First Contact in contrast to the other TNG movies though was a huge hit with both the fans and critics and financially.
But not only was it well written, it also had a solid classic villain to build on much like Wrath of Khan and to an extent, Generations(Duras Sisters). Nemesis was just a huge fail of epic proportions, I mean they literally tried to recycle the Wrath of Khan plot and make it more action packed, right up to the point where Data/Spock sacrifices himself to save the Enterprise and its Crew.
I mean even Insurrection had an element of classic Star Trek with the ethical and moral dilemma presented. Nemesis on the other hand was all about the pew pew pew, and a villain and race we had never even heard of before. And to top it off, the big villain is nothing but an overgrown kid with serious anger management issues.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
But maybe that is the wrong direction for Star Trek. Make a story about a new exploration mission that really leads into the unknown, like a new galaxy to explore, where the audience doesn't know what will be out there.
Exactly. The whole fairy tale theme of good and evil doesn't apply to Star Trek - the TNG era films tried that, which is why they crashed so badly. For instance, the whole thing with Q, the Borg and Picard was really not about evil cybermen who come and destroy everything because they are evil and a mastemind pulling strings sadistically amusing himself while the heroes save the universe. But that's EXACTLY what they have written for FC and beyond. Of course Kirk saved the universe a few times - or did he? Because in the wider sense maybe he saved the Federation or a World, but in a dynamic systems times would have changed and other things took place while when Frodo hadn't destroyed the ring there would only be doom and evil until eternity. Kirk on the other hand took a venture inside himself and the message we got was to reflect our own as the beings we are - that however doesn't translate all to well into big battle scenes and pew pew.
Hey, stop dissing my favorite TNG movie! But I know what you mean.
It's a plot of too many Trek episodes - some guy trying to blow up the Federation/Earth.
Wrath of Khan did have a personal story - Kirk vs Khan.
Undiscovered Country might have had one of the best ideas here. The big story element was that the Klingons and the Federation would finally come to a peace agreement - but someone was working against it. And he used Kirk and his crew to do it. Personal + Big Picture. BUt not a fairy tale - a Thriller.
Maybe that's really the way to go for Star Trek on the big screen. Forgot the fairy tale with the giant stakes. Make it more personal. Focus on the thriller aspect. You can still have action (plenty of Thrillers do), but don't have the Federation/Earth threatened again by some nasty villain.
The other route might be to go in the direction of grand exploration, really. But the Motion Picture wasn't really that enjoyable,and I think it had the Star Trek theme of exploration nailed down extremely well. It's difficult to pull something like this off.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I doubt they are making much off Star Trek before the reboot.
You think the merchandising, DVD sales, and licensed streaming on a property with relatively little upkeep wasn't profitable?
Is Star Trek merchandise profitable? Yes. To the point that they wouldn't heavily merchandize the highest grossing film in the series? I don't think it is. Star Trek merchandise is not readily available...it's not all over the place. You have to go looking for it. You don't walk down the street and see someone wearing a Star Trek shirt. You can't go to Toys R Us and by Star Trek toys. If it's not out there like that...that means it's not a very big profit.
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
(...)
In Star Trek's case we even have the director's word on record that he never watched nor care for Star Trek and if you look at the movie the scenery, the soundeffect, the visuals it all is derived from Star Wars.
Nicholas Meyer has also gone on record as saying he never watched Star Trek before he directed Wrath of Khan. He even got into arguments with Roddenberry over what Trek was about.
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
I really don't Bioware would be the best pick for STO. Truth be told I can't think of any really big company that has shown they can do Trek. Maybe Telltale?
Cool picture, it tickled me. I tend to agree with you that perhaps Bioware isn't the best studio to do a Star Trek game. When I said that Trek needs a game like KotOR and Mass Effect I meant in the sense that those games had a huge effect on the fans and the franchise as a whole (for SW) or created its own franchise and fanbase (ME). What Trek needs is a game people can point to and go 'Hey, Star Trek is cool again.'
That was the one thing I was hoping the JJ reboot films would do, but it hasn't happened.
As far as specifically like Mass Effect, then no, I wouldn't want a Trek game to be a carbon copy or do the same kinds of cliches that typify Bioware games. While I'm a fan of them I do agree that their writing does have very similar and repeating beats (in a lot of ways, that's WHY they're popular - they may only know how to tell one kind of story, but damn they know how to tell it).
If I were to nominate a game company I'd be tempted to name Obsidian over Bioware. When I look back on KotOR 1 and 2, I find I much prefer 2. Obsidian did something Bioware didn't. While Bioware basically did a story that hit all the right beats, it was derivative. You fight an Evil Empire who have a Superweapon and you're a Good Guy But Oh Wait You Have Bad In You But It's Ok Because You Can Choose To Be Good Or Bad. Obsidian did similar stuff but gave it a unique spin and I think that approach showed a great deal of maturity and introspection. If they can do that for SW I reckon they could handle Trek.
@starswordc : In my opinion they missed the mark. I think they have been excellent adventure games, maybe even hybrids like the original quest for glory games were. The actual gameplay however feels lacking in my opinion. This is especially true in Mass Effect (KOTOR rather features a Baldur's Gate style party RPG controls, but it doesn't actually matter what your characters learn and do, it's like STO away team mission - ultimately you simply succeed) as the linear levels almost (not quite) feel like railroad shooters between cutscenes. Like I said, I only played the first parts, maybe 2 and 3 are much better in that regard.
This is getting off topic but what I think you're referring to are the side missions on uncharted worlds that have all those prefab buildings that are identical aside from some furniture differences yeah? If so I agree with you, ME kinda overused that stuff, but I could look past it because the rest of the package spoke to me.
But what I liked about that stuff though is how you could drive around alien worlds in a space tank. That made me overlook a lot of the sameness with the reusing of building assets.
I think the best Star trek games were the ones that didn't try to tell a story. But RTS and TBS games have limited appeal. While they can be exciting, they involve more plotting and planning than action.
Because Star Trek was at its cultural peak in the late 90's. We had 2-3 shows going at once. We had games and all kinds of media revolving around that particular time period. Why? Because Star Trek was in vogue.
I love Star Trek as much as anyone else, but let's not kid ourselves. Star Trek just isn't relevant anymore. Or at least, as relevant as it used to be.
It's more like a nostalgia thing now. Star Trek had a good run. For many of us, we're still very passionate about it. But as the years pass us, we moved on. We moved on to new franchises. New games. New movies. New media. New stars. New ideas.
We moved on from Star Trek, but it didn't move with us. While we got new thrills and excitement elsewhere, Star Trek remained behind. Mired by franchise fatigue and the less-than-spectacular handling of Nemesis and Enterprise.
^ What he wrote.
Not sure about "fatigue" but... certain aspects of startrek seem a bit anachronistic. Kind of like watching one of those old TV shows from the 40s. they had some really weird ideas as to what the future would be like.
There is a unique feature that came standard on exactly one game of which I am aware: Neverwinter Nights.
Player generated content supervised by active Game Masters who can control the pace, plot, and action for their players is the unique feature, and like most game developers, when there was a sequel to NwN, it came with major shortcomings like a klunky toolset and bandwidth requirement that made it nearly impossible to use as a platform for persistent world creation. It is this unique feature that keeps NwN selling to this very day.
If any space game came out which allowed a game-master to develop and play his story like the original NwN did, with an easy to use toolset and minimal programming requirements, (though complex programming should be possible so that those creators with the skill can make use of it,) it would be a big hit. I could even envision ways to monetize the game.
Imagine a game in which there is a central, developer-generated, star empire, and on it's fringes are potentially millions of stars, each with worlds generated by players. Players could choose to engage in commercial or military gameplay. Each ship would require one or more players to operate, though one player's character would be the owner of the ship. Players could cooperate to conduct a mission, play against one another, and/or become the Game Master and create his own world, which he alone could moderate, expand, and create challenges for players that a static computer-controlled setting simply cannot.
An active Game Master can alter the same old dungeon on the spot, or plan in advance to do so, so that the setting does not get old, and repeat use of content becomes a challenge, (as you never know if the bad guys in Room B will wait for you, or attack while you are fighting in Room A!) The interaction of Player and Game Master makes for a more interesting game than the old, "Left-click, left-click, right click," pattern memory method of gaming. Against a Game Master, a Player must actually think to succeed!
An active Game Master can alter the same old dungeon on the spot, or plan in advance to do so, so that the setting does not get old, and repeat use of content becomes a challenge, (as you never know if the bad guys in Room B will wait for you, or attack while you are fighting in Room A!) The interaction of Player and Game Master makes for a more interesting game than the old, "Left-click, left-click, right click," pattern memory method of gaming. Against a Game Master, a Player must actually think to succeed!
what you're describing there sounds an awful lot like what CaptainShack described dungeon masters being able to do about halfway through his review of this game: https://www.youtube.com/watch?v=Xru3ryTnPIM
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Because Star Trek was at its cultural peak in the late 90's. We had 2-3 shows going at once. We had games and all kinds of media revolving around that particular time period. Why? Because Star Trek was in vogue.
I love Star Trek as much as anyone else, but let's not kid ourselves. Star Trek just isn't relevant anymore. Or at least, as relevant as it used to be.
It's more like a nostalgia thing now. Star Trek had a good run. For many of us, we're still very passionate about it. But as the years pass us, we moved on. We moved on to new franchises. New games. New movies. New media. New stars. New ideas.
We moved on from Star Trek, but it didn't move with us. While we got new thrills and excitement elsewhere, Star Trek remained behind. Mired by franchise fatigue and the less-than-spectacular handling of Nemesis and Enterprise.
^ What he wrote.
Not sure about "fatigue" but... certain aspects of startrek seem a bit anachronistic. Kind of like watching one of those old TV shows from the 40s. they had some really weird ideas as to what the future would be like.
With TOS and TNG it definitely feels that way. VOY, too.
That said, with DS9, it doesn't feel so much that way to me. That series has aged a LOT better. And much as people are probably going to want to draw me and quarter me for this, if you ignore the fact that some of the writing is bad, ENT sometimes feels less anachronistic despite being about an earlier time in the Trek timeline.
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rattler2Member, Star Trek Online ModeratorPosts: 58,687Community Moderator
Only Trek game I can think of that covered the Enterprise Era was Legacy.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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Not sure about "fatigue" but... certain aspects of startrek seem a bit anachronistic. Kind of like watching one of those old TV shows from the 40s. they had some really weird ideas as to what the future would be like.
I guess it depends on what you mean, but IMO it doesn't really seem all that anachronistic. Trek didn't so much 'predict' the future as it influenced it. Like it didn't predict the flip phone, the guys who made the flip phone were influenced by watching TOS as kids. Guys at Google have said they want computers they work on to be like the computers we see in TNG i.e. full voice control and smarter. We've got PADDs today which look way more advanced than the PADDs Picard, Janeway, Sisko all used, but I'll bet money that the guys who designed the iPad and tablets in general saw those episodes and thought 'Hey that's a cool idea I wonder if we can make it work in the real world.'
Not sure about "fatigue" but... certain aspects of startrek seem a bit anachronistic. Kind of like watching one of those old TV shows from the 40s. they had some really weird ideas as to what the future would be like.
I guess it depends on what you mean, but IMO it doesn't really seem all that anachronistic. Trek didn't so much 'predict' the future as it influenced it. Like it didn't predict the flip phone, the guys who made the flip phone were influenced by watching TOS as kids. Guys at Google have said they want computers they work on to be like the computers we see in TNG i.e. full voice control and smarter. We've got PADDs today which look way more advanced than the PADDs Picard, Janeway, Sisko all used, but I'll bet money that the guys who designed the iPad and tablets in general saw those episodes and thought 'Hey that's a cool idea I wonder if we can make it work in the real world.'
Knowing Apple, they named the iPad the iPAD because of Star Trek.
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Star Trek games have been in the rut since the movie "Nemesis" hit and failed. The fact that STO is around and doing okay is a weird anomaly in Star Trek gaming. Because the simple fact is that since the end of the 90s, there have been very few Star Trek games and almost all of them have been awful.
The 1990s was a good time for Star Trek TV, movies, and video games. The 2000's has not been very good for the franchise.
If you want Star Trek gaming with any degree of depth, you're either playing STO, still playing your ancient copy of Bridge Commander or one of the even older Starfleet Command games... Or you're playing a Star Trek mod for an existing game.
I wonder if CBS and Paramount being a little overcontrolling with the license requirements and fees has anything to do with this?
Iconians wrote that Star Trek has passed its cultural prime. He's right.
How quickly do people who dislike the JJTrek films as loudly and as publicly as possible pile on to those who do? Do you think marketing research people see this and conclude all of Star Trek fandom is not an optimal use of limited time and resources?
Marketing people are always after that elsusive 18 - 34 group. Which is quite mercurial in what it likes and doesn't like. This same group also tends to move away en masse from anything the previous generation likes. As a natural part of establishing its own identity.
I think Star Trek has not aged well. It has a tendency to simply dress an older story it has told already in different clothes and present this as a "new" story. Sometimes it tries too hard to hang onto everything it already has while reaching out for something new. Try to please everyone and you end up pleasing no one.
A six year old boy and his starship. Living the dream.
As someone once said "There is nothing new under the sun." It would take an unreasonable amount of effort to make a story that had no resemblance to previous ones. It's part of why tropes are everywhere. Tropes are story telling devices. You can't avoid them just because.....
Something else to consider is that 'bright shiny futures' are not "in" at the moment. Back in the 60's when Star Trek was created when people thought of the future they looked up to the stars and thought "we'll be there soon". The average person, when they think about the future, sees disaster...post apocalyptic Earth...some even see a zombie apocalypse.
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
Something else to consider is that 'bright shiny futures' are not "in" at the moment. Back in the 60's when Star Trek was created when people thought of the future they looked up to the stars and thought "we'll be there soon". The average person, when they think about the future, sees disaster...post apocalyptic Earth...some even see a zombie apocalypse.
This is where DS9 and even ENT, in its own way, can make a great compromise. It's neither the Crapsack World of, say nuBsG, nor some sort of total utopia like TNG. DS9 IMO has held up to the passage of time as well as it has because it strikes the balance so well. It can be optimistic without being what I would consider a naive, blind form of optimism. The Roddenberry purists can hate me all day for that, but that's my personal opinion.
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The thing is, that Star Trek failed to grow with society in the late 90s/early 00s. You can tell that the Trek Execs along with Paramount did not want to rock the boat too much to stray away from the Trek premise. Trek games were good in the 90s until the Activision lawsuit. Then afterwards, Trek Fiction became the Trek legacy. The Trek games that came out in the last decade were poor in quality and just plain bad. STO had the ability to learn and grow way beyond its initial release. Legacy was a bad game but it had the modding aspect. Conquest was not good. Encounters and Tactical Assault were stupid fun but were limited in scope and play. Star Trek the Game was a buggy mess while Trexels is just a blatant cash grab with Timelines looking to fall into the same place. Star Trek Alien Domain is just not good though I love the STO-influence on its ships though.
Right now, If I were the Paramount Execs, I would be studying on how JJ Abrams is marketing the new Star Wars movie. Star Wars marketing was always very good, now its awesome.
Right now, If I were the Paramount Execs, I would be studying on how JJ Abrams is marketing the new Star Wars movie. Star Wars marketing was always very good, now its awesome.
Marketing? What marketing? We're hearing virturally squat about the new movie because Disney wants to keep that under wraps as much as possible. No clue as to what the plot will be. Unless you're talking about the merchandise.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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Right now, If I were the Paramount Execs, I would be studying on how JJ Abrams is marketing the new Star Wars movie. Star Wars marketing was always very good, now its awesome.
Marketing? What marketing? We're hearing virturally squat about the new movie because Disney wants to keep that under wraps as much as possible. No clue as to what the plot will be. Unless you're talking about the merchandise.
Anyway, like I said, Abrams is really good at this. He KNOWS how to build a hype machine, and being under the Disney banner is only making it more so.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Right now, If I were the Paramount Execs, I would be studying on how JJ Abrams is marketing the new Star Wars movie. Star Wars marketing was always very good, now its awesome.
Marketing? What marketing? We're hearing virturally squat about the new movie because Disney wants to keep that under wraps as much as possible. No clue as to what the plot will be. Unless you're talking about the merchandise.
While we know very little about the movie itself, marketing and merchandising has been hyping the hell out of the movie.
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rattler2Member, Star Trek Online ModeratorPosts: 58,687Community Moderator
Yea... Star Trek hasn't really done the merchandising very well since the 90s. They had some toys come out with the reboot movies, but nowhere nere the level they had back then.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Something else to consider is that 'bright shiny futures' are not "in" at the moment. Back in the 60's when Star Trek was created when people thought of the future they looked up to the stars and thought "we'll be there soon". The average person, when they think about the future, sees disaster...post apocalyptic Earth...some even see a zombie apocalypse.
This is where DS9 and even ENT, in its own way, can make a great compromise. It's neither the Crapsack World of, say nuBsG, nor some sort of total utopia like TNG. DS9 IMO has held up to the passage of time as well as it has because it strikes the balance so well. It can be optimistic without being what I would consider a naive, blind form of optimism. The Roddenberry purists can hate me all day for that, but that's my personal opinion.
The Roddenberry purists can hate you all they want. One simply has to point at the first few seasons of TNG. That show was awkward at first, even during the Golden Era of 'Trek when the TOS crew movies were still going on and TNG just starting.
Yeah, Roddenberry purism is what gave us BS like "The Last Outpost" and "Code of Honor". That's what happens when you let the showrunner have protection from editing.
Early TNG happened because nobody on the staff had the guts or authority to say, "No, Gene, we're not doing that because it's stupid."
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Yea... Star Trek hasn't really done the merchandising very well since the 90s. They had some toys come out with the reboot movies, but nowhere nere the level they had back then.
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But not only was it well written, it also had a solid classic villain to build on much like Wrath of Khan and to an extent, Generations(Duras Sisters). Nemesis was just a huge fail of epic proportions, I mean they literally tried to recycle the Wrath of Khan plot and make it more action packed, right up to the point where Data/Spock sacrifices himself to save the Enterprise and its Crew.
I mean even Insurrection had an element of classic Star Trek with the ethical and moral dilemma presented. Nemesis on the other hand was all about the pew pew pew, and a villain and race we had never even heard of before. And to top it off, the big villain is nothing but an overgrown kid with serious anger management issues.
It's a plot of too many Trek episodes - some guy trying to blow up the Federation/Earth.
Wrath of Khan did have a personal story - Kirk vs Khan.
Undiscovered Country might have had one of the best ideas here. The big story element was that the Klingons and the Federation would finally come to a peace agreement - but someone was working against it. And he used Kirk and his crew to do it. Personal + Big Picture. BUt not a fairy tale - a Thriller.
Maybe that's really the way to go for Star Trek on the big screen. Forgot the fairy tale with the giant stakes. Make it more personal. Focus on the thriller aspect. You can still have action (plenty of Thrillers do), but don't have the Federation/Earth threatened again by some nasty villain.
The other route might be to go in the direction of grand exploration, really. But the Motion Picture wasn't really that enjoyable,and I think it had the Star Trek theme of exploration nailed down extremely well. It's difficult to pull something like this off.
Is Star Trek merchandise profitable? Yes. To the point that they wouldn't heavily merchandize the highest grossing film in the series? I don't think it is. Star Trek merchandise is not readily available...it's not all over the place. You have to go looking for it. You don't walk down the street and see someone wearing a Star Trek shirt. You can't go to Toys R Us and by Star Trek toys. If it's not out there like that...that means it's not a very big profit.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
That was the one thing I was hoping the JJ reboot films would do, but it hasn't happened.
As far as specifically like Mass Effect, then no, I wouldn't want a Trek game to be a carbon copy or do the same kinds of cliches that typify Bioware games. While I'm a fan of them I do agree that their writing does have very similar and repeating beats (in a lot of ways, that's WHY they're popular - they may only know how to tell one kind of story, but damn they know how to tell it).
If I were to nominate a game company I'd be tempted to name Obsidian over Bioware. When I look back on KotOR 1 and 2, I find I much prefer 2. Obsidian did something Bioware didn't. While Bioware basically did a story that hit all the right beats, it was derivative. You fight an Evil Empire who have a Superweapon and you're a Good Guy But Oh Wait You Have Bad In You But It's Ok Because You Can Choose To Be Good Or Bad. Obsidian did similar stuff but gave it a unique spin and I think that approach showed a great deal of maturity and introspection. If they can do that for SW I reckon they could handle Trek.
This is getting off topic but what I think you're referring to are the side missions on uncharted worlds that have all those prefab buildings that are identical aside from some furniture differences yeah? If so I agree with you, ME kinda overused that stuff, but I could look past it because the rest of the package spoke to me.
But what I liked about that stuff though is how you could drive around alien worlds in a space tank. That made me overlook a lot of the sameness with the reusing of building assets.
My character Tsin'xing
My character Tsin'xing
Player generated content supervised by active Game Masters who can control the pace, plot, and action for their players is the unique feature, and like most game developers, when there was a sequel to NwN, it came with major shortcomings like a klunky toolset and bandwidth requirement that made it nearly impossible to use as a platform for persistent world creation. It is this unique feature that keeps NwN selling to this very day.
If any space game came out which allowed a game-master to develop and play his story like the original NwN did, with an easy to use toolset and minimal programming requirements, (though complex programming should be possible so that those creators with the skill can make use of it,) it would be a big hit. I could even envision ways to monetize the game.
Imagine a game in which there is a central, developer-generated, star empire, and on it's fringes are potentially millions of stars, each with worlds generated by players. Players could choose to engage in commercial or military gameplay. Each ship would require one or more players to operate, though one player's character would be the owner of the ship. Players could cooperate to conduct a mission, play against one another, and/or become the Game Master and create his own world, which he alone could moderate, expand, and create challenges for players that a static computer-controlled setting simply cannot.
An active Game Master can alter the same old dungeon on the spot, or plan in advance to do so, so that the setting does not get old, and repeat use of content becomes a challenge, (as you never know if the bad guys in Room B will wait for you, or attack while you are fighting in Room A!) The interaction of Player and Game Master makes for a more interesting game than the old, "Left-click, left-click, right click," pattern memory method of gaming. Against a Game Master, a Player must actually think to succeed!
what you're describing there sounds an awful lot like what CaptainShack described dungeon masters being able to do about halfway through his review of this game:
https://www.youtube.com/watch?v=Xru3ryTnPIM
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
With TOS and TNG it definitely feels that way. VOY, too.
That said, with DS9, it doesn't feel so much that way to me. That series has aged a LOT better. And much as people are probably going to want to draw me and quarter me for this, if you ignore the fact that some of the writing is bad, ENT sometimes feels less anachronistic despite being about an earlier time in the Trek timeline.
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Knowing Apple, they named the iPad the iPAD because of Star Trek.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
The 1990s was a good time for Star Trek TV, movies, and video games. The 2000's has not been very good for the franchise.
If you want Star Trek gaming with any degree of depth, you're either playing STO, still playing your ancient copy of Bridge Commander or one of the even older Starfleet Command games... Or you're playing a Star Trek mod for an existing game.
Iconians wrote that Star Trek has passed its cultural prime. He's right.
How quickly do people who dislike the JJTrek films as loudly and as publicly as possible pile on to those who do? Do you think marketing research people see this and conclude all of Star Trek fandom is not an optimal use of limited time and resources?
Marketing people are always after that elsusive 18 - 34 group. Which is quite mercurial in what it likes and doesn't like. This same group also tends to move away en masse from anything the previous generation likes. As a natural part of establishing its own identity.
I think Star Trek has not aged well. It has a tendency to simply dress an older story it has told already in different clothes and present this as a "new" story. Sometimes it tries too hard to hang onto everything it already has while reaching out for something new. Try to please everyone and you end up pleasing no one.
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This is where DS9 and even ENT, in its own way, can make a great compromise. It's neither the Crapsack World of, say nuBsG, nor some sort of total utopia like TNG. DS9 IMO has held up to the passage of time as well as it has because it strikes the balance so well. It can be optimistic without being what I would consider a naive, blind form of optimism. The Roddenberry purists can hate me all day for that, but that's my personal opinion.
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Right now, If I were the Paramount Execs, I would be studying on how JJ Abrams is marketing the new Star Wars movie. Star Wars marketing was always very good, now its awesome.
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Marketing? What marketing? We're hearing virturally squat about the new movie because Disney wants to keep that under wraps as much as possible. No clue as to what the plot will be. Unless you're talking about the merchandise.
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I think he is talking about the merchandising.
https://www.youtube.com/watch?v=fgRFQJCHcPw
Anyway, like I said, Abrams is really good at this. He KNOWS how to build a hype machine, and being under the Disney banner is only making it more so.
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While we know very little about the movie itself, marketing and merchandising has been hyping the hell out of the movie.
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The Roddenberry purists can hate you all they want. One simply has to point at the first few seasons of TNG. That show was awkward at first, even during the Golden Era of 'Trek when the TOS crew movies were still going on and TNG just starting.
Early TNG happened because nobody on the staff had the guts or authority to say, "No, Gene, we're not doing that because it's stupid."
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