Oh TRIBBLE, I should've read that more closely...thought I was picking Cannon build
Where's the option for:
"I don't use Kinetics, as they cause extreme lag spikes for other players when used in conjunction with Kemo and Torp Spread."
Out of respect, I wouldn't do that to my fellow players.
Flying with these Torp users my dps was cut in half. And have been avoiding ISA's for just this reason for the last month or more.
You could just not use KLW.
Sure, I could, and would, if everyone would follow that simple courtesy.
But those who paid high EC cost for Kemo, would rather have it pried out of their cold dead hand, before thinking of the game play experience of other players, and taking it out of their build on their own accord.
I run a cannon build (actually turret build) atm.
In this way I am already doing my part to prevent huge lag spikes.
I don't really seem to experience the lag people are reporting here, and I wonder if it's really because writing the combat log is causing issues here.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I don't really seem to experience the lag people are reporting here, and I wonder if it's really because writing the combat log is causing issues here.
I'm not sure people even realize that running combatlog while all of this is going on puts a huge strain on the game. Even on high end systems it may freeze your game for 20 seconds or so, especially if you never delete the old log (I wonder how many players run around with 5 GB of combatlog, constantly parsing and complaining about lag )
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
I don't really seem to experience the lag people are reporting here, and I wonder if it's really because writing the combat log is causing issues here.
I'm not sure people even realize that running combatlog while all of this is going on puts a huge strain on the game. Even on high end systems it may freeze your game for 20 seconds or so, especially if you never delete the old log (I wonder how many players run around with 5 GB of combatlog, constantly parsing and complaining about lag )
To be fair, that may be my issue, the lag spikes seem at their worst when running the parser in the background.
But I do regularly delete old log files before logging any new matches.
And it only seems to become a problem when someone Torp spreads with kemo.
If I do a patrol by myself, no such issues. Even while parsing.
I sometimes use a torpedo. I keep saying I'm going to go SCI torpboat (as I create and delete characters constantly). but I play 99.99% KDF, and it's hard to resist the call of the Plasmonic Leech.
1 or 2 energy weapons on the back still get it to stack quite nicely, just slightly slower on its build up.
I don't really seem to experience the lag people are reporting here, and I wonder if it's really because writing the combat log is causing issues here.
I'm not sure people even realize that running combatlog while all of this is going on puts a huge strain on the game. Even on high end systems it may freeze your game for 20 seconds or so, especially if you never delete the old log (I wonder how many players run around with 5 GB of combatlog, constantly parsing and complaining about lag )
To be fair, that may be my issue, the lag spikes seem at their worst when running the parser in the background.
But I do regularly delete old log files before logging any new matches.
And it only seems to become a problem when someone Torp spreads with kemo.
If I do a patrol by myself, no such issues. Even while parsing.
It's a general experience that I have with software - once you start putting out debug messages in a file, things can get slower. And that's basically what combat log is, a bit more specialized than that, but still. Basically, text is - particular from the outsider perspective - surprisingly heavy. (In many forms. Rendering text to screen is also its own topic, and that might also be a major reason why UI can also lag and some games - and I think STO is among them - can run more smoothly if you turn of the GUI). The string "100" requires much more memory than the number 100. And adding 100 on 100 is a cheap operation compared to concatening the string "100" to the string "100", or replacing the "1" in "100" with a "2". On top of that, once you get into putting out things to a file, you also have to deal with the harddisk I/O.
But of course it matters how much you actually put out. The less players and enemies, the less events for the combat log to report.
These Multi-AoE powers are probably particularly bad - with or without combat log - because they trigger so many effects at once.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
This poll needs an option for "Tricobalt bombing is life!"
Maybe a tricobomber with the new quantum phase torpedo for support (or whatever it's called), add the terran reputation trait which allows for faster destructible torpedoes and it should provide massive eye candy.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
This poll needs an option for "Tricobalt bombing is life!"
Maybe a tricobomber with the new quantum phase torpedo for support (or whatever it's called), add the terran reputation trait which allows for faster destructible torpedoes and it should provide massive eye candy.
I usually fly cruisers and play my Fed tac main almost exclusively. My go to setup is three phaser arrays and one quantum fore. Two beam arrays one omni and one quantum aft.
When I run with the STB channel crowd I'm starting to go one beam array and three quantums fore. One omni and three quantums aft.
STO: Where men are men and the women probably are too.
I support the Star Trek Battles channel.
I always have atleast 1 torp on every ship if not 2 these days.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://www.stoacademy.com/tools/skillplanner/?build=drainwip_8552
This is my build, with a little change that stocademy can't reflect just yet; I switched the neutronic torp and fleet neutronium console with the 2-piece quantum phase torp and console. Adds to my already obscenely high flowcaps and gets me another drain power.
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
Currently running with a one torp up front regularly switching between a rapid reload transphasic, thoron infused quant and *occasionally* the Vaadwaur cluster torp. Currently having a fair bit of joy with tractor beam mines, especially when fighting Vaarwaur who like to run away.
Tried all beam but the weapon energy reserves just get crushed especially flying as an engi in an engi-cruiser, having a couple of slots that you can swap in some extra non-draining damage as circumstance requires is pretty useful.
Anyone remember the tricobalt bombing runs in Infected Space before the great tricobalt nerf..
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Anyone remember the tricobalt bombing runs in Infected Space before the great tricobalt nerf..
No.
I remember only the Tri-Cobalt/Charged Particle Burst/Tachyon Beam science bombers in PvP. That was fun.
I have used the Hakaishin Dreadnought build for my Galaxy-x for a long time. For those who do not remember that build it is single cannons + turrets for pressure and tricobalt torpedo for the kill.
Edit: found a build inspired by it although without the trico it doesn't grasp the essential. I'll see if i can get the original build into a skill planner build.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Defiant - Dual phaser DHCs with phaser array and quantum phase (formerly just quantum) torpedo fore, phaser array and quantum torpedo aft. Currently running an antichroniton omni-beam aft, which somewhat detracts from my canonicity - plus apparently the Defiant had photons aft instead of quantums.
Palisade (when I used that one) - DBB, beam, transphasic torpedo fore and beam, transphasic torpedo and Vaadwaur cluster torpedo aft. Beams and torpedoes are all Voth.
Samsar (when I used that one) - DBB, beam, photon torpedo fore and beam, omni-beam, photon torpedo aft. All polaron. (Why does my memory keep insisting there are eight weapon slots on that ship...? Uhh, Vaadwaur cluster torpedo aft and some polaron thingy fore? Maybe?)
Mirror Vo'Quv - The only blatant exception to my 'run as close to canon/common sense as feasible' ruleset. Gravimetric photon, quantum, Hargh'peng fore, quantum, Hargh'peng and bio-neural warhead aft.
T'varo - Bio-molecular photon (because it's green), DBB, dual cannon and beam array fore, bio-molecular photon, beam array and turret aft. All disruptor, though some of them are nanite disruptors. (Also, the Giant Beachball of Death or whatever nickname the Destabilized Plasma Torpedo had around here. )
Ar'kif - Still under construction. DBB, dual cannon, array and torpedo fore, array, torpedo and tractor mines aft. All plasma, with a Romulan Plasma dual cannon.
Negh'Var - Still under construction, recently messed it up by accident. DBB, dual cannon, array and photon torpedo fore, two arrays and a photon torpedo aft. All disruptor, with the exception of the bio-molecular phaser DBB. (I thought it was a disruptor, like the fore beam array is. )
Jem'Hadar Dreadnought Carrier - DHC, DBB, beam and quantum torpedo fore and turret, beam, and quantum torpedo aft. All phased polarons. (It really, really bugs me that Jem'Hadar NPCs/pets don't have phased polaron weapons like they should...)
Hirogen Hunter (when I used that one) - DHC, cannon, beam and transphasic torpedo fore with beam, transphasic torpedo and tractor mines aft. All destabilizing tetryon.
Nandi - DHC, DBB, beam and photon torpedo fore, with beam, turret, photon torpedo and tractor mines aft. All phaser.
I think that's all of them, though it's about time I finally realized that DBBs and dual cannons of any kind do not mix well on most ships. (T'varo looks good, but the Ar'kif, JHDC, Nandi and presumably Negh'Var use the same hardpoints for both weapon types.)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
It was a PVP build so tank, support, pressure and a big bang when needed.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
It was a PVP build so tank, support, pressure and a big bang when needed.
What's the reason for single cannons? Why not a beam build, if you don't use DHCs? Because it was a front-facing build for the torp and lance?
I'm not the one who designed the build, but this was before A2B and the plasmonic leech became available for the federation. This federation dreadnought build was a support in PVP and high rate of fire with the DEM2 and the single cannons for a large firing arc did just that.
Nowadays beam arrays and omni are the golden standard if led to believe by comment on the forum, but i guarantee that if i take a galaxy-X or support cruiser with this setup into any STF it will perform well.
Only thing which could be changed is to change the trico with the new quantum phase torpedo for shield stripping.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Only thing which could be changed is to change the trico with the new quantum phase torpedo for shield stripping.
But then it wouldn't be a finsiher anymore!
I think my personal biggest problem with Tri-Cobalts is that they get to easily intercepted. And I belive that includes some forms of lag. When it works, it can work really beautiful. Particularly in PvP that was often the case (3-4 years ago.)
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Only thing which could be changed is to change the trico with the new quantum phase torpedo for shield stripping.
But then it wouldn't be a finsiher anymore!
I think my personal biggest problem with Tri-Cobalts is that they get to easily intercepted. And I belive that includes some forms of lag. When it works, it can work really beautiful. Particularly in PvP that was often the case (3-4 years ago.)
Not a finisher, but because of the shield stripping it'd be a supporter which (as i recall) was the original intend.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Strong Kinetic Build - I have some energy weapons for procs.
Definitely mixing it up....torps, mines, cannons, turrets, omnibeams....everything!
I like mines and torps. Use them on all my ships, they are fun to watch, interesting challenge.
Made a BFAW Nandi for the Ferengi...it IS the ultimate boredom.
Flying around in circles everything getting hit...no challenge on the healing, either.
Why do people want to "play" like this??
It is more interesting to me to "try": to survive, to get in position, to learn the proper timing of BOFF skills...etc..
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Comments
I don't really seem to experience the lag people are reporting here, and I wonder if it's really because writing the combat log is causing issues here.
I'm not sure people even realize that running combatlog while all of this is going on puts a huge strain on the game. Even on high end systems it may freeze your game for 20 seconds or so, especially if you never delete the old log (I wonder how many players run around with 5 GB of combatlog, constantly parsing and complaining about lag
Get the Forums Enhancement Extension!
To be fair, that may be my issue, the lag spikes seem at their worst when running the parser in the background.
But I do regularly delete old log files before logging any new matches.
And it only seems to become a problem when someone Torp spreads with kemo.
If I do a patrol by myself, no such issues. Even while parsing.
1 or 2 energy weapons on the back still get it to stack quite nicely, just slightly slower on its build up.
It's a general experience that I have with software - once you start putting out debug messages in a file, things can get slower. And that's basically what combat log is, a bit more specialized than that, but still. Basically, text is - particular from the outsider perspective - surprisingly heavy. (In many forms. Rendering text to screen is also its own topic, and that might also be a major reason why UI can also lag and some games - and I think STO is among them - can run more smoothly if you turn of the GUI). The string "100" requires much more memory than the number 100. And adding 100 on 100 is a cheap operation compared to concatening the string "100" to the string "100", or replacing the "1" in "100" with a "2". On top of that, once you get into putting out things to a file, you also have to deal with the harddisk I/O.
But of course it matters how much you actually put out. The less players and enemies, the less events for the combat log to report.
These Multi-AoE powers are probably particularly bad - with or without combat log - because they trigger so many effects at once.
My character Tsin'xing
Maybe a tricobomber with the new quantum phase torpedo for support (or whatever it's called), add the terran reputation trait which allows for faster destructible torpedoes and it should provide massive eye candy.
My character Tsin'xing
When I run with the STB channel crowd I'm starting to go one beam array and three quantums fore. One omni and three quantums aft.
I support the Star Trek Battles channel.
Oh, we're going to make this a thing for sure!
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
This is my build, with a little change that stocademy can't reflect just yet; I switched the neutronic torp and fleet neutronium console with the 2-piece quantum phase torp and console. Adds to my already obscenely high flowcaps and gets me another drain power.
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
I dare you to do better.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Tried all beam but the weapon energy reserves just get crushed especially flying as an engi in an engi-cruiser, having a couple of slots that you can swap in some extra non-draining damage as circumstance requires is pretty useful.
I remember only the Tri-Cobalt/Charged Particle Burst/Tachyon Beam science bombers in PvP. That was fun.
I have used the Hakaishin Dreadnought build for my Galaxy-x for a long time. For those who do not remember that build it is single cannons + turrets for pressure and tricobalt torpedo for the kill.
Edit: found a build inspired by it although without the trico it doesn't grasp the essential. I'll see if i can get the original build into a skill planner build.
http://www.stoacademy.com/tools/skillplanner/?build=personalhakaishinvariantyork2016_0
Palisade (when I used that one) - DBB, beam, transphasic torpedo fore and beam, transphasic torpedo and Vaadwaur cluster torpedo aft. Beams and torpedoes are all Voth.
Samsar (when I used that one) - DBB, beam, photon torpedo fore and beam, omni-beam, photon torpedo aft. All polaron. (Why does my memory keep insisting there are eight weapon slots on that ship...? Uhh, Vaadwaur cluster torpedo aft and some polaron thingy fore? Maybe?)
Mirror Vo'Quv - The only blatant exception to my 'run as close to canon/common sense as feasible' ruleset. Gravimetric photon, quantum, Hargh'peng fore, quantum, Hargh'peng and bio-neural warhead aft.
T'varo - Bio-molecular photon (because it's green), DBB, dual cannon and beam array fore, bio-molecular photon, beam array and turret aft. All disruptor, though some of them are nanite disruptors. (Also, the Giant Beachball of Death or whatever nickname the Destabilized Plasma Torpedo had around here.
Ar'kif - Still under construction. DBB, dual cannon, array and torpedo fore, array, torpedo and tractor mines aft. All plasma, with a Romulan Plasma dual cannon.
Negh'Var - Still under construction, recently messed it up by accident. DBB, dual cannon, array and photon torpedo fore, two arrays and a photon torpedo aft. All disruptor, with the exception of the bio-molecular phaser DBB. (I thought it was a disruptor, like the fore beam array is.
Jem'Hadar Dreadnought Carrier - DHC, DBB, beam and quantum torpedo fore and turret, beam, and quantum torpedo aft. All phased polarons. (It really, really bugs me that Jem'Hadar NPCs/pets don't have phased polaron weapons like they should...)
Hirogen Hunter (when I used that one) - DHC, cannon, beam and transphasic torpedo fore with beam, transphasic torpedo and tractor mines aft. All destabilizing tetryon.
Nandi - DHC, DBB, beam and photon torpedo fore, with beam, turret, photon torpedo and tractor mines aft. All phaser.
I think that's all of them, though it's about time I finally realized that DBBs and dual cannons of any kind do not mix well on most ships. (T'varo looks good, but the Ar'kif, JHDC, Nandi and presumably Negh'Var use the same hardpoints for both weapon types.)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
http://skillplanner.stoacademy.com/?build=hakaishininspired_0
It was a PVP build so tank, support, pressure and a big bang when needed.
What's the reason for single cannons? Why not a beam build, if you don't use DHCs? Because it was a front-facing build for the torp and lance?
I'm not the one who designed the build, but this was before A2B and the plasmonic leech became available for the federation. This federation dreadnought build was a support in PVP and high rate of fire with the DEM2 and the single cannons for a large firing arc did just that.
Nowadays beam arrays and omni are the golden standard if led to believe by comment on the forum, but i guarantee that if i take a galaxy-X or support cruiser with this setup into any STF it will perform well.
Only thing which could be changed is to change the trico with the new quantum phase torpedo for shield stripping.
I think my personal biggest problem with Tri-Cobalts is that they get to easily intercepted. And I belive that includes some forms of lag. When it works, it can work really beautiful. Particularly in PvP that was often the case (3-4 years ago.)
http://skillplanner.stoacademy.com/?build=hakaishininspiredcurrent_0
Not a finisher, but because of the shield stripping it'd be a supporter which (as i recall) was the original intend.
I like mines and torps. Use them on all my ships, they are fun to watch, interesting challenge.
Made a BFAW Nandi for the Ferengi...it IS the ultimate boredom.
Flying around in circles everything getting hit...no challenge on the healing, either.
Why do people want to "play" like this??
It is more interesting to me to "try": to survive, to get in position, to learn the proper timing of BOFF skills...etc..
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin