We're excited to announce our new Fleet Armada system! The only way we can survive against the Iconians is if we band together all of our forces! With Season 10.5 comes a new system assisting Fleets of all shapes and sizes
http://www.arcgames.com/en/games/star-trek-online/news/detail/9436793
~LaughingTrendy
Comments
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
This sucks. How long will this period last? A week? More?
This is however a very nice addition. Thanks!
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
"Nothing, what's armada with you?"
What faction does that interior look to you? Hopefully that's a sign of multifaction armadas (if not just lazy environment artists and a one-size-fits-all mentality. :P)
Regardless, this is a really neat add-on cryptic. Kudos!
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Already been answered by Bort, no. See this post.
My guess is, that interior is from the new Krenim facility holding.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Which part of "The Armada System will not allow for cross-faction organizations when it launches." you don't understand?
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
Oh no...
(Seriously though this is an excellent feature. With clans now being able to manage all their fleets in one convenient location.)
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
I just believe before they put something like this in the game that they put a revamp if you will into systems that promote unity rather than what is now which is you are this faction or that faction and your a dps noob or i am elite dps you are not even worth playing with attitudes. I've just seen so many ways to get rid of this behavior just needs some attention and implementing from what I've seen in some other games I've been playing and is one of the factors why I really haven't been able to get into feeling like playing sto in quite some time.
The rewards are based on totall fleet level, so big fleets will join with other big fleets to instantly unlock max rewards.
Small fleets are left with nothing.
And that right there is why I have reservations regarding this idea. Don't get me wrong. I like being in a fleet. However, other than for donating marks, I hardly rely on them during my daily gameplay.
Actually a large incentive would be the ability to generate fleet credits. Larger fleets (hitting max cap of 500) struggle to generate fleet credits because projects fill up so fast. Whereas small fleets sometimes take a few days to fill projects. If larger fleets take on smaller fleets as betas and gammas then their members can donate to the smaller fleets projects too which means they have a much better chance of being able to donate something to some project so as to gain fleet credits.
Ah, the human condition.
Results will definitely vary, some good some bad. Depending how well the system is set up will mitigate the severity of the extremes.
Good point. I didn't consider that.
As a member of a small fleet, I have at least 1.5 mil FCredits on all my chars at any given time.
Perhaps this will work.
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Capt. Will Conquest of the U.S.S. Crusader
Im the fleet leader of the 77th fighter squadron. we are part of a 5 fleet alliance and id like to talk to you about joining the team. hit me up through ingame mail. Christian@christianmac.
The more fleets the higher skill point boost the alpha gets...per DEVS on Reddit
What I ment is there is no insentive to invite small fleets and not other big fleets. Why invite a LvL 10 fleet for, say, 10% skill bonus if you can invite a LvL 50 fleet for, say, 50% bonus?
As khamseenair pointed out, big fleets might want to invite small fleets to generate more Fleet Credits. I agree, but still would like a reward system to be changed to "based on LvLs gained together as Armada" rather then "based on flat sum of Fleet LvLs".
The whole core concept of both Delta Rising and Iconian War is that the player is part of an overall Starfleet/KDF/Romulan Alliance. Making the Armada feature factional would be asinine and pointless.
So, does anyone else expect that they will release it as a Starfleet/Klingon factional content anyway?
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What else would you expect? Big fleets with people stockpiling resources will be able to dump those resources into smaller fleets. Meanwhile, individuals that actually have a life and don't spend hundreds of dollars (or whatever currency) on this game each month are screwed when they find that the only resources that they can donate are either dilithium or duty officers...
The only hope that I can see is the possibility of individuals being able to freely visit Armada-member fleet holdings in order to access higher tier facilities. IF that is the case, then Beta and Gamma fleets can simply focus on provisioning projects, and can keep a dilithium-fueled project or two open for those other armada-mates that have tons of dil to spend.
Hey devs, quick piece of advice. Open a contest for the best player-designed Armada system. Limit entries to 250 words or less, and let every account submit just one entry. Then go through those entries and see what your players really want. You'll be able to tell the serious entries from the idiots really easy, and you will have the ability to contact those players with really good ideas to possibly get them to assist you in making this feature worthwhile.
Edit: I should point out that just opening access to Armada-member fleets is only half of the solution. Individual players still need some way to obtain Fleet Credits. If you have 2000 members in other member fleets constantly chomping at the bit to fill projects ....
There needs to be some way to ensure that smaller fleets are not going to have their member's contributions minimized due to simple overpopulation. It's simple math. Cutting out the "Half hour dilithium sink" projects, you have 9 projects and 8 special projects per fleet (with the new holding, that should become 11 project and 10 special project slots). Multiply that by the 13 member fleets, and you find a grand total of 143 projects and 130 special projects. While that is a large number of projects, remember that you might have upwards of five to six THOUSAND players each potentially wanting to donate to those projects...
your not required to join in buddy. run off now and take the negativity with you.
Oi read stuff dude, fleets will be able to decide what projects are open to the armada and which arnt.