I play it severl a times per day and now i notice the change. Some times we win, some times we loose (i never lost before, not even with Mk XII gear). Usually we loose because Lt. VanDerveer seems to be a bit suicidal. He is running directly in the middle of a bug mob or creates aggro so the big bugs attack him. And my Generators don't survive long if they attack them with their spit bombs. So unless we have a Sci player who is really busy healing him, the chance of loosing is pretty high, even in a good Team.. Its just annyoying, you place a Med Generator at his position and he runs away directly to the next bug group.
If they can't make his AI smarter then they should make the mission as it was. Because the result of the change is another almost empty queue
And btw, about the queues: Why is no one playing "Manus"? the Advanced Changes are working, everything is optional again
And btw, abuot the queues: Why is no one playing "Manus"? the Advanced Changes are working, everything is optional again
Time/reward is low compared to other queues. Not to mention that you can still get stuck in the last team with a (very) bad team.
i think its still higher than other queues. Borg missions usually are. Khitomer in Stasis gives twice as much as Brotherhood of the Sword with all optionals. But i haen't checked the rewards for Manus, i just accept them.
Yes you can get stuck in the last room, usually if people don't realize that you need 3 players to deactivate the shields and upload the virus for each power node..
But at leastyou don't have some weird Lieutenant with you who constantly begs to get shot at.
I really want an option to knock him unconscious, hide him behind some rocks and just complete the mission without him. We don't need him to blow up rocks, Phasers can disintegrate them.
i think its still higher than other queues. Borg missions usually are. Khitomer in Stasis gives twice as much as Brotherhood of the Sword with all optionals. But i haen't checked the rewards for Manus, i just accept them.
But takes more than twice the time of BSA And even more than twice of BSE, which gives far more rewards. Same with NTTE,DRSE and even BHE. Hell, even HGE doesnt take longer and gives more.
If they can't make his AI smarter then they should make the mission as it was. Because the result of the change is another almost empty queue
By now you should know that cryptic is unable to improve the AI. That is not an excuse anymore. The whole point of the change is to make players to "WORK" a little harder to complete it. I mean, if u guys dont get that, and you cant manage to have fun at the same time you think a little more.. seriously, why not just a button "just give me the rewards"?.
Its ironic that a lot of players ask for harder stfs, and then we have here a clear example that people really dont want things harder. Typical.. and they wonder why cryptic cant make things right... lol..
I managed this in a pug on my romulan tac by rotating team dps buffs with fire on my mark, and my own significant plasma ground damage+motivation skill helped.
There were no Science officers present.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
And btw, about the queues: Why is no one playing "Manus"? the Advanced Changes are working, everything is optional again
I'm not playing it cause the weapons modulator trait bug hasn't been fixed (yet, just saw a post that they're aware of the issue). Playing borg ground missions is kinda annoying when you have to remodulate your weapons before the 3-piece bonus remodulator comes off cooldown...
As soon as it's fixed, it'll be the first mission I'll be playing again though
i did it just now and that vanderveer was dead before i even reached the spawnmother
i understand we have to keep that guy allive but when he's killed instantly when we drop down the cliff to kill the spawnmother
then you can't even succeed it
0
rattler2Member, Star Trek Online ModeratorPosts: 58,863Community Moderator
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Necromancy is an archaic superstition and therefore, is irrelevant.
/Closed.
[10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.
Star Trek Online Volunteer Community Moderator "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh." "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness."~Day[9] "Your fun isn't wrong."~LaughingTrendy
Comments
If they can't make his AI smarter then they should make the mission as it was. Because the result of the change is another almost empty queue
And btw, about the queues: Why is no one playing "Manus"? the Advanced Changes are working, everything is optional again
Maybe because no one bothered to check it. I'll definitely see if I can find someone to queue with.
I think this word there describes the whole change to this map best.
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Time/reward is low compared to other queues. Not to mention that you can still get stuck in the last team with a (very) bad team.
i think its still higher than other queues. Borg missions usually are. Khitomer in Stasis gives twice as much as Brotherhood of the Sword with all optionals. But i haen't checked the rewards for Manus, i just accept them.
Yes you can get stuck in the last room, usually if people don't realize that you need 3 players to deactivate the shields and upload the virus for each power node..
But at leastyou don't have some weird Lieutenant with you who constantly begs to get shot at.
I really want an option to knock him unconscious, hide him behind some rocks and just complete the mission without him. We don't need him to blow up rocks, Phasers can disintegrate them.
But takes more than twice the time of BSA
By now you should know that cryptic is unable to improve the AI. That is not an excuse anymore. The whole point of the change is to make players to "WORK" a little harder to complete it. I mean, if u guys dont get that, and you cant manage to have fun at the same time you think a little more.. seriously, why not just a button "just give me the rewards"?.
Its ironic that a lot of players ask for harder stfs, and then we have here a clear example that people really dont want things harder. Typical.. and they wonder why cryptic cant make things right... lol..
There were no Science officers present.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I'm not playing it cause the weapons modulator trait bug hasn't been fixed (yet, just saw a post that they're aware of the issue). Playing borg ground missions is kinda annoying when you have to remodulate your weapons before the 3-piece bonus remodulator comes off cooldown...
As soon as it's fixed, it'll be the first mission I'll be playing again though
Original STO beta tester.
My character Tsin'xing
i understand we have to keep that guy allive but when he's killed instantly when we drop down the cliff to kill the spawnmother
then you can't even succeed it
normal text = me speaking as fellow formite
colored text = mod mode
/Closed.
Star Trek Online Volunteer Community Moderator
"bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9]
"Your fun isn't wrong." ~LaughingTrendy
Find me on Twitterverse - @jodarkrider