them 4/3? (...)

    Just want to adress that: If you need weapons to add dps do your science build you're doing it wrong pig-2.gif besides, what would that one fore weapon give you? A sci ship needs as much sci consoles as possible to deal damage. I agree however that 4 sci consoles and those stats are, from a science point of view, rather subpar compared to the Pathfinder/Intrepid and Nebula.​​

    Interesting that you mention that, when the fleet version adds and extra eng slot, and not a 5th sci slot,,, considering its a sci ship?

    It's a science carrier not a science ship. Every science carrier has only 4 science console slots.

    Carriers by default, as in the very basic first models, have always had a Science main leaning. There is no such thing as "science carrier"; Science is the default main focus of a basic Carrier type ship. In addition to that, they've always had Engineering as a secondary focus.

    You guys spouting off nonsense about "sci carriers" and "it needed more Tac" need to do your flippin' research into the ship class's history.
    The new carrier is no difference than the Atrox really. Why are there only 2 hanger bays. If you are going to do a proper carrier. Then it should have a lot more than just 2. Also Why are there no dedicated Science Ships for the KDF and a better science ship for the Romulans. The KDF are the only faction in the game that are religated to have a max of 4 sci consoles in the game. You are forced to get a lobi store ship just to play a sci captain on those sides. If you are going to make a sci Carrier, make one that is has a proper sci console layout. Hell I will give up weapons slots if it means getting a extra hanger and sci console slot.

    And the Atrox is.... say it with me..... a Carrier.
    True carriers always have two hangar bays. It's what separates them from a flight deck cruiser or an escort-carrier, or a dreadnought, or an exotic support ship that has a hangar bay tacked on.

    As for the other issues you are bringing up, this is not really the thread for them, though there are explanations.

    I'm not sure what game your playing but there are plenty of 2 hanger non sci leaning carriers... the breen one is a good example. Also the reason they started to get referred to as sci carrier is mainly do to the subsystem targeting and 3/3 weapon lay outs that shared with sci ships.

    http://sto.gamepedia.com/Breen_Sarr_Theln_Carrier

    Its a perfect example of a 3/3 carrier that's tac oriented...

    I'm still hoping that with the feed back they relent and come out with odyssey type 3 pack...

    This is like the new mother ship of the Federation.. the biggest ship Starfeet has and should have more then one option... 3/3 sci leaning carrier that has the same 2 hanger form a 1450+ meter ship.. just seems lacking imo..

    New pilot ships being tac/sci/eng.. and its a escort....

    I would be happy if they didn't even add different uni consoles like they did with the odyssey.. just boff layouts and console layout with the same skin and uni console... having more variety would also increase sells... and not alienate players.

    I also like the idea of a dedicated light escort hanger.. so the ship has 3 hangers.. just one locked to those new light escorts.




  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    x
    kelshando wrote: »
    sorceror01 wrote: »
    rmy1081 wrote: »
    angrytarg wrote: »
    (...)As big if not bigger than an Odyssey and easily twice the mass. So why 3/3 why not finally give science characters that little bit of DPS they've been lacking for nearly 6 years and give them 4/3? (...)

    Just want to adress that: If you need weapons to add dps do your science build you're doing it wrong pig-2.gif besides, what would that one fore weapon give you? A sci ship needs as much sci consoles as possible to deal damage. I agree however that 4 sci consoles and those stats are, from a science point of view, rather subpar compared to the Pathfinder/Intrepid and Nebula.​​

    Interesting that you mention that, when the fleet version adds and extra eng slot, and not a 5th sci slot,,, considering its a sci ship?

    It's a science carrier not a science ship. Every science carrier has only 4 science console slots.

    Carriers by default, as in the very basic first models, have always had a Science main leaning. There is no such thing as "science carrier"; Science is the default main focus of a basic Carrier type ship. In addition to that, they've always had Engineering as a secondary focus.

    You guys spouting off nonsense about "sci carriers" and "it needed more Tac" need to do your flippin' research into the ship class's history.
    The new carrier is no difference than the Atrox really. Why are there only 2 hanger bays. If you are going to do a proper carrier. Then it should have a lot more than just 2. Also Why are there no dedicated Science Ships for the KDF and a better science ship for the Romulans. The KDF are the only faction in the game that are religated to have a max of 4 sci consoles in the game. You are forced to get a lobi store ship just to play a sci captain on those sides. If you are going to make a sci Carrier, make one that is has a proper sci console layout. Hell I will give up weapons slots if it means getting a extra hanger and sci console slot.

    And the Atrox is.... say it with me..... a Carrier.
    True carriers always have two hangar bays. It's what separates them from a flight deck cruiser or an escort-carrier, or a dreadnought, or an exotic support ship that has a hangar bay tacked on.

    As for the other issues you are bringing up, this is not really the thread for them, though there are explanations.

    I'm not sure what game your playing but there are plenty of 2 hanger non sci leaning carriers... the breen one is a good example. Also the reason they started to get referred to as sci carrier is mainly do to the subsystem targeting and 3/3 weapon lay outs that shared with sci ships.

    http://sto.gamepedia.com/Breen_Sarr_Theln_Carrier

    Its a perfect example of a 3/3 carrier that's tac oriented...

    I'm still hoping that with the feed back they relent and come out with odyssey type 3 pack...

    This is like the new mother ship of the Federation.. the biggest ship Starfeet has and should have more then one option... 3/3 sci leaning carrier that has the same 2 hanger form a 1450+ meter ship.. just seems lacking imo..

    New pilot ships being tac/sci/eng.. and its a escort....

    I would be happy if they didn't even add different uni consoles like they did with the odyssey.. just boff layouts and console layout with the same skin and uni console... having more variety would also increase sells... and not alienate players.

    I also like the idea of a dedicated light escort hanger.. so the ship has 3 hangers.. just one locked to those new light escorts.

    The Breen Sarr Thelm still has a Commander Science.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • xoelloexoelloe Member Posts: 68 Arc User
    [/quote]
    The Breen Sarr Thelm still has a Commander Science.
    [/quote]

    Exactly. 23 pages of popcorn munching material. Most of the players will take this ship happily. Some people refuse to accept that this is not a a 900 lobi uber ship.
  • kelshandokelshando Member Posts: 887 Arc User
    x
    kelshando wrote: »
    sorceror01 wrote: »
    rmy1081 wrote: »
    angrytarg wrote: »
    (...)As big if not bigger than an Odyssey and easily twice the mass. So why 3/3 why not finally give science characters that little bit of DPS they've been lacking for nearly 6 years and give them 4/3? (...)

    Just want to adress that: If you need weapons to add dps do your science build you're doing it wrong pig-2.gif besides, what would that one fore weapon give you? A sci ship needs as much sci consoles as possible to deal damage. I agree however that 4 sci consoles and those stats are, from a science point of view, rather subpar compared to the Pathfinder/Intrepid and Nebula.​​

    Interesting that you mention that, when the fleet version adds and extra eng slot, and not a 5th sci slot,,, considering its a sci ship?

    It's a science carrier not a science ship. Every science carrier has only 4 science console slots.

    Carriers by default, as in the very basic first models, have always had a Science main leaning. There is no such thing as "science carrier"; Science is the default main focus of a basic Carrier type ship. In addition to that, they've always had Engineering as a secondary focus.

    You guys spouting off nonsense about "sci carriers" and "it needed more Tac" need to do your flippin' research into the ship class's history.
    The new carrier is no difference than the Atrox really. Why are there only 2 hanger bays. If you are going to do a proper carrier. Then it should have a lot more than just 2. Also Why are there no dedicated Science Ships for the KDF and a better science ship for the Romulans. The KDF are the only faction in the game that are religated to have a max of 4 sci consoles in the game. You are forced to get a lobi store ship just to play a sci captain on those sides. If you are going to make a sci Carrier, make one that is has a proper sci console layout. Hell I will give up weapons slots if it means getting a extra hanger and sci console slot.

    And the Atrox is.... say it with me..... a Carrier.
    True carriers always have two hangar bays. It's what separates them from a flight deck cruiser or an escort-carrier, or a dreadnought, or an exotic support ship that has a hangar bay tacked on.

    As for the other issues you are bringing up, this is not really the thread for them, though there are explanations.

    I'm not sure what game your playing but there are plenty of 2 hanger non sci leaning carriers... the breen one is a good example. Also the reason they started to get referred to as sci carrier is mainly do to the subsystem targeting and 3/3 weapon lay outs that shared with sci ships.

    http://sto.gamepedia.com/Breen_Sarr_Theln_Carrier

    Its a perfect example of a 3/3 carrier that's tac oriented...

    I'm still hoping that with the feed back they relent and come out with odyssey type 3 pack...

    This is like the new mother ship of the Federation.. the biggest ship Starfeet has and should have more then one option... 3/3 sci leaning carrier that has the same 2 hanger form a 1450+ meter ship.. just seems lacking imo..

    New pilot ships being tac/sci/eng.. and its a escort....

    I would be happy if they didn't even add different uni consoles like they did with the odyssey.. just boff layouts and console layout with the same skin and uni console... having more variety would also increase sells... and not alienate players.

    I also like the idea of a dedicated light escort hanger.. so the ship has 3 hangers.. just one locked to those new light escorts.

    The Breen Sarr Thelm still has a Commander Science.

    ya.. and its still a tac leaning 3/3 sci carrier... and some of us would like this carrier to have a option to have this type of carrier.. and they could have a eng leaning one.. and we all can be happy with a ship that fits are play style...
  • snipe048snipe048 Member Posts: 168 Arc User
    kelshando wrote: »
    x
    kelshando wrote: »
    sorceror01 wrote: »
    rmy1081 wrote: »
    angrytarg wrote: »
    (...)As big if not bigger than an Odyssey and easily twice the mass. So why 3/3 why not finally give science characters that little bit of DPS they've been lacking for nearly 6 years and give them 4/3? (...)

    Just want to adress that: If you need weapons to add dps do your science build you're doing it wrong pig-2.gif besides, what would that one fore weapon give you? A sci ship needs as much sci consoles as possible to deal damage. I agree however that 4 sci consoles and those stats are, from a science point of view, rather subpar compared to the Pathfinder/Intrepid and Nebula.​​

    Interesting that you mention that, when the fleet version adds and extra eng slot, and not a 5th sci slot,,, considering its a sci ship?

    It's a science carrier not a science ship. Every science carrier has only 4 science console slots.

    Carriers by default, as in the very basic first models, have always had a Science main leaning. There is no such thing as "science carrier"; Science is the default main focus of a basic Carrier type ship. In addition to that, they've always had Engineering as a secondary focus.

    You guys spouting off nonsense about "sci carriers" and "it needed more Tac" need to do your flippin' research into the ship class's history.
    The new carrier is no difference than the Atrox really. Why are there only 2 hanger bays. If you are going to do a proper carrier. Then it should have a lot more than just 2. Also Why are there no dedicated Science Ships for the KDF and a better science ship for the Romulans. The KDF are the only faction in the game that are religated to have a max of 4 sci consoles in the game. You are forced to get a lobi store ship just to play a sci captain on those sides. If you are going to make a sci Carrier, make one that is has a proper sci console layout. Hell I will give up weapons slots if it means getting a extra hanger and sci console slot.

    And the Atrox is.... say it with me..... a Carrier.
    True carriers always have two hangar bays. It's what separates them from a flight deck cruiser or an escort-carrier, or a dreadnought, or an exotic support ship that has a hangar bay tacked on.

    As for the other issues you are bringing up, this is not really the thread for them, though there are explanations.

    I'm not sure what game your playing but there are plenty of 2 hanger non sci leaning carriers... the breen one is a good example. Also the reason they started to get referred to as sci carrier is mainly do to the subsystem targeting and 3/3 weapon lay outs that shared with sci ships.

    http://sto.gamepedia.com/Breen_Sarr_Theln_Carrier

    Its a perfect example of a 3/3 carrier that's tac oriented...

    I'm still hoping that with the feed back they relent and come out with odyssey type 3 pack...

    This is like the new mother ship of the Federation.. the biggest ship Starfeet has and should have more then one option... 3/3 sci leaning carrier that has the same 2 hanger form a 1450+ meter ship.. just seems lacking imo..

    New pilot ships being tac/sci/eng.. and its a escort....

    I would be happy if they didn't even add different uni consoles like they did with the odyssey.. just boff layouts and console layout with the same skin and uni console... having more variety would also increase sells... and not alienate players.

    I also like the idea of a dedicated light escort hanger.. so the ship has 3 hangers.. just one locked to those new light escorts.

    The Breen Sarr Thelm still has a Commander Science.

    ya.. and its still a tac leaning 3/3 sci carrier... and some of us would like this carrier to have a option to have this type of carrier.. and they could have a eng leaning one.. and we all can be happy with a ship that fits are play style...

    It would be nice to get a 3 pack, or SA but we'll just be ignored and the new shiny T5.5 Carrier will be released.


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
  • inferiorityinferiority Member Posts: 4,443 Arc User
    I hope they'll make it possible to turn off the little nacelles, like they did with the Guardian...
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
    Everyone has a better name and Youtube Channel than me...  :/
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