I´m still trying to build a T6 Fleet Intrepid torpedo boat (told you so!)
It´s hard, because
a) I´ve neglected this toon for so long, back in the days it was only created for boff training (before the boff training revamp)
which means
b) on this toon isn´t any reputation done (don´t even start with spec points, working on both atm)
and
c) I really don´t have a clue of (STO-) science (not yet). I´m playing mostly tacs and once in a while engi characters. But I´m learning this science business now. Slowly. It´s kinda fun!
But at least
d) my sci captain already got a respec.
Regardless, you (Oden) would probably cry about my build... Not sure about Snipey, though. xD
My Sci Torp Build Started on a DSD, then went to the Tholian Orb Weaver, then a Nicor, and then is currently on a Nandi!
Funny enough the Nandi works Quite Well for this... 8 weapons slots, (7 torps, 1 Mine) and enough Sci Abilities to have a lot of fun... I had an extra slot so I put Lock Trajectory on it... which pretty much allows to target any ship with any torpedo fore or aft. LOL
I havn't ran it in a while, but here was the equipment at last run.
As much as i like torpedo builds, does that combination not get stuck on the global cooldown for torpedoes?
Why not use 1 harpeng, 2photon/quantum and 1 cluster up front. That may you avoid most of the global cooldown.
In the rear section you can use nukara or tractor mines.
I bound "Fire All Torpedoes" to a key (Shift for me) and tap it as I re-position the ship if I hit the global. That generally clears it up.
Run different builds but my personal fav these days is twin DHC's with Two torps forward and three turrets rear. Usually AP for the DHC's & turrets with the neutronic and quantum phase torps . It's probably a horrible combination and a dps loss since everyone in there moneky keeps moaning and complaining I should be running beams and omni's and no torps. but I like using the cannons and torps. It works
While I do use science ships, I'm mostly there to keep shields low as I run with Tetryon beams, but I have the Quantum Phased Torpedo on my aft that I specifically use after using Gravity Well and Destabilizing Resonance Beam. If it's not a Dreadnought, it won't survive, it adds insult to injury when multiple science ships are doing that, then a Dreadnought will have something to worry about.
I would get more out of those torpedoes if I could find TS3, I only have TS2.
Most of my builds use torpedoes. the only non-torpedo builds I used were DHC + Dual Beam Bank.
When I use torpedoes, I pretty much never use "regular" torpedoes. Reputation torpedoes with special procs, plasma emission torpedoes, special mission reward torpedoes. most of the procs are AoE, so they work wonderful with Gravity Well.
If I want to be totally ineffective I will use torps... especially the targettable heavies... they miss a lot lol
That's because you use them wrong; I've seen some of your videos. There's this lovely ability called Gravity Well, you should try it sometime.
"Heavy Torpedoes" generalls suck, though. They can mis-fire, and they are often intercepted by other AoE effects. Way too unreliable. If they hit it can be awesome, but that's big IF, unfortunately.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Not purely kinetic but I'm really having fun with my sci ships and their gw and PEP-torps in the mirror invasion, suprisingly the rom dyson ships work best for that. Those terran ships get eaten alive.
Also always packing a KCB regardless of class/ship/build, the 2pc set is just too good.
I'm all over the place - I have nothing but torps and no science (Kor, optimised for megabuffed hyts and overwhelming strike shockwaves), nothing but torps and science (Kor again, but optimised for spread/gw and so on), hybrid bo/torp builds, a fun faw 'barrage' build (as many dbbs fore as possible, mines with patterns on the rear to create a net my tanky ship (a carrier) can park within that annihalates anything in the fore arc and gives anything towards the other arcs a bad day (tractor mines and web mines ftw) via the swarmers circling around, hybrid crf/torp builds and a canon-esque scimtar build
If variety is the spice of life, my ship build selection is a curry
While I do use science ships, I'm mostly there to keep shields low as I run with Tetryon beams, but I have the Quantum Phased Torpedo on my aft that I specifically use after using Gravity Well and Destabilizing Resonance Beam. If it's not a Dreadnought, it won't survive, it adds insult to injury when multiple science ships are doing that, then a Dreadnought will have something to worry about.
I would get more out of those torpedoes if I could find TS3, I only have TS2.
That is an easy one. The Jem'Haddar boff from that prison mission in the 2800 serie has TS3.
gwell, tractor beam, structural integrity collapse, vaad pol weaps, elachi and rapid fire missles, gravity anchor, faw with the omeg trait that adds kinetic, terran rep traits and eq to buff those torps...
Oh TRIBBLE, I should've read that more closely...thought I was picking Cannon build
Where's the option for:
"I don't use Kinetics, as they cause extreme lag spikes for other players when used in conjunction with Kemo and Torp Spread."
Out of respect, I wouldn't do that to my fellow players.
Flying with these Torp users my dps was cut in half. And have been avoiding ISA's for just this reason for the last month or more.
Most of my toons' main ships have at least one torpedo on them because I enjoy throwing torpedo spreads around. The only exception is a T6 Heavy Escort Carrier running all AP beams (2 omni rear, 4 DBB forward) and a KCB, so I suppose it has a little kinetic in there.
My Romulan science captain flies a Dyson destroyer and the combination of a Gravity Well and a spread of Gravimetric torpedoes is usually an effective opener and a Romulan Hyper torpedo in the rear is also fun after a singularity jump. They also belong to sets that help out the ship's built-in proton cannon and my choice of plasma for this toon. The rest of my toons don't do anything worth mentioning.
Hast thou not gone against sincerity
Hast thou not felt ashamed of thy words and deeds
Hast thou not lacked vigor
Hast thou exerted all possible efforts
Hast thou not become slothful
Sci-torp boats and some occasional Tac-torp boats.
Also, no such thing as canon. If there was, Scimitar would have 50+ Beam arrays and plenty of torpedo launchers and the Odyssey and Bortasqu likely similar due to size.
Oh TRIBBLE, I should've read that more closely...thought I was picking Cannon build
Where's the option for:
"I don't use Kinetics, as they cause extreme lag spikes for other players when used in conjunction with Kemo and Torp Spread."
Out of respect, I wouldn't do that to my fellow players.
Flying with these Torp users my dps was cut in half. And have been avoiding ISA's for just this reason for the last month or more.
You could just not use KLW.
This is my Risian Corvette. There are many like it, but this one is mine.
Where is the option "damn the weapons! Fire the sciencey thing!"
You mean sci-abilities?
Hast thou not gone against sincerity
Hast thou not felt ashamed of thy words and deeds
Hast thou not lacked vigor
Hast thou exerted all possible efforts
Hast thou not become slothful
Most of my builds use torpedoes. the only non-torpedo builds I used were DHC + Dual Beam Bank.
When I use torpedoes, I pretty much never use "regular" torpedoes. Reputation torpedoes with special procs, plasma emission torpedoes, special mission reward torpedoes. most of the procs are AoE, so they work wonderful with Gravity Well.
If I want to be totally ineffective I will use torps... especially the targettable heavies... they miss a lot lol
That's because you use them wrong; I've seen some of your videos. There's this lovely ability called Gravity Well, you should try it sometime.
"Heavy Torpedoes" generalls suck, though. They can mis-fire, and they are often intercepted by other AoE effects. Way too unreliable. If they hit it can be awesome, but that's big IF, unfortunately.
Heavy destructible torpedoes are difficult to manage. But the Terran Rep. +30% speed trait and the Reman 2 piece can add some pep to HY plasmas and other destructibles, though less so with the latter.
I try to lay down a combination of TR or GW and DSB and SV to aggro and take attention off my incoming HY plasmas.
My fleet faultless Used by my sci CPT is based around photon projectiles using protonic aresenal with the enhanced biomolecular torpedo. This with gw3, TBR3 and plenty I patterns and flow caps can produce nice spike damage.
I got the new T6 Kor Bird Of Prey and ressurected my old Transphasic Torp Boat build. Four different kinds of Transphasic up front, the ol'Breen cluster and Trans Mines in the aft. It is DEVESTATING after its all been upgraded. Sure you get more DPS from a noob FAW build, but many peeps dont understand the difference between a DPS build and a SPIKE build.
If anyone got the Kor from the recent bundle, try the torp build at least once. It's pretty fun in the Kor. You move fast, fire pretty much while cloaked (only drops a second and comes back - and includes mines and Sci abilities like Grav Well) AND get the flanking bonus for hitting in the bum. Juice that up with a 2 pc Breen Set (for Transphasic bonus), the 2 pc Kling Honour Guard (MOAR torp dmg) and the Rule 62 lobi console (even MOAR torp AND mine dmg) - you'll have the basics down for a pretty formidable Death Machine.
So, I usually use kinetic weapons simply because I love that moment when spewing out Quantums like you're in First Contact and the ship blows up. Clearly, I play this game for different reasons. I think there's this bizarre misconception that people play this game to be the best at dps. It's cool if you do that, no doubt, but I'd think it's really weird if that's your main goal playing this game. I play it for the Star Trek aesthetic, If I were interested in some dps race alone, I'd play something else, probably on a console for that matter.
That being said, some of the comments in this thread have given me ideas for a different build for my T'varo.
Oh TRIBBLE, I should've read that more closely...thought I was picking Cannon build
Where's the option for:
"I don't use Kinetics, as they cause extreme lag spikes for other players when used in conjunction with Kemo and Torp Spread."
Out of respect, I wouldn't do that to my fellow players.
Flying with these Torp users my dps was cut in half. And have been avoiding ISA's for just this reason for the last month or more.
You could just not use KLW.
Sure, I could, and would, if everyone would follow that simple courtesy.
But those who paid high EC cost for Kemo, would rather have it pried out of their cold dead hand, before thinking of the game play experience of other players, and taking it out of their build on their own accord.
I run a cannon build (actually turret build) atm.
In this way I am already doing my part to prevent huge lag spikes.
As others said, all my ships on all captains will always use energy and torpedo weapons. Usually it's one torpedo or one fore and one aft. My TBR-towboat Nebula however I'm in the process of building as a torpedo firing artillery ship (Botf anyone?) which, coming close, kills with TBRs, EWP and radiation. Using terran rep photons (rep and "rep box" ones) and a neutronic back (mostly for the set bonus to improve radiation damage).
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
I've set my Pathfinder up with GWIII and GWII, TSII and FAWII using the withering disruptors and withering photons.
A spread combined with a grav well is a fearsome first strike package
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
I sometimes use a torpedo. I keep saying I'm going to go SCI torpboat (as I create and delete characters constantly). but I play 99.99% KDF, and it's hard to resist the call of the Plasmonic Leech.
Comments
It´s hard, because
a) I´ve neglected this toon for so long, back in the days it was only created for boff training (before the boff training revamp)
which means
b) on this toon isn´t any reputation done (don´t even start with spec points, working on both atm)
and
c) I really don´t have a clue of (STO-) science (not yet). I´m playing mostly tacs and once in a while engi characters. But I´m learning this science business now. Slowly. It´s kinda fun!
But at least
d) my sci captain already got a respec.
Regardless, you (Oden) would probably cry about my build... Not sure about Snipey, though. xD
As have I. No need to pass judgements on others preferences, in my opinion.
I bound "Fire All Torpedoes" to a key (Shift for me) and tap it as I re-position the ship if I hit the global. That generally clears it up.
That's because you use them wrong; I've seen some of your videos. There's this lovely ability called Gravity Well, you should try it sometime.
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I would get more out of those torpedoes if I could find TS3, I only have TS2.
When I use torpedoes, I pretty much never use "regular" torpedoes. Reputation torpedoes with special procs, plasma emission torpedoes, special mission reward torpedoes. most of the procs are AoE, so they work wonderful with Gravity Well.
"Heavy Torpedoes" generalls suck, though. They can mis-fire, and they are often intercepted by other AoE effects. Way too unreliable. If they hit it can be awesome, but that's big IF, unfortunately.
Also always packing a KCB regardless of class/ship/build, the 2pc set is just too good.
If variety is the spice of life, my ship build selection is a curry
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That is an easy one. The Jem'Haddar boff from that prison mission in the 2800 serie has TS3.
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STO player since November 2013
Where's the option for:
"I don't use Kinetics, as they cause extreme lag spikes for other players when used in conjunction with Kemo and Torp Spread."
Out of respect, I wouldn't do that to my fellow players.
Flying with these Torp users my dps was cut in half. And have been avoiding ISA's for just this reason for the last month or more.
My Romulan science captain flies a Dyson destroyer and the combination of a Gravity Well and a spread of Gravimetric torpedoes is usually an effective opener and a Romulan Hyper torpedo in the rear is also fun after a singularity jump. They also belong to sets that help out the ship's built-in proton cannon and my choice of plasma for this toon. The rest of my toons don't do anything worth mentioning.
Hast thou not felt ashamed of thy words and deeds
Hast thou not lacked vigor
Hast thou exerted all possible efforts
Hast thou not become slothful
Also, no such thing as canon. If there was, Scimitar would have 50+ Beam arrays and plenty of torpedo launchers and the Odyssey and Bortasqu likely similar due to size.
You could just not use KLW.
You mean sci-abilities?
Hast thou not felt ashamed of thy words and deeds
Hast thou not lacked vigor
Hast thou exerted all possible efforts
Hast thou not become slothful
Heavy destructible torpedoes are difficult to manage. But the Terran Rep. +30% speed trait and the Reman 2 piece can add some pep to HY plasmas and other destructibles, though less so with the latter.
I try to lay down a combination of TR or GW and DSB and SV to aggro and take attention off my incoming HY plasmas.
If anyone got the Kor from the recent bundle, try the torp build at least once. It's pretty fun in the Kor. You move fast, fire pretty much while cloaked (only drops a second and comes back - and includes mines and Sci abilities like Grav Well) AND get the flanking bonus for hitting in the bum. Juice that up with a 2 pc Breen Set (for Transphasic bonus), the 2 pc Kling Honour Guard (MOAR torp dmg) and the Rule 62 lobi console (even MOAR torp AND mine dmg) - you'll have the basics down for a pretty formidable Death Machine.
That being said, some of the comments in this thread have given me ideas for a different build for my T'varo.
Sure, I could, and would, if everyone would follow that simple courtesy.
But those who paid high EC cost for Kemo, would rather have it pried out of their cold dead hand, before thinking of the game play experience of other players, and taking it out of their build on their own accord.
I run a cannon build (actually turret build) atm.
In this way I am already doing my part to prevent huge lag spikes.
Get the Forums Enhancement Extension!
I've set my Pathfinder up with GWIII and GWII, TSII and FAWII using the withering disruptors and withering photons.
A spread combined with a grav well is a fearsome first strike package
-Lord Commander Solar Macharius