The point requirements for some missions become outrageous after you select it and huge additional point requirement is added to one or several areas. One mission had reasonable points E70/T70/S125 and then another 100 points was added to Sci. I was using my Sci Oriented Rom (level 60) that has 19 ships and there was no way I could generate 225 points in Sci using only three ships. This additional points need to be tempered down to a more reasonable level.
Dyson Science Destroyer, Breen Carrier and one other high tier ship, this is why I consider the event neutralising ship bonus to be the top of the heap as it enables you to hit 95%+ success rates on those high value events,
I wonder about one thing, earlier Borticus said that the advantage of lower tier ships is their short maintenance times. But what good does that do if they have abyssmal stats and won´t get stuff done ? I would be happy to be wrong, maybe someone could enlighten me about the value of lower tier ships, because I have all of them....
I wonder about one thing, earlier Borticus said that the advantage of lower tier ships is their short maintenance times. But what good does that do if they have abyssmal stats and won´t get stuff done ? I would be happy to be wrong, maybe someone could enlighten me about the value of lower tier ships, because I have all of them....
A lot of the low tier ships have useful powers that help if you pair them with something that has good stats. For example:
2.5x Critical Rating from ENG TOS Light Cruiser
It's stats are feeble 6/6/6... But when you add that ability to a mission that already has the stats met....
EDIT: Did the math on the change. Pre-reduction I got 211k XP over a 48-hour run. Post-reduction (just applying a .75 multiplier), it came out to be 159k XP. Still substantial, but I think I'm against the principle of it. I thought the point *was* to be substantial, so why lower the amount earned? And will there be future XP amount reductions before/once it goes live? If so, it will reduce to "DOFF with ships."
This is a great catch-up mechanic. I'd hate to see it ruined by XP "corrections" that make the catching up not worth the hassle.
They are still substantial. You even said so in your analysis.
People are getting hung up on the language of the reduction. The end result doesn't diminish the system. That says something for how much was being given out.
This change also arrived alongside being able to enhance the amount of Skill Points earned, by advancing your Campaign Tier. In order for that to be a strong incentive, the base value needed to be reduced.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
I wonder about one thing, earlier Borticus said that the advantage of lower tier ships is their short maintenance times. But what good does that do if they have abyssmal stats and won´t get stuff done ? I would be happy to be wrong, maybe someone could enlighten me about the value of lower tier ships, because I have all of them....
A lot of the low tier ships have useful powers that help if you pair them with something that has good stats. For example:
2.5x Critical Rating from ENG TOS Light Cruiser
It's stats are feeble 6/6/6... But when you add that ability to a mission that already has the stats met....
The ToS Enterprise has stats of 6/6/6? Surely you can't be serious. That seems like a bad joke. LoL
null One place where the lower tier ships are very useful is when you're just a little short of meeting the target and don't want to over shoot it be adding another tier 5 or 6 ship. This will allow you to save some of your heavy hitters for other assignments.
Also the forum quote feature doesn't seem to be working from my android tablet.
Oh, Bort, I don't know if this change made it to Tribble yet, but on Reddit I believe you said it should no longer be necessary to open the Admiralty system to claim new Admiralty ships.
I tried it with some Event ships on a character that hasn't yet started the Admiralty system and didn't have the Event ships in his Roster yet. I had to load up the Admiralty UI to get the Admiralty Ships for them.
Also, someone pointed out in the Tribble Patch Notes for today that the Ship Selection UI shows 8 Dry Dock spots. What are those for?
Hmm....Ships in your roster are now automatically added to the Admirality system when you open the doff window. Even after commissioning a new ship you still have to open the doff window to have it added.
Mirror Universe ships are green rarity now for the Admirality system. Ships I have: Mirror Star Cruiser, Mirror Assault Cruiser, and Mirror Heavy Cruiser Retrofit, all green quality in the Admirality system. I had recently bought these ships on Holodeck for the character I had copied over and I had payed millions of energy credits for them, only to find on Tribble server they aren't very good for the Admirality system.
Mirror ships have always been green quality. Some have useful powers though.
Oh.
Well, still. In order to have our commissioned ships added to the Admirality system we still have to do it manually by opening the doff window. You don't need to go to the Admirality tab, just opening the window is enough. Better then nothing I suppose. The problem is the doff system doesn't open until level 11 and can't be accessed until then. A new character's first free ship is given at level 10 and most will probably get rid of their starter ship upon acquiring the new ship, thus making so they would have to buy the ship again later for dilithium to have it added to the system.
the latest patch made the dil costs a lot cheaper.... still not cheap for the T5 ones though. But cheaper. the starter ships are only 5k now..... which is worth it since they have a special power that can be very useful. (double the crit bonus you get from events)
Also I still question the High SCI Numbers, especially on the KDF side. Only way I'm able to do those missions is if I had 3 Event Ships ready. And this isn't for the Very Rare Missions.
I wonder about one thing, earlier Borticus said that the advantage of lower tier ships is their short maintenance times. But what good does that do if they have abyssmal stats and won´t get stuff done ? I would be happy to be wrong, maybe someone could enlighten me about the value of lower tier ships, because I have all of them....
A lot of the low tier ships have useful powers that help if you pair them with something that has good stats. For example:
2.5x Critical Rating from ENG TOS Light Cruiser
It's stats are feeble 6/6/6... But when you add that ability to a mission that already has the stats met....
I suspected something like that. Thanks for answering my question.
Mirror Universe ships are green rarity now for the Admirality system .... they aren't very good for the Admirality system.
The difference between a Green quality and a Purple quality admiralty ship is only a few percent on each stat. Mirror ships are still T5, so their stats are quite suitable for the needs of the majority of the system.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Mirror Universe ships are green rarity now for the Admirality system .... they aren't very good for the Admirality system.
The difference between a Green quality and a Purple quality admiralty ship is only a few percent on each stat. Mirror ships are still T5, so their stats are quite suitable for the needs of the majority of the system.
Admiralty is a new system which allows a level 52 - 60 captain to send out any starship that the captain currently has access to for assignments which will reward valuable assets and advance influence and prestige.
I'm liking the system so far, but I do have one suggestion: Given that the first Admiral rank is granted at 40, it seems to me that an Admiralty system should start when the player actually becomes an admiral (or equivalent).
Admiralty is a new system which allows a level 52 - 60 captain to send out any starship that the captain currently has access to for assignments which will reward valuable assets and advance influence and prestige.
I'm liking the system so far, but I do have one suggestion: Given that the first Admiral rank is granted at 40, it seems to me that an Admiralty system should start when the player actually becomes an admiral (or equivalent).
I always figured that 1-50 was the "base game" (what WoW might call "Vanilla"), while 51-60 was "Delta Rising" territory. Since the Admiralty is coming out during the Delta Rising era, it makes sense to put the system into players' hands after they complete "Vanilla."
I have another problem. Now federation admiralty assignments often offer energy credits alongside skillpoints but when collecting rewards I am getting only skillpoints or other rewards but never energy credits.
I've been having a great time with the Admiralty system. I've transferred all 16 of my characters over onto Tribble and have all of them between tier 4 and tier 7 in one of the campaigns now. I have to say that ever since the Maintenance changes a couple of days ago I've been having a lot more fun. With the C-Store disabled, my characters transferred over with the ships they had, so while some have 15-20 ships, others have 10 or fewer. I know I could re-transfer them with all their ship slots filled and as many ships in boxes as possible, but I decided to see how the system played for characters with fewer vs. more ships.
Before those changes, the characters with fewer ships (9-10) could only launch assignments with a decent chance of success every two days, while the ones with more ships could do it every day as long as I only utilized about half of their ships at a time. With these changes, even the characters with 9 or 10 ships are able to make excellent progress every day.
There does seem to be an annoying quirk with the user interface right now where if I grab the scroll bar in the ship selector UI and scroll down, the window closes on me suddenly when it gets to the bottom. I think I may be moving the mouse pointer over the close button by accident and since I'm holding the mouse button down, it may be considering this a click even though it's a mouse drag. This means I need to use the scroll wheel, which is slower for characters with large rosters of ships. I have also run into a few cases where the ship selector UI was partially off the bottom of the screen and I had to move the entire DOFF/R&D/Admiralty UI window up in order to access the bottom of the ship selector UI because the two are linked together.
I have another problem. Now federation admiralty assignments often offer energy credits alongside skillpoints but when collecting rewards I am getting only skillpoints or other rewards but never energy credits.
Probably because the F2P EC cap increase hasn't been carried over to Tribble. I have the same issue. If you have over 10 Mio. EC, try discarding something, or selling to a vendor, to see if you get EC. I do not get any EC, in this case.
I believe their expectation is for us to start Admirality assignments once a day on each character. It isn't something we can heavily micromanage like the doff system. Hence the reason why ships go into maintenance and why people can use up all their ships quickly if they only have a few to work with.
If we were able to micromanage it like the doff system and just keep starting new assignments, they would have to lower the rewards quite a bit.
P.S. It had been mentioned by Borticus earlier that if you're at or above the EC cap you won't get the EC reward from the assignments.
I am noticing a lot of assignments are not having rewards match up, specifically the campaign xp. As far as I can tell, this is probably being affected by gaining rewards like dilithium through the event.
I am noticing a lot of assignments are not having rewards match up, specifically the campaign xp. As far as I can tell, this is probably being affected by gaining rewards like dilithium through the event.
I've noticed if I go to the UI and start collecting on campaigns that can still get a daily Campaign XP bonus, all the missions will show the Campaign XP with the bonus. But once a mission has been collected, the other missions will award their normal Campaign XP. It's a visual issue with the rewards page.
If it's anything else, I don't know what to suggest. It looks like your R&D "boxes" were both collected: 1 with Salvaged Technology, the other with Trionium Gas x 10. The number of rewards I think if keeping you from seeing them all at one time.
If that's not the problem, you may want to make and post a couple more screenshots of this happening so it can be tracked down.
If that's not the problem, you may want to make and post a couple more screenshots of this happening so it can be tracked down.
I had just claimed 2 assignments already, and then decided to pay much closer attention to these two. The first of these rewarded the displayed campaign xp, but the second did not.
Comments
Dyson Science Destroyer, Breen Carrier and one other high tier ship, this is why I consider the event neutralising ship bonus to be the top of the heap as it enables you to hit 95%+ success rates on those high value events,
2.5x Critical Rating from ENG TOS Light Cruiser
It's stats are feeble 6/6/6... But when you add that ability to a mission that already has the stats met....
My character Tsin'xing
So much for "substantial rewards."
EDIT: Did the math on the change. Pre-reduction I got 211k XP over a 48-hour run. Post-reduction (just applying a .75 multiplier), it came out to be 159k XP. Still substantial, but I think I'm against the principle of it. I thought the point *was* to be substantial, so why lower the amount earned? And will there be future XP amount reductions before/once it goes live? If so, it will reduce to "DOFF with ships."
This is a great catch-up mechanic. I'd hate to see it ruined by XP "corrections" that make the catching up not worth the hassle.
People are getting hung up on the language of the reduction. The end result doesn't diminish the system. That says something for how much was being given out.
This change also arrived alongside being able to enhance the amount of Skill Points earned, by advancing your Campaign Tier. In order for that to be a strong incentive, the base value needed to be reduced.
Cryptic - Lead Systems Designer
"Play smart!"
The ToS Enterprise has stats of 6/6/6? Surely you can't be serious. That seems like a bad joke. LoL
One place where the lower tier ships are very useful is when you're just a little short of meeting the target and don't want to over shoot it be adding another tier 5 or 6 ship. This will allow you to save some of your heavy hitters for other assignments.
Also the forum quote feature doesn't seem to be working from my android tablet.
After collecting a reward for a campaign the little white square goes away.
I tried it with some Event ships on a character that hasn't yet started the Admiralty system and didn't have the Event ships in his Roster yet. I had to load up the Admiralty UI to get the Admiralty Ships for them.
Also, someone pointed out in the Tribble Patch Notes for today that the Ship Selection UI shows 8 Dry Dock spots. What are those for?
Mirror Universe ships are green rarity now for the Admirality system. Ships I have: Mirror Star Cruiser, Mirror Assault Cruiser, and Mirror Heavy Cruiser Retrofit, all green quality in the Admirality system. I had recently bought these ships on Holodeck for the character I had copied over and I had payed millions of energy credits for them, only to find on Tribble server they aren't very good for the Admirality system.
My character Tsin'xing
Oh.
Well, still. In order to have our commissioned ships added to the Admirality system we still have to do it manually by opening the doff window. You don't need to go to the Admirality tab, just opening the window is enough. Better then nothing I suppose. The problem is the doff system doesn't open until level 11 and can't be accessed until then. A new character's first free ship is given at level 10 and most will probably get rid of their starter ship upon acquiring the new ship, thus making so they would have to buy the ship again later for dilithium to have it added to the system.
My character Tsin'xing
I suspected something like that. Thanks for answering my question.
I think there's a missing icon, but it looks as though that indicator is for whether or not you're eligible for your Daily Campaign XP Bonus, or not.
The difference between a Green quality and a Purple quality admiralty ship is only a few percent on each stat. Mirror ships are still T5, so their stats are quite suitable for the needs of the majority of the system.
Cryptic - Lead Systems Designer
"Play smart!"
T5white: 75
T5green: 83
T5blue: 90
T5purple: 98
T5UV: 105
Obviously higher tier/rarity has better stats.
My character Tsin'xing
Cool beans.
I'm liking the system so far, but I do have one suggestion: Given that the first Admiral rank is granted at 40, it seems to me that an Admiralty system should start when the player actually becomes an admiral (or equivalent).
I always figured that 1-50 was the "base game" (what WoW might call "Vanilla"), while 51-60 was "Delta Rising" territory. Since the Admiralty is coming out during the Delta Rising era, it makes sense to put the system into players' hands after they complete "Vanilla."
Before those changes, the characters with fewer ships (9-10) could only launch assignments with a decent chance of success every two days, while the ones with more ships could do it every day as long as I only utilized about half of their ships at a time. With these changes, even the characters with 9 or 10 ships are able to make excellent progress every day.
There does seem to be an annoying quirk with the user interface right now where if I grab the scroll bar in the ship selector UI and scroll down, the window closes on me suddenly when it gets to the bottom. I think I may be moving the mouse pointer over the close button by accident and since I'm holding the mouse button down, it may be considering this a click even though it's a mouse drag. This means I need to use the scroll wheel, which is slower for characters with large rosters of ships. I have also run into a few cases where the ship selector UI was partially off the bottom of the screen and I had to move the entire DOFF/R&D/Admiralty UI window up in order to access the bottom of the ship selector UI because the two are linked together.
Probably because the F2P EC cap increase hasn't been carried over to Tribble. I have the same issue. If you have over 10 Mio. EC, try discarding something, or selling to a vendor, to see if you get EC. I do not get any EC, in this case.
If we were able to micromanage it like the doff system and just keep starting new assignments, they would have to lower the rewards quite a bit.
P.S. It had been mentioned by Borticus earlier that if you're at or above the EC cap you won't get the EC reward from the assignments.
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
I've noticed if I go to the UI and start collecting on campaigns that can still get a daily Campaign XP bonus, all the missions will show the Campaign XP with the bonus. But once a mission has been collected, the other missions will award their normal Campaign XP. It's a visual issue with the rewards page.
If it's anything else, I don't know what to suggest. It looks like your R&D "boxes" were both collected: 1 with Salvaged Technology, the other with Trionium Gas x 10. The number of rewards I think if keeping you from seeing them all at one time.
If that's not the problem, you may want to make and post a couple more screenshots of this happening so it can be tracked down.
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>